Refine
Year of publication
Document Type
- Article (387)
- Conference Proceeding (318)
- Part of a Book (72)
- Workingpaper / Report (34)
- Master's Thesis (8)
- Book (5)
- Doctoral Thesis (5)
- Collection (4)
- Preprint (4)
- Patent (3)
Language
- English (851) (remove)
Keywords
- VSVR (39)
- DOAJ (37)
- Virtual (TV) Studio (23)
- FHD (22)
- Forena (12)
- Poster (8)
- security (8)
- security requirement (7)
- DEAL (6)
- Lehre (6)
- Querschnittsauswertung (6)
- Sound Spatialization (6)
- virtual studio (6)
- Eigene Methodik (5)
- Habilitation (5)
- Virtual Reality (5)
- human perception (5)
- Bilanzierung (4)
- Germany (4)
- ISAVE (4)
- Mixed Reality (4)
- Resource Management (4)
- SUW-MFH (4)
- audio rendering (4)
- augmented reality (4)
- security engineering (4)
- spatial media (4)
- virtual environments (4)
- Artificial Intelligence (3)
- Augmented Virtuality (3)
- Avatars (3)
- HB (3)
- HSD Publikationsfonds (3)
- Innovation (3)
- JASA2019 (3)
- KIVi (3)
- Label (3)
- M (3)
- Master (3)
- Mismatch (3)
- groupware (3)
- peer (3)
- problem frames (3)
- requirements engineering (3)
- security requirement engineering (3)
- software engineering (3)
- spatialization (3)
- user interface design (3)
- Accelerometer (2)
- Ageing (2)
- Artificial intelligence (2)
- Augmented Reality (2)
- BestHeatNet (2)
- Business Case (2)
- CFD (2)
- Camera Tracking (2)
- Co-located Collaborations (2)
- Cohort study (2)
- Creativity (2)
- DFG Publikationskosten (2)
- Definitionsbeschrieb (2)
- Design of experiments (2)
- Deutschland (2)
- Electrical and Electronic Engineering (2)
- Energiebewusstes Bauen (2)
- Energieeffizienz (2)
- Entrepreneurship (2)
- FBMV (2)
- Fast-Energy-Design (2)
- Fremdvergleichsgrundsatz (2)
- Gewinnverlagerung (2)
- Groupware (2)
- Head-mounted Display (2)
- ICA2019 (2)
- Interaction (2)
- Interactive Media (2)
- KiVi (2)
- MIREVI (2)
- Machine Learning (2)
- Machine learning (2)
- Marketing (2)
- Messdatenauswertung (2)
- Mirevi (2)
- Mixed reality (2)
- Music Information Retrieval (2)
- Nachhaltigkeit (2)
- Niedrigenergiehaus (2)
- Nullenergiehaus (2)
- OER (2)
- Older workers (2)
- Passivhaus (2)
- Reverberation (2)
- Robustness (2)
- Solare-Prozesswärme-Standards (2)
- Solarenergie (2)
- TV (2)
- Tracking (2)
- UMLsec (2)
- Unternehmensbesteuerung (2)
- User-centered design (2)
- Virtual Sets (2)
- Visualization (2)
- Vortrag (2)
- Working conditions (2)
- actor tracking (2)
- aeroacoustics (2)
- aerodynamics (2)
- artificial neural networks (2)
- audio rendering, clustering (2)
- common body of knowledge (2)
- corporate income tax (2)
- data security (2)
- energiBUS4home (2)
- experimentation (2)
- fairness (2)
- first-order reflection (2)
- higher education (2)
- human factors (2)
- human-machine interfaces (2)
- knowledge management (2)
- law (2)
- occluder (2)
- pattern system (2)
- profit-shifting (2)
- resource management (2)
- services computing (2)
- simulation (2)
- software architecture (2)
- software development (2)
- sound spatialization (2)
- spatial audio (2)
- spatial sound authoring (2)
- tactile feedback (2)
- tracking (2)
- user experience (2)
- video processing (2)
- virtual set environments (2)
- 3-D Interaction (1)
- 3D (1)
- 3D audio (1)
- 3D interaction (1)
- 3D user interfaces (1)
- 3D-Rendering (1)
- AAL (1)
- ABC_DJ (1)
- ADAS (1)
- AI performance metrics (1)
- ALL (1)
- A_FBMV (1)
- A_FBW (1)
- Academic Software (1)
- Accountability (1)
- Acoustic displays (1)
- Acoustic reflection (1)
- Actuator (1)
- Aerodynamik (1)
- Aerospace Engineering (1)
- Ageing workforce (1)
- Alertness (1)
- Ambient assisted living (1)
- Anatomy (1)
