Refine
Year of publication
- 2024 (5)
- 2023 (40)
- 2022 (59)
- 2021 (65)
- 2020 (97)
- 2019 (111)
- 2018 (196)
- 2017 (135)
- 2016 (117)
- 2015 (108)
- 2014 (63)
- 2013 (89)
- 2012 (85)
- 2011 (96)
- 2010 (58)
- 2009 (66)
- 2008 (43)
- 2007 (44)
- 2006 (30)
- 2005 (24)
- 2004 (17)
- 2003 (11)
- 2002 (10)
- 2001 (14)
- 2000 (14)
- 1999 (13)
- 1998 (8)
- 1997 (7)
- 1996 (8)
- 1995 (1)
- 1994 (2)
- 1993 (1)
- 1992 (1)
- 1990 (1)
Document Type
- Article (531)
- Conference Proceeding (406)
- Part of a Book (400)
- Workingpaper / Report (76)
- Book (68)
- Article trade magazine (64)
- Collection (38)
- Doctoral Thesis (14)
- Patent (12)
- Contribution to a Periodical (6)
Language
- German (902)
- English (718)
- French (11)
- Russian (6)
- Multiple languages (3)
Has Fulltext
- no (1640) (remove)
Keywords
- Forena (94)
- VSVR (48)
- Innovation (44)
- Design Thinking (33)
- Innovationsmethoden (33)
- Kreativitätstechniken (33)
- Workshop (33)
- FHD (25)
- Marketing (22)
- Virtual (TV) Studio (22)
- Querschnittsauswertung (16)
- IFRS (15)
- Agilität (11)
- Poster (11)
- Preispolitik (10)
- Projektbeschreibung (10)
- SUW-MFH (10)
- Change (9)
- Eigene Methodik (9)
- security (9)
- Bilanzierung (8)
- Digitale Lehre (8)
- Forschungsdatenmanagement (8)
- Sound Spatialization (8)
- BestHeatNet (7)
- Definitionsbeschreibung (7)
- Forschungsdaten (7)
- Habilitation (7)
- New Work (7)
- security requirement (7)
- FBSK (6)
- Ideenkultur (6)
- Innovationskultur (6)
- Mismatch (6)
- Resource Management (6)
- ST2000-LangEff (6)
- Solare-Prozesswärme-Standards (6)
- energiBUS4home (6)
- virtual studio (6)
- Abwasser-Gas-WP/KM (5)
- DOAJ (5)
- Energieeffizienz (5)
- KWK (5)
- Kosten (5)
- Kraft-Wärme-Kälte-Kopplung im Leistungsbereich von 10 kW (5)
- Label (5)
- Messdatenauswertung (5)
- Mixed Reality (5)
- Solare Kühlung (5)
- Solarenergie (5)
- audio rendering (5)
- human perception (5)
- Alter (4)
- DEAL (4)
- Datenbanken (4)
- E-Business (4)
- E-Science (4)
- Einzelhandel (4)
- FBMV (4)
- Fast-Energy-Design (4)
- Lehre (4)
- Nachhaltigkeit (4)
- Nullenergiehaus (4)
- Personalwirtschaft (4)
- Sozialraum (4)
- Unternehmenskultur (4)
- Virtual Reality (4)
- augmented reality (4)
- problem frames (4)
- security engineering (4)
- spatial media (4)
- virtual environments (4)
- Altenhilfe (3)
- Artificial Intelligence (3)
- Augmented Reality (3)
- Augmented Virtuality (3)
- Coolplan (3)
- Definitionsbeschrieb (3)
- Dienstleistung (3)
- Energiebewusstes Bauen (3)
- Euro (3)
- HB (3)
- ISAVE (3)
- JASA2019 (3)
- Mensch-Maschine-Kommunikation (3)
- Niedrigenergiehaus (3)
- Passivhaus (3)
- Personalbeschaffung (3)
- Personalmarketing (3)
- Preiskommunikation (3)
- Sanierung (3)
- Solar Decathlon (3)
- Sonnenschutz (3)
- Verbrauchswerte (3)
- Visualisierung (3)
- Windheizung 2.0 (3)
- Währung (3)
- ZIES (3)
- requirements engineering (3)
- security requirement engineering (3)
- software engineering (3)
- spatialization (3)
- Accelerometer (2)
- Ageing (2)
- Aging (2)
- Anreizsystem (2)
- Architekturdebatte (2)
- Architekturtheorie (2)
- Avatars (2)
- Bauform (2)
- Clusterung (2)
- Cohort study (2)
- Computer (2)
- Coolplan-AIR (2)
- DFG Publikationskosten (2)
- Data Librarian (2)
- Demenz (2)
- Deutschland (2)
- Dissertation (2)
- E-Learning (2)
- EnerTEG (2)
- FDM (2)
- Forschung (2)
- Gestaltoptimierung (2)
- Groupware (2)
- HSD Publikationsfonds (2)
- Haptik (2)
- ICA2019 (2)
- Interaction (2)
- Interaction Design (2)
- Interactive Media (2)
- Interaktion (2)
- Kraft-Wärme-Kälte-Kopplung im Leistungsbereich von 10 kW - 2 (2)
- M (2)
- Machine Learning (2)
