TY - GEN A1 - Rümpel, Stefanie T1 - Data Librarianship: Anforderungen an Bibliothekare im Forschungsdatenmanagement N2 - Eine Anforderung im 21. Jahrhunderts ist durch die technischen Möglichkeiten die Umsetzung virtueller Arbeitsumgebungen für die Wissenschaft zu realisieren. Unab-hängig von Standort-, Ressourcen- und Zugangshürden sollen Wissenschaftler auf die für ihre Arbeit notwendigen Programme, Forschungsdaten und andere Quellen zugreifen können. Bibliothekare erfüllen seit jeher die Position des Vermittlers von publizierten Informationen und sind somit an der Wissenschaft beteiligt. Angesichts der Entwicklungen ändert sich nun aber ebenfalls das Aufgabengebiet von Bibliothekaren. Die vorliegende Arbeit beschäftigt sich mit der Position von Bibliothekaren in dieser veränderten Arbeitsumgebung der Wissenschaft. Diesbezüglich werden derzeitige Entwicklungen im Kontext e-Science und Aktivitäten bezüglich der Rollenzuschreibungen von Akteuren im Forschungsdatenmanagement betrachtet. Das Ergebnis soll verdeutlichen, welche Rolle Bibliothekare übernehmen können, in dem die notwendige Kompetenzen und Tätigkeitsfelder aufgeführt werden. KW - e-science KW - Forschungsdaten Y1 - 2010 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:525-opus-1633 PB - Fachhochschule Potsdam CY - Potsdam ER - TY - CHAP A1 - Rümpel, Stefanie A1 - Büttner, Stephan ED - Schomburg, Silke ED - Leggewie, Claus ED - Lobin, Henning ED - Puschmann, Cornelius T1 - Bibliotheken und Bibliothekare im Forschungsdatenmanagement T2 - Digitale Wissenschaft KW - Forschungsdaten KW - E-Science KW - Forschungsdatenmanagement KW - Data Librarian Y1 - 2011 UR - http://fiz1.fh-potsdam.de/volltext/DigiWis/13466.pdf SP - 107 EP - 114 PB - hbz CY - Köln ER - TY - CHAP A1 - Rudolph, Birte A1 - Nilson, Björn ED - Bremer, Claudia ED - Krömker, Detlef T1 - Entwicklung einer effektiven Autorenumgebung zur Unterstützung mobiler Endgeräte T2 - E-Learning zwischen Vision und Alltag N2 - Der Lehre an deutschen Hochschulen stehen, neben einer angespannten Finanzlage, nun auch die Herausforderungen gegenüber, die sich unmittelbar aus dem doppelten Abitur-Jahrgang ergeben (KMK, 2012; BMBF, 2013). Um den hieraus resultierenden Anforderungen besser zu entsprechen, liegt es nahe, sich intensiv mit digital gestützten Lehr-/Lernkonzepten zu befassen. Hierzu zählen z.B. auch digitale Lehrmaterialien, die, unter besonderer Berücksichtigung mobiler Endgeräte (Bitkom, 2012), in Form von interaktiven Lernmodulen distribuiert werden. Im Rahmen der eStudy-Aktivitäten des Fachbereichs Medien der FH Düsseldorf wurde eine Autorenumgebung konzipiert, die eine hocheffiziente Entwicklung von HTML5-basierten Lernmodulen mit interessanten Zusatzfunktionen erlaubt, die in vielfältigen Lehr-/Lernszenarien zum Einsatz kommen können. KW - E-Learning Y1 - 2013 UR - https://www.waxmann.com/?eID=texte&pdf=2953Volltext.pdf&typ=zusatztext SN - 9783830929536 SP - 345 EP - 351 PB - Waxmann CY - Münster; München ER - TY - RPRT A1 - Schmidt, Holger A1 - Jürjens, Jan T1 - UMLsec4UML2 - Adopting UMLsec to Support UML2 T2 - LS 14 Software Engineering mit dem Schwerpunkt Entwicklung evolutionsfähiger Software und Systeme N2 - In this paper, we present an approach to adopt UMLsec, which is defined for UML 1.5, to support the current UML version 2.3. The new profile UMLsec4UML2 is technically constructed as a UML profile diagram, which is equipped with a number of integrity conditions expressed using OCL. Consequently, the UMLsec4UML2-profile can be loaded in any Eclipse-based EMF- and MDT-compatible UML editing tool to develop and analyze different kinds of security models. The OCL constraints replace the static checks of the tool support for the old UMLsec defined for UML 1.5. Thus, the UMLsec4UML2-profile not only provides the whole expresiveness of UML2.3 for security modeling, it also brings considerably more freedom in selecting a basic UML editing tool, and it integrates modeling and analyzing security models. Since UML2.3 comprises new diagram types, as well as new model elements and new semantics of diagram types already contained in UML1.5, we consider a number of these changes in detail. More specifically, we consider composite structure and sequence diagrams with respect to modeling security properties according to the original version of UMLsec. The goal is to use UMLsec4UML2 to specify architectural security patterns. KW - UMLsec KW - UML2 KW - OCL KW - security architecture KW - security pattern Y1 - 2011 UR - https://eldorado.tu-dortmund.de/handle/2003/27602?locale=de U6 - https://doi.org/10.17877/DE290R-990 N1 - Der Bericht kann über die angebenen URL aufgerufen werden. PB - Technische Hochschule Dortmund CY - Dortmund ER - TY - THES A1 - Hauprich, Kai T1 - Die Mobiltelefon- und Internetnutzung durch Menschen mit Lebensmittelpunkt Straße in Nordrhein-Westfalen und ihr Nutzen in deren besonderen Lebensverhältnissen T2 - Mobile phone and internet use by people living on the street in North Rhine-Westphalia, Germany and consequential benefits in their challenging life condition KW - Internet KW - Obdachlosigkeit KW - Handy KW - Digitale Ungleichheit KW - Mobiltelefon KW - Soziale Arbeit KW - Internetforschung Y1 - 2021 U6 - https://doi.org/10.17185/duepublico/74772 PB - DuEPublico 2 CY - Duisburg Essen ER - TY - CHAP A1 - Herder, Jens A1 - Takeda, Shinpei A1 - Vermeegen, Kai A1 - Davin, Till A1 - Berners, Dominique A1 - Ryskeldiev, Bektur A1 - Zimmer, Christian A1 - Druzetic, Ivana A1 - Geiger, Christian T1 - Mixed Reality Art Experiments - Immersive Access to Collective Memories T2 - ISEA2019, Proceedings, 25th International Symposium on Electronic Art, Gwangju, South Korea, June 22-28, 2019 N2 - We report about several experiments on applying mixed reality technology in the context of accessing collective memories from atomic bombs, Holocaust and Second World War. We discuss the impact of Virtual Reality, Augmented Virtuality and Augmented Reality for specific memorial locations. We show how to use a virtual studio for demonstrating an augmented reality application for a specific location in a remote session within a video conference. Augmented Virtuality is used to recreate the local environment, thus providing a context and helping the participants recollect emotions related to a certain place. This technique demonstrates the advantages of using virtual (VR) and augmented (AR) reality environments for rapid prototyping and pitching project ideas in a live remote setting. KW - Mixed Reality KW - Augmented Reality KW - Augmented Virtuality KW - Rapid Prototyping KW - Video Conferencing Y1 - 2019 UR - http://www.isea-archives.org/docs/2019/ISEA2019_Proceedings.pdf SP - 334 EP - 341 PB - IESA CY - Gwangju ER - TY - JOUR A1 - Elvers, Paul A1 - Steffens, Jochen T1 - The Sound of Success: Investigating Cognitive and Behavioral Effects of Motivational Music in Sports JF - Frontiers in psychology N2 - Listening to music before, during, or after sports is a common phenomenon, yet its functions and effects on performance, cognition, and behavior remain to be investigated. Listening to music before, during, or after sports is a common phenomenon, yet its functions and effects on performance, cognition, and behavior remain to be investigated. In this study we present a novel approach to the role of music in sports and exercise that focuses on the notion of musical self-enhancement (Elvers, 2016). We derived the following hypotheses from this framework: listening to motivational music will (i) enhance self-evaluative cognition, (ii) improve performance in a ball game, and (iii) evoke greater risk-taking behavior. To evaluate the hypotheses, we conducted a between-groups experiment (N = 150) testing the effectiveness of both an experimenter playlist and a participant-selected playlist in comparison to a no-music control condition. All participants performed a ball-throwing task developed by Decharms and Davé (1965), consisting of two parts: First, participants threw the ball from fixed distances into a funnel basket. During this task, performance was measured. In the second part, the participants themselves chose distances from the basket, which allowed their risk-taking behavior to be assessed. The results indicate that listening to motivational music led to greater risk taking but did not improve ball-throwing performance. This effect was more pronounced in male participants and among those who listened to their own playlists. Furthermore, self-selected music enhanced state self-esteem in participants who were performing well but not in those who were performing poorly. We also discuss further implications for the notion of musical self-enhancement. // Listening to music before, during, or after sports is a common phenomenon, yet its functions and effects on performance, cognition, and behavior remain to be investigated. In this study