- Angehörigenpflege (1)
- Animation (1)
- Applied Mathematics (1)
- Applied ethics (1)
- Approximation (1)
- Architecture Erosion (1)
- Architekturdebatte (1)
- Assistive Technology (1)
- Audio Branding (1)
- Auditory displays (1)
- Aural attributes (1)
- Automated Control Concept (1)
- Außenwirtschaft (1)
- Avatar (1)
- Bachelor (1)
- Balance responsible party (1)
- Balancing energy (1)
- Bank (1)
- Bankenkrise (1)
- Batch process operation (1)
- Bauform (1)
- Blockchain (1)
- Bot (1)
- Boundary layer development (1)
- CAI (1)
- CAT (1)
- CO2 methanation (1)
- CO2Methanation (1)
- CSA (1)
- CSCW (1)
- Cameras (1)
- Carbon footprint (1)
- Catastrophic forgetting (1)
- Cement production (1)
- Chimney divergence angle (1)
- Chord Length (1)
- Civil and Structural Engineering (1)
- Cloud computing (1)
- Combine Motion (1)
- Components of Creativity (1)
- Compressor (1)
- Computational Fluid Dynamics (1)
- Computer Vision (1)
- Computers and Society (1)
- Concept drift (1)
- Continual learning (1)
- Control and Optimization (1)
- Control of power plants (1)
- Control systems (1)
- Convex optimization (1)
- Corporate Creativity (1)
- Cross-Plattform Entwicklung (1)
- Cultural Dimensions (1)
- Cyborg (1)
- Cycle Innovations (1)
- Data Structures and Algorithms (1)
- Data integrity (1)
- Data quality (1)
- Data quality assurance (1)
- Data visulization (1)
- Database systems (1)
- Dataset (1)
- Deactivation (1)
- Decolonial (1)
- Deconvolution (1)
- Decoupling control (1)
- Deep Neural Networks (1)
- Definitionsbeschreibung (1)
- Delay effects (1)
- Delays (1)
- Delta Model (1)
- Dementia (1)
- Design methods (1)
- Differential balancing group (1)
- Distance based (1)
- Distributed Virtual (1)
- Distribution Shift (1)
- Diversity of opinion (1)
- Dynamic Modelling (1)
- Dynamic operation (1)
- Dynamic processes (1)
- EBSILON®Professional (1)
- Education (1)
- Efficiency (1)
- Ehealth (1)
- Elasticity (1)
- Elastography (1)
- Electricity schedule registration (1)
- Electronic mail (1)
- Embodied Music Cognition (1)
- Emerging technologies (1)
- Emotion (1)
- Empowerment (1)
- Energetic and exergetic efficiencies (1)
- Energienetz (1)
- Energy (1)
- Energy Engineering and Power Technology (1)
- EnergyExpert (1)
- Engineering Conference (1)
- Engineering Conferences (1)
- Engines (1)
- English as a foreign language (1)
- Entwicklung (1)
- Equivalence class sets (1)
- Ernte (1)
- Ethical theory (1)
- Ethics (1)
- Exact I/O-Linearization control (1)
- Experience Sampling Method (1)
- Extraversion (1)
- Extruded catalysts (1)
- Eye Tracking (1)
- FBSK (1)
- FDMauto (1)
- FLiX (1)
- Fairness (1)
- Field Study (1)
- Film cooling (1)
- Finanzmarktkrise (1)
- FliX (1)
- Fluid dynamics (1)
- Fluids (1)
- Functions of music (1)
- Gas Turbines (1)
- Gas turbine engines (1)
- Gender (1)
- General Computer Science (1)
- General Energy (1)
- General Materials Science (1)
- Gestaltoptimierung (1)
- Gesture recognition (1)
- Gitter (1)
- Grid Observability (1)
- HDR environment maps (1)
- HMD (1)
- Health (1)
- Heat transfer (1)
- Heat transfer phenomena (1)
- Heuristics (1)
- High Performance Computing (1)
- High temperature superconductors (1)
- Hip Hop (1)
- HoloLens (1)
- Human (1)
- Human-centered computing (1)
- Häckseln (1)
- ISO27000 (1)
- ISO27001 (1)
- ISO27005 (1)
- IT infrastructure (1)
- Immersive Environments (1)
- Inclusive Design (1)
- Industrieökonomie (1)
- Information and communication technologies (1)
- Information systems (1)
- Innovationsmanagement (1)
- Innovativeness (1)
- Instrumentation (1)
- Intelligent control (1)
- Interaction Techniques (1)
- Interaction design process and methods (1)
