TY - CHAP A1 - Jakobs, Christoph A1 - Böldt, Sebastian A1 - Selbach, Dustin A1 - Steffens, Jochen T1 - Extreme response style in listening tests T2 - Proceedings of the 23rd International Congress on Acoustics: integrating 4th EAA Euroregio 2019 : 9-13 September 2019 in Aachen, Germany Y1 - 2019 SN - 978-3-939296-15-7 U6 - https://doi.org/10.18154/RWTH-CONV-239966 CY - Aachen ER - TY - CHAP A1 - Steffens, Jochen A1 - Müller, Franz A1 - Schulz, Melanie A1 - Gibson, Samuel T1 - Cognitive load influences the evaluation of complex acoustical scenarios T2 - Proceedings of the 23rd International Congress on Acoustics Y1 - 2019 SN - 978-3-939296-15-7 U6 - https://doi.org/10.18154/RWTH-CONV-239577 PB - Deutsche Gesellschaft für Akustik e.V. CY - Aachen ER - TY - JOUR A1 - Ruth, Nicolas A1 - Hantschel, Florian A1 - Loepthien, Tim A1 - Randall, Will M. A1 - Steffens, Jochen T1 - The relation between technology acceptance and music listening: An experience sampling study JF - Jahrbuch Musikpsychologie N2 - In the intersection of technology and music listening, understanding user experiences is paramount. This research employed the Experience Sampling Method via the smartphone app MuPsych to continuously capture real-time data on individuals' music listening behaviors and related emotional responses. Over a span of two weeks, participants from Germany were prompted to report on various factors as they engaged in music listening, resulting in a rich dataset. Results indicate that Spotify Premium was the most frequently used music application, with personal playlists being the preferred listening format. To unravel the intricacies of these responses and their determinants, linear mixed-effects model analysis was utilized. Among the critical findings, the Perceived Usefulness and Perceived Ease of Use, two of the central constructs of the Technology Acceptance Model, emerged as significant predictors for the valence and enjoyment of the music experienced by users during the onset of music listening sessions. This highlights the imperative role of user-friendly interfaces in enhancing positive emotional states even before fully engaging with the music, underscoring the need for designers and developers of music-related apps to prioritise usability and useful functions. KW - digital music platforms KW - emotional valence KW - user experience KW - Technology Acceptance Model KW - experience sampling method KW - music listening KW - DOAJ KW - FBSK_Webseite Y1 - 2024 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-44662 SN - 2569-5665 VL - 32 SP - 1 EP - 10 PB - Leibniz Institute for Psychology (ZPID) ER - TY - CHAP A1 - Erdmann, Matthias A1 - von Berg, Markus A1 - Steffens, Jochen T1 - Untersuchung des Einflusses einer Musikvisualisierung auf die ästhetische Erfahrung des Publikums bei einer Live-Musikdarbietung in Mixed Reality [Abstract] T2 - 40. Jahrestagung der Deutschen Gesellschaft für Musikpsychologie Digitalisierung in der Musikpsychologie 6.–8. September 2024: Programm und Abstracts KW - Ästhetische Wahrnehmung KW - Mixed Reality KW - Audiovisualisierung Y1 - 2024 UR - https://web.archive.org/web/20241109190131/https://musikpsychologie.de/wp-content/uploads/2024/09/2024_reader.pdf SP - 26 EP - 27 CY - Freiburg ER - TY - GEN A1 - Steffens, Jochen A1 - Blättermann, Patrick A1 - Sattler, Maximilian A1 - Tang, Kevin T1 - How does a credible voice sound? [Project Repository] N2 - A project repository for the paper: Steffens, Blättermann, Sattler and Tang (2025, "How does a credible voice sound?"). It contains three components: the dataset, data analyses and the materials to elicit the speech data. KW - Sprechen KW - Glaubwürdigkeit KW - Akustik Y1 - 2025 UR - https://osf.io/mtcuh/ UR - https://opus4.kobv.de/opus4-hs-duesseldorf/frontdoor/index/index/docId/5313 U6 - https://doi.org/10.17605/OSF.IO/MTCUH PB - Open Science Framework ER - TY - JOUR A1 - Hunke, Til A1 - Huber, Florian A1 - Steffens, Jochen T1 - The Evolution of Song Lyrics: An NLP-Based Analysis of Popular Music in Germany from 1954 to 2022 JF - Music & Science N2 - Music is an indispensable cultural product, reflecting changes in social, psychological, and cultural contexts. This study analyzes the historical evolution of topics and conveyed affect in popular music lyrics in Germany from 1954 to 2022, using LDA-based topic modeling and transformer-based sentiment analysis. These results show that Love & Relationships is the most referenced topic, with Dreams & Longings prominent until the mid-1960s and Society & Status rising from 2017. The sentiment