Vibrotactile Pitfalls: Arm Guidance for Moderators in Virtual TV Studios
- For this study, an experimental vibrotactile feedback system was developed to help actors with the task of moving their arm to a certain place in a virtual tv studio under live conditions. Our intention is to improve interaction with virtual objects in a virtual set, which are usually not directly visible to the actor, but only on distant displays. Vibrotactile feedback might improve the appearance on tv because an actor is able to look in any desired direction (camera or virtual object) or to read text on a teleprompter while interacting with a virtual object. Visual feedback in a virtual studio lacks spatial relation to the actor, which impedes the adjustment of the desired interaction. The five tactors of the implemented system which are mounted on the tracked arm give additional information like collision, navigation and activation. The user study for the developed system shows that the duration for reaching a certain target is much longer in case no visual feedback is given, butFor this study, an experimental vibrotactile feedback system was developed to help actors with the task of moving their arm to a certain place in a virtual tv studio under live conditions. Our intention is to improve interaction with virtual objects in a virtual set, which are usually not directly visible to the actor, but only on distant displays. Vibrotactile feedback might improve the appearance on tv because an actor is able to look in any desired direction (camera or virtual object) or to read text on a teleprompter while interacting with a virtual object. Visual feedback in a virtual studio lacks spatial relation to the actor, which impedes the adjustment of the desired interaction. The five tactors of the implemented system which are mounted on the tracked arm give additional information like collision, navigation and activation. The user study for the developed system shows that the duration for reaching a certain target is much longer in case no visual feedback is given, but the accuracy is similar. In this study, subjects reported that an activation signal indicating the arrival at the target of a drag & drop task was helpful. In this paper, we discuss the problems we encountered while developing such a vibrotactile display. Keeping these pitfalls in mind could lead to better feedback systems for actors in virtual studio environments.…
Author: | Monika Klapdohr, Björn Wöldecke, Dionysios Marinos, Jens HerderORCiDGND, Christian GeigerORCiD, Wolfgang Vonolfen |
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Qualitätssicherung: | peer reviewed |
Fachbereich/Einrichtung: | Hochschule Düsseldorf / Fachbereich - Medien |
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing | |
Document Type: | Conference Proceeding |
Year of Completion: | 2010 |
Language of Publication: | English |
Publisher: | University of Aizu Press |
Place of publication: | Aizu-Wakamatsu |
Parent Title (English): | HC '10 Proceedings of the 13th International Conference on Humans and Computers |
First Page: | 72 |
Last Page: | 80 |
Related URL: | https://dl.acm.org/citation.cfm?id=1994506 |
Tag: | FHD VSVR; Virtual (TV) Studio; augmented reality; vibrotactile feedback |
Dewey Decimal Classification: | 0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke |
Licence (German): | keine Lizenz - nur Metadaten |
Release Date: | 2019/01/11 |