TY - RPRT A1 - Deckert, Carsten A1 - Deckert, Klaus T1 - Kommunikationsbrevier: Verständigung in hysterischen Zeiten Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-36098 CY - Düsseldorf ER - TY - RPRT A1 - Rings, Jørn A1 - Deckert, Carsten T1 - Innovation Spaces: Einfluss der physischen Arbeitsumgebung auf kreatives Denken in Büroumgebungen N2 - Das vorliegende Working Paper untersucht den Einfluss der physischen Arbeitsumgebung auf die Kreativität in Unternehmen. Dabei werden sowohl Aspekte der individuellen Kreativität als auch der Corporate Creativity (organisationalen Kreativität) betrachtet. Das Ergebnis ist eine Raumtypologie, die Funktionen eines Raumes in die beiden Achsen „Handeln vs. Geschehen-Lassen“ und „Rückzug vs. Begegnung“ einteilt und dadurch vier unterschiedliche Raumtypen im Hinblick auf die Kreativität unterscheidet. Diese vier Raumtypen sind die Grundlage für das Verständnis von Innovation Spaces – räumlichen Flächen im Unternehmen, die die Kreativ- und Ideenarbeit unterstützen. Das Wirken und die Ausgestaltung dieser unterschiedlichen Funktionen wird anhand von zwei Umsetzungsbeispiele von realisierten Innovation Spaces dargestellt und anhand der Ergebnisse einer Studie zu Akzeptanz und Erfolg von Innovation Spaces untersucht. Daraus werden Handlungsempfehlungen an Unternehmen herausgearbeitet, die Innovation Spaces als Teil einer Innovationskultur im Kontext von New Work begreifen. T3 - Working Papers in Industrial Engineering - 2 KW - Arbeitsplatz KW - Corporate Creativity KW - Innovation Spaces Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-20503 SN - 2627-8375 PB - Hochschule Düsseldorf CY - Düsseldorf ER - TY - RPRT A1 - Scherer, Anke A1 - Deckert, Carsten T1 - The Dao of Innovation: What European innovators can learn from philosophical Daoism N2 - The article argues that European innovators can profit from some of the concepts of philosophical Daoism, namely "wu-wei" (non-interference) and "ziran" ("go with the flow"). Whereas most Western approaches to innovation emphasize the different stages of the creative process as well as tools to enhance creativity, the Daoist world view allows for the mind to just wander and thus spontaneously discover the solution to a problem in a rather detached state of mind. Creative minds need space for personal development and the permission to wander around without being exposed to control and instant judgement on the results. Training individuals in the tools and techniques of problem solving and creativity as the common approach in innovation management is certainly necessary, but in the end it is the intellectual accomplishment of a creative mind that produces innovation. Managers can allow this to happen when they get the balance of control and non-interference right. Y1 - 2013 PB - EAMSA - Euro-Asia Management Studies Association CY - Duisburg ER - TY - RPRT A1 - Deckert, Carsten A1 - Eversheim, Walter T1 - Future Strategies for the Tool and Die Industry Y1 - 2001 PB - Rapid Product Development Association of South Africa (RAPDASA) CY - Stellenbosch ER - TY - RPRT A1 - Willers, Christoph A1 - Deckert, Carsten A1 - Weber, Torsten T1 - eFood in Deutschland – Käufertypen in einem Potenzialmarkt N2 - Die Studie des Competence Center Food & Retail (CCFR) der Cologne Business School (CBS) ermittelt Erfolgsfaktoren, Konsumententypen und Handlungsempfehlungen für den Online-Handel mit Lebensmitteln in Deutschland. Grundlage der vorliegenden Studie ist eine im Sommer 2014 durchgeführte onlinebasierte Verbraucherbefragung zum Thema „Online-Kauf von Lebensmitteln“. Y1 - 2015 PB - Fördergesellschaft Produktmarketing CY - Berlin ER - TY - RPRT A1 - Deckert, Carsten A1 - Maschmann, Jonas Christopher A1 - Ngoy, Mayanga T1 - Kreativität und Entrepreneurship im Masterstudium Maschinenbau an deutschen Fachhochschulen und Universitäten N2 - Von Maschinenbau-Ingenieur*innen wird oft erwartet, innovative Produkte, Dienstleistungen oder Prozesse zu entwickeln und zu vermarkten. Das Ziel der vorliegenden Arbeit ist es herauszufinden, inwiefern sie bereits im Masterstudium Maschinenbau durch die Förderung von Kreativität und Entrepreneurship darauf vorbereitet werden. Um die Forschungsfrage zu beantworten, wurden die Modulhandbücher der zehn größten Universitäten sowie Fachhochschulen mithilfe einer Schlagwortsuche auf einschlägige Begriffe analysiert. Die Studie zeigt, dass deutsche Ingenieur*innen sowohl an Fachhochschulen als auch an Universitäten hinsichtlich Kreativität und Entrepreneurship eher unzureichend ausgebildet werden. N2 - Mechanical engineers are often expected to develop and commercialize