analysis reveals a significant decline in positive sentiment since the mid-1960s, accompanied by increases in negative, ambiguous, and neutral sentiments. These trends may reflect broader societal changes, including shifts in cultural values, rising individualism, and increasing mental health issues. The study highlights the evolving nature of popular music and its reflection of social dynamics. KW - Popmusik KW - Maschinelles Lernen KW - Automatische Sprachanalyse Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-52618 SN - 2059-2043 VL - 8 PB - Sage Publications ER - TY - CHAP A1 - Himmelein, Hendrik A1 - Steffens, Jochen A1 - Pörschmann, Christoph T1 - Influence of the room divergence effect on mental effort and noise perception in virtual environments [Vortrag] T2 - Fortschritte der Akustik - DAGA 2024, 18. - 21. März 2024, Hannover N2 - Psychoakustische Forschung setzt vermehrt auf den Einsatz audiovisueller virtueller Realität, um multimodaler Bewertungseinflüsse Rechnung zu tragen und so die damit zusammenhängende ökologische Validität und Alltagsnähe erzielter Ergebnisse aus Laborstudien zu erhöhen. Studien lassen jedoch vermuten, dass multimodale kontextbezogene Einflussfaktoren wie Raumdivergenz (hier Unterschiede in virtuell präsentiertem Raum und realer Umgebung) und intrinsische Erwartungshaltung einen signifikanten Einfluss auf die durch virtuelle Umgebungen induzierte kognitive Beanspruchung und somit die Geräuschbewertung haben. Um zu untersuchen, inwieweit physische Präsenz in einem zur VR-Umgebung visuell divergenten realen Raum die kognitive Belastung und die Geräuschbewertung beeinflussen, wurde ein 2x2 Between-Subjects-Experiment in einer virtuellen Büroumgebung durchgeführt. Dazu wurde eine reale Umgebung in Unity nachgebildet und den Versuchsteilnehmer*innen über ein Head-Mounted Display (HMD) präsentiert. Je nach Kondition wurde der Versuch im visuell kongruenten oder divergenten physischen Raum durchgeführt. Dynamische, binaurale, über Kopfhörer präsentierte Bürogeräuschszenarien sollten dabei in allen Konditionen, hinsichtlich ihrer Lautheit und Unangenehmheit retrospektiv bewertet werden. Um zusätzlich die induzierte kognitive Beanspruchung genauer zu untersuchen, wurden Teilnehmer*innen aufgefordert, je Kondition entweder lediglich die Geräusche zu bewerten oder zusätzlich parallel den Stroop-Test durchzuführen. Erste Ergebnisse weisen auf eine signifikante Veränderung der Geräuschwahrnehmung im divergenten Raum hin. Implikationen für das experimentelle Design im Bereich der psychoakustischen Forschung werden diskutiert. Y1 - 2024 UR - https://pub.dega-akustik.de/DAGA_2024/files/upload/paper/23.pdf SN - 978-3-939296-22-5 SP - 1226 EP - 1229 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - CHAP A1 - Erdmann, Matthias A1 - Versümer, Siegbert A1 - Steffens, Jochen T1 - Advanced Soundscape Search: A Web Application for Interactive Exploration of ISO 12913 Datasets [Vortrag] T2 - Fortschritte der Akustik - DAGA 2024, 18. - 21. März 2024, Hannover N2 - The development of the ISO 12913 has led to the creation of standardized methodologies for collecting and analyzing individual responses regarding acoustic environments in context, with the aim of enabling comparability, replicability, and the development of modelling algorithms in soundscape prediction and design tasks. The development of methods to represent and explore soundscape data has the potential to facilitate deeper insights into different datasets. Although it is unlikely that any single method will sufficiently capture all information in empirical studies, attempts are worthwhile to facilitate advancements in this realm. Therefore, we propose a web application that fosters an interactive exploration of datasets based on the ISO 12913. The application facilitates a comprehensive soundscape search using the 8 items of the standard, 8 features characterizing the soundscape (e.g., intensities of natural, human, and technical sound sources heard), and 10 distinct acoustic features. The search encompasses all possible combinations of these components, thus facilitating detailed exploration, offering an in-depth dataset overview, and enabling the comparison of different datasets. Further functionalities include text searching and the option to download, save, and load selected soundscapes, enhancing control and flexibility in the design of empirical studies and supporting urban planners in understanding various soundscape items. Y1 - 2024 UR - https://pub.dega-akustik.de/DAGA_2024/files/upload/paper/336.pdf SN - 