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The discipline of engineering secure software and services brings together researchers and practitioners from software, services, and security engineering. This interdisciplinary community is fairly new, it is still not well integrated and is therefore confronted with differing perspectives, processes, methods, tools, vocabularies, and standards. We present a Common Body of Knowledge (CBK) to overcome the aforementioned problems. We capture use cases from research and practice to derive requirements for the CBK. Our CBK collects, integrates, and structures knowledge from the different disciplines based on an ontology that allows one to semantically enrich content to be able to query the CBK. The CBK heavily relies on user participation, making use of the Semantic MediaWiki as a platform to support collaborative writing. The ontology is complemented by a conceptual framework, consisting of concepts to structure the knowledge and to provide access to it, and a means to build a common terminology. We also present organizational factors covering dissemination and quality assurance.
An ISO 27001 compliant information security management system is difficult to create, due to the the limited support for system development and documentation provided in the standard. We present a structured analysis of the documentation and development requirements in the ISO 27001 standard. Moreover, we investigate to what extent existing security requirements engineering approaches fulfill these requirements. We developed relations between these approaches and the ISO 27001 standard using a conceptual framework originally developed for comparing security requirements engineering methods. The relations include comparisons of important terms, techniques, and documentation artifacts. In addition, we show practical applications of our results.
The “Journal of Virtual Reality and Broadcasting” is an open access E-journal covering advanced media technology for the integration of human computer interaction and modern information systems. The main focus is on the creation of synergies between such basic technologies as computer graphics and state-of-the-art broadcasting techniques.
The main goals are to publish research results in the field of Virtual Reality and Broadcasting, to provoke discussions, and to promote the exchange of ideas and information. Developments in the area have a direct effect on society, therefore social aspects will also be considered. As an interdisciplinary field Virtual Reality requires multilateral collaboration in order to enable new applications.
RB publishes articles consecutively and in electronic form only. All articles are peer-reviewed in a strict review process by at least three independent experts from the appropriate field of research and appear in the English language. The articles are organized in one volume per year with ten to twenty articles. Material that has been previously presented at conferences undergo a major revision and are extended and modified by the authors with at least 20% new material according to the Journal's policy for previously published articles. The Journal has been established in 2004.
Currently, the submission and publication of articles is free of charge. No author fees are applied.
Marktdaten
(2018)
Die in der Schriftenreihe Trading verwendeten Forschungsdaten beinhalten historische Kursdaten, geliefert von Lenz+Partner AG (Deutschland), für eine Auswahl an Aktien. Die Datei „FEBRDUSA_1“ zeigt diese Auswahl in Form der deutschen Wertpapierkennnummer (Spalte „Titel“), des Handelszeitraums (Spalten „Beginn“ und „Ende“) und des Aktiennamens. Kursdaten sind in dieser Datei nicht enthalten, sondern liegen in einer umfangreichen Datenbank vor.
Die Marktdaten umfassen 867 Aktien und sind das Ergebnis eines im Jahr 2015 durchgeführten Auswahlprozesses mit dem Ziel, Datenqualität und Handelbarkeit der Aktien zu verbessern. Es wurden folgende Bedingungen gefordert:
- Die Aktien werden an der Frankfurter Börse gehandelt.
- Sie sind in einem der deutschen Aktienindizes DAX, MDAX, TECDAX, SDAX, HDAX, CDAX, Technology All Share, Prime All Share und GEX oder in den amerikanischen Aktienindizes S&P 500 oder Nasdaq 100 gelistet.
- Die Kursdaten der in Frankfurt gehandelten Aktien enden nicht vor dem Jahr 2014.
- Der (unbereinigte) Eröffnungskurs Ende 2013 beträgt mindestens 1 EUR. Diese Bedingung soll dazu beitragen, das Handeln von „penny stocks“ zu verhindern.
Die vorliegende Marktdefinition resultierte in 867 Aktien, die frühestens am 11. Dezember 2014 enden, sodass eine Auswertung der Marktdaten mit vollständigen Kurswerten bis zu diesem Zeitpunkt möglich ist. Der Markt ist groß genug, um interessante Kaufbedingungen mit einer ausreichend großen Anzahl an Kaufkandidaten zu untersuchen.
The OECD Base Erosion Profit Shifting (BEPS) Initiative as well as the current fairness oriented public discussion regarding the taxation of digital business models highlight the importance and complexity of the arm's length principle. In a theoretical model of an internationally fragmented digital good's production process, we show that fairness considerations of tax authorities (namely inequity aversion) can result in a falling apart between a perceived "fair" and arm's length distribution of profits across tax jurisdictions. Our model predicts that a multinational firm follows the fundamental paradigm of international taxation, i.e. the arm's length principle, to properly incentivize internal agents involved in the production of a digital good. However, with inequity averse tax authorities, we find that tax authorities "prefer" a more equal distribution of profits compared to the arm's length allocation. From a multinational firm's perspective, inequity aversion among tax authorities dampens the strategic effect to - in accordance with arm's length principle - shift profits to low tax countries.
