3D spacecraft configuration using immersive AR technology
- In this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach toIn this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach to spacecraft configuration are revealed and discussed.…
Author: | Artur Baranowski, Sebastian Utzig, Philipp Fischer, Andreas Gerndt, Jens HerderORCiDGND |
---|---|
Fachbereich/Einrichtung: | Hochschule Düsseldorf / Fachbereich - Medien |
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing | |
Hochschule Düsseldorf / Fachbereich - Medien / Intelligente Mensch-Technik-Interaktion | |
Document Type: | Conference Proceeding |
Year of Completion: | 2018 |
Language of Publication: | English |
Publisher: | Shaker Verlag |
Place of publication: | Herzogenrath |
Parent Title (English): | Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR |
Editor: | Jens Herder, Christian Geiger, Ralf Dörner, Paul Grimm |
First Page: | 71 |
Last Page: | 82 |
Related URL: | http://vsvr.medien.hs-duesseldorf.de/publications/gi-vrar2018-ar-space/ |
DOI: | https://doi.org/10.2370/9783844062151 |
ISBN: | 978-3-8440-6215-1 |
Tag: | 3D user interfaces; HoloLens; augmented reality; human computer interaction; spacecraft configuration |
Dewey Decimal Classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke |
Licence (German): | keine Lizenz - nur Metadaten |
Release Date: | 2019/01/02 |