Cyberspatial Audio Technology
available in Japanese as well - Acoustical Society of Japan, Vol. 55, No. 10, pp. 730-731
- Cyberspatial audio applications are distinguished from the broad range of spatial audio applications in a number of important ways that help to focus this review. Most significant is that cyberspatial audio is most often designed to be responsive to user inputs. In contrast to non-interactive auditory displays, cyberspatial auditory displays typically allow active exploration of the virtual environment in which users find themselves. Thus, at least some portion of the audio presented in a cyberspatial environment must be selected, processed, or otherwise rendered with minimum delay relative to user input. Besides the technological demands associated with realtime delivery of spatialized sound, the type and quality of auditory experiences supported are also very different from those associated with displays that support stationary sound localization.
Author: | Michael Cohen, Jens HerderORCiDGND, William L. Martens |
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Fachbereich/Einrichtung: | Hochschule Düsseldorf / Fachbereich - Medien |
Hochschule Düsseldorf / Fachbereich - Medien / Sound and Vibration Engineering | |
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing | |
Document Type: | Article |
Year of Completion: | 1999 |
Language of Publication: | English |
Parent Title (English): | The Journal of the Acoustical Society of Japan (E) |
Volume: | 20 |
Issue: | 6 |
First Page: | 389 |
Last Page: | 395 |
DOI: | https://doi.org/10.1250/ast.20.389 |
Licence (German): | keine Lizenz - nur Metadaten |
Release Date: | 2019/02/11 |
Note: | available in Japanese as well - Acoustical Society of Japan, Vol. 55, No. 10, pp. 730-731 |