TY - CHAP A1 - Göbel, Sebastian A1 - Geiger, Christian A1 - Heinze, Christin A1 - Marinos, Dionysios ED - Santucci, Giuseppe T1 - Creating a virtual archery experience T2 - Proceedings of the International Conference on Advanced Visual Interfaces - AVI '10, 26.05.2010 - 28.05.2010, ROma Y1 - 2010 UR - http://portal.acm.org/citation.cfm?doid=1842993 SN - 9781450300766 U6 - https://doi.org/10.1145/1842993.1843056 PB - ACM Press CY - New York ER - TY - CHAP A1 - Marinos, Dionysios A1 - Geiger, Christian A1 - Schwirten, Tobias A1 - Göbel, Sebastian ED - Krüger, Antonio ED - Schöning, Johannes ED - Wigdor, Daniel ED - Haller, Michael T1 - Multitouch navigation in zoomable user interfaces for large diagrams T2 - ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 07.11.2010 - 10.11.2010, Saarbrücken Y1 - 2010 UR - http://portal.acm.org/citation.cfm?doid=1936652 SN - 9781450303996 U6 - https://doi.org/10.1145/1936652.1936713 PB - ACM Press CY - New York ER - TY - CHAP A1 - Stocklein, Jorg A1 - Geiger, Christian A1 - Paelke, Volker T1 - Mixed reality in the loop — design process for interactive mechatronical systems T2 - 2010 IEEE Virtual Reality Conference (VR), 20.03.2010 - 24.03.2010, Waltham Y1 - 2010 UR - http://ieeexplore.ieee.org/document/5444755/ SN - 978-1-4244-6237-7 U6 - https://doi.org/10.1109/VR.2010.5444755 SP - 303 EP - 304 PB - IEEE ER - TY - CHAP A1 - Stöcklein, Jörg A1 - Pogscheba, Patrick A1 - Geiger, Christian A1 - Paelke, Volker ED - Gain, James ED - Marais, Patrick T1 - MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship T2 - Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '10 , 21.06.2010 - 23.06.2010, Franschhoek Y1 - 2010 UR - http://portal.acm.org/citation.cfm?doid=1811158 SN - 9781450301183 U6 - https://doi.org/10.1145/1811158.1811164 PB - ACM Press CY - New York ER - TY - THES A1 - Franz, Thomas T1 - Semantic Personal Information Management BT - Zugl.: Koblenz, Univ., Diss., 2010 Y1 - 2010 SN - 978-3-86853-706-2 PB - Universität Koblenz-Landau CY - München ER - TY - CHAP A1 - Franz, Thomas A1 - Koch, Jörg A1 - Dividino, Renata A1 - Staab, Steffen T1 - LENA-TR: Browsing Linked Open Data Along Knowledge-Aspects T2 - Linked data meets artificial intelligence : papers from the AAAI spring symposium ; [held March 22 - 24, 2010 at Stanford University, Stanford, California USA] Y1 - 2010 UR - http://www.thomas-franz.de/publications/lena-tr.pdf SN - 978-1-57735-461-1 SP - 46 EP - 51 PB - AAAI Press CY - Menlo Park ER - TY - JOUR A1 - Franz, Thomas A1 - Staab, Steffen T1 - Ranking und Clustering Linked Data JF - Datenbank-Spektrum KW - FBM Y1 - 2010 U6 - https://doi.org/10.1007/s13222-010-0016-4 SN - 1610-1995 VL - 10 IS - 2 SP - 67 EP - 72 PB - Springer ER - TY - JOUR A1 - Fabian, Benjamin A1 - Gürses, Seda A1 - Heisel, Maritta A1 - Santen, Thomas A1 - Schmidt, Holger T1 - A comparison of security requirements engineering methods JF - Requirements Engineering N2 - This paper presents a conceptual framework for security engineering, with a strong focus on security requirements elicitation and analysis. This conceptual framework establishes a clear-cut vocabulary and makes explicit the interrelations between the different concepts and notions used in security engineering. Further, we apply our conceptual framework to compare and evaluate current security requirements engineering approaches, such as the Common Criteria, Secure Tropos, SREP, MSRA, as well as methods based on UML and problem frames. We review these methods and assess them according to different criteria, such as the general approach and scope of the method, its validation, and quality assurance capabilities. Finally, we discuss how these methods are related to the conceptual framework and to one another. KW - security requirement KW - security requirement engineering KW - comparison KW - security Y1 - 2010 UR - https://link.springer.com/article/10.1007/s00766-009-0092-x U6 - https://doi.org/10.1007/s00766-009-0092-x SN - 0947-3602 N1 - Sie haben Zugriff auf den Volltext innerhalb des HSD Campus. VL - 15 IS - 1 SP - 7 EP - 40 PB - Springer CY - Wiesbaden ER - TY - CHAP A1 - Schmidt, Holger T1 - Threat- and Risk-Analysis During Early Security Requirements Engineering T2 - 2010 International Conference on Availability, Reliability and Security N2 - We present a threat and risk-driven methodology to security requirements engineering. Our approach has a strong focus on gathering, modeling, and analyzing the environment in which a secure ICT-system to be built is located. The knowledge about the environment comprises threat and risk models. This security-relevant knowledge is used to assess the adequacy of security mechanisms, which are selected to establish security requirements. KW - risk analysis KW - data security KW - security requirements engineering KW - software engineering Y1 - 2010 UR - https://ieeexplore.ieee.org/document/5438095 SN - 978-1-4244-5880-6 U6 - https://doi.org/10.1109/ARES.2010.14 SP - 188 EP - 195 PB - IEEE CY - Krakow ER - TY - CHAP A1 - Ayten, Hüseyin A1 - Herder, Jens A1 - Vonolfen, Wolfgang T1 - Visual Acceptance Evaluation of Soft Shadow Algorithms for Virtual TV Studios T2 - HC '10 Proceedings of the 13th International Conference on Humans and Computers N2 - Shadows in computer graphics are an important rendering aspect for spatial objects. For realtime computer applications such as games, it is essential to represent shadows as accurate as possible. Also, various tv stations work with virtual studio systems instead of real studio sets. Especially for those systems, a realistic impression of the rendered and mixed scene is important. One challenge, hence, is the creation of a natural shadow impression. This paper presents the results of an empirical study to compare the performance and quality of different shadow mapping methods. For this test, a prototype studio renderer was developed. A percentage closer filter (pcf) with a number of specific resolutions is used to minimize the aliasing issue. More advanced algorithms which generate smooth shadows like the percentage closer soft shadow (pcss) method as well as the variance shadow maps (vsm) method are analysed. Different open source apis are used to develop the virtual studio renderer, giving the benefit of permanent enhancement. The Ogre 3D graphic engine is used to implement the rendering system, benefiting from various functions and plugins. The transmission of the tracking data is accomplished with the vrpn server/client and the Intersense api. The different shadow algorithms are compared in a virtual studio environment which also casts real shadows and thus gives a chance for a direct comparison throughout the empirical user study. The performance is measured in frames per secon KW - Virtual (TV) Studio KW - soft shadow KW - realtime rendering KW - augmented reality KW - algorithmus KW - FHD KW - experimentation KW - verification KW - VSVR Y1 - 2010 UR - https://dl.acm.org/citation.cfm?id=1994505 SP - 66 EP - 71 PB - University of Aizu Press CY - Aizu-Wakamatsu ER -