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Vibrotactile Pitfalls: Arm Guidance for Moderators in Virtual TV Studios

  • For this study, an experimental vibrotactile feedback system was developed to help actors with the task of moving their arm to a certain place in a virtual tv studio under live conditions. Our intention is to improve interaction with virtual objects in a virtual set, which are usually not directly visible to the actor, but only on distant displays. Vibrotactile feedback might improve the appearance on tv because an actor is able to look in any desired direction (camera or virtual object) or to read text on a teleprompter while interacting with a virtual object. Visual feedback in a virtual studio lacks spatial relation to the actor, which impedes the adjustment of the desired interaction. The five tactors of the implemented system which are mounted on the tracked arm give additional information like collision, navigation and activation. The user study for the developed system shows that the duration for reaching a certain target is much longer in case no visual feedback is given, butFor this study, an experimental vibrotactile feedback system was developed to help actors with the task of moving their arm to a certain place in a virtual tv studio under live conditions. Our intention is to improve interaction with virtual objects in a virtual set, which are usually not directly visible to the actor, but only on distant displays. Vibrotactile feedback might improve the appearance on tv because an actor is able to look in any desired direction (camera or virtual object) or to read text on a teleprompter while interacting with a virtual object. Visual feedback in a virtual studio lacks spatial relation to the actor, which impedes the adjustment of the desired interaction. The five tactors of the implemented system which are mounted on the tracked arm give additional information like collision, navigation and activation. The user study for the developed system shows that the duration for reaching a certain target is much longer in case no visual feedback is given, but the accuracy is similar. In this study, subjects reported that an activation signal indicating the arrival at the target of a drag & drop task was helpful. In this paper, we discuss the problems we encountered while developing such a vibrotactile display. Keeping these pitfalls in mind could lead to better feedback systems for actors in virtual studio environments.zeige mehrzeige weniger

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Metadaten
Verfasserangaben:Monika Klapdohr, Björn Wöldecke, Dionysios Marinos, Jens HerderORCiDGND, Christian GeigerORCiD, Wolfgang Vonolfen
Qualitätssicherung:peer reviewed
Fachbereich/Einrichtung:Hochschule Düsseldorf / Fachbereich - Medien
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing
Dokumentart:Konferenzveröffentlichung
Erscheinungsjahr:2010
Sprache der Veröffentlichung:Englisch
Verlag:University of Aizu Press
Verlagsort:Aizu-Wakamatsu
Titel des übergeordneten Werkes (Englisch):HC '10 Proceedings of the 13th International Conference on Humans and Computers
Erste Seite:72
Letzte Seite:80
Related URL:https://dl.acm.org/citation.cfm?id=1994506
Freies Schlagwort / Tag:FHD
VSVR; Virtual (TV) Studio; augmented reality; vibrotactile feedback
DDC-Klassifikation:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
Lizenz (Deutsch):keine Lizenz - nur Metadaten
Datum der Freischaltung:11.01.2019
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