TY - CHAP A1 - Marinos, Dionysios A1 - Wöldecke, Björn A1 - Geiger, Christian A1 - Schwirten, Tobias ED - Romão, Teresa ED - Correia, Nuno ED - Inami, Masahiko ED - Kato, Hirokasu ED - Prada, Rui ED - Terada, Tsutomu ED - Dias, Eduardo ED - Chambel, Teresa T1 - Design of a touchless multipoint musical interface in a virtual studio environment T2 - Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, 08.11.2011 - 11.11.2011, Lisbon Y1 - 2011 UR - http://dl.acm.org/citation.cfm?doid=2071423 SN - 9781450308274 U6 - https://doi.org/10.1145/2071423.2071464 PB - ACM Press CY - New York ER - TY - CHAP A1 - Möser, Annika A1 - Reufer, Thomas A1 - Geiger, Christian ED - Romão, Teresa ED - Correia, Nuno ED - Inami, Masahiko ED - Kato, Hirokasu ED - Prada, Rui ED - Terada, Tsutomu ED - Dias, Eduardo ED - Chambel, Teresa T1 - Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs T2 - Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, Lisbon, 08.11.2011 - 11.11.2011 Y1 - 2011 UR - http://dl.acm.org/citation.cfm?doid=2071423 SN - 9781450308274 U6 - https://doi.org/10.1145/2071423.2071514 PB - ACM Press CY - New York ER - TY - CHAP A1 - Stöcklein, Jörg A1 - Pogscheba, Patrick A1 - Geiger, Christian A1 - Paelke, Volker ED - Gain, James ED - Marais, Patrick T1 - MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship T2 - Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa - AFRIGRAPH '10 , 21.06.2010 - 23.06.2010, Franschhoek Y1 - 2010 UR - http://portal.acm.org/citation.cfm?doid=1811158 SN - 9781450301183 U6 - https://doi.org/10.1145/1811158.1811164 PB - ACM Press CY - New York ER - TY - CHAP A1 - Dörries, Gundula A1 - Geiger, Christian A1 - Lehmann, Anke A1 - Wegstein, Andrea ED - Villar, Nicolas ED - Izadi, Shahram ED - Fraser, Mike ED - Benford, Steve T1 - HorseIO - virtual riding lessons with a low-cost tangible horse interface T2 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction - TEI '09, 16.02.2009 - 18.02.2009, Cambridge Y1 - 2009 UR - http://portal.acm.org/citation.cfm?doid=1517664 SN - 9781605584935 U6 - https://doi.org/10.1145/1517664.1517708 PB - ACM Press CY - New York ER - TY - CHAP A1 - Geiger, Christian A1 - Reckter, Holger A1 - Dumitrescu, Roman A1 - Kahl, Sascha A1 - Berssenbrügge, Jan ED - Jacko, Julie A. T1 - A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens T2 - Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II Y1 - 2009 SN - 978-3-642-02576-1 U6 - https://doi.org/10.1007/978-3-642-02577-8_87 VL - 5611 SP - 791 EP - 800 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Geiger, Christian A1 - Stocklein, Jorg A1 - Berssenbrugge, Jan A1 - Paelke, Volker T1 - Mixed Reality Design of Control Strategies T2 - Volume 2: 29th Computers and Information in Engineering Conference, Parts A and B, 30.08.2009 - 02.09.2009, San Diego Y1 - 2009 UR - https://asmedigitalcollection.asme.org/IDETC-CIE/proceedings/IDETC-CIE2009/48999/1621/335536 SN - 978-0-7918-4899-9 U6 - https://doi.org/10.1115/DETC2009-87350 SP - 1621 EP - 1628 PB - ASMEDC ER - TY - CHAP A1 - Lehmann, Anke A1 - Geiger, Christian A1 - Woldecke, Bjorn A1 - Stocklein, Jorg T1 - Poster: Design and evaluation of 3D content with wind output T2 - 2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette KW - Poster Y1 - 2009 UR - http://ieeexplore.ieee.org/document/4811231/ SN - 978-1-4244-3965-2 U6 - https://doi.org/10.1109/3DUI.2009.4811231 SP - 151 EP - 152 PB - IEEE ER - TY - CHAP A1 - Marinos, Dionysios A1 - Geiger, Christian T1 - An immersive multiuser music generation interface T2 - Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens Y1 - 2009 UR - http://portal.acm.org/citation.cfm?doid=1690388 SN - 9781605588643 U6 - https://doi.org/10.1145/1690388.1690486 