- Machine learning (2)
- Medieninformatik (2)
- Mensch (2)
- Messemanagement (2)
- Mirevi (2)
- Mixed reality (2)
- Music Information Retrieval (2)
- Offizielle Norm (2)
- Older workers (2)
- PVT-Norm (2)
- Produkttest (2)
- Projektbeschrieb (2)
- Quartier (2)
- Research (2)
- Robustness (2)
- Social work (2)
- Soziale Arbeit (2)
- TV (2)
- Team MIMO (2)
- Teilhabe (2)
- Tracking (2)
- UMLsec (2)
- User-centered design (2)
- VR Systeme (2)
- Virtual Sets (2)
- Virtuelle Realität (2)
- Virtuelle Umgebungen (2)
- Visualization (2)
- Vortrag (2)
- Wirtschaftsprivatrecht (2)
- Working conditions (2)
- actor tracking (2)
- aeroacoustics (2)
- aerodynamics (2)
- architectural design (2)
- artificial neural networks (2)
- audio rendering, clustering (2)
- clustering, and human perception (2)
- common body of knowledge (2)
- data security (2)
- design review (2)
- e-science (2)
- eclipse modeling framework (2)
- experimentation (2)
- first-order reflection (2)
- groupware (2)
- human factors (2)
- interaction (2)
- interactive walkthrough (2)
- law (2)
- occluder (2)
- pattern system (2)
- peer (2)
- services computing (2)
- software architecture (2)
- software development (2)
- sommerlicher Wärmeschutz (2)
- spatial audio (2)
- tactile feedback (2)
- tracking (2)
- usability (2)
- user interface design (2)
- video processing (2)
- virtual prototyping (2)
- virtual set environments (2)
- 1871-1922 (1)
- 1873-1954 (1)
- 3-D Interaction (1)
- 3D (1)
- 3D Interaktion (1)
- 3D audio (1)
- 3D interaction (1)
- 3D user interfaces (1)
- 3D-Echtzeitrendering (1)
- 3D-Rendering (1)
- AAL (1)
- ABC_DJ (1)
- ADAS (1)
- AI performance metrics (1)
- ALL (1)
- A_FBMV (1)
- A_FBW (1)
- Absatzmarkt (1)
- Acoustic displays (1)
- Acoustic reflection (1)
- Actuator (1)
- Adressat*innen (1)
- Aerodynamik (1)
- Aerospace Engineering (1)
- Age distribution (Demography) (1)
- Ageing workforce (1)
- Agile Lehre (1)
- Alertness (1)
- Alexa (1)
- Alltag (1)
- Altenarbeit (1)
- Altenpflege (1)
- Altenpflegeeinrichtungen (1)
- Altenpflegeheim (1)
- Altern (1)
- Ambient assisted living (1)
- Amtliche Mitteilungen (1)
- Anatomy (1)
- Animation (1)
- Applied ethics (1)
- Arbeitsbedingungen (1)
- Arbeitsbelastungen (1)
- Arbeitsfeld (1)
- Arbeitsstrukturierung (1)
- Arbeitswelt (1)
- Architektur-Bewertung (1)
- Artificial intelligence (1)
- Assistive Technology (1)
- Audio Branding (1)
- Auditory displays (1)
- Aufsatzsammlung (1)
- Auktionsverfahren (1)
- Aural attributes (1)
- Auswertung bestehender Label (1)
- Auszubildende (1)
- Automated Control Concept (1)
- Automatische Bildauswahl (1)
- Außenwirtschaft (1)
- Avatar (1)
- BDI-V (1)
- Balanced Scorecard (1)
- Barcamp (1)
- Batch process operation (1)
- Bauen im Bestand (1)
- Baustelle (1)
- Baustoffökologie (1)
- Bedürfnis (1)
- Befragung (1)
- Befragungsmodus (1)
- Berufliche Integration (1)
- Betrieblicher Sozialraum (1)
- Betriebliches Bildungsmanagement (1)
- Betriebsartenspezifische Regelung (1)
- Betriebswirtschaftliches Ziel (1)
- Bevölkerungsumfragen (1)
- Bildmischer (1)
- Binding Offer (1)
- Bindungswirkung (1)
- Blockchain (1)
- Blue Engineering (1)
- Blutstammzellen (1)
- Bot (1)
- Boundary layer development (1)
- Bürgerschaftliches Engagement (1)
- Büro (1)
- CEP services (1)
- CFD (1)
- Camera Tracking (1)
- Cameras (1)
- Catastrophic forgetting (1)
- Cement production (1)
- Chanson (1)
- Chimney divergence angle (1)
- Chord Length (1)
- City Logistik (1)
- Civil and Structural Engineering (1)
- Cloud computing (1)
- Co-located Collaborations (1)
- Colette (1)
- Combine Motion (1)
- Compressor (1)
