TY - CHAP A1 - Erdmann, Matthias A1 - von Berg, Markus A1 - Steffens, Jochen T1 - Untersuchung des Einflusses einer Musikvisualisierung auf die ästhetische Erfahrung des Publikums bei einer Live-Musikdarbietung in Mixed Reality [Abstract] T2 - 40. Jahrestagung der Deutschen Gesellschaft für Musikpsychologie Digitalisierung in der Musikpsychologie 6.–8. September 2024: Programm und Abstracts KW - Ästhetische Wahrnehmung KW - Mixed Reality KW - Audiovisualisierung Y1 - 2024 UR - https://web.archive.org/web/20241109190131/https://musikpsychologie.de/wp-content/uploads/2024/09/2024_reader.pdf SP - 26 EP - 27 CY - Freiburg ER - TY - CHAP A1 - Erdmann, Matthias A1 - Versümer, Siegbert A1 - Steffens, Jochen T1 - Advanced Soundscape Search: A Web Application for Interactive Exploration of ISO 12913 Datasets [Vortrag] T2 - Fortschritte der Akustik - DAGA 2024, 18. - 21. März 2024, Hannover N2 - The development of the ISO 12913 has led to the creation of standardized methodologies for collecting and analyzing individual responses regarding acoustic environments in context, with the aim of enabling comparability, replicability, and the development of modelling algorithms in soundscape prediction and design tasks. The development of methods to represent and explore soundscape data has the potential to facilitate deeper insights into different datasets. Although it is unlikely that any single method will sufficiently capture all information in empirical studies, attempts are worthwhile to facilitate advancements in this realm. Therefore, we propose a web application that fosters an interactive exploration of datasets based on the ISO 12913. The application facilitates a comprehensive soundscape search using the 8 items of the standard, 8 features characterizing the soundscape (e.g., intensities of natural, human, and technical sound sources heard), and 10 distinct acoustic features. The search encompasses all possible combinations of these components, thus facilitating detailed exploration, offering an in-depth dataset overview, and enabling the comparison of different datasets. Further functionalities include text searching and the option to download, save, and load selected soundscapes, enhancing control and flexibility in the design of empirical studies and supporting urban planners in understanding various soundscape items. Y1 - 2024 UR - https://pub.dega-akustik.de/DAGA_2024/files/upload/paper/336.pdf SN - 978-3-939296-22-5 SP - 1417 EP - 1420 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - JOUR A1 - Erdmann, Matthias A1 - von Berg, Markus A1 - Steffens, Jochen T1 - Development and evaluation of a mixed reality music visualization for a live performance based on music information retrieval JF - Frontiers in Virtual Reality N2 - The present study explores the development and evaluation of a mixed reality music visualization for a live music performance. Real-time audio analysis and crossmodal correspondences were used as design guidelines for creating the visualization, which was presented through a head-mounted-display. To assess the impact of the music visualization on the audience’s aesthetic experience, a baseline visualization was designed, featuring the same visual elements but with random changes of color and movement. The audience’s aesthetic experience of the two conditions (i.e., listening to the same song with different visualizations) was assessed using the Aesthetic Emotions Scale (AESTHEMOS) questionnaire. Additionally, participants answered questions regarding the perceived audiovisual congruence of the stimuli and questionnaires about individual musicality and aesthetic receptivity. The results show that the visualization controlled by real-time audio analysis was associated with a slightly enhanced aesthetic experience of the audiovisual composition compared to the randomized visualization, thereby supporting similar findings reported in the literature. Furthermore, the tested personal characteristics of the participants did not significantly affect aesthetic experience. Significant correlations between these characteristics and the aesthetic experience were observed only when the ratings were averaged across conditions. An open interview provided deeper insights into the participants’ overall experiences of the live music performance. The results of the study offer insights into the development of real-time music visualization in mixed reality, examines how the specific audiovisual stimuli employed influence the aesthetic experience, and provides potential technical guidelines for creating new concert formats. KW - music visualization KW - mixed reality KW - real-time audio analysis KW - music information retrieval KW - aesthetic experience KW - concert formats KW - DFG Publikationskosten KW - HSD Publikationsfonds KW - Virtuelle Realität KW - Mixed Reality KW - Audiovisualisierung KW - Information Retrieval KW - Ästhetische Wahrnehmung KW - Musikwahrnehmung KW - Head-mounted Display Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-51110 SN - 2673-4192 N1 - Funding: Funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation) – 532148125 and supported by the central publication fund of Hochschule Düsseldorf University of Applied Sciences. VL - 6 PB - Frontiers ER -