Refine
Year of publication
Document Type
- Conference Proceeding (429) (remove)
Language
- English (318)
- German (109)
- Multiple languages (2)
Keywords
- VSVR (28)
- Virtual (TV) Studio (20)
- FHD (17)
- Poster (10)
- SUW-MFH (9)
- Agilität (8)
- security requirement (6)
- Abwasser-Gas-WP/KM (5)
- BestHeatNet (5)
- Digitale Lehre (5)
- Lehre (5)
- Virtual Reality (5)
- security (5)
- virtual studio (5)
- Augmented Virtuality (4)
- Mixed Reality (4)
- Solare-Prozesswärme-Standards (4)
- augmented reality (4)
- problem frames (4)
- Avatars (3)
- Fast-Energy-Design (3)
- Kraft-Wärme-Kälte-Kopplung im Leistungsbereich von 10 kW (3)
- Querschnittsauswertung (3)
- ST2000-LangEff (3)
- Sound Spatialization (3)
- ZIES (3)
- audio rendering (3)
- groupware (3)
- human perception (3)
- requirements engineering (3)
- security engineering (3)
- software engineering (3)
- spatial media (3)
- Ageing (2)
- Augmented Reality (2)
- Camera Tracking (2)
- Co-located Collaborations (2)
- Computer (2)
- Coolplan (2)
- Datenbanken (2)
- Dienstleistung (2)
- Digitalisierung (2)
- Groupware (2)
- Habilitation (2)
- Head-mounted Display (2)
- Interaction (2)
- Interaction Design (2)
- KIVi (2)
- M (2)
- Medieninformatik (2)
- Mensch (2)
- Mirevi (2)
- Mixed reality (2)
- Modellierung (2)
- OER (2)
- PVT-Norm (2)
- Resource Management (2)
- Reverberation (2)
- Robustness (2)
- Solare Kühlung (2)
- TV (2)
- Tracking (2)
- User-centered design (2)
- VR Systeme (2)
- Virtuelle Realität (2)
- Visualisierung (2)
- Vortrag (2)
- Windheizung 2.0 (2)
- actor tracking (2)
- common body of knowledge (2)
- data security (2)
- eclipse modeling framework (2)
- energiBUS4home (2)
- experimentation (2)
- first-order reflection (2)
- higher education (2)
- human factors (2)
- law (2)
- occluder (2)
- pattern system (2)
- security requirement engineering (2)
- services computing (2)
- software architecture (2)
- software development (2)
- spatial audio (2)
- spatialization (2)
- tactile feedback (2)
- tracking (2)
- user interface design (2)
- video processing (2)
- virtual set environments (2)
- 3-D Interaction (1)
- 3D interaction (1)
- 3D user interfaces (1)
- AAL (1)
- ALL (1)
- Accelerometer (1)
- Acoustic reflection (1)
- Agile Lehre (1)
- Ambient assisted living (1)
- Architektur (1)
- Architekturdebatte (1)
- Architekturvisualisierung (1)
- Artificial intelligence (1)
- Assistive Technology (1)
- Auditory displays (1)
- Avatar (1)
- BIM (1)
- Bauform (1)
- Betriebsartenspezifische Regelung (1)
- Blockchain (1)
- Blue Engineering (1)
- Bot (1)
- CAI (1)
- CAT (1)
- CSCW (1)
- Cameras (1)
- Cement production (1)
- Chord Length (1)
- Citavi (1)
- Cloud computing (1)
- Combine Motion (1)
- Components of Creativity (1)
- Control systems (1)
- Corporate Creativity (1)
- Creativity (1)
- Curl (1)
- Curriculum (1)
- Cyborg (1)
- Database systems (1)
- Deconvolution (1)
- Deep Neural Networks (1)
- Delay effects (1)
- Delays (1)
- Dementia (1)
- Digital Fabrication (1)
- Digital Literacy (1)
- Digital Simulation (1)
- Digitalisierung Hochschule (1)
- Distributed Virtual (1)
- Distribution Shift (1)
- Diversität (1)
- Dynamic Modelling (1)
- Dynamic processes (1)
- E-Business (1)
- E-Science (1)
- Education (1)
- Ehealth (1)
- Eigene Methodik (1)
- Electronic mail (1)
- EnerTEG (1)
- Energieeffizienz (1)
- EnergyExpert (1)
- Engineering Conferences (1)
- Engines (1)
- Eye Tracking (1)
- FBMV (1)
- FBSK (1)
- FDMScouts.nrw (1)
- FMDauto (1)
- Fibonacci numbers (1)
- Fibonacci-Zahlen (1)
- Field Study (1)
- Forena (1)
- Forschungsdatenmanagement (1)
- Generische Modelle (1)
- Gestaltoptimierung (1)
- Gesture recognition (1)
- Grid Observability (1)