PB - ACM Press CY - New York ER - TY - CHAP A1 - Drochtert, Daniel A1 - Owetschkin, Konstantin A1 - Meyer, Laurid A1 - Geiger, Christian ED - Billinghurst, Mark ED - Karlsson, Börje T1 - Demonstration of mobile virtual archery T2 - SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications on - SA '13, 19.11.2013 - 22.11.2013, Hong Kong Y1 - 2013 UR - http://dl.acm.org/citation.cfm?doid=2543651 SN - 9781450326339 U6 - https://doi.org/10.1145/2543651.2543658 PB - ACM Press CY - New York ER - TY - CHAP A1 - Dziwis, Damian T. A1 - Vormann, Anja A1 - Wiethölter, Felix A1 - Geiger, Christian A1 - Marinos, Dionysios ED - Butz, Andreas ED - Greenberg, Saul ED - Bakker, Saskia ED - Loke, Lian ED - de Luca, Alexander T1 - The conductor's philosophy T2 - Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich Y1 - 2013 UR - http://dl.acm.org/citation.cfm?doid=2540930 SN - 9781450326353 U6 - https://doi.org/10.1145/2540930.2555208 SP - 343 EP - 344 PB - ACM Press CY - New York ER - TY - CHAP A1 - Feitsch, Jochen A1 - Strobel, Marco A1 - Geiger, Christian ED - Schmidt, Albrecht ED - Bulling, Andreas ED - Holz, Christian T1 - Caruso: augmenting users with a tenor's voice T2 - Proceedings of the 4th Augmented Human International Conference on - AH '13, 07.03.2013 - 08.03.2013, Stuttgart Y1 - 2013 UR - http://dl.acm.org/citation.cfm?doid=2459236 SN - 9781450319041 U6 - https://doi.org/10.1145/2459236.2459280 SP - 239 EP - 240 PB - ACM Press CY - New York ER - TY - CHAP A1 - Feitsch, Jochen A1 - Strobel, Marco A1 - Geiger, Christian ED - Reidsma, Dennis ED - Katayose, Haruhiro ED - Nijholt, Anton T1 - Singing Like a Tenor without a Real Voice T2 - Advances in Computer Entertainment. 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings Y1 - 2013 SN - 978-3-319-03160-6 U6 - https://doi.org/10.1007/978-3-319-03161-3_18 VL - 8253 SP - 258 EP - 269 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Feitsch, Jochen A1 - Strobel, Marco A1 - Meyer, Stefan A1 - Geiger, Christian ED - Butz, Andreas ED - Greenberg, Saul ED - Bakker, Saskia ED - Loke, Lian ED - de Luca, Alexander T1 - Tangible and body-related interaction techniques for a singing voice synthesis installation T2 - Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich Y1 - 2013 UR - http://dl.acm.org/citation.cfm?doid=2540930 SN - 9781450326353 U6 - https://doi.org/10.1145/2540930.2540962 SP - 157 EP - 164 PB - ACM Press CY - New York ER - TY - CHAP A1 - Geiger, Christian A1 - Hogen, Michael A1 - Hornig, Jörn A1 - Schaar, Michael ED - Butz, Andreas ED - Greenberg, Saul ED - Bakker, Saskia ED - Loke, Lian ED - de Luca, Alexander T1 - Datenreise: : digital bits made tangible T2 - Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich Y1 - 2013 UR - http://dl.acm.org/citation.cfm?doid=2540930 SN - 9781450326353 U6 - https://doi.org/10.1145/2540930.2540945 SP - 283 EP - 284 PB - ACM Press CY - New York ER - TY - CHAP A1 - Geiger, Christian A1 - Thiele, Simon A1 - Meyer, Laurid A1 - Meyer, Stefan A1 - Hören, Lutz A1 - Drochtert, Daniel ED - Reidsma, Dennis ED - Katayose, Haruhiro ED - Nijholt, Anton T1 - Goin’ Goblins - Iterative Design of an Entertaining Archery Experience T2 - Advances in Computer Entertainment. 