- Computational Fluid Dynamics (1)
- Computers and Society (1)
- Concept drift (1)
- Continual learning (1)
- Control of power plants (1)
- Control systems (1)
- Convex optimization (1)
- Corona-Pandemie (1)
- Corriere della Sera (1)
- Creativity (1)
- Criticism (1)
- Curriculum (1)
- Cyborg (1)
- Cycle Innovations (1)
- DOLCE ontology (1)
- DVD (1)
- Dampfkraftwerk (1)
- Dampfturbine (1)
- Dandy (1)
- Data Librarianship (1)
- Data Structures and Algorithms (1)
- Data integrity (1)
- Data quality (1)
- Data quality assurance (1)
- Data visulization (1)
- Dataset (1)
- Datendokumentation (1)
- Datenlebenszyklus (1)
- Deconvolution (1)
- Decoupling control (1)
- Deep Neural Networks (1)
- Delay effects (1)
- Delays (1)
- Dementia (1)
- Demography (1)
- Depressivität (1)
- Design (1)
- Design methods (1)
- Desire (1)
- Diasporapolitik (1)
- Digital Literacy (1)
- Digitale Ungleichheit (1)
- Digitalisierung (1)
- Digitalkompetenz (1)
- Distance based (1)
- Distributed Virtual (1)
- Distribution Shift (1)
- Diversity Management (1)
- Diversität (1)
- Due Diligence (1)
- Dynamic Modelling (1)
- Dynamic processes (1)
- Dynamische Modellierung (1)
- Düsseldorf (1)
- E-Elearning (1)
- EBSILON®Professional (1)
- Echtzeitanwendung (1)
- Education (1)
- Efficiency (1)
- Effizienz (1)
- Ehealth (1)
- Elasticity (1)
- Elastography (1)
- Elearning-Skills (1)
- Electrical and Electronic Engineering (1)
- Electronic mail (1)
- Embodied Music Cognition (1)
- Emerging technologies (1)
- Emission (1)
- Emotion (1)
- Empfehlung (1)
- Empirie (1)
- Empowerment (1)
- EnOB (1)
- Energetic and exergetic efficiencies (1)
- Energiebilanz (1)
- Energieforschung (1)
- Energieinsparung (1)
- Energienetz (1)
- Energiepreise (1)
- Energiestandard (1)
- Energy (1)
- EnergyExpert (1)
- Engagement (1)
- Engineering Conference (1)
- Engineering Conferences (1)
- Engines (1)
- Entwicklungspolitik (1)
- Equivalence class sets (1)
- Erfolgsfaktor (1)
- Erwerbstätigkeit (1)
- Ethical theory (1)
- Ethics (1)
- Ethik (1)
- Evaluation (1)
- Exact I/O-Linearization control (1)
- Experience Sampling Method (1)
- Extraversion (1)
- Eye Tracking (1)
- FAIR (1)
- FBM (1)
- FBW (1)
- FDMScouts.nrw (1)
- FDMauto (1)
- Facharbeiter (1)
- Februar (1)
- Feminism (1)
- Field Study (1)
- Film cooling (1)
- Filmregeln (1)
- Firmenimage (1)
- FliX (1)
- Fluid dynamics (1)
- Fluids (1)
- Frankreich (1)
- Französisch (1)
- Functions of music (1)
- Führungskräfte (1)
- Führungskräfteentwicklung (1)
- GPU (1)
- Gas Turbines (1)
- Gas turbine engines (1)
- Gattungsgeschichte (1)
- Gemeinwesenarbeit (1)
- Gender identity (1)
- General Energy (1)
- General Materials Science (1)
- Generische Modelle (1)
- Gerontology (1)
- Geschlechterforschung (1)
- Geschlechtsspezifische Verzerrung (1)
- Gesture recognition (1)
- Ghana (1)
- Graue Energie (1)
- HDR environment maps (1)
- HMD (1)
- Halbautomatische Roboterkamerasteuerung (1)
- Handy (1)
- Head-mounted Display (1)
- Health (1)
- Heat transfer (1)
- Heat transfer phenomena (1)
- Heizung (1)
- Heuristics (1)
- High Performance Computing (1)
- High Potential Management (1)
- High temperature superconductors (1)
- Hochschulbibliothek (1)
- Hochschule (1)
- Hochschullehre (1)
- Hochschulreform Digitalisierung (1)
- HoloLens (1)
- Holzbau (1)
- Homosexuality in literature (1)
- Human (1)
- Human Computer Interaktion (1)
- Human-centered computing (1)
- Hybrid (1)
- ISO27000 (1)
- ISO27001 (1)
- ISO27005 (1)
- IT Projekt (1)
- IT infrastructure (1)
- Immersion (1)
- Immersive Environments (1)
- Immobilienkauf (1)
- Inclusive Design (1)
- Industrieökonomie (1)