- HDR environment maps (1)
- HMD (1)
- Heizung (1)
- Heuristics (1)
- Higher Education Development (1)
- Hochschulentwicklung (1)
- HoloLens (1)
- Human (1)
- Human-centered computing (1)
- ISO27000 (1)
- ISO27001 (1)
- ISO27005 (1)
- IT infrastructure (1)
- Immersive Environments (1)
- Import (1)
- Inclusive Design (1)
- Informatik (1)
- Information systems (1)
- Intelligent control (1)
- Interaction Techniques (1)
- Interaction design process and methods (1)
- Interaction feedback (1)
- Interaction techniques (1)
- Interactive Media (1)
- Invention (1)
- Kessel und große Solarthermieanlagen (1)
- KiVi (1)
- Kinect (1)
- Klangfarbe (1)
- Knowledge Networking (1)
- Kommunikationstechnologie (1)
- Kompetenzorientierte Lehre (1)
- Kraft-Wärme-Kälte-Kopplung im Leistungsbereich von 10 kW - 2 (1)
- Label (1)
- Laminar Separation Bubble (1)
- Large screen displays (1)
- Lehre 4.0 (1)
- Lift Curve (1)
- Logistik (1)
- Loudspeakers (1)
- MIMO Regelung (1)
- MP3 (1)
- MPEG-4 (1)
- MTF (1)
- Machine learning (1)
- Markeless tracking (1)
- Marketing (1)
- Measurement Technologies (1)
- Microcontroller (1)
- Mismatch (1)
- Mobile Computing (1)
- Mobile Phone (1)
- Mobile computing (1)
- Model Predictive Control (1)
- Modeling (1)
- Modellierung von Dampfturbinen (1)
- Modellprädiktive Regelung (1)
- Molten Salt (1)
- Mulitmodal (1)
- Multi-Sensory Device (1)
- Multimedia systems (1)
- Music Information Retrieval (1)
- Myo (1)
- Nachhall (1)
- Navigation (1)
- Networked Immersive Virtual Environments (1)
- Neural networks (1)
- New Work (1)
- Next Learning (1)
- Nondestructive Testing (1)
- OER4EE (1)
- OPUS 4 (1)
- OSC mapping (1)
- Objekt-relationale Abbildung (1)
- Offizielle Norm (1)
- Optimization (1)
- Organizational Creativity (1)
- Parabolrinnen (1)
- Parameterermittlung (1)
- Parametric (1)
- Parametrierung (1)
- Participatory Design (1)
- Participatory design (1)
- Peak & End (1)
- Photospherical Imagery (1)
- Pitch Motion (1)
- Power system stability (1)
- Production (1)
- Rapid Prototyping (1)
- Remote collaboration (1)
- Repository (1)
- Round-Trip-Engineering (1)
- Schema-Evolution (1)
- Security standards (1)
- Seniors (1)
- Service-life Monitoring (1)
- Shell buckling (1)
- Simulation (1)
- Size control (1)
- Skeleton (1)
- Smart Meter (1)
- Smartphone (1)
- Smartwatches (1)
- Social Presence (1)
- Soft sensors (1)
- Sol-FWK (1)
- Solar Power Tower (1)
- Solarenergie (1)
- Sonnenenergie (1)
- Spatial media (1)
- State Estimation (1)
- SteamVR (1)
- Stereo camera (1)
- Studio (1)
- Subjective wellbeing (1)
- Sword (1)
- Technology Acceptance (1)
- Technology acceptance (1)
- Timbre (1)
- UML (1)
- UMLseCH (1)
- UMLsec (1)
- UNIX (1)
- Ultrasonic (1)
- Unified modeling language (1)
- Urheberrecht (1)
- Usability Study (1)
- User Interface Design (1)
- VDI (1)
- Video Conferencing (1)
- Virtual Sets (1)
- Virtual reality (1)
- Visualization (1)
- Wearables (1)
- Whiteboards (1)
- abstraction-reconstruction cycle (1)
- adversary model (1)
- agricultural goods (1)
- algorithmus (1)
- application streaming (1)
- architectual pattern (1)
- architecture (1)
- audio rendering, clustering (1)
- augmented (1)
- automated robotic camera system (1)
- automated shot control (1)
- autonomous actors (1)
- body tracking (1)
- business applications (1)
- camera-tracking (1)
- capacitive touch screens (1)
- causal domain (1)
- chatspaces (1)
- chromatic aberration (1)
- class diagram (1)
- clustering, and human perception (1)
- collaborative work (1)
- compliance (1)
- composite shells (1)
- compressors (1)
- computer education (1)
- computer science (1)
- computer security (1)
- corruption (1)