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings Y1 - 2013 SN - 978-3-319-03160-6 U6 - https://doi.org/10.1007/978-3-319-03161-3_20 VL - 8253 SP - 284 EP - 295 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Marinos, Dionysios A1 - Woldecke, Bjorn A1 - Geiger, Christian T1 - Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture following T2 - 2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.2013, Orlando KW - Poster Y1 - 2013 UR - http://ieeexplore.ieee.org/document/6550224/ SN - 978-1-4673-6098-2 U6 - https://doi.org/10.1109/3DUI.2013.6550224 SP - 153 EP - 154 PB - IEEE ER - TY - CHAP A1 - Marinos, Dionysios A1 - Wöldecke, Björn A1 - Geiger, Christian ED - Richir, Simon T1 - Prototyping natural interactions in virtual studio environments by demonstration T2 - Proceedings of the Virtual Reality International Conference: Laval Virtual, 20.03.2013-22.03.2013, Laval Y1 - 2013 UR - https://dl.acm.org/doi/proceedings/10.1145/2466816 SN - 9781450318754 U6 - https://doi.org/10.1145/2466816.2466819 SP - 1 EP - 8 PB - ACM CY - New York ER - TY - CHAP A1 - Owetschkin, Konstantin A1 - Meyer, Laurid A1 - Geiger, Christian A1 - Drochtert, Daniel ED - Billinghurst, Mark ED - Karlsson, Börje T1 - Mobile virtual archery T2 - SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications on - SA '13, 19.11.2013 - 22.11.2013, Hong Kong Y1 - 2013 UR - http://dl.acm.org/citation.cfm?doid=2543651 SN - 9781450326339 U6 - https://doi.org/10.1145/2543651.2543684 PB - ACM Press CY - New York ER - TY - CHAP A1 - Marinos, Dionysios A1 - Geiger, Christian A1 - Herder, Jens T1 - Large-Area Moderator Tracking and Demonstrational Configuration of Position Based Interactions for Virtual Studio T2 - EuroITV '12 Proceedings of the 10th European Conference on Interactive TV and Video N2 - In this paper we introduce a system for tracking persons walking or standing on a large planar surface and for using the acquired data to easily configure position based interactions for virtual studio productions. The tracking component of the system, radarTRACK, is based on a laser scanner device capable of delivering interaction points on a large configurable plane. By using the device on the floor it is possible to use the delivered data to detect feet positions and derive the position and orientation of one or more users in real time. The second component of the system, named OscCalibrator, allows for the easy creation of multidimensional linear mappings between input and output parameters and the routing of OSC messages within a single modular design environment. We demonstrate the use of our system to flexibly create position-based interactions in a virtual studio environment. KW - body tracking KW - OSC mapping KW - virtual studio interaction KW - measurement KW - design KW - reliability KW - experimentation KW - human factors KW - VSVR KW - Virtual (TV) Studio Y1 - 2012 UR - https://dl.acm.org/citation.cfm?id=2325639 SN - 978-1-4503-1107-6 U6 - https://doi.org/10.1145/2325616.2325639 SP - 105 EP - 114 PB - ACM CY - New York ER - TY - CHAP A1 - Wöldecke, Björn A1 - Marinos, Dionysios A1 - Pogscheba, Patrick A1 - Geiger, Christian A1 - Herder, Jens A1 - Schwirten, Tobias T1 - radarTHEREMIN - Creating Musical Expressions in a Virtual Studio Environment T2 - 2011 IEEE International Symposium on VR Innovation N2 - In this paper we describe a prototypical system for live musical performance in a virtual studio environment. The performer stands in front of the studio camera and interacts with an infrared-laser-based multi-touch device. The final TV image shows the performer interacting with a virtual screen which is augmented in front of herself. To overcome the problem of the performer not seeing this virtual screen in reality, we use a special hexagonal grid to facilitate the performer's awareness of this novel Theremin-like virtual musical instrument. KW - multi-point interfaces KW - musical expression KW - virtual studio KW - VSVR KW - Virtual (TV) Studio Y1 - 2011 UR - https://ieeexplore.ieee.org/document/5759671 SN - 978-1-4577-0055-2 U6 - https://doi.org/10.1109/ISVRI.2011.5759671 SP - 345 EP - 346 PB - IEEE CY - Singapore ER - TY - CHAP A1 - Herder, Jens