- Interaction feedback (1)
- Interaction techniques (1)
- Intersectionality (1)
- Invention (1)
- IoU (1)
- Ireland (1)
- Irland (1)
- KWK (1)
- Kessel und große Solarthermieanlagen (1)
- Kinect (1)
- Kinetics (1)
- Klangfarbe (1)
- Kollaboration (1)
- Kraft-Wärme-Kälte-Kopplung im Leistungsbereich von 10 kW (1)
- Krankenhaus (1)
- Kultur (1)
- Laminar Separation Bubble (1)
- Large screen displays (1)
- Latin hypercube sampling (1)
- Learning (1)
- Lift Curve (1)
- Live Video Streaming (1)
- Lobbying (1)
- Local thermal non-equilibrium (1)
- Long Tail theory (1)
- Long-term stability (1)
- Loudspeakers (1)
- Ländervergleich (1)
- MP3 (1)
- MPEG-4 (1)
- MRI (1)
- MTF (1)
- Markeless tracking (1)
- Markteinführungskonzept (1)
- Mass spectrometry (1)
- Masterthesis (1)
- Measurement Technologies (1)
- Measurement invariance (1)
- Measurement techniques (1)
- Mechanical Engineering (1)
- Mechanical stability (1)
- Mediation (1)
- Melting (1)
- Mensch-Maschine-Kommunikation (1)
- Mental health (1)
- Micro-Scale ORC Plant (1)
- Mobile Computing (1)
- Mobile Devices (1)
- Mobile Phone (1)
- Mobile computing (1)
- Model Predictive Control (1)
- Modeling (1)
- Modeling and Simulation (1)
- Modification (1)
- Modulation Transfer Function (MTF) (1)
- Molten Salt (1)
- Motivation (1)
- Movement and Computing (1)
- Mulitmodal (1)
- Multi-Sensory Device (1)
- Multimedia systems (1)
- Multimodal database (1)
- Music (1)
- Music Branding Expert Terminology (MBET) (1)
- Music branding (1)
- Musikindustrie (1)
- Myo (1)
- Nachhall (1)
- National Culture (1)
- NativeScript (1)
- Navigation (1)
- Networked Immersive Virtual Environments (1)
- Neural networks (1)
- Ni catalyst (1)
- Ni catalysts (1)
- Niederdruck-Axialventilatoren (1)
- Nondestructive Testing (1)
- Normal vector method (1)
- OCL (1)
- OER4EE (1)
- OSC mapping (1)
- Object detection (1)
- Online parameter estimation (1)
- Open Archive (1)
- Open Source Software (1)
- Optical Quality (1)
- Optimization (1)
- Organizational Creativity (1)
- PSI Model (1)
- PVT-Norm (1)
- Participation (1)
- Participatory Design (1)
- Participatory design (1)
- Particle flow (1)
- Partikelstrom (1)
- Peacebuilding-Development Nexus (1)
- Peak & End (1)
- Peptides and proteins (1)
- Perception (1)
- Performance metrics (1)
- Pervasiveness (1)
- Photospherical Imagery (1)
- Photovoltaic and battery storage systems (1)
- Physical health (1)
- Physical work demands (1)
- Piezoelectric (1)
- Pitch Motion (1)
- Porous media (1)
- Power (1)
- Power dispatch (1)
- Power generation (1)
- Power plant control (1)
- Power resources (1)
- Power system stability (1)
- Power systems (1)
- Power-to-Gas (1)
- Power-to-gas (1)
- PrePrint (1)
- Precursors (1)
- Preisabsatzfunktion (1)
- Preispolitik (1)
- Primärenergiefaktoren (1)
- Production (1)
- Produkttest (1)
- Programming (1)
- Progressive Web Apps (1)
- Projekt Smart Production (1)
- Projektbeschreibung (1)
- Projektmanagement (1)
- Prokrastination (1)
- Prosumer (1)
- Psychosocial work demands (1)
- Pulsating flow (1)
- Python (1)
- Quality assurance (1)
- Queer (1)
- Rapid Prototyping (1)
- Reform process (1)
- Regression analysis (1)
- Remote Collaboration (1)
- Remote collaboration (1)
- Renewable Energy, Sustainability and the Environment (1)
- Research (1)
- Resource adequacy (1)
- Robust optimization (1)
- Room effects (1)
- ST2000-LangEff (1)
- Safety, Risk, Reliability and Quality (1)
- Sanierung (1)
- Satire (1)
- Security of supply (1)
- Security standards (1)
- Self-esteem (1)
- Senegal (1)
- Seniors (1)
- Service-life Monitoring (1)
- Shell buckling (1)
- SiL/HiL (1)
- Sigma-Point Kalman Filter (1)