- data encryption (1)
- data privacy (1)
- data transmission (1)
- database (1)
- database systems (1)
- design (1)
- dictionary (1)
- digital broadcasting (1)
- digitale Hochschule (1)
- digitalization (1)
- direction signalization (1)
- distance cue (1)
- eHealth (1)
- erweiterte Realität (1)
- evolution path (1)
- fiducial tangible recognition (1)
- film rules (1)
- generators (1)
- human computer interaction (1)
- human-machine interfaces (1)
- hypertext, search engine (1)
- imperfection sensitivity (1)
- intellectual property law (1)
- interaction (1)
- interaction in virtual sets (1)
- interactive sport simulation (1)
- interdisciplinary (1)
- knowledge management (1)
- learning analytics (1)
- level of detail (1)
- light interaction (1)
- live streaming (1)
- loudspeaker array (1)
- low cost multi-touch infrared overlay frame (1)
- man-machine interfaces (1)
- measurement (1)
- mixed reality (1)
- mobile computing (1)
- model element (1)
- multi-point interfaces (1)
- multimedia (1)
- multimedia information systems (1)
- musical expression (1)
- narrowcasting functions (1)
- navigation aids (1)
- networked audio (1)
- object constraint language (1)
- obtrusion (1)
- open educational resources (1)
- parameter determination (1)
- parameterization (1)
- patient monitoring system (1)
- patterns (1)
- perspicuity (1)
- photonic mixing device (1)
- photospherical imagery (1)
- planning tools (1)
- post production (1)
- presentation assistance (1)
- problem frame (1)
- programming (1)
- psychoacoustic (1)
- realtime animations (1)
- realtime rendering (1)
- recommender systems (1)
- reliability (1)
- requirements (1)
- resource management (1)
- retrieval methods (1)
- risk analysis (1)
- risk management (1)
- rotational tracking (1)
- scene analysis (1)
- secquence diagram (1)
- secure design (1)
- security engineering process (1)
- security problem (1)
- security property (1)
- security requirements engineering (1)
- security standards (1)
- semantic web (1)
- sequence diagram (1)
- simulation (1)
- social media (1)
- soft shadow (1)
- software evolution (1)
- software security (1)
- sound interaction (1)
- sound spatialization (1)
- sound spatialization resource management (1)
- sound spatialization server (1)
- spacecraft configuration (1)
- spatial sound (1)
- spatial sound authoring (1)
- stage flight system (1)
- switcher control (1)
- system security (1)
- systematic account (1)
- talent tracking (1)
- tangibles (1)
- telepresence (1)
- tool support (1)
- university 4.0 (1)
- usability (1)
- user experience (1)
- user interface design man-machine interfaces (1)
- user-centered design (1)
- verification (1)
- vibrotactile feedback (1)
- virtual TV (1)
- virtual characters (1)
- virtual environments (1)
- virtual realities (1)
- virtual reality environments (1)
- virtual studio interaction (1)
- virtual studios (1)
- visual feedback (1)
- vizualization (1)
- vr archery (1)
- wayfinding (1)
Department/institution
- Fachbereich - Medien (260)
- Creative Media Production and Entertainment Computing (118)
- Fachbereich - Maschinenbau und Verfahrenstechnik (102)
- Fachbereich - Elektro- & Informationstechnik (31)
- Sound and Vibration Engineering (25)
- Digitale Vernetzung und Informationssicherheit (24)
- Digital Learning and Digital Literacy (13)
- Fachbereich - Architektur (13)
- Fachbereich - Sozial- & Kulturwissenschaften (11)
- Intelligente Mensch-Technik-Interaktion (10)
