Refine
Year of publication
Document Type
- Article (383)
- Conference Proceeding (318)
- Part of a Book (71)
- Workingpaper / Report (34)
- Master's Thesis (7)
- Book (5)
- Doctoral Thesis (5)
- Collection (4)
- Patent (3)
- Preprint (3)
Language
- English (844) (remove)
Keywords
- VSVR (39)
- DOAJ (37)
- Virtual (TV) Studio (23)
- FHD (22)
- Forena (12)
- Poster (8)
- security (8)
- security requirement (7)
- DEAL (6)
- Lehre (6)
- Querschnittsauswertung (6)
- Sound Spatialization (6)
- virtual studio (6)
- Eigene Methodik (5)
- Habilitation (5)
- Virtual Reality (5)
- human perception (5)
- Bilanzierung (4)
- Germany (4)
- ISAVE (4)
- Mixed Reality (4)
- Resource Management (4)
- SUW-MFH (4)
- audio rendering (4)
- augmented reality (4)
- security engineering (4)
- spatial media (4)
- virtual environments (4)
- Artificial Intelligence (3)
- Augmented Virtuality (3)
- Avatars (3)
- DFG Publikationskosten (3)
- HB (3)
- HSD Publikationsfonds (3)
- Innovation (3)
- JASA2019 (3)
- KIVi (3)
- Label (3)
- M (3)
- Master (3)
- Mismatch (3)
- groupware (3)
- peer (3)
- problem frames (3)
- requirements engineering (3)
- security requirement engineering (3)
- software engineering (3)
- spatialization (3)
- user interface design (3)
- Accelerometer (2)
- Ageing (2)
- Artificial intelligence (2)
- Augmented Reality (2)
- BestHeatNet (2)
- Business Case (2)
- CFD (2)
- Camera Tracking (2)
- Co-located Collaborations (2)
- Cohort study (2)
- Creativity (2)
- Definitionsbeschrieb (2)
- Design of experiments (2)
- Deutschland (2)
- Electrical and Electronic Engineering (2)
- Energiebewusstes Bauen (2)
- Energieeffizienz (2)
- Entrepreneurship (2)
- FBMV (2)
- Fast-Energy-Design (2)
- Fremdvergleichsgrundsatz (2)
- Gewinnverlagerung (2)
- Groupware (2)
- Head-mounted Display (2)
- ICA2019 (2)
- Interaction (2)
- Interactive Media (2)
- KiVi (2)
- MIREVI (2)
- Machine Learning (2)
- Machine learning (2)
- Messdatenauswertung (2)
- Mirevi (2)
- Mixed reality (2)
- Music Information Retrieval (2)
- Nachhaltigkeit (2)
- Niedrigenergiehaus (2)
- Nullenergiehaus (2)
- OER (2)
- Older workers (2)
- Passivhaus (2)
- Reverberation (2)
- Robustness (2)
- Solare-Prozesswärme-Standards (2)
- Solarenergie (2)
- TV (2)
- Tracking (2)
- UMLsec (2)
- Unternehmensbesteuerung (2)
- User-centered design (2)
- Virtual Sets (2)
- Visualization (2)
- Vortrag (2)
- Working conditions (2)
- actor tracking (2)
- aeroacoustics (2)
- aerodynamics (2)
- artificial neural networks (2)
- audio rendering, clustering (2)
- common body of knowledge (2)
- corporate income tax (2)
- data security (2)
- energiBUS4home (2)
- experimentation (2)
- fairness (2)
- first-order reflection (2)
- higher education (2)
- human factors (2)
- human-machine interfaces (2)
- law (2)
- occluder (2)
- pattern system (2)
- profit-shifting (2)
- resource management (2)
- services computing (2)
- simulation (2)
- software architecture (2)
- software development (2)
- sound spatialization (2)
- spatial audio (2)
- spatial sound authoring (2)
- tactile feedback (2)
- tracking (2)
- user experience (2)
- video processing (2)
- virtual set environments (2)
- 3-D Interaction (1)
- 3D (1)
- 3D audio (1)
- 3D interaction (1)
- 3D user interfaces (1)
- 3D-Rendering (1)
- AAL (1)
- ABC_DJ (1)
- ADAS (1)
- AI performance metrics (1)
- ALL (1)
- A_FBMV (1)
- A_FBW (1)
- Accountability (1)
- Acoustic displays (1)
- Acoustic reflection (1)
- Actuator (1)
