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This paper investigates the implementation of a human body model for the simulation of a jumping motion in Simulink. It contains details to get an insight into modern biomechanics without previous experience. In the simulation, a Hill-Type muscle is used to generate joint momentum with a phenomenologically realistic relationship between muscle length and force. The simulation published with this article is one of many solutions to design a humanoid simulation. The paper guides through the implemented build and explains its range of application.