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Airborne volcanic ash particles are a known hazard to aviation. Currently, there are no means available to detect ash in flight as the particles are too fine (radii < 30 μm) for on-board radar detection and, even in good visibility, ash clouds are difficult or impossible to detect by eye. The economic cost and societal impact of the April/May 2010 Icelandic eruption of Eyjafjallajökull generated renewed interest in finding ways to identify airborne volcanic ash in order to keep airspace open and avoid aircraft groundings. We have designed and built a bi-spectral, fast-sampling, uncooled infrared camera device (AVOID) to examine its ability to detect volcanic ash from commercial jet aircraft at distances of more than 50 km ahead. Here we report results of an experiment conducted over the Atlantic Ocean, off the coast of France, confirming the ability of the device to detect and quantify volcanic ash in an artificial ash cloud created by dispersal of volcanic ash from a second aircraft. A third aircraft was used to measure the ash in situ using optical particle counters. The cloud was composed of very fine ash (mean radii ~10 μm) collected from Iceland immediately after the Eyjafjallajökull eruption and had a vertical thickness of ~200 m, a width of ~2 km and length of between 2 and 12 km. Concentrations of ~200 μg m(-3) were identified by AVOID at distances from ~20 km to ~70 km. For the first time, airborne remote detection of volcanic ash has been successfully demonstrated from a long-range flight test aircraft.
Synthesis and Analysis of a Novel Linkage Mechanism with the Helical Motion of the End-Effector
(2020)
Rituals, such as gazing at faces, are common in body dysmorphic disorder (BDD) and appear in cognitive-behavioral models as a maintaining factor. Rituals are also common in obsessive-compulsive disorder (OCD). In contrast to OCD, the proposed associations between rituals and intrusive thoughts/appearance preoccupation have not been empirically investigated for BDD. We examined if the assumed effect of gazing rituals on attractiveness ratings exists and if it is associated with dissociation. In an experiment, we asked N = 65 non-clinical females to focus on the nose of a photographed face at pre- and post-test. In between, participants gazed at the nose of either the same (relevant gazing) or another face (irrelevant gazing). We found increasing dissociation after gazing in both conditions and a differentially stronger decrease of attractiveness ratings in the relevant gazing condition. Our findings support the hypothesized effect of gazing rituals on attractiveness evaluation in cognitive-behavioral models for BDD.
Dandyismus und Popkultur
(2013)
Am Musikvideo „Kiss“ von Prince and the Revolution (1986) werden exemplarisch verschiedene Verfahren beleuchtet, wie Gender durch „Stimme“ im konkreten und abstrakten Sinn auf ambivalente Weise inszeniert wird. Michael Bachtins Metapher der fremden Stimme für das intertexuelle Verweisgeflecht von Sprache im Allgemeinen und Literatur im Besonderen wird hier sowohl im übertragenen als auch im wörtlichen Sinne verwendet und auf audiovisuelle Musikformate übertragen. Das Spiel mit Gender entsteht durch eine komplexe Verwebung von intertextuellen und intermedialen Verweisen auf andere Liedtexte, Filme, Gesangstraditionen, Subkulturen etc. Dabei wird vestimentäres Cross-Dressing mit gesanglichem Cross-Dressing kombiniert.
Kaufhaus-Punk auf youtube. Mediale Kontrolle zwischen Musiker und Fans am Beispiel von Jan Delay
(2012)
We present a system that exploits mobile rotational tracking and photospherical imagery to allow users to share their environment with remotely connected peers “on the go.” We surveyed related interfaces and developed a unique groupware application that shares a mixed reality space with spatially-oriented live video feeds. Users can collaborate through realtime audio, video, and drawings in a virtual space. The developed system was tested in a preliminary user study, which confirmed an increase in spatial and situational awareness among viewers as well as reduction in cognitive workload. Believing that our system provides a novel style of collaboration in mixed reality environments, we discuss future applications and extensions of our prototype.
Geschäftsmodelle für das Internet der Dinge: Welche Geschäftsmodellinnovation passt zum Unternehmen?
(2020)
Der Beitrag stellt am Beispiel von studentischen Projekt- und Praxisarbeiten aus den bibliothekswissenschaftlichen Studiengängen der TH Köln Möglichkeiten der Erstellung von E-Learning-Angeboten vor, die sich in kurzer Zeit und ohne finanzielles Budget realisieren lassen. Der Fokus liegt dabei auf unkonventionellen Darstellungsformen wie bspw. Comic-artigen Animationsfilmen oder der Präsentation bibliothekarischer Inhalte nach dem Modell von „Sommers Weltliteratur“. Der Beitrag möchte Bibliotheken dazu anregen, im Kontext des E-Learning mit neuen Formaten zu experimentieren, die dazu beitragen können, die Attraktivität der bibliothekarischen Angebote zu erhöhen und die sich gleichzeitig mit geringem zeitlichem und finanziellem Aufwand realisieren lassen.
