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Tools and widgets for spatial sound authoring

  • Broader use of virtual reality environments and sophisticated animations spawn a need for spatial sound. Until now, spatial sound design has been based very much on experience and trial and error. Most effects are hand-crafted, because good design tools for spatial sound do not exist. This paper discusses spatial sound authoring and its applications, including shared virtual reality environments based on VRML. New utilities introduced by this research are an inspector for sound sources, an interactive resource manager, and a visual soundscape manipulator. The tools are part of a sound spatialization framework and allow a designer/author of multimedia content to monitor and debug sound events. Resource constraints like limited sound spatialization channels can also be simulated.

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Metadaten
Author:Jens HerderORCiDGND
Fachbereich/Einrichtung:Hochschule Düsseldorf / Fachbereich - Medien
Hochschule Düsseldorf / Fachbereich - Medien / Sound and Vibration Engineering​
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing
Document Type:Conference Proceeding
Year of Completion:1997
Language of Publication:English
Place of publication:Portugal
Parent Title (German):CompuGraphics ' 97, Sixth International Conference on Computational Graphics and Visualization Techniques: Graphics in the Internet Age, Vilamoura, Portugal
First Page:87
Last Page:95
URN:urn:nbn:de:hbz:due62-opus-896
Related URL:http://vsvr.medien.hs-duesseldorf.de/publications/cg97-tawfssa/welcome.html
ISBN:972-8342-02-0
Tag:man-machine interfaces; multimedia; spatial media; spatial sound; spatialization; user interface design; virtual reality environments; vizualization
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 004 Datenverarbeitung; Informatik
Licence (German):keine Lizenz - nur Metadaten
Release Date:2005/01/03
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