- Simulation of Mechanical Systems (1)
- Size control (1)
- Skeleton (1)
- Sloped absorber surface (1)
- Smart Meter (1)
- Smartphone (1)
- Smartwatches (1)
- SoSe21 (1)
- SoSe22 (1)
- SoSe23 (1)
- Social Presence (1)
- Social interaction (1)
- Soft sensors (1)
- Software Architecture (1)
- Software Development (1)
- Software Evolution (1)
- Solar Power Tower (1)
- Solar chimney power plant (SCPP) (1)
- Solar power plants (1)
- Solare Kühlung (1)
- Solidification process (1)
- Soundscape (1)
- Space-Variance (1)
- Spatial media (1)
- Stability (1)
- Standard load profile (1)
- State Estimation (1)
- Statistical learning (1)
- SteamVR (1)
- Stereo camera (1)
- Strategy (1)
- Stressbewältigung (1)
- Stressempfinden (1)
- Stroh (1)
- Structural equation modeling (1)
- Strömungsakustik (1)
- Studio (1)
- Subjective wellbeing (1)
- Systems and Control (1)
- Teaching (1)
- Team Climate (1)
- Technology (1)
- Technology Acceptance (1)
- Technology Acceptance Model (1)
- Technology acceptance (1)
- Telepresence (1)
- Testmarkt (1)
- Theaterpädagogik (1)
- Theoretical Computer Science (1)
- Thermal energy storage (1)
- Thermal lattice Boltzmann method (1)
- Thrust Coefficient (1)
- Timbre (1)
- Toleranz (1)
- Turbine components (1)
- UML2 (1)
- UMLseCH (1)
- UNIX (1)
- Ubiquitous Computing (1)
- Ultrasonic (1)
- Unified modeling language (1)
- Unit commitment (1)
- Usability Study (1)
- User Interface Design (1)
- Value sensitive design (1)
- Value-sensitive design (1)
- Verbrauchswerte (1)
- Vereinbarkeit Pflege und Beruf (1)
- Video Conferencing (1)
- Video Game Industry (1)
- Virtual environments (1)
- Virtual reality (1)
- Virtuelle Umgebungen (1)
- Vorderkantenzacken (1)
- Weak interests (1)
- Wearables (1)
- Web-Application (1)
- Whiteboards (1)
- WiSe17/18 (1)
- WiSe21/22 (1)
- Wing Motion (1)
- Wirkungsforschung (1)
- Wirtschaftspolitik (1)
- Wissensmanagement (1)
- Zahlentheorie (1)
- Zimbabwe (1)
- abstraction-reconstruction cycle (1)
- acoustic descriptors (1)
- acoustic environment (1)
- activism (1)
- adversary model (1)
- affective annotation (1)
- africa (1)
- age (1)
- algorithmus (1)
- angle compensation (1)
- application streaming (1)
- approximation (1)
- architectual pattern (1)
- architectural design (1)
- arm's length principle (1)
- arms length principle (1)
- attention (1)
- audio filtering (1)
- audio interpolation (1)
- audio signal processing, audio telecommunications (1)
- augmented (1)
- auralization (1)
- automated robotic camera system (1)
- automated shot control (1)
- automatic alignment (1)
- autonomous actors (1)
- autonomous vehicles (1)
- bank (1)
- banking crisis (1)
- basic income support (1)
- binaural recording (1)
- biomechanics (1)
- body tracking (1)
- brand identity (1)
- brand value (1)
- bus (1)
- business applications (1)
- cable car (1)
- caffeine (1)
- calm technology (1)
- camera-tracking (1)
- capacitive touch screens (1)
- caring men (1)
- cascade (1)
- chaff (1)
- chatspaces (1)
- chromatic aberration (1)
- city planning (1)
- class diagram (1)
- clustering, and human perception (1)
- cognition (1)
- collaboration (1)
- collaborative work (1)
- comparative research (1)
- comparison (1)
- compliance (1)
- composite shells (1)
- compressors (1)
- computer education (1)
- computer music (1)
- computer science (1)
- computer security (1)
- context awareness (1)
- context query language (1)
- corruption (1)
- critical art (1)
- cross-platform (1)
- cross-platform development (1)
- cross-plattform (1)
- crowdsourcing (1)
- culture (1)
- culture dimensions (1)
- daily life (1)
- data documentation (1)
- data encryption (1)
