TY - CHAP A1 - Davin, Till A1 - Herder, Jens ED - Weier, Martin ED - Bues, Matthias ED - Wechner, Reto T1 - Real-Time Relighting of Video Streams for Augmented Virtuality Scenes T2 - GI VR / AR Workshop. Gesellschaft für Informatik e.V. KW - Virtual (TV) Studio Y1 - 2021 U6 - https://doi.org/10.18420/vrar2021_6 PB - Gesellschaft für Informatik e.V. (GI) CY - Bonn ER - TY - CHAP A1 - Honsbrok, Jan A1 - Mostafawy, Sina A1 - Herder, Jens A1 - Huldtgren, Alina T1 - Ray-LUT: A Lookup-Based Method for Camera Lens Simulation in Real-Time Using Ray Tracing T2 - Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications N2 - Lens systems have a major influence on the image due to effects such as depth of field or optical aberrations. The only method to simulate these effects precisely is to trace rays through an actual lens system. This provides accurate results, but only with high computational effort. To speed up the ray tracing through the lens system, various acceleration methods have been developed, requiring considerable precomputations. We present a new method based on the Realistic Camera by Kolb et. al.. Instead of tracing each ray through the lens system, the rays are precomputed once and stored in a lookup table. In contrast to other methods, our method is simple, and does not require substantial preprocessing upfront. We can simulate complex effects such as chromatic aberrations accurately in real-time, regardless the number of lens surfaces in the system. Our method achieves the same performance as state-of-the-art methods like Polynomial Optics, while maintaining the same number of samples per pixel. Y1 - 2025 U6 - https://doi.org/10.5220/0013105900003912 SP - 177 EP - 184 PB - SciTePress ER - TY - CHAP A1 - Herder, Jens A1 - Neider, Christian A1 - Kinuwaki, Shinichi T1 - HDR-based lighting estimation for virtual studio (TV) environments T2 - 10th International Conference on Human and Computer N2 - Two high dynamic range HDR environments maps based on video streams from fish-eye lens cameras are used for generating virtual lights in a virtual set renderer. The task of realistic virtual light setup of scenes using captured environment maps might be eased as well as visual quality improves. We discuss the light setting problem for virtual studio tv productions which have mixed scenes of real objects, actors, virtual objects and virtual backgrounds. Benefits of hdr interactive light control are that the real light in the studio does not have to be remodeled and the artistic impression by using the light in the studio is also captured. An analysis of system requirements identifies technical challenges. We discuss the properties of a prototype system including test production. KW - HDR environment maps KW - light interaction KW - tracking KW - virtual set environments KW - Virtual (TV) Studio KW - video processing KW - FHD KW - VSVR Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-16665 SP - 111 EP - 117 CY - Düsseldorf, Aizu-Wakamatsu ER - TY - CHAP A1 - Michaelis, Maja A1 - Herder, Jens ED - Cohen, Michael T1 - Augmented Reality for Lighting Adjustment in a Virtual Studio T2 - Augmented Reality - Situated Spatial Synergy [Working Title] N2 - An interactive virtual studio is used for live broadcasts with live interaction in front of the recording system. Advances in Augmented Reality (AR) using video see-through Head-Mounted Displays (HMDs) also make it possible to improve the production process itself. Lighting can be improved and adjusted using AR while seeing live effects. An Augmented Reality Lighting Adjustment System (ARLAS) for a virtual studio has been developed and evaluated. The traditional process for controlling lighting in a virtual studio is complicated and time-consuming. It often requires several people to control many different components at different locations. Using AR, this process is simplified by integrating relevant programs and video streams into a single application on an HMD, allowing direct control at lighting locations. Changes to settings are immediately visible on the real fixtures. Real lights can be replicated virtually to maintain consistent lighting conditions in virtual scenes, ensuring that virtual objects are lit as they would be in a real studio. The prototype demonstrated the benefits of AR for complex virtual studio setups and was evaluated by 18 participants. KW - Erweiterte Realität (Informatik) KW - Head-mounted Display KW - Studiotechnik KW - Beleuchtung KW - HSD Publikationsfonds Y1 - 2025 U6 - https://doi.org/10.5772/intechopen.1012424 PB - IntechOpen CY - London ER -