Parabolrinnen nutzen parabolisch gekrümmte Spiegel, um die direkte Globalstrahlung auf ein Vakuum-Absorberrohr zu konzentrieren. Eine Effizienzsteigerung dieser Technologie wird durch eine vollständige Automatisierung der Sonnennachführung optimiert. Die an einem Parabolrinnen-Versuchsträger der Hochschule Düsseldorf realisierte Steuerung und Berechnung der Nachführung werden kontinuierlich über einen Microcontroller realisiert. Eine Kalibrierung der Parabolrinne im Labormaßstab zur Erkennung des Winkels erfolgt über Infrarotsensoren. Die Berechnung des Sonnenstandes, durch den Algorithmus, kann unabhängig von einer Stromzufuhr durch eine Real-Time-Clock bestimmt werden. Mittels Schrittmotor und Treiber verfährt die Parabolrinne in die errechnete Position. Die Feinausrichtung der Parabolrinne erfolgt über ein Verschattungsmodul und zwei Photowiderstände. Durch den Einsatz von 3D-gedruckten Bestandteilen sind die genutzten Komponenten kostengünstig und können standortunabhängig reproduziert werden. Durch das Zusammenspiel der Komponenten ist ein autonomer Einsatz möglich.
A two-component system for control and monitoring of solar power towers with molten salt receivers is proposed. The control component consists of a model predictive control applica-tion (MPC) with a flexible objective function and on-line tunable weights, which runs on a In-dustrial PC and uses a reduced order dynamic model of the receiver’s thermal and flow dy-namics. The second component consists of a service-life monitoring unit, which estimates the service-life consumption of the absorber tubes depending on the current mode of operation based on thermal stresses and creep fatigue in the high temperature regime. The calculation of stresses is done based on a detailed finite element study, in which a digital twin of the re-ceiver was developed. By parallelising the model solver, the estimation of service-life con-sumption became capable of real-time operation. The system has been implemented at a test facility in Jülich, Germany, and awaits field experiments. In this paper, the modeling and archi-tecture are presented along simulation results, which were validated on a hardware-in-the-loop test bench. The MPC showed good disturbance rejection while respecting process variable constraints during the simulation studies.
This article deals with the cost optimal commitment of power systems. System stability is often only considered after solving the commitment problem. We show by example that a cost optimization may result in a mode of operation that, while economically optimal, is unstable or has otherwise unacceptable dynamics. As a remedy, we propose to use the so-called normal vector method, which has been developed for the optimization of nonlinear dynamical systems with stability boundaries and uncertain parameters. We apply the method to a small sample power grid, where the optimization goal is to minimize the energy production costs for a given power consumption.
Eye tracking is a measurement technique for determining the orientation and viewing direction of an individual’s eyes. It allows for an evaluation of the individual’s gaze and other related information.There is a wide variety of application areas for eye tracking, however the usage in engineeringindustry is still limited. This paper presents a case study for the use of eye tracking in a testingstation for electrical circuit breakers. The case study aims to evaluate the measurement and analysispossible with the Tobii wearable eye tracking system. From the case study, possibilities, limitationsand considerations for eye tracking in industrial settings are identified and discussed. The paperconcludes that while eye tracking can be used to effectively capture and visualize insightfulinformation, it faces major challenges related to subjectivity in analysis and labour intensiveness.