978-3-939296-22-5 SP - 1417 EP - 1420 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - CHAP A1 - Versümer, Siegbert A1 - Steffens, Jochen T1 - Investigating real indoor soundscapes and their predictability for known and unknown subjects [Vortrag] T2 - Fortschritte der Akustik - DAGA 2024, 18. - 21. März 2024, Hannover N2 - Understanding people's perception of everyday sound involves a complex interplay of various acoustic and non-acoustic factors. Our objective is to uncover important predictors for predicting real indoor soundscapes. To this end, we re-analyzed soundscape data recorded and evaluated by individuals in their homes, aiming for the utmost ecological validity. Given the intricate nature of sound perception and potential non-linear effects of acoustic and psychoacoustic predictors, we utilized machine-learning methods combined with hierarchical linear modeling to analyze 6375 soundscapes from 96 participants including acoustical, psychoacoustical, as well as situational und person-related predictors. Based on this analysis, we measured both the variability within and between subjects and obtained model fits for the prediction of both soundscape pleasantness and eventfulness. In order to discuss cases where predictions for known individuals or places are of interest, we employed (nested) cross-validation using different data-splitting methods. By doing so, our study sheds light on the generalizability of empirical findings when predicting soundscape evaluations for unknown or known subjects and thus supports a deeper understanding of everyday sound perception. KW - Vortrag Y1 - 2024 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - CHAP A1 - Dräger, Paul A1 - Steffens, Jochen A1 - von Berg, Markus T1 - How Does Lombard Speech Behave When The Background Noise Level Decreases? [Vortrag] T2 - Fortschritte der Akustik - DAGA 2024, 18. - 21. März 2024, Hannover N2 - The Lombard Effect and its impact on human speech production, also known as ‘Lombard Speech’, have been investigated in numerous scientific studies. It is known that the intensity, but also the type of background noise can affect Lombard Speech. By contrast, the potential effect of a gradual reduction of the amplitude of the background noise has received little attention in previous research. To test for such an effect, we split 34 participants into couples and had them orally compare images. In the experimental condition, there was background noise (masker) whose amplitude was reduced from 70 to 50 dB(A) over a period of 100 seconds. Measures of speech production after this decay were compared to those of a reference condition in which the masker was constantly at 50 dB(A). We hypothesized that speech production due to prior exposure to a louder masker would show a stronger expression of Lombard Speech in the experimental compared to the reference condition. The results showed a significant difference regarding the level of the first formant F1 across conditions, but not regarding the overall dB(A) level. However, tendencies could be identified, which can serve as a basis for further investigations. Y1 - 2024 UR - https://pub.dega-akustik.de/DAGA_2024/files/upload/paper/135.pdf SN - 978-3-939296-22-5 SP - 1259 EP - 1262 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - CHAP A1 - von Berg, Markus A1 - Himmelin, Hendrik A1 - Steffens, Jochen T1 - Does Noise Sensitivity Decrease Auditory Task Performance and Person-Reliability? [Vortrag] T2 - Fortschritte der Akustik - DAGA 2024, 18. - 21. März 2024, Hannover N2 - Noise sensitivity is a widely used, yet inconsistently defined, concept of being disturbed by environmental noise, independent of loudness levels. The origins of noise sensitivity are mostly unclear, but it has a higher prevalence among people with attention deficit hyperactivity disorder and autism, and could be caused by increased neural excitation due to sound, resulting in increased cognitive load. In this case, noise sensitivity can be expected to decrease people’s mental performance in both auditory and non-auditory tasks. The former was tested in an experiment using a dual-task paradigm where participants had to solve a visual task in the presence of environmental sounds and afterwards had to recall which sounds they perceived and to evaluate the overall soundscape pleasantness and loudness. Preliminary results indicate that participants’ noise sensitivity is positively correlated with the experienced cognitive load as well as with loudness and unpleasantness judgments. Also, noise sensitivity was negatively