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Implementation of Aural Attributes for Simulation of Room Effects in Virtual Environments

  • The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.

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Metadaten
Author:Kenji Suzuki, Yuji Nishoji, Jens HerderORCiDGND
Fachbereich/Einrichtung:Hochschule Düsseldorf / Fachbereich - Medien
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing
Document Type:Part of a Book
Year of Completion:2000
Language of Publication:English
Publisher:ACM
Place of publication:Los Angeles
Parent Title (English):ACM Multimedia 2000
First Page:439
Last Page:441
Tag:Acoustic displays; Aural attributes; Room effects; VSVR; Virtual environments
Licence (German):keine Lizenz - nur Metadaten
Release Date:2019/02/08
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