TY - CHAP A1 - Flasko, Matthias A1 - Pogscheba, Patrick A1 - Herder, Jens A1 - Vonolfen, Wolfgang T1 - Heterogeneous binocular camera-tracking in a Virtual Studio T2 - 8. Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR N2 - This paper presents a tracking of parts of a human body in a virtual TV studio environment. The tracking is based on a depth camera and a HD studio camera and aims at a realistic interaction between the actor and the computer generated environment. Stereo calibration methods are used to match corresponding pixels of both cameras (HD color and depth image). Hence the images were rectified and column aligned. The disparity is used to correct the depth image pixel by pixel. This image registration results in row and column aligned images where ghost regions are in the depth image resulting from occlusion. Both images are used to generate foreground masks with chroma and depth keying. The color image is taken for skin color segmentation to determine and distinguish the actor’s hands and face. In the depth image the flesh colored regions were used to determine their spatial position. The extracted positions were augmented by virtual objects. The scene is rendered correctly with virtual camera parameters which were calculated from the camera calibration parameters. Generated computer graphics with alpha value are combined with the HD color images. This compositing shows interaction with augmented objects for verification. The additional depth information results in changing the size of objects next to the hands when the actor moves around. KW - virtual studio KW - camera-tracking KW - VSVR Y1 - 2011 CY - Wedel ER - TY - CHAP A1 - Mayer, Christian A1 - Pogscheba, Patrick A1 - Marinos, Dionysios A1 - Wöldecke, Björn A1 - Geiger, Christian ED - Chisik, Yoram ED - Geiger, Christian ED - Hasegawa, Shoichi T1 - An audio-visual music installation with dichotomous user interactions T2 - Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, 11.11.2014-14.11.2014 Y1 - 2014 UR - https://dl.acm.org/doi/proceedings/10.1145/2663806 SN - 9781450329453 U6 - https://doi.org/10.1145/2663806.2663842 SP - 1 EP - 6 PB - ACM CY - New York ER - TY - CHAP A1 - Stöcklein, Jörg A1 - Pogscheba, Patrick A1 - Geiger, Christian A1 - Paelke, Volker ED - Gain, James ED - Marais, Patrick T1 - MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship T2 - Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '10 , 21.06.2010 - 23.06.2010, Franschhoek Y1 - 2010 UR - http://portal.acm.org/citation.cfm?doid=1811158 SN - 9781450301183 U6 - https://doi.org/10.1145/1811158.1811164 PB - ACM Press CY - New York ER - TY - CHAP A1 - Stöcklein, Jörg A1 - Geiger, Christian A1 - Paelke, Volker A1 - Pogscheba, Patrick ED - Shumaker, Randall T1 - A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum T2 - Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA USA, July, 19-24, 2009, Proceedings Y1 - 2009 UR - https://doi.org/10.1007/978-3-642-02771-0_28 SN - 978-3-642-02770-3 U6 - https://doi.org/10.1007/978-3-642-02771-0_28 SP - 244 EP - 253 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Stocklein, Jorg A1 - Geiger, Christian A1 - Paelke, Volker A1 - Pogscheba, Patrick T1 - Poster: MVCE - a design pattern to guide the development of next generation user interfaces T2 - 2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette KW - Poster Y1 - 2009 UR - http://ieeexplore.ieee.org/document/4811232/ SN - 978-1-4244-3965-2 U6 - https://doi.org/10.1109/3DUI.2009.4811232 SP - 153 EP - 154 PB - IEEE ER - TY - CHAP A1 - Wöldecke, Björn A1 - Marinos, Dionysios A1 - Pogscheba, Patrick A1 - Geiger, Christian A1 - Herder, Jens A1 - Schwirten, Tobias T1 - radarTHEREMIN - Creating Musical Expressions in a Virtual Studio Environment T2 - 2011 IEEE International Symposium on VR Innovation N2 - In this paper we describe a prototypical system for live musical performance in a virtual studio environment. The performer stands in front of the studio camera and interacts with an infrared-laser-based multi-touch device. The final TV image shows the performer interacting with a virtual screen which is augmented in front of herself. To overcome the problem of the performer not seeing this virtual screen in reality, we use a special hexagonal grid to facilitate the performer's awareness of this novel Theremin-like virtual musical instrument. KW - multi-point interfaces KW - musical expression KW - virtual studio KW - VSVR KW - Virtual (TV) Studio Y1 - 2011 UR - https://ieeexplore.ieee.org/document/5759671 SN - 978-1-4577-0055-2 U6 - https://doi.org/10.1109/ISVRI.2011.5759671 SP - 345 EP - 346 PB - IEEE CY - Singapore ER - TY - JOUR A1 - Wojciechowski, Manfred A1 - Pogscheba, Patrick T1 - Building a COVID-Safe Navigation App Using a Meta-Model Based Context Server JF - sensors N2 - Building context-aware applications is an already widely researched topic. It is our belief that context awareness has the potential to supplement the Internet of Things, when a suitable methodology including supporting tools will ease the development of context-aware applications. We believe that a meta-model based approach can be key to achieving this goal. In this paper, we present our meta-model based methodology, which allows us to define and build application-specific context models and the integration of sensor data without any programming. We describe how that methodology is applied with the implementation of a relatively simple context-aware COVID-safe navigation app. The outcome showed that programmers with no experience in context-awareness were able to understand the concepts easily and were able to effectively use it after receiving a short training. Therefore, context-awareness is able to be implemented within a short amount of time. We conclude that this can also be the case for the development of other context-aware applications, which have the same context-awareness characteristics. We have also identified further optimization potential, which we will discuss at the conclusion of this article. KW - context awareness KW - internet of things KW - development methodology KW - meta model KW - context query language Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-39570 SN - 1424-8220 VL - 22 IS - 24 SP - 1 EP - 14 PB - MDPI ER - TY - JOUR A1 - Kernebeck, Sven A1 - Holle, Daniela A1 - Pogscheba, Patrick A1 - Jordan, Felix A1 - Mertl, Fabian A1 - Huldtgren, Alina A1 - Bader, Sebastian A1 - Kirste, Thomas A1 - Teipel, Stefan A1 - Holle, Bernhard A1 - Halek, Margareta T1 - A Tablet App- and Sensor-Based Assistive Technology Intervention for Informal Caregivers to Manage the Challenging Behavior of People With Dementia (the insideDEM Study): Protocol for a Feasibility Study JF - JMIR research protocols Y1 - 2019 U6 - https://doi.org/10.2196/11630 VL - 8 IS - 2 PB - JMIR ER -