- Aerodynamik (1)
- Aerospace Engineering (1)
- Ageing workforce (1)
- Alertness (1)
- Ambient assisted living (1)
- Anatomy (1)
- Angehörigenpflege (1)
- Animation (1)
- Applied Mathematics (1)
- Applied ethics (1)
- Approximation (1)
- Architekturdebatte (1)
- Assistive Technology (1)
- Audio Branding (1)
- Auditory displays (1)
- Aural attributes (1)
- Automated Control Concept (1)
- Außenwirtschaft (1)
- Avatar (1)
- Bachelor (1)
- Balance responsible party (1)
- Balancing energy (1)
- Bank (1)
- Bankenkrise (1)
- Batch process operation (1)
- Bauform (1)
- Blockchain (1)
- Bot (1)
- Boundary layer development (1)
- CAI (1)
- CAT (1)
- CO2 methanation (1)
- CO2Methanation (1)
- CSA (1)
- CSCW (1)
- Cameras (1)
- Carbon footprint (1)
- Catastrophic forgetting (1)
- Cement production (1)
- Chimney divergence angle (1)
- Chord Length (1)
- Civil and Structural Engineering (1)
- Cloud computing (1)
- Combine Motion (1)
- Components of Creativity (1)
- Compressor (1)
- Computational Fluid Dynamics (1)
- Computer Vision (1)
- Computers and Society (1)
- Concept drift (1)
- Continual learning (1)
- Control and Optimization (1)
- Control of power plants (1)
- Control systems (1)
- Convex optimization (1)
- Corporate Creativity (1)
- Cross-Plattform Entwicklung (1)
- Cultural Dimensions (1)
- Cyborg (1)
- Cycle Innovations (1)
- Data Structures and Algorithms (1)
- Data integrity (1)
- Data quality (1)
- Data quality assurance (1)
- Data visulization (1)
- Database systems (1)
- Dataset (1)
- Deactivation (1)
- Decolonial (1)
- Deconvolution (1)
- Decoupling control (1)
- Deep Neural Networks (1)
- Definitionsbeschreibung (1)
- Delay effects (1)
- Delays (1)
- Delta Model (1)
- Dementia (1)
- Design methods (1)
- Differential balancing group (1)
- Distance based (1)
- Distributed Virtual (1)
- Distribution Shift (1)
- Diversity of opinion (1)
- Dynamic Modelling (1)
- Dynamic operation (1)
- Dynamic processes (1)
- EBSILON®Professional (1)
- Education (1)
- Efficiency (1)
- Ehealth (1)
- Elasticity (1)
- Elastography (1)
- Electricity schedule registration (1)
- Electronic mail (1)
- Embodied Music Cognition (1)
- Emerging technologies (1)
- Emotion (1)
- Empowerment (1)
- Energetic and exergetic efficiencies (1)
- Energienetz (1)
- Energy (1)
- Energy Engineering and Power Technology (1)
- EnergyExpert (1)
- Engineering Conference (1)
- Engineering Conferences (1)
- Engines (1)
- English as a foreign language (1)
- Entwicklung (1)
- Equivalence class sets (1)
- Ernte (1)
- Ethical theory (1)
- Ethics (1)
- Exact I/O-Linearization control (1)
- Experience Sampling Method (1)
- Extraversion (1)
- Extruded catalysts (1)
- Eye Tracking (1)
- FBSK (1)
- FDMauto (1)
- FLiX (1)
- Fairness (1)
- Field Study (1)
- Film cooling (1)
- Finanzmarktkrise (1)
- FliX (1)
- Fluid dynamics (1)
- Fluids (1)
- Functions of music (1)
- Gas Turbines (1)
- Gas turbine engines (1)
- Gender (1)
- General Computer Science (1)
- General Energy (1)
- General Materials Science (1)
- Gestaltoptimierung (1)
- Gesture recognition (1)
- Gitter (1)
- Grid Observability (1)
- HDR environment maps (1)
- HMD (1)
- Health (1)
- Heat transfer (1)
- Heat transfer phenomena (1)
- Heuristics (1)
- High Performance Computing (1)
- High temperature superconductors (1)
- Hip Hop (1)
- HoloLens (1)
- Human (1)
- Human-centered computing (1)
- Häckseln (1)
- ISO27000 (1)
- ISO27001 (1)
- ISO27005 (1)
- IT infrastructure (1)