- Informatik (1)
- Information and communication technologies (1)
- Information systems (1)
- Informationskompetenz (1)
- Innovationsmanagement (1)
- Instrumentation (1)
- Intelligent control (1)
- Interaction Techniques (1)
- Interaction design process and methods (1)
- Interaction feedback (1)
- Interaction techniques (1)
- Interactivity (1)
- Interaktionsmodellierung (1)
- Internet (1)
- Internetforschung (1)
- Interview (1)
- Invention (1)
- Italienische Literatur (1)
- Jugendhilfe (1)
- KIVi (1)
- Kamerun (1)
- Kessel und große Solarthermieanlagen (1)
- KiVi (1)
- Kinect (1)
- Klimaschutz (1)
- Klimaveränderung (1)
- Knowledge Networking (1)
- Kohortenstudie (1)
- Kommunikationstechnologie (1)
- Kompetenzorientierte Lehre (1)
- Kraftwerk (1)
- Kreativität (1)
- Kultur (1)
- Kulturkritik (1)
- Kulturwissenschaften (1)
- Kundenorientierung (1)
- Kundenservice (1)
- LIDAR (1)
- Laminar Separation Bubble (1)
- Large screen displays (1)
- Latin hypercube sampling (1)
- Learning (1)
- Lebensqualität (1)
- Lebenswelt (1)
- Lebenszyklus (1)
- Lerncoaching (1)
- Lift Curve (1)
- Literatur (1)
- Live Video Streaming (1)
- Local thermal non-equilibrium (1)
- Logistik (1)
- Loudspeakers (1)
- M&A (1)
- MIMO (1)
- MIMO Regelung (1)
- MIREVI (1)
- MP3 (1)
- MPEG-4 (1)
- MPEG-7 (1)
- MRI (1)
- MTF (1)
- Markeless tracking (1)
- Markteinführungskonzept (1)
- Mass spectrometry (1)
- Measurement invariance (1)
- Measurement techniques (1)
- Mechanical Engineering (1)
- Mediation (1)
- Mediengeschichte (1)
- Melting (1)
- Mensch-Computer-Kommunikation (1)
- Mental health (1)
- Micro-Scale ORC Plant (1)
- Mikro-depot (1)
- Mitarbeiterbeschaffung (1)
- Mitarbeiterbindung (1)
- Mittelstand (1)
- Mobile Computing (1)
- Mobile Devices (1)
- Mobile Phone (1)
- Mobile computing (1)
- Mobiltelefon (1)
- Model Predictive Control (1)
- Modeling (1)
- Modellierung (1)
- Modellierung von Dampfturbinen (1)
- Modellprädiktive Regelung (1)
- Modification (1)
- Modulation Transfer Function (MTF) (1)
- Molten Salt (1)
- Motivation (1)
- Movement and Computing (1)
- Mulitmodal (1)
- Multi-Sensory Device (1)
- Multimedia systems (1)
- Multimodal database (1)
- Music (1)
- Music Branding Expert Terminology (MBET) (1)
- Music branding (1)
- Musik (1)
- Musikethnologie (1)
- Myo (1)
- Nachhaltiges Bauen (1)
- Nachverdichtung (1)
- Navigation (1)
- Neue Medien (1)
- Neural networks (1)
- Niederdruck-Axialventilatoren (1)
- Nondestructive Testing (1)
- Nonprofit Organizations (1)
- Nonprofit-Organisationen (1)
- Nordrhein-Westfalen (1)
- Normal vector method (1)
- Nutzer*innenperspektive (1)
- OCL (1)
- OER4EE (1)
- OSC mapping (1)
- Obdachlosigkeit (1)
- Object detection (1)
- Objekt-relationale Abbildung (1)
- Older Adults (1)
- Older people (1)
- Online parameter estimation (1)
- Onlinehandel (1)
- Open Archive (1)
- Open Science (1)
- Optical Quality (1)
- Optimization (1)
- Orientierung (1)
- Paketlieferung (1)
- Participatory Design (1)
- Participatory design (1)
- Partizipation (1)
- Peak & End (1)
- Peer Recruitin (1)
- Peptides and proteins (1)
- Perception (1)
- Performance metrics (1)
- Personalauswahl (1)
- Personalbildung (1)
- Personalentwicklung (1)
- Personalführung (1)
- Personalmanagement (1)
- Pervasiveness (1)
- Pflege (1)
- Pflegebedürftigkeit (1)
- Pflegeheim (1)
- Pflegewissenschaft (1)
- Phasenmodell (1)
- Photospherical Imagery (1)
- Physical health (1)
- Physical work demands (1)
- Piezoelectric (1)
- Pitch Motion (1)
- Politikfeldanalyse (1)
- Popmusik (1)
- Porous media (1)
- Power dispatch (1)
- Power generation (1)
