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This article is on a university course called Engineering Conferences. It has been developed by the authors and installed as a mandatory part of the curriculum in three master’s degree programs for engineering students. The participants of the course are postgraduates with different nationalities, mostly German, and different technical backgrounds. They study Mechanical Engineering, Simulation and Experimental Technology, or International Business Engineering. The basic idea of the course concept goes far beyond simply teaching the standards of academic writing and skills for using scientific publications. By using a learnercentered approach, the students get engaged in typical activities around an active attendance of a real conference. Students learn to locate the field of their bachelor thesis or project report in the world of research communities, scientific journals and engineering conferences. They learn about conferences matching their bachelor/project topic. They write a paper complying with common academic standards, submit it to a mock-up conference, and review submissions of their fellow students. Students also produce a poster and have to defend it in a poster session held publicly on the campus. Engineering Conferences is a course on scientific communication and presentation that also aims at the development of other skills and competences needed in the world of modern engineering.
A chatspace was developed that allows conversation with 3D sound using networked streaming in a shared virtual environment. The system provides an interface to advanced audio features, such as a "whisper function" for conveying a confided audio stream. This study explores the use of spatial audio to enhance a user's experience in multiuser virtual environments.
Actors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects. In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibrotactile feedback during a small navigational task (path following). We present a prototype of a wireless vibrotactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibrotactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions.
In this paper we describe a prototypical system for live musical performance in a virtual studio environment. The performer stands in front of the studio camera and interacts with an infrared-laser-based multi-touch device. The final TV image shows the performer interacting with a virtual screen which is augmented in front of herself. To overcome the problem of the performer not seeing this virtual screen in reality, we use a special hexagonal grid to facilitate the performer's awareness of this novel Theremin-like virtual musical instrument.
Refractive power measurements serve as the primary quality standard in the automotive glazing industry. In the light of autonomous driving new optical metrics are becoming more and more popular for specifying optical quality requirements for the windshield. Nevertheless, the link between those quantities and the refractive power needs to be established in order to ensure a holistic requirement profile for the windshield. As a consequence, traceable high-resolution refractive power measurements are still required for the glass quality assessment. Standard measurement systems using Moiré patterns for refractive power monitoring in the automotive industry are highly resolution limited, wherefore they are insufficient for evaluating the camera window area. Consequently, there is a need for more sophisticated refractive power measurement systems that provide a higher spatial resolution. In addition, a calibration procedure has to be developed in order to guarantee for comparability of the measurement results. For increasing the resolution, a measurement setup based on an auto-correlation algorithm is tested in this paper. Furthermore, a calibration procedure is established by using a single reference lens with a nominal refractive power of 100 km-1. For the calibration of the entire measurement range of the system, the lens is tilted by an inclination angle orthogonal to the optical axis. The effective refractive power is then given by the Kerkhof model. By adopting the measurement and calibration procedure presented in this paper, glass suppliers in the automotive industry will be able to detect relevant manufacturing defects within the camera window area more accurately paving the way for a holistic quality assurance of the windshield for future advanced driver-assistance system (ADAS) functionalities. Concurrently, the traceability of the measurement results is ensured by establishing a calibration chain based on a single reference lens, which is traced back to international standards.