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A Sound Spatialization Resource Management Framework

  • In a virtual reality environment, users are immersed in a scene with objects which might produce sound. The responsibility of a VR environment is to present these objects, but a practical system has only limited resources, including spatialization channels (mixels), MIDI/audio channels, and processing power. A sound spatialization resource manager, introduced in this thesis, controls sound resources and optimizes fidelity (presence) under given conditions, using a priority scheme based on psychoacoustics. Objects which are spatially close together can be coalesced by a novel clustering algorithm, which considers listener localization errors. Application programmers and VR scene designers are freed from the burden of assigning mixels and predicting sound source locations. The framework includes an abstract interface for sound spatialization backends, an API for the VR environments, and multimedia authoring tools.

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Metadaten
Author:Jens HerderORCiDGND
Fachbereich/Einrichtung:Hochschule Düsseldorf / Fachbereich - Medien
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing
Document Type:Doctoral Thesis
Year of Completion:1999
Language of Publication:English
Publisher:University of Tsukuba
Place of publication:Tsukuba
Creating Corporation:University of Tsukuba
Related URL:http://vsvr.medien.hs-duesseldorf.de/publications/phd99-abstract.html
Tag:Resource Management; Sound Spatialization; audio rendering; human perception
Licence (German):keine Lizenz - nur Metadaten
Release Date:2019/02/11
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