- Immersive Environments (1)
- Inclusive Design (1)
- Industrieökonomie (1)
- Information and communication technologies (1)
- Information systems (1)
- Innovationsmanagement (1)
- Innovativeness (1)
- Instrumentation (1)
- Intelligent control (1)
- Interaction Techniques (1)
- Interaction design process and methods (1)
- Interaction feedback (1)
- Interaction techniques (1)
- Intersectionality (1)
- Invention (1)
- IoU (1)
- Ireland (1)
- Irland (1)
- KWK (1)
- Kessel und große Solarthermieanlagen (1)
- Kinect (1)
- Kinetics (1)
- Klangfarbe (1)
- Kraft-Wärme-Kälte-Kopplung im Leistungsbereich von 10 kW (1)
- Krankenhaus (1)
- Kultur (1)
- Laminar Separation Bubble (1)
- Large screen displays (1)
- Latin hypercube sampling (1)
- Learning (1)
- Lift Curve (1)
- Live Video Streaming (1)
- Lobbying (1)
- Local thermal non-equilibrium (1)
- Long Tail theory (1)
- Long-term stability (1)
- Loudspeakers (1)
- Ländervergleich (1)
- MP3 (1)
- MPEG-4 (1)
- MRI (1)
- MTF (1)
- Markeless tracking (1)
- Marketing (1)
- Markteinführungskonzept (1)
- Mass spectrometry (1)
- Masterthesis (1)
- Measurement Technologies (1)
- Measurement invariance (1)
- Measurement techniques (1)
- Mechanical Engineering (1)
- Mechanical stability (1)
- Mediation (1)
- Melting (1)
- Mensch-Maschine-Kommunikation (1)
- Mental health (1)
- Micro-Scale ORC Plant (1)
- Mobile Computing (1)
- Mobile Devices (1)
- Mobile Phone (1)
- Mobile computing (1)
- Model Predictive Control (1)
- Modeling (1)
- Modeling and Simulation (1)
- Modification (1)
- Modulation Transfer Function (MTF) (1)
- Molten Salt (1)
- Motivation (1)
- Movement and Computing (1)
- Mulitmodal (1)
- Multi-Sensory Device (1)
- Multimedia systems (1)
- Multimodal database (1)
- Music (1)
- Music Branding Expert Terminology (MBET) (1)
- Music branding (1)
- Musikindustrie (1)
- Myo (1)
- Nachhall (1)
- National Culture (1)
- NativeScript (1)
- Navigation (1)
- Networked Immersive Virtual Environments (1)
- Neural networks (1)
- Ni catalyst (1)
- Ni catalysts (1)
- Niederdruck-Axialventilatoren (1)
- Nondestructive Testing (1)
- Normal vector method (1)
- OCL (1)
- OER4EE (1)
- OSC mapping (1)
- Object detection (1)
- Online parameter estimation (1)
- Open Archive (1)
- Optical Quality (1)
- Optimization (1)
- Organizational Creativity (1)
- PSI Model (1)
- PVT-Norm (1)
- Participation (1)
- Participatory Design (1)
- Participatory design (1)
- Particle flow (1)
- Partikelstrom (1)
- Peacebuilding-Development Nexus (1)
- Peak & End (1)
- Peptides and proteins (1)
- Perception (1)
- Performance metrics (1)
- Pervasiveness (1)
- Photospherical Imagery (1)
- Photovoltaic and battery storage systems (1)
- Physical health (1)
- Physical work demands (1)
- Piezoelectric (1)
- Pitch Motion (1)
- Porous media (1)
- Power (1)
- Power dispatch (1)
- Power generation (1)
- Power plant control (1)
- Power resources (1)
- Power system stability (1)
- Power systems (1)
- Power-to-Gas (1)
- Power-to-gas (1)
- PrePrint (1)
- Precursors (1)
- Preisabsatzfunktion (1)
- Primärenergiefaktoren (1)
- Production (1)
- Produkttest (1)
- Programming (1)
- Progressive Web Apps (1)
- Projekt Smart Production (1)
- Projektbeschreibung (1)
- Prokrastination (1)
- Prosumer (1)
- Psychosocial work demands (1)
- Pulsating flow (1)
- Python (1)
- Quality assurance (1)
- Queer (1)
- Rapid Prototyping (1)
- Reform process (1)
- Regression analysis (1)
- Remote Collaboration (1)