- data privacy (1)
- data transmission (1)
- database (1)
- database systems (1)
- databases (1)
- design (1)
- design of experiments (1)
- design review (1)
- development (1)
- development methodology (1)
- dictionary (1)
- digital broadcasting (1)
- digital music platforms (1)
- digitale Geschäftsmodelle (1)
- direction signalization (1)
- directional mixing console (1)
- distance cue (1)
- drama education (1)
- eHealth (1)
- eclipse modeling framework (1)
- economic policy (1)
- education (1)
- effects of music (1)
- elderly care (1)
- emotion recognition (1)
- emotional valence (1)
- employment (1)
- entertainment (1)
- erweiterte Realität (1)
- evolution path (1)
- exergetice efficiency (1)
- experience sampling method (1)
- fiducial tangible recognition (1)
- film music (1)
- film rules (1)
- financial crisis (1)
- forced convection (1)
- generators (1)
- germany (1)
- graphics processing unit (1)
- harvesting (1)
- heat transfer enhancement (1)
- hospitals (1)
- human computer interaction (1)
- humanoid Simulation (1)
- hypertext, search engine (1)
- image perturbations (1)
- impact studies (1)
- imperfection sensitivity (1)
- inclined ribs (1)
- indoor soundscape (1)
- intelligent transportation system (1)
- interaction (1)
- interaction in virtual sets (1)
- interactive sport simulation (1)
- interactive walkthrough (1)
- interdisciplinary (1)
- internet of things (1)
- investing as random trial (1)
- investment algorithm (1)
- investment constraints (1)
- knowledge (1)
- komparative Sozialforschung (1)
- künstliche neuronale Netze (1)
- labor market integration (1)
- lasso regression (1)
- lattices (1)
- leading edge serrations (1)
- learning (1)
- lens blur (1)
- level of detail (1)
- light interaction (1)
- linear magnetic bearing (1)
- live streaming (1)
- locomotion study (1)
- loudspeaker array (1)
- low cost multi-touch infrared overlay frame (1)
- low-pressure axial fan (1)
- machine learning (1)
- maglev system (1)
- man-machine interfaces (1)
- marketing studies (1)
- mass spectrometry (1)
- mean reversion (1)
- measurement (1)
- medical social work (1)
- memory (1)
- meta model (1)
- metabolomics (1)
- mixed reality (1)
- mobile (1)
- mobile computing (1)
- model element (1)
- model predictive control (1)
- mood recognition (1)
- mood, performance (1)
- moral foundations (1)
- moral judgments (1)
- motor coordination (1)
- multi-point interfaces (1)
- multichannel sound reproduction (1)
- multicomponent working fluid (1)
- multimedia (1)
- multimedia information systems (1)
- music listening (1)
- music listening behavior (1)
- music selection behavior (1)
- music-listening behavior (1)
- music-selection behavior (1)
- musical congruity (1)
- musical expression (1)
- musical meaning (1)
- narrowcasting functions (1)
- navigation aids (1)
- networked audio (1)
- non-auditory factors (1)
- number theorie (1)
- obtrusion (1)
- online information offerings (1)
- open educational resources (1)
- open source (1)
- organic Rankine cycle (1)
- patient monitoring system (1)
- patterns (1)
- percentile-lasso (1)
- person factors (1)
- perspicuity (1)
- pflegende Männer (1)
- photonic mixing device (1)
- photospherical imagery (1)
- pinch point (1)
- planning tools (1)
- politics (1)
- post production (1)
- presentation assistance (1)
- prevention (1)
- problem frame (1)
- problems (1)
- programming (1)
- project management (1)
- proteomics (1)
- psychoacoustic (1)
- realtime animations (1)
- realtime rendering (1)
- recommender systems (1)
- reconciliation of work and care (1)
- reliability (1)
- requirements (1)
- retrieval methods (1)
- risk analysis (1)
