Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals

  • More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has only been partly exploited due to unresolved problems such as ergonomic problems, numerous challenges with user interaction and the inability to perform exact, fast and progressive refinements. This paper explores past research, shows alternative approaches and proposes novel interaction tools for pending problems. An immersive modelling application for polygon meshes is created from scratch and tested by professional users of desktop modelling tools, such as Autodesk Maya, in order to assess the efficiency, comfort and speed of the proposed application with direct comparison to professional desktop modelling tools.

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Metadaten
Author:Philipp Ladwig, Jens HerderORCiDGND, Christian Geiger
Fachbereich/Einrichtung:Hochschule Düsseldorf / Fachbereich - Medien
Document Type:Conference Proceeding
Year of Completion:2017
Language:English
Publisher:The Eurographics Association
Parent Title (English):ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
First Page:22
Last Page:24
DOI:https://doi.org/10.2312/egve.20171360
Related URL:http://vsvr.medien.hs-duesseldorf.de/publications/egve2017-mod-abstract.html
Tag:Human-centered computing; Information systems; Interaction design process and methods; Interaction techniques; Virtual reality
Dewey Decimal Classification:0 Informatik, Informationswissenschaft, allgemeine Werke / 00 Informatik, Wissen, Systeme / 000 Informatik, Informationswissenschaft, allgemeine Werke
Licence (German):keine Lizenz - nur Metadaten
Release Date:2019/01/02