Implementation of Aural Attributes for Simulation of Room Effects in Virtual Environments
- The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation.
Author: | Kenji Suzuki, Yuji Nishoji, Jens HerderORCiDGND |
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Fachbereich/Einrichtung: | Hochschule Düsseldorf / Fachbereich - Medien |
Hochschule Düsseldorf / Fachbereich - Medien / Creative Media Production and Entertainment Computing | |
Document Type: | Part of a Book |
Year of Completion: | 2000 |
Language of Publication: | English |
Publisher: | ACM |
Place of publication: | Los Angeles |
Parent Title (English): | ACM Multimedia 2000 |
First Page: | 439 |
Last Page: | 441 |
Tag: | Acoustic displays; Aural attributes; Room effects; VSVR; Virtual environments |
Licence (German): | keine Lizenz - nur Metadaten |
Release Date: | 2019/02/08 |