associated with the performance in the recall task and the test-retest-reliability of their judgments. These findings support the idea that noise sensitivity is a consequence of difficulties in filtering irrelevant auditory information. Y1 - 2024 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - INPR A1 - Beckmann, Felix A1 - Denfeld, Alexander A1 - Koehn, Konrad A1 - Medebach, Ina A1 - Steffens, Jochen A1 - Weinzierl, Stefan T1 - Untersuchung der akustischen Qualität von Restaurants in Berlin und Düsseldorf N2 - Widrige akustische Bedingungen stellen einen der Hauptgründe für Beschwerden in Restaurants dar; insbesondere bei hörbeeinträchtigten Gästen kann eine schlechte Akustik den Besuch im Restaurant negativ beeinflussen oder gar frühzeitig enden lassen. Um Empfehlungen hinsichtlich optimaler Nachhallzeiten sowie beobachtete Zusammenhänge zwischen akustischen und nichtakustischen Faktoren bei Restaurantbesuchen zu überprüfen und im Hinblick auf verschiedene Restaurantkategorien zu erweitern, wurden in der vorliegenden Studie 20 Restaurants in Berlin und NRW mit insgesamt mehr als 600 Gästen untersucht. Hierbei wurden sowohl die Nachhallzeit als auch der Lautstärkepegel sowie die Anzahl der Gäste im Raum über die Zeit erfasst. Mittels elektronischem Fragebogen wurden Soundscape-Parameter, Besuchsmotive sowie die empfundene Sprachverständlichkeit und Restaurantqualität erhoben. Erste Ergebnisse zeigen einen großen Zusammenhang zwischen objektiven akustischen Größen und wahrgenommener akustischer Angenehmheit und Sprachverständlichkeit, welcher je nach Restaurantkategorie variiert. Die Daten zeigen weiterhin, dass sich die akustische Angenehmheit nicht vollständig durch die Sprachverständlichkeit im Restaurant aufklären lässt. Implikationen für das akustische Design von Restaurants im Spannungsfeld zwischen Ruhe und Lebendigkeit werden diskutiert. Y1 - 2024 UR - https://pub.dega-akustik.de/DAGA_2024/files/upload/paper/619.pdf SN - 978-3-939296-22-5 SP - 271 EP - 274 ER - TY - CHAP A1 - Steffens, Jochen A1 - Blättermann, Patrick A1 - Joschko, Marcel T1 - Exploring Album Dramaturgy: A Computational Music Analysis Across Pop Music History [Abstract] T2 - escom12 - The 12th Triennial Conference of the European Society for the Cognitive Sciences of Music: Book of Abstracts N2 - Background A musical album can be considered a central artwork of an artist, and the order of its songs can influence the way the album is perceived by the listener. That is, purposeful sequencing can create an emotional journey and suspense (Lehne & Kölsch, 2015), tell a story or reinforce a particular concept or theme in the artist's music. Aim(s) This study thus aimed on examining the evolution of albums over the course of pop music history and on unveiling patterns (i.e. clusters) and temporal shifts in emotion- related album dramaturgy dependent on the cultural context (in terms of genres) by utilizing advanced computational methods. Methods We first created a dataset by scraping titles and artists of the weekly Top 10 albums (n = 14.394) from the Billboard.com charts from 1957 to 2022. We further extracted the emotion-related audio descriptors ‘valence’ and ‘energy’ from the Spotify Developer API for each track of the corresponding album, resulting in two-dimensional time series. We then employed Deep Time Series Embedding Clustering (DeTSEC; lenco et al., 2020) which can handle multivariate time series of different length. Finally, k-means clustering was applied on the embeddings produced by the DeTSEC, resulting in a 12 cluster solution. Results To facilitate the interpretation of our solution, we determined the most representative album of a cluster using the smallest Euclidean distance to its centroid. Preliminary time series analysis of the resulting 12 albums confirm different emotional trajectories of the respective clusters, for instance showing decreasing valence and arousal values over time for “I am up” by Young Thug (Cluster 6) or highest valence and arousal values at the beginning and the end of the album for“The New Classic” by Iggy Azalea (Cluster 12). Furthermore, Chi² tests revealed significant associations between an album’s cluster membership and both its year of release and its genre. Discussion and Conclusion The study constitutes a first step in shedding light on the evolution of albums in modern popular music since its emergence. It further provides an insight into how temporal dramaturgies in terms of the emotion-related arrangement of songs of albums differ across genres and undergo cultural trends and temporal shifts. References Ienco D, & Interdonato R (2020). Deep Multivariate Time Series Embedding Clustering via Attentive-Gated Autoencoder. Advances in Knowledge Discovery and Data Mining. 