- Power plant control (1)
- Power system stability (1)
- Power systems (1)
- Praxis (1)
- Praxisprojekt (1)
- PrePrint (1)
- Precursors (1)
- Preisabsatzfunktion (1)
- Primärenergiefaktoren (1)
- Production (1)
- Produktentwicklung (1)
- Professionalisierung (1)
- Programming (1)
- Projekt Smart Production (1)
- Projekt-Controlling (1)
- Projektbeschreuibung (1)
- Prädiktive Regelung (1)
- Psychosocial work demands (1)
- Pulsating flow (1)
- Python (1)
- Quality assurance (1)
- Qualitätssicherung (1)
- Quartiersorientierung (1)
- Rapid Prototyping (1)
- Recruiting-Prozess (1)
- Recycling (1)
- Region (1)
- Regression analysis (1)
- Remote Collaboration (1)
- Remote collaboration (1)
- Repository (1)
- Reverberation (1)
- Risiko (1)
- Robust optimization (1)
- Room effects (1)
- Round-Trip-Engineering (1)
- Safety, Risk, Reliability and Quality (1)
- Sales (1)
- Schema-Evolution (1)
- Security standards (1)
- Selbstbestimmung (1)
- Self-esteem (1)
- Seniors (1)
- Service-life Monitoring (1)
- Share Purchase Agreement (1)
- Shell buckling (1)
- SiL/HiL (1)
- Sigma-Point Kalman Filter (1)
- Simulation biegeschlaffer Objekte (1)
- Sitzverlegung (1)
- Size control (1)
- Skeleton (1)
- Sloped absorber surface (1)
- Smartphone (1)
- Smartwatches (1)
- Social Presence (1)
- Social Web (1)
- Social aspects (1)
- Social conditions (1)
- Social gerontology (1)
- Social interaction (1)
- Social sciences (1)
- Social service (1)
- Soft sensors (1)
- Software Development (1)
- Sol-FWK (1)
- Solar Power Tower (1)
- Solar chimney power plant (SCPP) (1)
- Solar power plants (1)
- Solidification process (1)
- Soundscape (1)
- Sozialarbeit (1)
- Soziale Partizipation (1)
- Soziales Verhalten (1)
- Sozialpolitik (1)
- Sozialpädagogik (1)
- Sozialraumordnung (1)
- Space perception (1)
- Spatial media (1)
- Spracherkennung (1)
- Staatsziele (1)
- Stability (1)
- Stadtsoziologie (1)
- Stadtteilarbeit (1)
- Stadtviertel (1)
- Stationäre Altenhilfe (1)
- Stationäre Altenpflege (1)
- Statistical learning (1)
- SteamVR (1)
- Stereo camera (1)
- Structural equation modeling (1)
- Strömungsakustik (1)
- Studio (1)
- Städtebau (1)
- Subjective wellbeing (1)
- Subsahara-Afrika (1)
- Suffizienz (1)
- Sustainability (1)
- Systems and Control (1)
- Szenenanalyse (1)
- Tangible User Interfaces (1)
- Teaching (1)
- Teamkreativität (1)
- Teamwork (1)
- Technology (1)
- Technology Acceptance (1)
- Technology acceptance (1)
- Telepresence (1)
- Testmarkt (1)
- Testumgebung (1)
- Thermal energy storage (1)
- Thermal lattice Boltzmann method (1)
- Thermoelectric generation (1)
- Thrust Coefficient (1)
- Transdisziplinarität (1)
- Transfer (1)
- Transferorientiertes Lernkonzept (1)
- Turbine components (1)
- Turbinen (1)
- UML (1)
- UML2 (1)
- UMLseCH (1)
- UNIX (1)
- Ubiquitous Computing (1)
- Ultrasonic (1)
- Umwandlungen (1)
- Umwelt (1)
- Unified modeling language (1)
- Unit commitment (1)
- Unterhaltungsmusik (1)
- Unterkunft (1)
- Unternehmenserfolg (1)
- Unternehmenskäufe (1)
- Unternehmensorganisation (1)
- Unternehmenspolitik (1)
- Unternehmer (1)
- Usability Study (1)
- User Interface Design (1)
- User-centered Design (1)
- VakuTank (1)
- Value sensitive design (1)
- Value-sensitive design (1)
- Verantwortung (1)
- Verfolgen von Darstellern (1)
- Vergütung (1)
- Vermittlung (1)
- Vibrotaktiles Feedback (1)
- Video Conferencing (1)
- Video Texturen (1)
- Virtual Concerts (1)
- Virtual environments (1)
- Virtual reality (1)
- Volkskultur (1)
- Volumenbestimmung (1)
- Vorderkantenzacken (1)
- Wearables (1)
- Web-Application (1)
- Website (1)
- Whiteboards (1)
- Windenergie (1)
