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Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality
- Live video streaming is becoming increasingly popular as a form of interaction in social applications. One of its main advantages is an ability to immediately create and connect a community of remote users on the spot. In this paper we discuss how this feature can be used for crowdsourced completion of simple visual search tasks (such as finding specific objects in libraries and stores, or navigating around live events) and social interactions through mobile mixed reality telepresence interfaces. We present a prototype application that allows users to create a mixed reality space with a photospherical imagery as a background and interact with other connected users through viewpoint, audio, and video sharing, as well as realtime annotations in mixed reality space. Believing in the novelty of our system, we conducted a short series of interviews with industry professionals on the possible applications of our system. We discuss proposed use-cases for user evaluation, as well as outlineLive video streaming is becoming increasingly popular as a form of interaction in social applications. One of its main advantages is an ability to immediately create and connect a community of remote users on the spot. In this paper we discuss how this feature can be used for crowdsourced completion of simple visual search tasks (such as finding specific objects in libraries and stores, or navigating around live events) and social interactions through mobile mixed reality telepresence interfaces. We present a prototype application that allows users to create a mixed reality space with a photospherical imagery as a background and interact with other connected users through viewpoint, audio, and video sharing, as well as realtime annotations in mixed reality space. Believing in the novelty of our system, we conducted a short series of interviews with industry professionals on the possible applications of our system. We discuss proposed use-cases for user evaluation, as well as outline future extensions of our system.…
Author: | Bektur Ryskeldiev, Toshiharu Igarashi, Junjian Zhang, Yoichi Ochiai, Michael Cohen, Jens HerderORCiDGND |
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Fachbereich/Einrichtung: | Hochschule Düsseldorf / Fachbereich - Medien |
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing | |
Document Type: | Conference Proceeding |
Year of Completion: | 2018 |
Language of Publication: | English |
Publisher: | ACM |
Place of publication: | New York |
Parent Title (English): | ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18) |
Page Number: | 5 |
First Page: | 373 |
Last Page: | 376 |
Related URL: | http://vsvr.medien.hs-duesseldorf.de/publications/cscw2018-spotility-abstract.html |
DOI: | https://doi.org/10.1145/3272973.3274100 |
ISBN: | 978-1-4503-6018-0 |
Tag: | FHD; M Groupware; Mixed reality; Mobile computing; Remote collaboration; Spatial media |
Dewey Decimal Classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke |
Licence (German): | keine Lizenz - nur Metadaten |
Release Date: | 2018/12/21 |
Note: | Zugriff auf den Volltext via ACM-Datenbank |