A1 - Brosda, Constantin A1 - Djuderija, Sascha A1 - Drochtert, Daniel A1 - Genc, Ömer A1 - Joeres, Stephan A1 - Kellerberg, Patrick A1 - Looschen, Simon A1 - Geiger, Christian A1 - Wöldecke, Björn T1 - TouchPlanVS - A Tangible Multitouch Planning System for Virtual TV Studio Productions T2 - 2011 IEEE Symposium on 3D User Interfaces (3DUI) N2 - This article presents a new approach of integrating tangible user feedback in todays virtual TV studio productions. We describe a tangible multitouch planning system, enabling multiple users to prepare and customize scene flow and settings. Users can collaboratively view and interact with virtual objects by using a tangible user interface on a shared multitouch surface. The in a 2D setting created TV scenes are simultaneously rendered on an external monitor, using a production/target renderer in 3D. Thereby the user experiences a closer reproduction of a final production. Subsequently, users are able to join together the scenes into one complex plot. Within the developing process, a video prototype of the system shows the user interaction and enables early reviews and evaluations. The requirement analysis is based on expert interviews. KW - augmented KW - virtual realities KW - multimedia information systems KW - FHD KW - VSVR KW - Virtual (TV) Studio Y1 - 2011 UR - https://ieeexplore.ieee.org/document/5759226 SN - 978-1-4577-0064-4 U6 - https://doi.org/10.1109/3DUI.2011.5759226 SP - 103 EP - 104 PB - IEEE CY - Singapore ER - TY - CHAP A1 - Klapdohr, Monika A1 - Wöldecke, Björn A1 - Marinos, Dionysios A1 - Herder, Jens A1 - Geiger, Christian A1 - Vonolfen, Wolfgang T1 - Vibrotactile Pitfalls: Arm Guidance for Moderators in Virtual TV Studios T2 - HC '10 Proceedings of the 13th International Conference on Humans and Computers N2 - For this study, an experimental vibrotactile feedback system was developed to help actors with the task of moving their arm to a certain place in a virtual tv studio under live conditions. Our intention is to improve interaction with virtual objects in a virtual set, which are usually not directly visible to the actor, but only on distant displays. Vibrotactile feedback might improve the appearance on tv because an actor is able to look in any desired direction (camera or virtual object) or to read text on a teleprompter while interacting with a virtual object. Visual feedback in a virtual studio lacks spatial relation to the actor, which impedes the adjustment of the desired interaction. The five tactors of the implemented system which are mounted on the tracked arm give additional information like collision, navigation and activation. The user study for the developed system shows that the duration for reaching a certain target is much longer in case no visual feedback is given, but the accuracy is similar. In this study, subjects reported that an activation signal indicating the arrival at the target of a drag & drop task was helpful. In this paper, we discuss the problems we encountered while developing such a vibrotactile display. Keeping these pitfalls in mind could lead to better feedback systems for actors in virtual studio environments. KW - vibrotactile feedback KW - Virtual (TV) Studio KW - augmented reality KW - FHD KW - VSVR Y1 - 2010 UR - https://dl.acm.org/citation.cfm?id=1994506 SP - 72 EP - 80 PB - University of Aizu Press CY - Aizu-Wakamatsu ER - TY - CHAP A1 - Geiger, Christian A1 - Herder, Jens A1 - Göbel, Sebastian A1 - Heinze, Christin A1 - Marinos, Dionysios T1 - Design and Virtual Studio Presentation of a Traditional Archery Simulator T2 - Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen, Duisburg, Germany, September 12-15, 2010 N2 - In