- Wing Motion (1)
- Wirkungsanalyse (1)
- Wirtschaftsrecht (1)
- Wohlfahrtsstaat (1)
- Wohnfläche (1)
- Wärmepumpe (1)
- Zweihändige Eingabe (1)
- abstraction-reconstruction cycle (1)
- acoustic descriptors (1)
- acoustic environment (1)
- adversary model (1)
- affective annotation (1)
- age (1)
- algorithmus (1)
- alter Mensch (1)
- angle compensation (1)
- application streaming (1)
- architectual pattern (1)
- attention (1)
- audio filtering (1)
- audio interpolation (1)
- audio signal processing, audio telecommunications (1)
- augmented (1)
- auralization (1)
- ausgeglichene Energiebilanz (1)
- automated robotic camera system (1)
- automated shot control (1)
- automatic alignment (1)
- autonomous actors (1)
- autonomous vehicles (1)
- binaural recording (1)
- body tracking (1)
- brand identity (1)
- brand value (1)
- business applications (1)
- caffeine (1)
- calm technology (1)
- camera-tracking (1)
- capacitive touch screens (1)
- cascade (1)
- causal domain (1)
- chatspaces (1)
- chromatic aberration (1)
- city logistics (1)
- class diagram (1)
- cognition (1)
- comparison (1)
- compliance (1)
- composite shells (1)
- compressors (1)
- computer music (1)
- computer science (1)
- computer security (1)
- core ontology for multimedia (COMM) (1)
- corruption (1)
- crowdsourcing (1)
- daily life (1)
- data documentation (1)
- data encryption (1)
- data privacy (1)
- data transmission (1)
- database (1)
- databases (1)
- design (1)
- design of experiments (1)
- dictionary (1)
- digital broadcasting (1)
- direction signalization (1)
- directional mixing console (1)
- distance cue (1)
- eHealth (1)
- eLearning (1)
- effects of music (1)
- emotion recognition (1)
- employment (1)
- erweiterte Realität (1)
- evolution path (1)
- exergetice efficiency (1)
- film music (1)
- film rules (1)
- forced convection (1)
- generators (1)
- graphics processing unit (1)
- heat recovery (1)
- heat transfer enhancement (1)
- human computer interaction (1)
- human-machine interfaces (1)
- hypertext, search engine (1)
- imperfection sensitivity (1)
- inclined ribs (1)
- indoor soundscape (1)
- intelligent transportation system (1)
- interaction in virtual sets (1)
- interactive sport simulation (1)
- interdisciplinary (1)
- interpretation (1)
- klimaneutrale Gebäude (1)
- knowledge management (1)
- kreislaufgerechte Konstruktion (1)
- künstliche neuronale Netze (1)
- lasso regression (1)
- leading edge serrations (1)
- learning (1)
- lens blur (1)
- level of detail (1)
- light interaction (1)
- linear magnetic bearing (1)
- live streaming (1)
- loudspeaker array (1)
- low-pressure axial fan (1)
- machine learning (1)
- maglev system (1)
- man-machine interfaces (1)
- marketing studies (1)
- mass spectrometry (1)
- measurement (1)
- memory (1)
- metabolomics (1)
- micro depots (1)
- mixed reality (1)
- mobile computing (1)
- model element (1)
- model predictive control (1)
- mood recognition (1)
- mood, performance (1)
- moral foundations (1)
- moral judgments (1)
- motor coordination (1)
- multi-point interfaces (1)
- multichannel sound reproduction (1)
- multicomponent working fluid (1)
- multimedia (1)
- multimedia information systems (1)
- music listening behavior (1)
- music selection behavior (1)
- music-listening behavior (1)
- music-selection behavior (1)
- musical congruity (1)
- musical expression (1)
- musical meaning (1)
- narrowcasting functions (1)
- natürliche Klimatisierung (1)
- navigation aids (1)
- networked audio (1)
- non-auditory factors (1)
- object constraint language (1)
- obtrusion (1)
- open source (1)
- organic Rankine cycle (1)
