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Befragung von Kindern im Kinderschutz – Entwicklungspsychologische Grundlagen und Interviewverfahren
(2014)
Emotionale Entwicklung
(2018)
Energiebilanzierung
(2013)
Sporting Aces and the Military: Performance, Discipline, and Nationalism in the Fields of Honor
(2009)
Rechtsextremismus
(2023)
Exilkroatische Gewalt in der Bundesrepublik Deutschland als transnationaler Rechtsterrorismus
(2023)
Nahraum
(2022)
Subjektorientierung
(2022)
Beschäftigungs- und Arbeitsqualität von Berufen im Nonprofit-Sektor im Fokus sozialer Nachhaltigkeit
(2023)
Videokunst, Sammlung, Archiv
(2020)
The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.
Soundscaping im häuslichen Umfeld - Können Wassergeräusche Straßenverkehrslärm erträglicher machen?
(2014)
Psychologische Einflussfaktoren bei der Beurteilung des Innengeräusches von Elektrofahrzeugen
(2011)
Test environments in sound quality research often significantly differ from human’s everyday world. Hence the claim for ecological validity of such experiments is reasonable, but too vague in its bare formulation. The estimation of ecological validity requires theoretical knowledge about the meaning and the totality of factors influencing everyday listening and their interaction. Therefore the influence of “reality factors” on the sound evaluation of household appliances was investigated within the framework of nine experiments. These tests were performed in four different settings with varied reality degrees. The psychological realism and the perceived face validity of the tests were examined by means of interviews. The results reveal, on the one hand, that stimuli are perceived as more pleasant in everyday-like environments. The analysis of the relative judgments shows, on the other hand, that the influence of the experimental realism is moderated by a number of factors. These are the saliency and meaning of the sounds, differences between the assessed devices, and personality traits. The correlation and regression analysis confirms that the perceived sound character is widely independent from experimental realism. However, there is great empirical evidence, that valid assessments of sound quality require the reconstruction of everyday attention and action processes.
Stadtbauprojekt Masdar
(2011)
Alter(n) im Zeichen der Corona-Pandemie. Solidarität als Chance für gesellschaftliche Teilhabe
(2022)
The authors present a security engineering process based on security problem frames and concretized security problem frames. Both kinds of frames constitute patterns for analyzing security problems and associated solution approaches. They are arranged in a pattern system that makes dependencies between them explicit. The authors describe step-by-step how the pattern system can be used to analyze a given security problem and how solution approaches can be found. Afterwards, the security problems and the solution approaches are formally modeled in detail. The formal models serve to prove that the solution approaches are correct solutions to the security problems. Furthermore, the formal models of the solution approaches constitute a formal specification of the software to be developed. Then, the specification is implemented by generic security components and generic security architectures, which constitute architectural patterns. Finally, the generic security components and the generic security architecture that composes them are refined and the result is a secure software product built from existing and/or tailor-made security components.
Um einen Mehrwert von Forschungsdaten zu erhalten, ist eine adäquate Verwaltung notwendig. Ihr Lebenszyklus erstreckt sich über verschiedene Phasen, die von der Entstehung in wissenschaftlichen Arbeitsprozessen bis zur nachnutzbaren Archivierung reichen. Die Anforderungen an das Management von Forschungsdaten gehen weit über die Langzeitarchivierung hinaus.
Der Lehre an deutschen Hochschulen stehen, neben einer angespannten Finanzlage, nun auch die Herausforderungen gegenüber, die sich unmittelbar aus dem doppelten Abitur-Jahrgang ergeben (KMK, 2012; BMBF, 2013). Um den hieraus resultierenden Anforderungen besser zu entsprechen, liegt es nahe, sich intensiv mit digital gestützten Lehr-/Lernkonzepten zu befassen. Hierzu zählen z.B. auch digitale Lehrmaterialien, die, unter besonderer Berücksichtigung mobiler Endgeräte (Bitkom, 2012), in Form von interaktiven Lernmodulen distribuiert werden. Im Rahmen der eStudy-Aktivitäten des Fachbereichs Medien der FH Düsseldorf wurde eine Autorenumgebung konzipiert, die eine hocheffiziente Entwicklung von HTML5-basierten Lernmodulen mit interessanten Zusatzfunktionen erlaubt, die in vielfältigen Lehr-/Lernszenarien zum Einsatz kommen können.
Audioinhaltsanalyse und Multilevelmodellierung zur Vorhersage der Bewertung von Indoor Soundscapes
(2022)
3-2-1 Methode
(2018)
BrainCharting
(2018)
Appreciative Inquiry
(2018)
BrainStation
(2018)
BrainShaping
(2018)
Graphic Recording
(2018)
BrainRace
(2018)
Future Quickies
(2018)
iLounge
(2018)
Effectuation
(2018)
Ideenkultur
(2018)