- Remote collaboration (1)
- Renewable Energy, Sustainability and the Environment (1)
- Research (1)
- Resource adequacy (1)
- Robust optimization (1)
- Room effects (1)
- ST2000-LangEff (1)
- Safety, Risk, Reliability and Quality (1)
- Sanierung (1)
- Satire (1)
- Security of supply (1)
- Security standards (1)
- Self-esteem (1)
- Senegal (1)
- Seniors (1)
- Service-life Monitoring (1)
- Shell buckling (1)
- SiL/HiL (1)
- Sigma-Point Kalman Filter (1)
- Simulation of Mechanical Systems (1)
- Size control (1)
- Skeleton (1)
- Sloped absorber surface (1)
- Smart Meter (1)
- Smartphone (1)
- Smartwatches (1)
- SoSe21 (1)
- SoSe22 (1)
- SoSe23 (1)
- Social Presence (1)
- Social interaction (1)
- Soft sensors (1)
- Software Development (1)
- Solar Power Tower (1)
- Solar chimney power plant (SCPP) (1)
- Solar power plants (1)
- Solare Kühlung (1)
- Solidification process (1)
- Soundscape (1)
- Space-Variance (1)
- Spatial media (1)
- Stability (1)
- Standard load profile (1)
- State Estimation (1)
- Statistical learning (1)
- SteamVR (1)
- Stereo camera (1)
- Strategy (1)
- Stressbewältigung (1)
- Stressempfinden (1)
- Stroh (1)
- Structural equation modeling (1)
- Strömungsakustik (1)
- Studio (1)
- Subjective wellbeing (1)
- Systems and Control (1)
- Teaching (1)
- Team Climate (1)
- Technology (1)
- Technology Acceptance (1)
- Technology Acceptance Model (1)
- Technology acceptance (1)
- Telepresence (1)
- Testmarkt (1)
- Theaterpädagogik (1)
- Theoretical Computer Science (1)
- Thermal energy storage (1)
- Thermal lattice Boltzmann method (1)
- Thrust Coefficient (1)
- Timbre (1)
- Toleranz (1)
- Turbine components (1)
- UML2 (1)
- UMLseCH (1)
- UNIX (1)
- Ubiquitous Computing (1)
- Ultrasonic (1)
- Unified modeling language (1)
- Unit commitment (1)
- Usability Study (1)
- User Interface Design (1)
- Value sensitive design (1)
- Value-sensitive design (1)
- Verbrauchswerte (1)
- Vereinbarkeit Pflege und Beruf (1)
- Video Conferencing (1)
- Video Game Industry (1)
- Virtual environments (1)
- Virtual reality (1)
- Virtuelle Umgebungen (1)
- Vorderkantenzacken (1)
- Weak interests (1)
- Wearables (1)
- Web-Application (1)
- Whiteboards (1)
- WiSe17/18 (1)
- WiSe21/22 (1)
- Wing Motion (1)
- Wirkungsforschung (1)
- Wirtschaftspolitik (1)
- Zahlentheorie (1)
- Zimbabwe (1)
- abstraction-reconstruction cycle (1)
- acoustic descriptors (1)
- acoustic environment (1)
- activism (1)
- adversary model (1)
- affective annotation (1)
- africa (1)
- age (1)
- algorithmus (1)
- angle compensation (1)
- application streaming (1)
- approximation (1)
- architectual pattern (1)
- architectural design (1)
- arm's length principle (1)
- arms length principle (1)
- attention (1)
- audio filtering (1)
- audio interpolation (1)
- audio signal processing, audio telecommunications (1)
- augmented (1)
- auralization (1)
- automated robotic camera system (1)
- automated shot control (1)
- automatic alignment (1)
- autonomous actors (1)
- autonomous vehicles (1)
- bank (1)
- banking crisis (1)
- basic income support (1)
- binaural recording (1)
- biomechanics (1)
- body tracking (1)
- brand identity (1)
- brand value (1)
- bus (1)
- business applications (1)
- cable car (1)
- caffeine (1)
- calm technology (1)
- camera-tracking (1)
- capacitive touch screens (1)
- caring men (1)
- cascade (1)
- chaff (1)
- chatspaces (1)
- chromatic aberration (1)
- city planning (1)
- class diagram (1)