- patient monitoring system (1)
- patterns (1)
- percentile-lasso (1)
- person factors (1)
- perspicuity (1)
- photonic mixing device (1)
- photospherical imagery (1)
- pinch point (1)
- planning tools (1)
- post production (1)
- presentation assistance (1)
- problem frame (1)
- problems (1)
- programming (1)
- proteomics (1)
- psychoacoustic (1)
- realtime rendering (1)
- recommender systems (1)
- reliability (1)
- requirements (1)
- resource management (1)
- retrieval methods (1)
- risk analysis (1)
- risk management (1)
- risk taking (1)
- robot (1)
- room-related transfer functions (1)
- roomware (1)
- rotational tracking (1)
- scene analysis (1)
- secquence diagram (1)
- secure design (1)
- security architecture (1)
- security engineering process (1)
- security pattern (1)
- security problem (1)
- security property (1)
- security requirements engineering (1)
- security standards (1)
- self-enhancement (1)
- semantic web (1)
- sequence diagram (1)
- shader (1)
- shader programming (1)
- simulation (1)
- situational factors (1)
- situational influences (1)
- sketching (1)
- social media (1)
- soft shadow (1)
- software evolution (1)
- software security (1)
- solar power (1)
- sound interaction (1)
- sound localization (1)
- sound radiation pattern (1)
- sound spatialization (1)
- sound spatialization resource management (1)
- sound spatialization server (1)
- soundscape (1)
- soundtrack (1)
- soziale Ungleichheit (1)
- spacecraft configuration (1)
- spatial sound (1)
- spatial sound authoring (1)
- spatial sound design (1)
- spectral analysis (1)
- sports (1)
- stage flight system (1)
- stochastic optimization (1)
- subjective health (1)
- subjektive Gesundheitseinschätzung (1)
- superconductor modeling (1)
- sustainability (1)
- switcher control (1)
- system security (1)
- systematic account (1)
- tangibles (1)
- telepresence (1)
- temperature-glide (1)
- terahertz time-domain spectroscopy (1)
- thermoelectric generation system (1)
- thickness measurements (1)
- tool support (1)
- transitional turbulence (1)
- user experience (1)
- user interface design man-machine interfaces (1)
- user-centered design (1)
- verification (1)
- vibrotactile feedback (1)
- video textures (1)
- virtual TV (1)
- virtual characters (1)
- virtual conferencing environment (1)
- virtual environment (1)
- virtual realities (1)
- virtual reality (1)
- virtual reality environments (1)
- virtual studio interaction (1)
- visual feedback (1)
- visual music (1)
- vizualization (1)
- vr archery (1)
- waste heat (1)
- wayfinding (1)
- wissenschaftliche Literatur (1)
- workloads (1)
- Ästhetik (1)
Department/institution
- Fachbereich - Sozial- & Kulturwissenschaften (487)
- Fachbereich - Medien (413)
- Fachbereich - Maschinenbau und Verfahrenstechnik (354)
- Fachbereich - Wirtschaftswissenschaften (188)
- Creative Media Production and Entertainment Computing (151)
- Fachbereich - Elektro- & Informationstechnik (78)
- Fachbereich - Architektur (56)
- Sound and Vibration Engineering (45)
- Digitale Vernetzung und Informationssicherheit (31)
- Hochschulbibliothek (23)
With the increasing capabilities of machine learning systems and their potential use in safety-critical systems, ensuring high-quality data is becoming increasingly important. In this paper, we present a novel approach for the assurance of data quality. For this purpose, the mathematical basics are first discussed and the approach is presented using multiple examples. This results in the detection of data points with potentially harmful properties for the use in safety-critical systems.