- risk management (1)
- risk taking (1)
- robot (1)
- room-related transfer functions (1)
- roomware (1)
- rotational tracking (1)
- scene analysis (1)
- school‐to‐work transition (1)
- secquence diagram (1)
- secure design (1)
- security architecture (1)
- security engineering process (1)
- security pattern (1)
- security problem (1)
- security property (1)
- security requirements engineering (1)
- security standards (1)
- self-enhancement (1)
- semantic web (1)
- sequence diagram (1)
- shader programming (1)
- situational factors (1)
- situational influences (1)
- social media (1)
- social pedagogical user research (1)
- social work (1)
- soft shadow (1)
- software evolution (1)
- software security (1)
- solar power (1)
- sound interaction (1)
- sound localization (1)
- sound radiation pattern (1)
- sound spatialization resource management (1)
- sound spatialization server (1)
- soundscape (1)
- soundtrack (1)
- sozialpädagogische Nutzer*innenforschung (1)
- spacecraft configuration (1)
- spatial sound (1)
- spectral analysis (1)
- sports (1)
- stage flight system (1)
- stochastic optimization (1)
- subjective health (1)
- superconductor modeling (1)
- switcher control (1)
- system security (1)
- systematic account (1)
- talent tracking (1)
- tangibles (1)
- teaching (1)
- telepresence (1)
- temperature-glide (1)
- terahertz time-domain spectroscopy (1)
- thickness measurements (1)
- tool support (1)
- trading (1)
- trading expert (1)
- tram (1)
- transitional turbulence (1)
- transport planning (1)
- urban mobility (1)
- usability (1)
- user interface design man-machine interfaces (1)
- user-centered design (1)
- verification (1)
- vibrotactile feedback (1)
- video textures (1)
- virtual TV (1)
- virtual characters (1)
- virtual conferencing environment (1)
- virtual environment (1)
- virtual prototyping (1)
- virtual realities (1)
- virtual reality (1)
- virtual reality environments (1)
- virtual studio interaction (1)
- virtual studios (1)
- visual feedback (1)
- visual music (1)
- vizualization (1)
- vocational rehabilitation (1)
- vr archery (1)
- wayfinding (1)
- web and video supported learning (1)
- workloads (1)
- youth (1)
Department/institution
- Fachbereich - Medien (343)
- Fachbereich - Maschinenbau und Verfahrenstechnik (295)
- Creative Media Production and Entertainment Computing (142)
- Fachbereich - Sozial- & Kulturwissenschaften (90)
- Fachbereich - Elektro- & Informationstechnik (67)
- Sound and Vibration Engineering (42)
- Digitale Vernetzung und Informationssicherheit (30)
- Fachbereich - Architektur (22)
- Fachbereich - Wirtschaftswissenschaften (18)
- Intelligente Mensch-Technik-Interaktion (12)
The article argues that European innovators can profit from some of the concepts of philosophical Daoism, namely "wu-wei" (non-interference) and "ziran" ("go with the flow"). Whereas most Western approaches to innovation emphasize the different stages of the creative process as well as tools to enhance creativity, the Daoist world view allows for the mind to just wander and thus spontaneously discover the solution to a problem in a rather detached state of mind. Creative minds need space for personal development and the permission to wander around without being exposed to control and instant judgement on the results. Training individuals in the tools and techniques of problem solving and creativity as the common approach in innovation management is certainly necessary, but in the end it is the intellectual accomplishment of a creative mind that produces innovation. Managers can allow this to happen when they get the balance of control and non-interference right.
