Refine
Year of publication
Document Type
- Part of a Book (409) (remove)
Has Fulltext
- no (409) (remove)
Keywords
- Forena (43)
- Innovation (34)
- Design Thinking (33)
- Innovationsmethoden (33)
- Kreativitätstechniken (33)
- Workshop (33)
- Marketing (11)
- VSVR (8)
- Preispolitik (7)
- Projektbeschreibung (7)
Department/institution
- Fachbereich - Sozial- & Kulturwissenschaften (211)
- Fachbereich - Wirtschaftswissenschaften (73)
- Fachbereich - Medien (46)
- Fachbereich - Maschinenbau und Verfahrenstechnik (43)
- Fachbereich - Architektur (16)
- Creative Media Production and Entertainment Computing (15)
- Fachbereich - Design (6)
- Campus IT (5)
- Sound and Vibration Engineering (5)
- Hochschulbibliothek (3)
Nachhaltige Logistik
(2016)
Merkmale von Innovationen
(2018)
Datenbanken im Web
(2015)
Datenbanken im Web
(2007)
The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.
Virtual environment walkthrough applications are generally enhanced by a user’s interactions within a simulated architectural space, but the enhancement that stems from changes in spatial sound that are coupled with a user’s behavior are particularly important, especially within regard to creating a sense of place. When accompanied by stereoscopic image synthesis, spatial sound can immerse the user in a high-realism virtual copy of the real world. An advanced virtual environment that allow users to change realtime rendering features with a few manipulations has been shown to enable switching between different versions of a modeled space while maintaining sensory immersion. This paper reports on an experimental project in which an architectural model is being integrated into such an interactive virtual environment. The focus is on the spatial sound design for supporting interaction, including demonstrations of both the possibilities and limitations of such applications in presenting and promoting architectural designs, as well as in three-dimensional sketching.