this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user’s movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way. KW - vr archery KW - 3D interaction KW - interactive sport simulation KW - user experience KW - user-centered design KW - Lehre KW - VSVR KW - Virtual Reality Y1 - 2010 UR - https://dl.gi.de/handle/20.500.12116/7385;jsessionid=149F7CDB1184309727393899BD806939 UR - http://ceur-ws.org/Vol-634/Entertainment-Interfaces-Proceedings03.pdf SP - 37 EP - 44 CY - Duisburg ER - TY - CHAP A1 - Vierjahn, Tom A1 - Wöldecke, Björn A1 - Geiger, Christian A1 - Herder, Jens T1 - Improved Direction Signalization Technique Employing Vibrotactile Feedback T2 - 11th Virtual Reality International Conference, VRIC'2009 N2 - Vibrotactile feedback via body-worn vibrating belts is a common means of direction signalization - e.g. for navigational tasks. Consequently such feedback devices are used to guide blind or visually impaired people but can also be used to support other wayfinding tasks - for instance, guiding actors in virtual studio productions. Recent effort has been made to simplify this task by integrating vibrotactile feedback into virtual studio applications. In this work we evaluate the accuracy of an improved direction signalization technique, utilizing a body-worn vibrotactile belt with a limited number of tactors, and compare it to other work. The results from our user study indicate that it is possible to signalize different directions accurately, even with a small number of tactors spaced by 90°. KW - tactile feedback KW - direction signalization KW - wayfinding KW - human factors KW - FHD KW - VSVR Y1 - 2009 SN - 2-9515730-8-1 SP - 1 EP - 8 ER - TY - CHAP A1 - Wöldecke, Björn A1 - Vierjahn, Tom A1 - Flasko, Matthias A1 - Herder, Jens A1 - Geiger, Christian T1 - Steering actors through a virtual set employing vibro-tactile feedback T2 - TEI '09 Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - Actors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects. In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibrotactile feedback during a small navigational task (path following). We present a prototype of a wireless vibrotactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibrotactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions. KW - tactile feedback KW - interaction in virtual sets KW - navigation aids KW - FHD KW - VSVR KW - Virtual (TV) Studio Y1 - 2009 UR - https://dl.acm.org/citation.cfm?id=1517703 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517703 SP - 169 EP - 174 PB - ACM CY - New York ER - TY - CHAP A1 - Ladwig, Philipp A1 - Herder, Jens A1 - Geiger, Christian T1 - Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals T2 - ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments N2 - More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has only been partly exploited due to unresolved problems such as ergonomic problems, numerous challenges with user interaction and the inability to perform exact, fast and progressive refinements. This paper explores past research, shows alternative approaches and proposes novel interaction tools for pending problems. An immersive modelling application for polygon meshes is created from scratch and tested by professional users of desktop modelling tools, such as Autodesk Maya, in order to assess the efficiency, comfort and speed of the proposed application with direct comparison to professional desktop modelling tools. KW - Human-centered computing KW - Virtual reality KW - Interaction techniques KW - Interaction design process and methods KW - Information systems Y1 - 2017 UR - http://vsvr.medien.hs-duesseldorf.de/publications/egve2017-mod-abstract.html U6 - https://doi.org/10.2312/egve.20171360 SP - 22 EP - 24 PB - The Eurographics Association ER - TY - CHAP A1 - Rattay, Oliver A1 - Geiger, Christian A1 - Herder, Jens A1 - Goebbels, Gernot A1 - Nikitin, Igor ED - Gausemeier, Jürgen ED - Grafe, Michael T1 - Zweihändige Interaktion in VR-Umgebungen T2 - Augmented & Virtual Reality in der Produktentstehung N2 - Einfach benutzbare VR-Anwendungen erfordern andere Interaktionstechniken als konventionelle Desktop-Anwendungen mit Maus, Tastatur und Desktop-Metapher zur Verfügung stellen. Da solche Ansätze in Konzeption und Realisierung deutlicher komplexer sind, müssen diese mit Sorgfalt ausgewählt werden. Folgt man der Argumentation, dass VR eine natürliche Interaktion mit virtuellen Objekten ermöglicht, so führt dies fast zwangsläufig zu zweihändigen Interaktionstechniken für virtuelle Umgebungen, da Benutzer in realen Umgebungen gewohnt sind, fast ausschlieï‚lich zweihändig zu agieren. In diesem Beitrag geben wir eine Übersicht über den Stand der Technik im Bereich zweihändiger Interaktion, leiten Anforderungen an eine Entwicklung zweihändiger Interaktionstechniken in VR ab und beschreiben einen eigenen Ansatz. Dabei geht es um die zweihändige Interaktion bei der Simulation flexibler biegeschlaffer Bauteile (z. B. Schlauchverbindungen). KW - 3D Interaktion KW - Zweihändige Eingabe KW - Simulation biegeschlaffer Objekte KW - FHD KW - VSVR Y1 - 2007 SN - 978-3-939350-28-6 VL - 209 SP - 315 EP - 332 PB - Heinz Nixdorf Institut, Universität Paderborn CY - Paderborn ER - TY - CHAP A1 - Herder, Jens A1 - Geiger, Christian A1 - Lehmann, Anke A1 - Vierjahn, Tom A1 - Wöldecke, Björn ED - Gausemeier, Jürgen ED - Grafe, Michael T1 - Designstrategien für den Einsatz von vibrotaktielem Feedback in Mixed Reality Anwendungen T2 - Augmented & Virtual Reality in der Produktentstehung KW - Mixed Reality KW - Human Computer Interaktion KW - Vibrotaktiles Feedback KW - Haptik Y1 - 2009 SN - 978-3-939350-71-2 VL - 232 SP - 225 EP - 240 PB - Heinz Nixdorf Institut, Universität Paderborn CY - Paderborn ER - TY - CHAP A1 - Loss, Lukas A1 - Drochtert, Daniel A1 - Hogen, Michael A1 - Hornig, Jörn A1 - Huldtgren, Alina A1 - Geiger, Christian T1 - “Public Brewing“ – eine interaktive Medienfassade mit einer be-greifbaren Nutzerschnittstelle T2 - Workshop ‘Be-greifbare Interaktion’ auf der Mensch & Computer 2014, München, Deutschland, September 2014. Y1 - 2014 CY - München ER - TY - CHAP A1 - Glomberg, Daniel A1 - Vogel, Christoph A1 - Drochtert, Daniel A1 - Huldtgren, Alina A1 - Geiger, Christian ED - Butz, Andreas ED - Koch, Michael ED - Schlichter, Johann T1 - P(a)inball Flippern mit Schmerz T2 - 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten Y1 - 2014 SN - 9783110344509 U6 - https://doi.org/10.1524/9783110344509.41 SP - 41 EP - 44 PB - De Gruyter CY - München ER - TY - CHAP A1 - Mertl, Fabian A1 - Dewitz, Bastian A1 - Braas, Uli A1 - Glomb, Arthur A1 - Huldtgren, Alina A1 - Vormann, Anja A1 - Geiger, Christian ED - Pielot, Martin ED - Diefenbach, Sarah ED - Henze, Niels T1 - Erinnerungsfenster für Demenzkranke T2 - Mensch und Computer 2015 – Tagungsband Y1 - 2015 SN - 9783110443929 U6 - https://doi.org/10.1515/9783110443929-037 SP - 295 EP - 302 PB - De Gruyter CY - Berlin, München, Boston ER - TY - CHAP A1 - Triebus, Charlotte A1 - Geiger, Christian ED - Olivero, Lucas Fabian ED - Veiga, Pedro Alves da ED - Araújo, António Bandeira ED - Dourado, Patrícia ED - Silva, Bruno Mendes da T1 - Precious Camouflage – A Dance Performance Interweaving Human Movement and Artificial Intelligence T2 - ARTECH '23: Proceedings of the 11th International Conference on Digital and Interactive Arts KW - Tanz KW - Performance (Künste) KW - Künstliche