- clustering, and human perception (1)
- cognition (1)
- collaborative work (1)
- comparative research (1)
- comparison (1)
- compliance (1)
- composite shells (1)
- compressors (1)
- computer education (1)
- computer music (1)
- computer science (1)
- computer security (1)
- context awareness (1)
- context query language (1)
- corruption (1)
- critical art (1)
- cross-platform (1)
- cross-platform development (1)
- cross-plattform (1)
- crowdsourcing (1)
- culture (1)
- culture dimensions (1)
- daily life (1)
- data documentation (1)
- data encryption (1)
- data privacy (1)
- data transmission (1)
- database (1)
- database systems (1)
- databases (1)
- design (1)
- design of experiments (1)
- design review (1)
- development (1)
- development methodology (1)
- dictionary (1)
- digital broadcasting (1)
- digital music platforms (1)
- digitale Geschäftsmodelle (1)
- direction signalization (1)
- directional mixing console (1)
- distance cue (1)
- drama education (1)
- eHealth (1)
- eclipse modeling framework (1)
- economic policy (1)
- education (1)
- effects of music (1)
- elderly care (1)
- emotion recognition (1)
- emotional valence (1)
- employment (1)
- entertainment (1)
- erweiterte Realität (1)
- evolution path (1)
- exergetice efficiency (1)
- experience sampling method (1)
- fiducial tangible recognition (1)
- film music (1)
- film rules (1)
- financial crisis (1)
- forced convection (1)
- generators (1)
- germany (1)
- graphics processing unit (1)
- harvesting (1)
- heat transfer enhancement (1)
- hospitals (1)
- human computer interaction (1)
- humanoid Simulation (1)
- hypertext, search engine (1)
- image perturbations (1)
- impact studies (1)
- imperfection sensitivity (1)
- inclined ribs (1)
- indoor soundscape (1)
- intelligent transportation system (1)
- interaction (1)
- interaction in virtual sets (1)
- interactive sport simulation (1)
- interactive walkthrough (1)
- interdisciplinary (1)
- internet of things (1)
- investing as random trial (1)
- investment algorithm (1)
- investment constraints (1)
- knowledge (1)
- knowledge management (1)
- komparative Sozialforschung (1)
- künstliche neuronale Netze (1)
- labor market integration (1)
- lasso regression (1)
- lattices (1)
- leading edge serrations (1)
- learning (1)
- lens blur (1)
- level of detail (1)
- light interaction (1)
- linear magnetic bearing (1)
- live streaming (1)
- locomotion study (1)
- loudspeaker array (1)
- low cost multi-touch infrared overlay frame (1)
- low-pressure axial fan (1)
- machine learning (1)
- maglev system (1)
- man-machine interfaces (1)
- marketing studies (1)
- mass spectrometry (1)
- mean reversion (1)
- measurement (1)
- medical social work (1)
- memory (1)
- meta model (1)
- metabolomics (1)
- mixed reality (1)
- mobile (1)
- mobile computing (1)
- model element (1)
- model predictive control (1)
- mood recognition (1)
- mood, performance (1)
- moral foundations (1)
- moral judgments (1)
- motor coordination (1)
- multi-point interfaces (1)
- multichannel sound reproduction (1)
- multicomponent working fluid (1)
- multimedia (1)
- multimedia information systems (1)
- music listening (1)
- music listening behavior (1)
- music selection behavior (1)
- music-listening behavior (1)
- music-selection behavior (1)
- musical congruity (1)
- musical expression (1)
- musical meaning (1)
- narrowcasting functions (1)
- navigation aids (1)
- networked audio (1)
- non-auditory factors (1)