The Sound of Success: Investigating Cognitive and Behavioral Effects of Motivational Music in Sports
(2017)
Listening to music before, during, or after sports is a common phenomenon, yet its functions and effects on performance, cognition, and behavior remain to be investigated. Listening to music before, during, or after sports is a common phenomenon, yet its functions and effects on performance, cognition, and behavior remain to be investigated. In this study we present a novel approach to the role of music in sports and exercise that focuses on the notion of musical self-enhancement (Elvers, 2016). We derived the following hypotheses from this framework: listening to motivational music will (i) enhance self-evaluative cognition, (ii) improve performance in a ball game, and (iii) evoke greater risk-taking behavior. To evaluate the hypotheses, we conducted a between-groups experiment (N = 150) testing the effectiveness of both an experimenter playlist and a participant-selected playlist in comparison to a no-music control condition. All participants performed a ball-throwing task developed by Decharms and Davé (1965), consisting of two parts: First, participants threw the ball from fixed distances into a funnel basket. During this task, performance was measured. In the second part, the participants themselves chose distances from the basket, which allowed their risk-taking behavior to be assessed. The results indicate that listening to motivational music led to greater risk taking but did not improve ball-throwing performance. This effect was more pronounced in male participants and among those who listened to their own playlists. Furthermore, self-selected music enhanced state self-esteem in participants who were performing well but not in those who were performing poorly. We also discuss further implications for the notion of musical self-enhancement. // Listening to music before, during, or after sports is a common phenomenon, yet its functions and effects on performance, cognition, and behavior remain to be investigated. In this study we present a novel approach to the role of music in sports and exercise that focuses on the notion of musical self-enhancement (Elvers, 2016). We derived the following hypotheses from this framework: listening to motivational music will (i) enhance self-evaluative cognition, (ii) improve performance in a ball game, and (iii) evoke greater risk-taking behavior. To evaluate the hypotheses, we conducted a between-groups experiment (N = 150) testing the effectiveness of both an experimenter playlist and a participant-selected playlist in comparison to a no-music control condition. All participants performed a ball-throwing task developed by Decharms and Davé (1965), consisting of two parts: First, participants threw the ball from fixed distances into a funnel basket. During this task, performance was measured. In the second part, the participants themselves chose distances from the basket, which allowed their risk-taking behavior to be assessed. The results indicate that listening to motivational music led to greater risk taking but did not improve ball-throwing performance. This effect was more pronounced in male participants and among those who listened to their own playlists. Furthermore, self-selected music enhanced state self-esteem in participants who were performing well but not in those who were performing poorly. We also discuss further implications for the notion of musical self-enhancement.
Music listening has become a highly individualized activity with smartphones and music streaming services providing listeners with absolute freedom to listen to any kind of music in any situation. Until now, little has been written about the processes underlying the selection of music in daily life. The present study aimed to disentangle some of the complex processes among the listener, situation, and functions of music listening involved in music selection. Utilizing the experience sampling method, data were collected from 119 participants using a smartphone application. For 10 consecutive days, participants received 14 prompts using stratified-random sampling throughout the day and reported on their music-listening behavior. Statistical learning procedures on multilevel regression models and multilevel structural equation modeling were used to determine the most important predictors and analyze mediation processes between person, situation, functions of listening, and music selection. Results revealed that the features of music selected in daily life were predominantly determined by situational characteristics, whereas consistent individual differences were of minor importance. Functions of music listening were found to act as a mediator between characteristics of the situation and music-selection behavior. We further observed several significant random effects, which indicated that individuals differed in how situational variables affected their music selection behavior. Our findings suggest a need to shift the focus of music-listening research from individual differences to situational influences, including potential person-situation interactions.
Singing in different rooms: Common or individual adaptation patterns to the acoustic conditions?