Intelligenz KW - Leiblichkeit Y1 - 2023 UR - https://web.archive.org/web/20250114103338/https://www.precious.dance/ U6 - https://doi.org/10.1145/3632776.3632810 PB - ACM CY - New York ER - TY - JOUR A1 - Tiator, Marcel A1 - Kerkmann, Anna Maria A1 - Geiger, Christian A1 - Grimm, Paul T1 - US2RO: Union of Superpoints to Recognize Objects JF - International Journal of Semantic Computing KW - MIREVI Y1 - 2021 U6 - https://doi.org/10.1142/S1793351X21400146 SN - 1793-351X VL - 15 IS - 04 SP - 513 EP - 537 PB - World Scientific Publishing ER - TY - CHAP A1 - Tiator, Marcel A1 - Huhn, Calvin A1 - Geiger, Christian A1 - Grimm, Paul T1 - OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest T2 - 2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) KW - Geometrische Modellierung KW - Punktwolke KW - 3D-Grafik-Software Y1 - 2022 U6 - https://doi.org/10.1109/AIVR56993.2022.00020 SP - 99 EP - 103 PB - IEEE ER - TY - CHAP A1 - Triebus, Charlotte A1 - Geiger, Christian ED - Olivero, Lucas Fabian ED - Veiga, Pedro Alves da ED - Bandeira Araújo, António ED - Dourado, Patrícia ED - Silva, Bruno Mendes da T1 - kin_proxy – An AR Dance Performance for Ethical Discourse T2 - ARTECH ’23: Proceedings of the 11th International Conference on Digital and Interactive Arts KW - Erweiterte Realität (Informatik) KW - Mixed Reality KW - Tanz KW - Performance (Künste) KW - App (Programm) Y1 - 2023 UR - https://web.archive.org/web/20250110202915/https://www.kin.dance/ U6 - https://doi.org/10.1145/3632776.3632813 PB - ACM CY - New York ER - TY - CHAP A1 - Triebus, Charlotte A1 - Geiger, Christian T1 - kin_ – Dancing with Believable Avatars T2 - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) KW - Erweiterte Realität (Informatik) KW - Mixed Reality KW - Tanz KW - Performance (Künste) KW - App (Programm) Y1 - 2025 U6 - https://doi.org/10.1109/VRW66409.2025.00483 SP - 1676 EP - 1677 PB - IEEE ER - TY - CHAP A1 - Tariq, Bilal A1 - Elkmann, Norbert A1 - Saenz, José A1 - Kahl, Björn A1 - Radic, Marija A1 - Drzewiecki, Johannes David A1 - Oehme, Astrid A1 - Schweidler, Paul A1 - Jürgensohn, Thomas A1 - Feitsch, Jochen A1 - Geiger, Christian A1 - Stegmeier, David A1 - Knezevic, Givemy A1 - Steimers, André A1 - Ammon, Sabine A1 - Remmers, Peter A1 - Dittrich, Frank ED - Rönnau, Arne ED - Becker, Pascal ED - Behnke, Sven T1 - Roboter für Assistenzfunktionen: Interaktion in der Praxis (rokit) T2 - Roboter für Assistenzfunktionen: Konzeptstudien für die Interaktion in der Praxis Y1 - 2024 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-54678 SN - 9783731512448 SP - 601 EP - 644 PB - KIT Scientific Publishing CY - Karlsruhe ER - TY - CHAP A1 - Dewitz, Bastian A1 - Moazemi, Sobhan A1 - Kalkhoff, Sebastian A1 - Kessler, Steven A1 - Geiger, Christian A1 - Steinicke, Frank A1 - Aubin, Hug A1 - Schmid, Falko ED - Stolze, Markus ED - Loch, Frieder ED - Baldauf, Matthias ED - Alt, Florian ED - Schneegass, Christina ED - Kosch, Thomas ED - Hirzle, Teresa ED - Sadeghian, Shadan ED - Draxler, Fiona ED - Bektas, Kenan ED - Lohan, Katrin ED - Knierim, Pascal T1 - Enacted Selves in Technological Activities – Framework and Case Study in Immersive Telementoring T2 - Mensch und Computer 2023 (MuC '23), September 03--06, 2023, Rapperswil, Switzerland. N2 - The incorporation of new technology into existing human activities can be challenging. Numerous models have been proposed in human-computer interaction (HCI) to guide research and analyze effects. However, bridging the gap between experimental data and real-world applications often proves to be difficult. In the last decades, post-cognitivistic approaches have been developed to explain human cognition and the relation between humans and their