The search result changed since you submitted your search request. Documents might be displayed in a different sort order.
  • search hit 46 of 3252
Back to Result List

Lighting an Interactive Scene in Real-time with a GPU and Video Textures

  • The presentation of virtual environments in real time has always been a demanding task. Specially designed graphics hardware is necessary to deal with the large amounts of data these applications typically produce. For several years the chipsets that were used allowed only simple lighting models and fixed algorithms. But recent development has produced new graphics processing units (GPUs) that are much faster and more programmable than their predecessors. This paper presents an approach to take advantage of these new features. It uses a video texture as part of the lighting calculations for the passenger compartment of a virtual train and was run on the GPU of a recent PC graphics card. The task was to map the varying illumination of a filmed landscape onto the virtual objects and also onto another video texture (showing two passengers), thereby enhancing the realism of the scene.

Export metadata

Additional Services

Share in Twitter Search Google Scholar
Metadaten
Author:Carsten Juttner, Jens HerderORCiDGND
Fachbereich/Einrichtung:Hochschule Düsseldorf / Fachbereich - Medien
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing
Document Type:Article
Year of Completion:2006
Language of Publication:English
Parent Title (English):Journal of the 3D-Forum Society
Volume:20
Issue:1
First Page:22
Last Page:28
Tag:FHD
VSVR; graphics processing unit; shader programming; video textures; virtual prototyping
Licence (German):keine Lizenz - nur Metadaten
Release Date:2019/02/01
Accept ✔
Diese Webseite verwendet technisch erforderliche Session-Cookies. Durch die weitere Nutzung der Webseite stimmen Sie diesem zu. Unsere Datenschutzerklärung finden Sie hier.