Generative Logic: Teaching Prolog as Generative AI in Art and Design
- This paper introduces a method for teaching Prolog, especially to BA and MA students in art and design faculties. The method is called Exploring Generative Logic (EGL). The method is based on the concept of Generative Logic. Both methods are under development at the Faculty of Design, HSD, University of Applied Sciences, Düsseldorf. The basic idea of teaching Prolog with EGL is to present Prolog not as “another” programming language, but primarily as a logic AI. This perspective helps beginners gain a clear view of how Prolog works and focuses on understanding Prolog as a powerful generative AI, making it highly attractive in the domain of art and design. The author assumes that the EGL method can be easily adapted to other educational settings: education of non-programmers of all ages, including children in elementary or secondary schools, as well as students in other non-STEM curricula, to develop skills in logical thinking, digital literacy, AI literacy, and artistic literacy. TheThis paper introduces a method for teaching Prolog, especially to BA and MA students in art and design faculties. The method is called Exploring Generative Logic (EGL). The method is based on the concept of Generative Logic. Both methods are under development at the Faculty of Design, HSD, University of Applied Sciences, Düsseldorf. The basic idea of teaching Prolog with EGL is to present Prolog not as “another” programming language, but primarily as a logic AI. This perspective helps beginners gain a clear view of how Prolog works and focuses on understanding Prolog as a powerful generative AI, making it highly attractive in the domain of art and design. The author assumes that the EGL method can be easily adapted to other educational settings: education of non-programmers of all ages, including children in elementary or secondary schools, as well as students in other non-STEM curricula, to develop skills in logical thinking, digital literacy, AI literacy, and artistic literacy. The paper is divided into two parts: Part one provides an introduction to the basic ideas and objectives of the teaching method. Part two offers a description of the teaching method.…


| Author: | Christian Jendreiko |
|---|---|
| open access: | Diamant - ohne Publikationskosten mit Lizenzhinweis |
| Research fields: | Informationstechnologie / Künstliche Intelligenz und Big Data |
| Kognition und Wissen / Lernen und Lernprozesse | |
| Kultur / Kreativität und Darbietung | |
| Kultur / Medien | |
| Fachbereich/Einrichtung: | Hochschule Düsseldorf / Fachbereich - Design |
| Document Type: | Conference Proceeding |
| Year of Completion: | 2024 |
| Language of Publication: | English |
| Publisher: | RWTH Aachen |
| Place of publication: | Aachen |
| Parent Title (English): | ICLP-WS 2024 ICLP Workshops 2024: Workshop Proceedings of the 40th International Conference on Logic Programming (ICLP-WS 2024) co-located with the 40th International Conference on Logic Programming (ICLP 2024) |
| Editor: | Joaquín Arias, Damiano Azzolini, Kinjal Basu, Veronica Dahl, Markus Hecher, Francesco Pacenza, Zeynep Saribatur, Sarat C. Varanasi |
| Volume: | 3799 |
| Page Number: | 11 |
| First Page: | 1 |
| Last Page: | 11 |
| URN: | urn:nbn:de:hbz:due62-opus-46771 |
| ISSN: | 1613-0073 |
| Tag: | AI Literacy Digital Literacy; Generative AI; Generative Design; Generative Logic; Logic Programming; Symbolic AI; Teaching Prolog |
| Corresponding Author: | Christian Jendreiko |
| Information on the Research Data: | Die Bereitstellung von Daten entfällt, da für diese wissenschaftliche Publikation keine neuen Daten erzeugt oder analysiert wurden. |
| Dewey Decimal Classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke |
| Licence (German): | Creative Commons - CC BY - Namensnennung 4.0 International |
| Release Date: | 2024/11/13 |