Progressive web applications (PWAs) seem to be the next big thing in the mobile landscape. These are web applications with “super-powers” which are meant to provide the kinds of user experiences previously only native mobile applications could. Therefore they are able to match native applications in their capabilities but still thrive on the reachability of the web. They achieve this by implementing certain characteristics which originate from innovative standards and sophisticated best practices. Conveniently, as it is the web, PWAs are working seamlessly cross-platform. One of the closest things to a PWA so far may be an application created with the NativeScript framework. Such an application is also developed with web technologies yet able to use any native interface directly. This is made possible by using a designated runtime for mediating between JavaScript and the mobile system. Eventually, NativeScript is able to offer a high degree nativity yet also of convenient abstraction during development. This paper is set out to deliver further insight into both approaches by contrasting them based on the characteristics of PWAs. For this purpose, these characteristics are elaborated and adjusted to be applicable to native mobile applications. Hence a reasonable basis for what to expect from a native application is derived. Then NativeScript is assessed on this basis by the means of transferable concepts and technologies as well as a prototypic mobile application. Finally, an informed discussion and conclusion is performed based on the results. The comprehensive characteristics of PWAs resolve previous shortcomings with well thought out concepts and new technologies. These are transferable to native mobile applications to a far extent and may also be put into practice with NativeScript. The framework’s approach may be very well called ingenious, however, in the long run it might fall short of the innovative concept of PWAs. Having said this, it is still able to serve as a practical measure for creating appealing user experiences for multiple systems with arguably little effort. Due to large overlap a transformation between the two application types is a realistic option. Either way, web technologies are far from what they used to be and it is exciting to see how the mobile and web landscape will evolve in the future.
While developing for multiple platforms at once seems like a convenient solution, there are several challenges arising when trying to abstract the entire mobile development. This paper is meant to evaluate current cross-platform development for mobile applications. The background for its necessity, its conceptual approach and the problems to face when developing cross-platform were determined and explained in detail. Afterwards, certain solutions were evaluated against the former insights. Based on the results, an informed discussion and conclusion was performed. The mobile environment consist of only two big players by now, Android and iOS. These operating systems differ in architecture, design and consequently in the way applications are developed for each of them. Therefore, high demands are made towards cross-platform solutions. Tools which allow for the creation of applications for multiple platforms at once have to match native applications in regard to user experience and performance. At the same time they need to be able to optimize developments with the goal of being cost efficient. Apache Cordova, Xamarin and NativeScript were selected for evaluation in regard to their ability to meet these requirements. Cordova acts as the comparison group of cross-platform tools. It is the big player in the field and there are reasons for this. However, aspiring solutions with higher nativity and ambitious approaches are emerging. Xamarin and NativeScript deliver top quality results while offering loosely coupled developments. Therefore it is possible to develop high quality applications and still benefit from the advantages of platform-independent solutions. As a consequence mobile development is about to change in the foreseeable future. More sophisticated approaches may lead to a higher number of developments done cross-platform, and rightfully so.
Investing as Random Trial
(2017)
We introduce an investment algorithm for a market of individual securities. The investment algorithm is derived from constraints depending on investment parameters in order to limit the risk and to take into account an individual investor. One constraint is devoted to trading costs. Purchased securities are selected randomly among securities that meet the buy condition, making trading a random trial. Simulations with historical price data are demonstrated for a simple example: The buy condition is evaluated on the basis of the price relationship for two subsequent trading days and the sales condition is defined by holding securities only for one day. A trading expert evaluates the expected return for the investment algorithm with respect to the random selection. Thus, the expert informs precisely on how many market players perform using the same investment algorithm. Its findings are for a parametrized set of buy conditions simultaneously, which makes a trading expert a valuable tool for theorists as well as for practitioners. In our example, the trading expert demonstrated clearly a significant mean reversion effect for a horizon of one day.
Reconciling work and family life is one of the main issues of welfare state policies in the fields of childcare and long-term care. On that account, policy and research are focused almost exclusively on women – often on the reconciliation of work and childbearing – and social policy at the state level. In our study, we concentrate on men who reconcile gainful employment with elderly care, and we include the company level – a level of analysis often neglected in traditional theoretical approaches and typologies of comparative welfare state research. In Germany, during the last decade, the share of sons who are responsible for taking care of their elderly relatives has remarkably increased. In our qualitative research, we carried out comparative case studies in eleven German companies. We conducted around 60 interviews with male employees caring for an elderly relative, as well as with members of the works councils and human resources departments in different kinds of companies. We analysed which familial, social, professional, legal as well as occupational resources are central for these men, how they cope with reconciling work and care, and which gaps in the welfare system they identify. Interestingly, the overwhelming majority of the caring sons claim not to have problems in reconciling work and care, although they spend significant time on caring. In this paper we try to explain this pattern by looking at their typical care arrangements. We found that while women tend to organise employment around care, men rather seem to organise care around their employment. Given the feminist critique of the “adult worker model” this is an interesting result and needs theoretical reflection. Do men have the solution to the care-blindness of the “adult worker model” without falling into the “cold modern model of care”? Which resources are mainly used in “adult worker care arrangements”? Where are the limits of the approach?