Camera-based object detection is widely used in safety-critical applications such as advanced driver assistance systems (ADAS) and autonomous vehicle research. Road infrastructure has been designed for human vision, so computer vision, with RGB cameras, is a vital source of semantic information from the environment. Sensors, such as LIDAR and RADAR, are also often utilized for these applications; however, cameras provide a higher spatial resolution and color information. The spatial frequency response (SFR), or sharpness of a camera, utilized in object detection systems must be sufficient to allow a detection algorithm to localize objects in the environment over its lifetime reliably. This study explores the relationship between object detection performance and SFR. Six state-of-the-art object detection models are evaluated with varying levels of lens defocus. A novel raw image dataset is created and utilized, containing pedestrians and cars over a range of distances up to 100-m from the sensor. Object detection performance for each defocused dataset is analyzed over a range of distances to determine the minimum SFR necessary in each case. Results show that the relationship between object detection performance and lens blur is much more complex than previous studies have found due to lens field curvature, chromatic aberration, and astigmatisms. We have found that smaller objects are disproportionately impacted by lens blur, and different object detection models have differing levels of robustness to lens blur
Sollen Forschungsleistungen gemessen und bewertet werden, stellen Publikationen eines der wichtigsten Kriterien dar. Die Bibliometrie liefert eine Vielzahl von (absoluten, relativen, normalisierten) Indikatoren, die Wissenschaftsmanager*innen für Leistungsträgeranalysen oder Forschungsevaluationen heranziehen können. Um valide Aussagen über wissenschaftliche Leistungen vornehmen zu können, müssen bibliometrische Kennzahlen mit anderen Leistungskriterien in Bezug gesetzt werden und es sind viele Faktoren sowie Umstände zu berücksichtigen. Auf diese wird in der vorliegenden Handreichung eingegangen. Sie sollen Wissenschaftsmanager*innen das Rüstzeug an die Hand geben, um bibliometrische Untersuchungen und deren Ergebnisse in dem jeweiligen Untersuchungsfall zielführend einordnen zu können.
Suffizienz als Ausweg?!
(2024)
The importance of high data quality is increasing with the growing impact and distribution of ML systems and big data. Also, the planned AI Act from the European commission defines challenging legal requirements for data quality especially for the market introduction of safety relevant ML systems. In this paper, we introduce a novel approach that supports the data quality assurance process of multiple data quality aspects. This approach enables the verification of quantitative data quality requirements. The concept and benefits are introduced and explained on small example data sets. How the method is applied is demonstrated on the well-known MNIST data set based an handwritten digits.
The healthcare sector's digital transformation necessitates the involvement of stakeholders through participation and co-creation processes. This study aims to investigate the understanding and implementation of participation and co-creation in the development of hybrid interaction technologies in healthcare. Eight interdisciplinary research projects were examined through semi-structured group interviews with 49 participants from academia, industry, and the application field. The interviews focused on participants' perspectives on project goals, user groups, access to the field, methods of participation and co-creation, and user motivation. The results highlight the diverse understandings of participation and co-creation, with some perceiving them as research-driven and others as already embedded in user- centered design. The projects emphasized user needs but often excluded stakeholders from collaborative decision-making. Challenges in achieving continuous involvement and co-decision were acknowledged. The findings underscore the need for reflexive practice and evaluation of participation and co-creation throughout the development process, as well as further research on participation across projects. By addressing these challenges and embracing participatory approaches, digital health applications can better address ethical concerns, build trust, and increase acceptance and adoption in the healthcare sector.
User-centered and Participatory Design approaches have become widespread within HCI, also when designing digital media for older adults. These methodologies are seen as crucial to adapt technology design to older people's needs and increase their acceptance of digital technology. Nevertheless, it is often difficult to reach a diverse group of older people, for instance, people with limited technology skills, limited mobility, or cognitive issues. In addition, gerontologists criticized lately how older people's participation unfolds in technology design projects, e.g. that people are pushed into the role of users. Little is known about the motivations and needs of older adults regarding their participation in HCI research. To close this gap, we conducted an online survey (N=46) and semi-structured interviews (N=8) focusing on motivations, willingness and experiences regarding participation. Results show that people are generally willing to participate due to interest in the topic, learning new things and social bonding. However, despite the conceptions within HCI that long-term engagement is crucial within participatory design, older people in the study preferred less commitment and more open formats.
Despite the higher uptake of digital media also in older age groups, there are still challenges for people of high ages and with cognitive or motoric problems, which prevent them from learning and using devices like smartphones or tablets. Tangible user interfaces provide an opportunity to connect these people to social media, thereby increasing their digital participation in society and reducing loneliness. In this paper, we discuss the challenges of intergenerational communication and research the opportunities affiliated with tangible technologies to overcome technology barriers for adults of high ages. We present a hybrid system for social media interactions between young smartphone users and their old relatives, who do not use mobile technologies. The system consists of a tangible user interface designed specifically for old adults that connects to a standard mobile messenger service. TAMI was designed in a user-centered process to fulfill the needs of older adults and tested in a longer-term field study with pairs of young and old relatives.
Rechtsextremismus
(2023)