(2020)
This paper deals with the design of a micro-scale ORC plant for teaching and research including the development of an automated control concept. The aim is to provide a safe and environmentally acceptable micro-scale heat engine, which can be developed, implemented and used in university labs for the education of students as well as for small research projects. The test rig allows the support of several learning outcomes on a multi-disciplinary level particularly for the implementation and simulation of small power systems. Special attention was given to the organic working fluid characteristics and its selection process. In addition to the above-mentioned performance goals, favourable safety properties and low global warming potential were decisive in the selection of the novel organic fluid called 3M™ Novec™ 649. The performance and the fluid behaviour of Novec 649 in a micro-scale power cycle are of major interest and the research goal for the test rig presented in this paper. Due to the expected power output of 1 kW, a scroll expander was chosen as the generator drive for the micro plant. In order to design the major parts of the ORC, the thermodynamic simulation software EBSILON®Professional was used. The supply temperature was set to 140 °C. As a result of the simulation, feasible expander inlet pressures spread from 5.5 bar to 8.5 bar. This leads to thermal efficiencies of the ORC in the order of 5 %. Adding a recuperator to the cycle system decreases the operating pressure range but in the end, the thermal efficiency can be increased by 1.5 %-points up to 6.2 %. Finally, an automated control concept is introduced, where the pump is controlled via the fill level measurement system.
“Net Zero-Energy Building” has become a popular catchphrase to describe the synergy between energy-efficient building and renewable energy utilisation to achieve a balanced energy budget over an annual cycle. Taking into account the energy exchange with a grid overcomes the limitations of energy-autonomous buildings with the need for seasonal energy storage on-site. Although the expression, “Net Zero-Energy Building,” appears in many energy policy documents, a harmonised definition or a standardised balancing method is still lacking. This paper reports on the background and the various effects influencing the energy balance approach. After discussing the national energy code framework in Germany, a harmonised terminology and balancing procedure is proposed. The procedure takes not only the energy balance but also energy efficiency and load matching into account.
Die Begriffe „Nullenergiehaus“ oder „Plusenergiehaus“ sind in den letzten Jahren national und international zum Inbegriff für die konsequente Zusammenführung von Maßnahmen zur drastischen Energieeinsparung und optimierter, dezentraler Nutzung erneuerbarer Energien geworden. Dabei geht es nicht um energieautarke Gebäude und die dabei große Herausforderung der saisonalen Energiespeicherung. Grundidee ist, dass die von einem Gebäude in ein Netz eingespeiste Energiemenge in der Jahresbilanz mindestens dem Energiebezug entspricht. Sowohl im Kontext der Fortführung der europäischen Gebäuderichtline als auch im aktuellen Energiekonzept und Energieforschungsprogramm der Bundesregierung wird das Thema besetzt.
eFood in Deutschland
(2015)
Im Vergleich zu „Pionierbranchen“ wie Mode oder Medien steht der Online-Handel mit Lebensmitteln erst am Anfang. Dabei kann dieser zu einem Wettbewerbsvorteil werden – wenn der Handel es richtig angeht. Auf der anderen Seite steht das Risiko einer strategischen Falle, d.h. es wird unter Umständen aufgrund der Widerstände beim Verbraucher nur ein Nischenmarkt bedient, der eine geringe Profitabilität aufweist. Im Spannungsfeld „Marktpotenzial auf Handelsseite“ vs. „Zurückhaltung beim Verbraucher“ rücken dabei Fragen der Kommunikationspolitik im Online-Lebensmittelhandel in den Fokus. Für eine erfolgreiche Umsetzung stellt eine eindeutige Typologie eine notwendige Basis dar, um die konkreten Bedürfnisse potenzieller Konsumenten anzusprechen. Ein Engagement im eFood-Bereich ist daher als Investition in die zukünftige Entwicklung der Märkte und ihrer Zielgruppen zu betrachten. Although online trading in the food sector is still in early stages, it may become a competitive edge – if retailers go about it the right way. On the other hand, due to consumer resistance, there is the risk of serving only a niche market, which cannot be maintained in terms of profitability. Therefore, a stronger focus on communication policies is needed. Engaging in the eFood sector finally has to be seen as an important investment into future markets and their target groups. Keywords: online lebensmittelhandel, lieferfenster, informationszeitalter, face to the customer
The PSFC, or Pioneer Sound Field Controller, is a DSP-driven hemispherical loudspeaker array, installed at the University of Aizu Multimedia Center. The PSFC features realtime manipulation of the primary components of sound spatialization for each of two audio sources located in a virtual environment, including the content (apparent direction and distance) and context (room characteristics: reverberation level, room size and liveness). In an alternate mode, it can also direct the destination of the two separate input signals across 14 loudspeakers, manipulating the direction of the virtual sound sources with no control over apparent distance other than that afforded by source loudness (including no simulated environmental reflections or reverberation). The PSFC speaker dome is about 10 m in diameter, accommodating about fifty simultaneous users, including about twenty users comfortably standing or sitting near its ``sweet spot,'' the area in which the illusions of sound spatialization are most vivid. Collocated with a large screen rear-projection stereographic display, the PSFC is intended for advanced multimedia and virtual reality applications.