318–329 Lehne, M., & Koelsch, S. (2015). Toward a general psychological model of tension and suspense. Frontiers in Psychology, 6, 79. KW - Popmusik KW - Dramaturgie Y1 - 2024 U6 - https://doi.org/10.25364/602.2024.3 SP - 245 EP - 246 PB - Universität Graz CY - Graz ER - TY - JOUR A1 - Erdmann, Matthias A1 - von Berg, Markus A1 - Steffens, Jochen T1 - Development and evaluation of a mixed reality music visualization for a live performance based on music information retrieval JF - Frontiers in Virtual Reality N2 - The present study explores the development and evaluation of a mixed reality music visualization for a live music performance. Real-time audio analysis and crossmodal correspondences were used as design guidelines for creating the visualization, which was presented through a head-mounted-display. To assess the impact of the music visualization on the audience’s aesthetic experience, a baseline visualization was designed, featuring the same visual elements but with random changes of color and movement. The audience’s aesthetic experience of the two conditions (i.e., listening to the same song with different visualizations) was assessed using the Aesthetic Emotions Scale (AESTHEMOS) questionnaire. Additionally, participants answered questions regarding the perceived audiovisual congruence of the stimuli and questionnaires about individual musicality and aesthetic receptivity. The results show that the visualization controlled by real-time audio analysis was associated with a slightly enhanced aesthetic experience of the audiovisual composition compared to the randomized visualization, thereby supporting similar findings reported in the literature. Furthermore, the tested personal characteristics of the participants did not significantly affect aesthetic experience. Significant correlations between these characteristics and the aesthetic experience were observed only when the ratings were averaged across conditions. An open interview provided deeper insights into the participants’ overall experiences of the live music performance. The results of the study offer insights into the development of real-time music visualization in mixed reality, examines how the specific audiovisual stimuli employed influence the aesthetic experience, and provides potential technical guidelines for creating new concert formats. KW - music visualization KW - mixed reality KW - real-time audio analysis KW - music information retrieval KW - aesthetic experience KW - concert formats KW - DFG Publikationskosten KW - HSD Publikationsfonds KW - Virtuelle Realität KW - Mixed Reality KW - Audiovisualisierung KW - Information Retrieval KW - Ästhetische Wahrnehmung KW - Musikwahrnehmung KW - Head-mounted Display Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-51110 SN - 2673-4192 N1 - Funding: Funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) – 532148125 and supported by the central publication fund of Hochschule Düsseldorf University of Applied Sciences. VL - 6 PB - Frontiers ER - TY - CHAP A1 - Von Berg, Markus A1 - Schwörer, Paul A1 - Prinz, Lukas A1 - Steffens, Jochen ED - Astolfi, Arianna ED - Asdrubali, Francesco ED - Shtrepi, Louena T1 - Analysis of physical and perceptual properties of room impulse responses: development of an online tool T2 - Proceedings of the 10th Convention of the European Acoustics Association Forum Acusticum 2023, September 11 - 15, 2023,Torino, Italy N2 - Over the past decades, research in room acoustics has established several derivative measures of an impulse response, some of which are incorporated in the ISO 3382 standards. These parameters intend to represent perceptual qualities, but were developed without a consistent modeling of room acoustical perception. More recent research proposed comprehensive inventories of room acoustic perception that are purely based on evaluations by human subjects, such as the Room Acoustical Quality Index (RAQI). In this work RAQI scores acquired for 70 room impulse responses were predicted from room acoustical parameters. Except for Reverberance, the prediction of RAQI factors performed rather poor. In most cases, the sound source had a greater impact on RAQI scores. All analyses are published in an online tool, where users can upload omnidirectional and binaural impulse responses, and instantly obtain and visualize several physical descriptors, as well as