The construction of a basis of a certain lattice of interest is a basic tool in many fields of algorithmic number theory. All too often we can not compute with the original lattices because of irrational numbers involved but have to work with approximations of them. While helpful bounds were shown about the reduction of lattice bases in cite{buchmann94reducing}, here we introduce the notion of a $(epsilon,delta)$-constructable basis of a lattice and determine the precision of vectors that is necessary to extend a set to a $(epsilon,delta)$-constructable basis.
The German banking system and the global financial crisis: causes, developments and policy responses
(2009)
Germany’s banking sector has been severely hit by the global financial crisis. In a German context as of February, 2009, this paper reviews briefly the structure of the banking industry, quantifies effects of the crisis on banks and surveys responses of economic policy. It is argued that policy design needs to enhance transparency and enforce the liability principle. In addition, economic policy should not eclipse principles of competition policy.
CFX 11.0 is a Computational Fluid Dynamics (CFD) program for simulating the behavior of systems involving fluid flow, heat transfer, and other related physical processes. It works by solving the equations of fluid flow (in a special form) over a region of interest, with specified (known) conditions on the boundary of that region. This tool is used here to analyse the straw cutter which is used to comminute the straw which is left standing in the field after stripper header has stripped the grains from the crops. Stripper Header is a new technique different to conventional harvester machines and it is still under development and testing. It works on the principle in which grains are first stripped off from the head of the standing crop which helps in much reduced intake freeing up the separation systems to handle a larger volume of grains. But with this, the new problem of the disposal of the long, uncut straw left after stripping of grains arose. So a straw cutter is used after the stripper header stage in this Combine Harvester, where the rotor is equipped with pressed steel blades and rotates towards the crop, i.e., it cuts and lifts the straw over the top. This technique is environment friendly because previously farmers would have to burn the long, uncut straw standing in the fields while in this case mulched straw can be used for min-till systems. This rotor based straw cutting machine is analysed here which helps us in increasing power efficiency and comminution rate and quality of cut straw particles. Here fluid flow simulation has been preferred over particle simulation: - CFX 10.0 tool is not very effective for particle simulation techniques and computation time is increased considerably. - It’s very hard to realize particle simulation in CFX 10.0 because we have to define size and properties of each particle and besides this wall conditions would have to be defined differently for every boundary. - Besides this, it’s hard to realize cutting effect with straw particles in CFX 10.0 which otherwise would be comminuted in real life conditions. - The results obtained from fluid simulation are validated using experimental results and found to be nearly the same which clearly contradicts any need of performing particle simulation.
This dissertation, written for the course Master of European Social Policy Analysis – National University of Ireland Maynooth - , shows the context or so-called framework within which the medical social work service in two different welfare states: Ireland and Germany operates. This means the societal context as a whole, the health system in general (macro-level) and the hospital setting (mezzo-level) in particular. The idea of this publication is to give a short overview of the historic development of medical social work (micro-level) in Ireland and Germany and some background information about what medical social work is. The time frame examined starts from the 1980s up to present. The main questions to be answered are: What are the interdependencies between the macro-, mezzo- and micro-level? Have changes in the health system in general and the hospitals in particular influenced medical social work and if so how? What are the similarities and differences in the two countries?
Broader use of virtual reality environments and sophisticated animations spawn a need for spatial sound. Until now, spatial sound design has been based very much on experience and trial and error. Most effects are hand-crafted, because good design tools for spatial sound do not exist. This paper discusses spatial sound authoring and its applications, including shared virtual reality environments based on VRML. New utilities introduced by this research are an inspector for sound sources, an interactive resource manager, and a visual soundscape manipulator. The tools are part of a sound spatialization framework and allow a designer/author of multimedia content to monitor and debug sound events. Resource constraints like limited sound spatialization channels can also be simulated.
The Sound Spatialization Framework is a C++ toolkit and development environment for providing advanced sound spatialization for virtual reality and multimedia applications. The Sound Spatialization Framework provides many powerful display and user-interface features not found in other sound spatialization software packages. It provides facilities that go beyond simple sound source spatialization: visualization and editing of the soundscape, multiple sinks, clustering of sound sources, monitoring and controlling resource management, support for various spatialization backends, and classes for MIDI animation and handling.
Education at the University of Aizu is focussed upon computer science. Besides being the subject matter of many courses, however, the computer also plays a vital role in the educational process itself, both in the distribution of instructional media, and in providing students with valuable practical experience. All students have unlimited access (24-hours-a-day) to individual networked workstations, most of which are multimedia-capable (even video capture is possible in two exercise rooms). Without software and content tailored for computer-aided instruction, the hardware becomes an expensive decoration. In any case, there is a need to better educate the instructors and students in the use of the equipment. In the interest of facilitating effective, collaborative use of network-based computers in teaching, this article explores the impact that a network environment can have on such activities. First, as a general overview, and to examine the motivation for the use of a network environment in teaching, this article reviews a range of different styles of collaboration. Then the article shows what kind of tools are available for use, within the context of what has come to be called Computer-Supported Cooperative Work (CSCW).