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Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot

  • The major challenge in virtual studio technology is the interaction between the actor and virtual objects. Within a distributed live production, two locally separated markerless tracking systems where used simultaneously alongside a virtual studio. The production was based on a fully tracked actor, cyborg (half actor, half graphics), avatar, and a bot. All participants could interact and throw a virtual disc. This setup is compared and mapped to Milgram’s continuum and technical challenges are described.

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Metadaten
Author:Jose Burga, Jeff Daemen, Sascha Djuderija, Maren Gnehr, Lars Goossens, Sven Hartz, Peter Haufs-Brusberg, Jens HerderORCiDGND, Mohammed Ibrahim, Nikolas Koop, Christophe Leske, Laurid Meyer, Antje Müller, Björn Salgert, Richard Schroeder, Simon Thiele
Fachbereich/Einrichtung:Hochschule Düsseldorf / Fachbereich - Medien
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing
Document Type:Conference Proceeding
Year of Completion:2013
Language of Publication:English
Place of publication:London
Parent Title (English):10th International Conference on Visual Media Production (CVMP 2013), London
Tag:Avatar; Bot; Cyborg; Distributed Virtual; Human; Studio; TV; VSVR
Licence (German):keine Lizenz - nur Metadaten
Release Date:2019/01/02
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