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Die Fachhochschule Düsseldorf hat im Auftrag der Rheinbahn AG, Betreiber der städtischen Bahnen und Busse in Düsseldorf und umliegender Region, die Studie „Wahrnehmung und Image der Rheinbahn AG im Bewusstsein der Öffentlichkeit“ durchgeführt. Die Ergebnisse der Studie stützen sich auf insgesamt ca. 2400 telefonische und schriftliche Befragungen im Zeitraum zwischen November 2007 und November 2008. Zwei Fragenkomplexe stehen im Vordergrund der Untersuchung: "Welches differenzierte Image hat das Angebot der Rheinbahn in den Köpfen der Zielgruppen?" und "Welche Schlussfolgerungen ziehen die Gutachter aus diesen Befunden im Hinblick auf eine positive Beeinflussung des Images der Rheinbahn?" Der vorliegende Forschungsbericht dokumentiert die Ergebnisse der empirischen Untersuchung und enthält die gutachterliche Stellungnahme der mit der Durchführung der Studie beauftragten Autoren.
The German banking system and the global financial crisis: causes, developments and policy responses
(2009)
Germany’s banking sector has been severely hit by the global financial crisis. In a German context as of February, 2009, this paper reviews briefly the structure of the banking industry, quantifies effects of the crisis on banks and surveys responses of economic policy. It is argued that policy design needs to enhance transparency and enforce the liability principle. In addition, economic policy should not eclipse principles of competition policy.
Actors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects. In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibrotactile feedback during a small navigational task (path following). We present a prototype of a wireless vibrotactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibrotactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions.
Sporting Aces and the Military: Performance, Discipline, and Nationalism in the Fields of Honor
(2009)
Virtual TV studios use actor tracking systems for resolving the occlusion of computer graphics and studio camera image. The actor tracking delivers the distance between actor and studio camera. We deploy a photonic mixing device, which captures a depth map and a luminance image at low resolution. The renderer engines gets one depth value per actor using the OSC protocol. We describe the actor recognition algorithm based on the luminance image and the depth value calculation. We discuss technical issues like noise and calibration.