predicted RAQI scores for three different sound sources. So far, acceptable prediction accuracy is achieved for Reverberance, Strength, Irregular Decay, Clarity and Intimacy. Larger data sets of evaluated impulse responses are required to improve the model performance and enable reliable predictions of room acoustical quality. Therefore, the administration of RAQI evaluations within the website is currently being developed. KW - Raumakustik KW - Konzertsaal KW - Webanwendung Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-47929 SN - 978-88-88942-67-4 SN - 2221-3767 SP - 1647 EP - 1654 PB - European Acoustics Association CY - Turin, Italy ER - TY - CHAP A1 - Steffens, Jochen A1 - Weinzierl, Stefan ED - Astolfi, Arianna ED - Asdrubali, Francesco ED - Shtrepi, Louena T1 - Noise for dinner - Towards a comprehensive statistical model of the acoustical and overall quality of restaurants T2 - Proceedings of the 10th Convention of the European Acoustics Association Forum Acusticum 2023, September 11 - 15, 2023,Torino, Italy N2 - Studies on noise in restaurants have shown a multitude of potential negative effects, for example related to mood, overall satisfaction, intended revisit, the ability to communicate and the actual behaviour in the room. In this paper, we investigated the complex interplay between room acoustics, soundscape evaluation, non-acoustical aspects of a restaurant visit and overall restaurant quality. Based on acoustical measurements and reports from 142 persons visiting 12 restaurants in Berlin, we propose a structural equation model including both acoustical and non- acoustical factors and yielding a good overall fit. The model, for instance, suggests that the A-weighted sound level negatively impacts the assessment of overall restaurant quality, while the effect of soundscape pleasantness on overall restaurant quality is mediated by the restaurant’s perceived atmosphere. Moreover, the reverberation time was found to be effective predominantly through its effect on sound strength, which leads patrons to increasingly raise their speech level to ensure intelligibility. These results thus emphasize the need to design actively the restaurant’s acoustical atmosphere beyond pure loudness reduction which involves a specific trade-off between comfort and liveliness, depending on the desired character of the place. KW - European Acoustics Association KW - Raumakustik KW - Restaurant Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-47908 SN - 978-88-88942-67-4 SN - 2221-3767 SP - 3325 EP - 3327 PB - European Acoustics Association CY - Turin, Italy ER - TY - CHAP A1 - Serditova, Dana A1 - Tang, Kevin A1 - Steffens, Jochen T1 - Automatic Speech Recognition Biases in Newcastle English: an Error Analysis T2 - Interspeech 2025, 17 - 21 August in Rotterdam KW - Automatische Spracherkennung KW - Soziolinguistik KW - Mundart KW - Bias Y1 - 2025 U6 - https://doi.org/10.21437/Interspeech.2025-1973 SP - 3204 EP - 3208 PB - ISCA ER - TY - CHAP A1 - Steffens, Jochen A1 - Joschko, Marcel A1 - Giang, Hien A1 - Huber, Florian T1 - Using machine learning to identify acoustic fingerprints of concert halls in classical audio recordings [Abstract] T2 - DAS|DAGA 2025: 51st Annual Meeting on Acoustics, March 17-20, 2025, Copenhagen KW - Datenanalyse KW - Maschinelles Lernen KW - Raumakustik KW - Konzertsaal Y1 - 2025 UR - https://pub.dega-akustik.de/DAS-DAGA_2025/konferenz-1559.html?article=348 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - CHAP A1 - Versümer, Siegbert A1 - Blättermann, Patrick A1 - Steffens, Jochen T1 - Nonlinearities in generalized models based on different soundscape datasets [Abstract] T2 - DAS|DAGA 2025: 51st Annual Meeting on Acoustics, March 17-20, 2025, Copenhagen KW - Soundscape KW - Datenanalyse KW - Regressionsanalyse KW - Lineares Regressionsmodell KW - Nichtlineares Regressionsmodell KW - Verallgemeinertes Regressionsmodell Y1 - 2025 UR - https://pub.dega-akustik.de/DAS-DAGA_2025/konferenz-2008.html?article=433 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - CHAP A1 - Blättermann, Patrick A1 - Versümer, Siegbert A1 - Steffens, Jochen T1 - Loadings of Acoustical Metrics on Soundscape Items and their relation to Soundscape Dimensions across different datasets [Abstract] T2 - DAS|DAGA 2025: 51st Annual Meeting on Acoustics, March 17-20, 2025, Copenhagen KW - Soundscape KW - Psychoakustik KW - Datenanalyse KW - Maschinelles Lernen Y1 - 2025 UR - https://pub.dega-akustik.de/DAS-DAGA_2025/konferenz-2007.html?article=383 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER -