Refine
Year of publication
Document Type
- Conference Proceeding (112)
- Article (19)
- Part of a Book (15)
- Article trade magazine (2)
- Diploma Thesis (1)
- Doctoral Thesis (1)
- Periodical (1)
Language
- English (136)
- German (12)
- Multiple languages (3)
Has Fulltext
- no (151) (remove)
Keywords
- VSVR (46)
- Virtual (TV) Studio (21)
- FHD (17)
- Sound Spatialization (8)
- Resource Management (6)
- Poster (5)
- audio rendering (5)
- human perception (5)
- virtual studio (5)
- Mixed Reality (4)
- augmented reality (4)
- spatial media (4)
- virtual environments (4)
- Augmented Reality (3)
- Augmented Virtuality (3)
- Lehre (3)
- Virtual Reality (3)
- Visualisierung (3)
- spatialization (3)
- Groupware (2)
- Haptik (2)
- Interaction (2)
- Interaction Design (2)
- Interactive Media (2)
- M (2)
- Mensch-Maschine-Kommunikation (2)
- Mirevi (2)
- Mixed reality (2)
- Produkttest (2)
- TV (2)
- Tracking (2)
- VR Systeme (2)
- Virtual Sets (2)
- Virtuelle Realität (2)
- Virtuelle Umgebungen (2)
- Visualization (2)
- actor tracking (2)
- architectural design (2)
- audio rendering, clustering (2)
- clustering, and human perception (2)
- design review (2)
- experimentation (2)
- first-order reflection (2)
- groupware (2)
- human factors (2)
- interaction (2)
- interactive walkthrough (2)
- occluder (2)
- spatial audio (2)
- tactile feedback (2)
- tracking (2)
- user interface design (2)
- video processing (2)
- virtual prototyping (2)
- virtual set environments (2)
- 3-D Interaction (1)
- 3D (1)
- 3D Interaktion (1)
- 3D audio (1)
- 3D interaction (1)
- 3D user interfaces (1)
- 3D-Echtzeitrendering (1)
- 3D-Rendering (1)
- Acoustic displays (1)
- Acoustic reflection (1)
- Animation (1)
- Auditory displays (1)
- Aural attributes (1)
- Automatische Bildauswahl (1)
- Avatar (1)
- Baustelle (1)
- Bildmischer (1)
- Blockchain (1)
- Blutstammzellen (1)
- Bot (1)
- Camera Tracking (1)
- Cameras (1)
- Control systems (1)
- Cyborg (1)
- DVD (1)
- Delay effects (1)
- Delays (1)
- Distributed Virtual (1)
- Echtzeitanwendung (1)
- Education (1)
- Electronic mail (1)
- Engines (1)
- Februar (1)
- Filmregeln (1)
- GPU (1)
- Gesture recognition (1)
- HDR environment maps (1)
- HMD (1)
- Halbautomatische Roboterkamerasteuerung (1)
- HoloLens (1)
- Human (1)
- Human Computer Interaktion (1)
- Human-centered computing (1)
- Immersion (1)
- Immersive Environments (1)
- Information systems (1)
- Innovationsmanagement (1)
- Interaction Techniques (1)
- Interaction design process and methods (1)
- Interaction techniques (1)
- Interactivity (1)
- Interaktion (1)
- Interaktionsmodellierung (1)
- Kinect (1)
- LIDAR (1)
- Large screen displays (1)
- Loudspeakers (1)
- MPEG-4 (1)
- Markteinführungskonzept (1)
- Mobile Computing (1)
- Mobile computing (1)
- Mulitmodal (1)
- Multimedia systems (1)
- Myo (1)
- Navigation (1)
- Nondestructive Testing (1)
- OSC mapping (1)
- Photospherical Imagery (1)
- Preisabsatzfunktion (1)
- Production (1)
- Rapid Prototyping (1)
- Remote collaboration (1)
- Reverberation (1)
- Room effects (1)
- Simulation biegeschlaffer Objekte (1)
- Size control (1)
- Skeleton (1)
- Spatial media (1)
- SteamVR (1)
- Stereo camera (1)
- Studio (1)
- Szenenanalyse (1)
- Testmarkt (1)
- Testumgebung (1)
- UNIX (1)
- Ultrasonic (1)
- Verfolgen von Darstellern (1)
- Vibrotaktiles Feedback (1)
- Video Conferencing (1)
- Video Texturen (1)
- Virtual Concerts (1)
- Virtual environments (1)
- Virtual reality (1)
- Volumenbestimmung (1)
- Zweihändige Eingabe (1)
- abstraction-reconstruction cycle (1)
- algorithmus (1)
- application streaming (1)
- audio filtering (1)
- audio interpolation (1)
- audio signal processing, audio telecommunications (1)
- augmented (1)
- auralization (1)
- automated robotic camera system (1)
- automated shot control (1)
- autonomous actors (1)
- body tracking (1)
- calm technology (1)
- camera-tracking (1)
- capacitive touch screens (1)
- chatspaces (1)
- computer music (1)
- database (1)
- databases (1)
- design (1)
- dictionary (1)
- digital broadcasting (1)
- direction signalization (1)
- directional mixing console (1)
- distance cue (1)
- eLearning (1)
- erweiterte Realität (1)
- film rules (1)
- graphics processing unit (1)
- human computer interaction (1)
- human-machine interfaces (1)
- hypertext, search engine (1)
- interaction in virtual sets (1)