- number theorie (1)
- obtrusion (1)
- online information offerings (1)
- open educational resources (1)
- open source (1)
- organic Rankine cycle (1)
- patient monitoring system (1)
- patterns (1)
- percentile-lasso (1)
- person factors (1)
- perspicuity (1)
- pflegende Männer (1)
- photonic mixing device (1)
- photospherical imagery (1)
- pinch point (1)
- planning tools (1)
- politics (1)
- post production (1)
- presentation assistance (1)
- prevention (1)
- problem frame (1)
- problems (1)
- programming (1)
- proteomics (1)
- psychoacoustic (1)
- realtime animations (1)
- realtime rendering (1)
- recommender systems (1)
- reconciliation of work and care (1)
- reliability (1)
- requirements (1)
- retrieval methods (1)
- risk analysis (1)
- risk management (1)
- risk taking (1)
- robot (1)
- room-related transfer functions (1)
- roomware (1)
- rotational tracking (1)
- scene analysis (1)
- school‐to‐work transition (1)
- secquence diagram (1)
- secure design (1)
- security architecture (1)
- security engineering process (1)
- security pattern (1)
- security problem (1)
- security property (1)
- security requirements engineering (1)
- security standards (1)
- self-enhancement (1)
- semantic web (1)
- sequence diagram (1)
- shader programming (1)
- situational factors (1)
- situational influences (1)
- social media (1)
- social pedagogical user research (1)
- social work (1)
- soft shadow (1)
- software evolution (1)
- software security (1)
- solar power (1)
- sound interaction (1)
- sound localization (1)
- sound radiation pattern (1)
- sound spatialization resource management (1)
- sound spatialization server (1)
- soundscape (1)
- soundtrack (1)
- sozialpädagogische Nutzer*innenforschung (1)
- spacecraft configuration (1)
- spatial sound (1)
- spectral analysis (1)
- sports (1)
- stage flight system (1)
- stochastic optimization (1)
- subjective health (1)
- superconductor modeling (1)
- switcher control (1)
- system security (1)
- systematic account (1)
- talent tracking (1)
- tangibles (1)
- teaching (1)
- telepresence (1)
- temperature-glide (1)
- terahertz time-domain spectroscopy (1)
- thickness measurements (1)
- tool support (1)
- trading (1)
- trading expert (1)
- tram (1)
- transitional turbulence (1)
- transport planning (1)
- urban mobility (1)
- usability (1)
- user interface design man-machine interfaces (1)
- user-centered design (1)
- verification (1)
- vibrotactile feedback (1)
- video textures (1)
- virtual TV (1)
- virtual characters (1)
- virtual conferencing environment (1)
- virtual environment (1)
- virtual prototyping (1)
- virtual realities (1)
- virtual reality (1)
- virtual reality environments (1)
- virtual studio interaction (1)
- virtual studios (1)
- visual feedback (1)
- visual music (1)
- vizualization (1)
- vocational rehabilitation (1)
- vr archery (1)
- wayfinding (1)
- web and video supported learning (1)
- workloads (1)
- youth (1)
Department/institution
- Fachbereich - Medien (342)
- Fachbereich - Maschinenbau und Verfahrenstechnik (292)
- Creative Media Production and Entertainment Computing (142)
- Fachbereich - Sozial- & Kulturwissenschaften (89)
- Fachbereich - Elektro- & Informationstechnik (67)
- Sound and Vibration Engineering (42)
- Digitale Vernetzung und Informationssicherheit (30)
- Fachbereich - Architektur (22)
- Fachbereich - Wirtschaftswissenschaften (16)
- Intelligente Mensch-Technik-Interaktion (12)