we present a novel approach to the role of music in sports and exercise that focuses on the notion of musical self-enhancement (Elvers, 2016). We derived the following hypotheses from this framework: listening to motivational music will (i) enhance self-evaluative cognition, (ii) improve performance in a ball game, and (iii) evoke greater risk-taking behavior. To evaluate the hypotheses, we conducted a between-groups experiment (N = 150) testing the effectiveness of both an experimenter playlist and a participant-selected playlist in comparison to a no-music control condition. All participants performed a ball-throwing task developed by Decharms and Davé (1965), consisting of two parts: First, participants threw the ball from fixed distances into a funnel basket. During this task, performance was measured. In the second part, the participants themselves chose distances from the basket, which allowed their risk-taking behavior to be assessed. The results indicate that listening to motivational music led to greater risk taking but did not improve ball-throwing performance. This effect was more pronounced in male participants and among those who listened to their own playlists. Furthermore, self-selected music enhanced state self-esteem in participants who were performing well but not in those who were performing poorly. We also discuss further implications for the notion of musical self-enhancement. KW - Motivation KW - motor coordination KW - Music KW - risk taking KW - self-enhancement KW - Self-esteem KW - sports Y1 - 2017 U6 - https://doi.org/10.3389/fpsyg.2017.02026 VL - 8 PB - Frontiers ER - TY - JOUR A1 - Greb, Fabian A1 - Steffens, Jochen A1 - Schlotz, Wolff T1 - Modeling Music-Selection Behavior in Everyday Life: A Multilevel Statistical Learning Approach and Mediation Analysis of Experience Sampling Data JF - Frontiers in psychology N2 - Music listening has become a highly individualized activity with smartphones and music streaming services providing listeners with absolute freedom to listen to any kind of music in any situation. Until now, little has been written about the processes underlying the selection of music in daily life. The present study aimed to disentangle some of the complex processes among the listener, situation, and functions of music listening involved in music selection. Utilizing the experience sampling method, data were collected from 119 participants using a smartphone application. For 10 consecutive days, participants received 14 prompts using stratified-random sampling throughout the day and reported on their music-listening behavior. Statistical learning procedures on multilevel regression models and multilevel structural equation modeling were used to determine the most important predictors and analyze mediation processes between person, situation, functions of listening, and music selection. Results revealed that the features of music selected in daily life were predominantly determined by situational characteristics, whereas consistent individual differences were of minor importance. Functions of music listening were found to act as a mediator between characteristics of the situation and music-selection behavior. We further observed several significant random effects, which indicated that individuals differed in how situational variables affected their music selection behavior. Our findings suggest a need to shift the focus of music-listening research from individual differences to situational influences, including potential person-situation interactions. KW - music-listening behavior KW - music-selection behavior KW - machine learning Y1 - 2019 U6 - https://doi.org/10.3389/fpsyg.2019.00390 N1 - This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). VL - 10 PB - Frontiers ER - TY - JOUR A1 - Luizard, Paul A1 - Steffens, Jochen A1 - Weinzierl, Stefan T1 - Singing in different rooms: Common or individual adaptation patterns to the acoustic conditions? JF - The Journal of the Acoustical Society of America Y1 - 2020 U6 - https://doi.org/10.1121/10.0000715 N1 - Open Access Veröffentlichung VL - 147 IS - 2 PB - ASA ER - TY - GEN A1 - Gottschald, Jonas A1 - Reich, Marius A1 - Adam, Mario T1 - Lernende Algorithmen - Künstliche Intelligenz für Wärmenetze T2 - hn21 Journal KW - BestHeatNet Y1 - 2021 UR - https://www.hn-nrw.de/aktivitaeten/publikationen/journal/# IS - 2021 SP - 8 EP - 8 PB - Zentrum für Forschungskommunikation CY - Köln ER -