There is a popular saying in German: Innovation is when the market shouts “Hooray!”. Thus, a new idea is only as good as its diffusion into the addressed social system. The question is what affects the adoption or rejection of a new idea. Carsten Deckert shares his experience on the main innovation resistances and on ways to increase the acceptance of new ideas. He talks about which perceived attributes of innovations are conducive to the rate of adoption of an innovation and which are characteristics of failed innovations.
The working paper at hand assumes that differences of innovativeness of different countries can be explained to a certain extent by cultural differences. Thus, the paper deals with the research question of which cultural dimensions have an influence on national innovativeness. Previous research mainly uses the Hofstede-dimensions to describe cultural differences and often focuses on single parameters to describe national innovativeness (e.g. number of patents per capita). This paper, instead, uses the dimensions of the GLOBE-study which builds on the findings of Hofstede but is more up-to-date and comprehensive and uses two innovation indexes – the Global Innovation Index (GII) and the Innovation Union Scoreboard (IUS) – to describe national innovativeness. The authors use correlation analysis to find relationships between the GLOBEdimensions and the innovation indexes. They find positive correlations of innovativeness (both indexes) to Future Orientation (practice scale), Gender Egalitarianism (value scale), Human Orientation (value scale) and Uncertainty Avoidance (practice scale) as well as negative correlations to In-Group Collectivism (practice scale), Future Orientation (value scale) and Uncertainty Avoidance (value scale). Some of the findings are contrary to existing hypotheses, e.g. only a weak negative correlation of Power Distance to one of the indexes. Furthermore the findings show significant differences between practice scales and value scales, especially concerning Future Orientation and Uncertainty Avoidance which deserve further examination. Overall it can be concluded that culture has an impact on national innovativeness. The different cultural dimensions of the GLOBE-study show a multi-faceted interrelationship between culture and innovation. To come to a concise answer for the question which dimensions affect national innovativeness in which way additional research will be necessary.
The definition of individual creativity is based on a tension between novelty on the one side and usefulness respectively appropriateness on the other side. The paper explores how this tension pervades the stage and componential theories of creativity. To achieve this, the so called value square (“Wertequadrat”) developed by Helwig (1967) and Schulz von Thun (1998)is used which balances a value with its countervalue to analyze creativity. The author identifies tensions of action and inaction, expertise and mindfulness, precision and ambiguity as well as immersion and detachment permeating the creative process and the components of creativity. As a conclusion a morphological box for creativity is presented which allows one to show which combination of characteristics of the tensions support different stages of creativity. Furthermore implications for development and time management are discussed.
A central question for managers in charge of innovation is to what extent creativity and inno-vation can be controlled and supervised, or whether they just have to be set free and allowed to take shape. In assessing this dilemma the authors conclude that there is a contradiction of action versus inaction on the personal level as well as a contradiction of control versus loss of control on the organizational level. What European innovators can learn from philosophical Daoism is an attitude that allows a process to just develop “naturally” and refrains from prem-ature interference with the intention to permanently be in control. In business structures that judge everything according to its usefulness, i.e. profitability for the company, a look at the laid-back attitude of Daoism where usefulness and uselessness are relative qualities might relief the pressure on people to perform in a premeditated way. Innovation can be supported, but creativity cannot be forced. It can only be allowed to happen when control, interference, and action are balanced out with non-interference, and go-with-the-flow. This attitude in not an excuse for stressed-out managers to neglect their duty, but a time honoured worldview of one of the oldest civilizations in the world that can give them the sovereignty to “get out of the way” and let innovation happen.