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With the current movement towards Net Zero Energy Buildings (Net ZEBs) decisions regarding energy carrier weighting factors will have implications on which technologies could be favoured or disfavoured, and therefore adopted or not adopted, in the building sector of the near future. These implications should be taken into consideration by policy makers when developing legislation and regulations addressing the building sector. A parametric analysis was conducted on six buildings in Europe of different typologies and climates in order to assess how different weighting factors would impact the choice of technical systems to be installed. For each combination the amount of PV capacity necessary to achieve a net zero balance has been calculated and used as the main indicator for comparison; where less PV area means more favourable condition. The effect of including a solar thermal system is also discussed. With the current European national weighting factors, biomass boiler is largely the preferred solution, frequently achieving the balance with PV installed on the roof, while gas boiler is the most penalized. The situation changes when strategic weighting factors are applied. Lower weighting factors for electricity and district heating, e.g. reflecting national targets of increased penetration of renewables in such grids, would promote the use of heat pump and district heating, respectively. Asymmetric factors aimed at rewarding electricity export to the grid would facilitate the achievement of the zero balance for all technologies, promoting cogeneration in some cases. On the contrary, low weighting factors for electricity, e.g. reflecting a scenario of high decarbonisation of the power system, prove quite demanding; only few technical solutions would be able to reach the balance within the available roof area for PV, because of the low value credited to exported electricity. In this situation, the preferred solution would be heat pumps combined with solar thermal. In addition, the choice of weighting factors and the resulting favoured technologies will determine the temporal matching of load and generation. While all-electric solutions tend to use the grid as seasonal storage, other solutions will have a yearly net export of electricity to the grid to compensate for the supply of other (thermal) energy carriers. Therefore, it is important to consider the implications for the electricity grid resulting from the choice of weighting factors.
There is a popular saying in German: Innovation is when the market shouts “Hooray!”. Thus, a new idea is only as good as its diffusion into the addressed social system. The question is what affects the adoption or rejection of a new idea. Carsten Deckert shares his experience on the main innovation resistances and on ways to increase the acceptance of new ideas. He talks about which perceived attributes of innovations are conducive to the rate of adoption of an innovation and which are characteristics of failed innovations.
Markerless talent tracking is widely used for interactions and animations within virtual environments. In a virtual (tv) studio talents could be overburden by interaction tasks because camera and text require extensive attention. We take a look into animations and inter- actions within a studio, which do not require any special attention or learning. We show the generation of an artificial shadow from a talent, which ease the keying process, where separation of real shadows from the background is a difficult task. We also demonstrate animations of footsteps and dust. Furthermore, capturing talents’ height can also be used to adjust the parameters of elements in the virtual environment, like the position and scaling of a virtual display. In addition to the talents, a rigid body was tracked as placeholder for graphics, easing the interaction tasks for a talent. Two test productions show the possibilities, which subtle animations offer. In the second production, the rendering was improved (shadows, filtering, normal maps, ...) and instead of using the rigid body to move an object (a flag), the animation was only controlled by the hand’s position.
A visual and spatial feedback system for orientation in virtual sets of virtual TV studios was developed and evaluated. It is based on a green proxy object, which moves around in the acting space by way of four transparent wires. A separate unit controls four winches and is connected to an engine, which renders the virtual set. A new developed plugin registers a virtual object’s position with the proxy object which imitates the virtual object’s movement on stage. This will allow actors to establish important eye contact with a virtual object and feel more comfortable in a virtual set. Furthermore, interaction with the virtual object and its proxy can be realised through a markerless actor tracking system. Several possible scenarios for user application were recorded and presented to experts in the broadcast industry, who evaluated the potential of SpiderFeedback in interviews and by questionnaires.