environment. In this paper, we present a novel framework to systematically describe and analyze challenges in the context of HCI from multiple perspectives. It extends Cultural-Historical Activity Theory (CHAT) and is enriched by contemporary philosophical perspectives (enactivism, pattern theory of self and post-phenomenology). The proposed framework is further illustrated by applying it to an immersive telementoring prototype system. KW - Mensch-Maschine-Kommunikation KW - Immersion (Virtuelle Realität) KW - Selbstdarstellung KW - Telepräsenz Y1 - 2023 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-49665 SN - 979-8-4007-0771-1 SP - 289 EP - 299 PB - ACM CY - New York ER - TY - CHAP A1 - Družetić-Vogel, Ivana A1 - Tischer, Kim A1 - Vogel, Christoph A1 - Kruse, Patrick A1 - Bertram, Michael A1 - Geiger, Christian ED - De Paolis, Lucio Tommaso ED - Arpaia, Pasquale ED - Sacco, Marco T1 - Playing Through the Past: AR and Gamification in the Cultural Heritage Tour Meppen 1638 T2 - Extended Reality: International Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part V KW - Erweiterte Realität (Informatik) KW - Gamification KW - Meppen KW - Immersion (Virtuelle Realität) KW - Kulturerbe Y1 - 2025 SN - 9783031977749 U6 - https://doi.org/10.1007/978-3-031-97775-6_6 SN - 0302-9743 VL - Lecture Notes in Computer Science 15741 SP - 95 EP - 115 PB - Springer Nature Switzerland CY - Cham ER - TY - CHAP A1 - Triebus, Charlotte A1 - Harth, Jonathan A1 - Druzetic-Vogel, Ivana A1 - Geiger, Christian ED - De Paolis, Lucio Tommaso ED - Arpaia, Pasquale ED - Sacco, Marco T1 - From Tool to Space: Towards Classifying New Media Art T2 - Extended Reality: International Conference, XR Salento 2025, Otranto, Italy, June 17–20, 2025, Proceedings, Part V KW - Medienkunst KW - Erweiterte Realität (Informatik) KW - Klassifikation KW - Taxonomie Y1 - 2025 SN - 9783031977749 U6 - https://doi.org/10.1007/978-3-031-97775-6_10 SN - 0302-9743 VL - Lecture Notes in Computer Science, Bd.15741 SP - 171 EP - 191 PB - Springer Nature Switzerland CY - Cham ER - TY - CHAP A1 - Geiger, Christian A1 - Ali, Soren A1 - Dilchert, Philipp T1 - The BildKlangPoet – a technical framework for designing mixed reality painting experiences using generative AI T2 - KUI 2025: XXII. Conference on Culture and Computer Science: Remixing analog and digital; September 25 - 26, 2025 KW - Virtuelle Realität KW - Erweiterte Realität (Informatik) KW - Künstliche Intelligenz KW - Interaktive Kunst KW - Bild Y1 - 2025 UR - https://mirevi.de/publications/bildklangpoet-live-creating-multimodal-new-media-art-experiences-with-genai/ UR - https://kui2025.htw-berlin.de/programme-2025/ ER - TY - CHAP A1 - Triebus, Charlotte A1 - Druzetic-Vogel, Ivana A1 - Geiger, Christian T1 - Precious Camouflage - Artistic Research for the Creation of a Dance Piece with Humans and AI T2 - Proceedings of the Conference on Animation and Interactive Art Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-60099 SN - 979-8-4007-1532-7 SP - 188 EP - 198 PB - ACM CY - New York, NY, USA ER - TY - CHAP A1 - Geiger, Christian A1 - Ali, Soren A1 - Dilchert, Philipp ED - Olivero, Lucas Fabian ED - Stark, Maja ED - Schürrer, Dagmar ED - Israel, Johann Habakuk T1 - The BildKlangPoet - a Framework for Designing Mixed Reality Painting Experiences Using Generative AI T2 - Proceedings of the 22nd International Conference on Culture and Computer Science: Remixing Analog and Digital (KUI ’25), September 25, 26, 2025, Berlin, Germany KW - MIREVI KW - Applied Computing KW - Arts and Humanities KW - Media Arts Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-60086 SN - 979-8-4007-1478-8/2025/09 SP - 1 EP - 4 PB - ACM CY - New York, NY, USA ER -