- interactive sport simulation (1)
- level of detail (1)
- light interaction (1)
- live streaming (1)
- loudspeaker array (1)
- man-machine interfaces (1)
- marketing studies (1)
- measurement (1)
- mixed reality (1)
- mobile computing (1)
- multi-point interfaces (1)
- multichannel sound reproduction (1)
- multimedia (1)
- multimedia information systems (1)
- musical expression (1)
- narrowcasting functions (1)
- navigation aids (1)
- networked audio (1)
- obtrusion (1)
- perspicuity (1)
- photonic mixing device (1)
- photospherical imagery (1)
- planning tools (1)
- post production (1)
- presentation assistance (1)
- psychoacoustic (1)
- realtime rendering (1)
- reliability (1)
- resource management (1)
- retrieval methods (1)
- room-related transfer functions (1)
- roomware (1)
- rotational tracking (1)
- scene analysis (1)
- shader (1)
- shader programming (1)
- sketching (1)
- social media (1)
- soft shadow (1)
- sound interaction (1)
- sound localization (1)
- sound radiation pattern (1)
- sound spatialization (1)
- sound spatialization resource management (1)
- sound spatialization server (1)
- spacecraft configuration (1)
- spatial sound (1)
- spatial sound authoring (1)
- spatial sound design (1)
- stage flight system (1)
- switcher control (1)
- tangibles (1)
- telepresence (1)
- user experience (1)
- user interface design man-machine interfaces (1)
- user-centered design (1)
- verification (1)
- vibrotactile feedback (1)
- video textures (1)
- virtual TV (1)
- virtual conferencing environment (1)
- virtual realities (1)
- virtual reality (1)
- virtual reality environments (1)
- virtual studio interaction (1)
- visual feedback (1)
- visual music (1)
- vizualization (1)
- vr archery (1)
- wayfinding (1)
Department/institution
- Creative Media Production and Entertainment Computing (151) (remove)
A chatspace was developed that allows conversation with 3D sound using networked streaming in a shared virtual environment. The system provides an interface to advanced audio features, such as a "whisper function" for conveying a confided audio stream. This study explores the use of spatial audio to enhance a user's experience in multiuser virtual environments.
Actors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects. In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibrotactile feedback during a small navigational task (path following). We present a prototype of a wireless vibrotactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibrotactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions.
In this paper we describe a prototypical system for live musical performance in a virtual studio environment. The performer stands in front of the studio camera and interacts with an infrared-laser-based multi-touch device. The final TV image shows the performer interacting with a virtual screen which is augmented in front of herself. To overcome the problem of the performer not seeing this virtual screen in reality, we use a special hexagonal grid to facilitate the performer's awareness of this novel Theremin-like virtual musical instrument.
Vibrotactile feedback via body-worn vibrating belts is a common means of direction signalization - e.g. for navigational tasks. Consequently such feedback devices are used to guide blind or visually impaired people but can also be used to support other wayfinding tasks - for instance, guiding actors in virtual studio productions. Recent effort has been made to simplify this task by integrating vibrotactile feedback into virtual studio applications. In this work we evaluate the accuracy of an improved direction signalization technique, utilizing a body-worn vibrotactile belt with a limited number of tactors, and compare it to other work. The results from our user study indicate that it is possible to signalize different directions accurately, even with a small number of tactors spaced by 90°.
This article describes the possibilities and problems that occur using the SteamVR tracking 2.0 system as a camera tracking system in a virtual studio and explains an approach for implementation and calibration within a professional studio environment. The tracking system allows for cost effective deployment. Relevant application fields are also mixed reality recording and streaming of AR and VR experiences.
Cliffhanger-VR
(2018)