In this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach to spacecraft configuration are revealed and discussed.
Based on experience in teaching programming, we developed the integrated development environment (IDE) 5Code especially to support beginners. As a first step, a simple, understandable formula was developed how to advance from the problem to the program in 5 operative steps:
read it → get it → think it → note it → code it.
In order to reduce the cognitive load of the learners effectively, 5Code was designed such that all 5 steps are permanently presented, accessible and executable. Thus, learners are provided with the entire programming context from presentation of the task via own notes and annotations to the code area. Learners can mark and annotate any part of the given task’s text; these annotations can be edited as notes with own comments. Furthermore, the notes can be dragged into the code area, where they are shown as comments in the coding language. Any modifications in the comments are synchronized between notes and code. 5Code is implemented as a web-application. It is used in university introductory courses on object oriented programming.
An international, collaborative investigation is undertaken to evaluate the relative merits and limitations of various numerical methods and experimental measurement techniques, specifically for the analysis of flapping-wing propulsion. A finite aspect-ratio configuration is extensively investigated, both quantitatively and qualitatively, in a low-speed wind tunnel. Direct force measurements are made, as well as time-accurate and time-averaged laser Doppler velocimetry and unsteady flow visualization. The reduced frequency, mean angle of attack, aspect ratio and Reynolds number are varied in the experiments. The experiment is numerically simulated using flatplate theory, two and three-dimensional panel codes, and two and three-dimensional Euler and Navier- Stokes solvers. The ability of each of the methods to capture important aspects of the flow physics are evaluated through comparisons with each other and the experimental data. Additionally, the comparisons indicate areas where further research is needed. The collaborative effort provides a survey of available capabilities and provides a fixed set of flappingwing data for others to compare against.
The discipline of engineering secure software and services brings together researchers and practitioners from software, services, and security engineering. This interdisciplinary community is fairly new, it is still not well integrated and is therefore confronted with differing perspectives, processes, methods, tools, vocabularies, and standards. We present a Common Body of Knowledge (CBK) to overcome the aforementioned problems. We capture use cases from research and practice to derive requirements for the CBK. Our CBK collects, integrates, and structures knowledge from the different disciplines based on an ontology that allows one to semantically enrich content to be able to query the CBK. The CBK heavily relies on user participation, making use of the Semantic MediaWiki as a platform to support collaborative writing. The ontology is complemented by a conceptual framework, consisting of concepts to structure the knowledge and to provide access to it, and a means to build a common terminology. We also present organizational factors covering dissemination and quality assurance.