3D spacecraft configuration using immersive AR technology

  • In this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach toIn this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach to spacecraft configuration are revealed and discussed.show moreshow less

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Metadaten
Author:Artur Baranowski, Sebastian Utzig, Philipp Fischer, Andreas Gerndt, Jens HerderORCiDGND
Fachbereich/Einrichtung:Hochschule Düsseldorf / Fachbereich - Medien
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing
Hochschule Düsseldorf / Fachbereich - Medien / Intelligente Mensch-Technik-Interaktion​
Document Type:Conference Proceeding
Year of Completion:2018
Language of Publication:English
Publisher:Shaker Verlag
Place of publication:Herzogenrath
Parent Title (English):Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR
Editor:Jens Herder, Christian Geiger, Ralf Dörner, Paul Grimm
First Page:71
Last Page:82
Related URL:http://vsvr.medien.hs-duesseldorf.de/publications/gi-vrar2018-ar-space/
DOI:https://doi.org/10.2370/9783844062151
ISBN:978-3-8440-6215-1
Tag:3D user interfaces; HoloLens; augmented reality; human computer interaction; spacecraft configuration
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
Licence (German):keine Lizenz - nur Metadaten
Release Date:2019/01/02
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