innovative products, services, or processes. The aim of this study is to find out to what extent they are already prepared for this in the master's programme in mechanical engineering by promoting creativity and entrepreneurship. To answer the research question, the module manuals of the ten largest universities and colleges were analysed for relevant terms using a keyword search. The study shows that German engineers are rather inadequately trained in creativity and entrepreneurship, both at universities and universities of applied sciences. T3 - Working Papers in Industrial Engineering - 4 KW - Kreativität KW - Innovation KW - Entrepreneurship KW - Entrepreneurial Mindset KW - Creativity KW - Mechanical Engineering Y1 - 2021 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-32121 SN - 2627-8375 PB - Hochschule Düsseldorf CY - Düsseldorf ER - TY - RPRT A1 - Deckert, Carsten A1 - Schomaker, Rahel M. A1 - Knappitsch, Eithne T1 - Culture and Entrepreneurship: The Political, Social and Individual Influences on Opportunity Entrepreneurs N2 - The impact of culture on entrepreneurship is a widely accepted phenomenon. Cultural factors influence entrepreneurship via different mechanisms on the macro-, meso-, and micro-level of a country. Building on existing research, we draw a clear link between national cultural dimensions and entrepreneurship, using a new model that arranges different cultural dimensions in groups based on their particular function: political, social, or individual (PSI-model) and that distinguishes between values and practices where relevant. The PSI-model provides a coherent theoretical framework on which different cultural dimensions and their impact on entrepreneurship can be analysed, allowing for particular attention to be drawn to social practices and social values. This paper contributes to a better understanding of the relationship between culture and entrepreneurship, providing empirical evidence of how specific cultural dimensions influence entrepreneurship. The findings are of relevance from a policy perspective and can be used to generate practical recommendations for national institutions interested in promoting entrepreneurship and entrepreneurial activities. The findings are also transferable to other fields related to national cultural dimensions such as level of innovation, investment, budgeting etc. T3 - Working Papers in Industrial Engineering - 3 KW - Entrepreneurship KW - Cultural Dimensions KW - National Culture KW - PSI Model Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-23837 SN - 2627-8375 PB - Hochschule Düsseldorf CY - Düsseldorf ER - TY - RPRT A1 - Deckert, Carsten A1 - Keszler, Julia A1 - Schmitz, Helen A1 - Mohya, Ahmed T1 - Forecasting Game: Teaching Prospective Engineers Quantitative Forecasting Techniques with a Simulation Game N2 - In order to determine demand as precisely as possible, many businesses use several forecasting methods. The aim of forecasting is to determine future demand based on data from the past. The use of a specific method is not always easy and depends on a number of factors. To help prospective engineers find the most suitable forecasting method for a specific problem, a forecasting game was developed and then evaluated. The paper describes the design and the evaluation of the forecasting game. In order to provide an overview of existing forecasting methods, the first part of the paper examined the mathematical fundamentals of eight different forecasting methods and outlined the requirements for their application. The second part of the paper describes the creation of a forecasting game in which prospective engineers can learn how to determine the appropriate forecasting method for specific scenarios. In total, five scenarios covering the three different demand patterns (linear/stationary, trend and seasonal) as well as the forecast quality methods were developed and can be played through. For each scenario, the player has to choose the most appropriate forecasting method for a specific problem based on a self-created task description. To make the game as realistic as possible, a fictional company with a background story was designed. The last part was about the evaluation of the forecasting game. For the evaluation, a student survey to gather the opinions of the students was conducted. The results of the student survey show an overall positive evaluation of the simulation game by the students. However, the test also showed that the game takes a certain amount of time. Since only 15 of the approximately 30 students who tested the game participated in the evaluation, the results are not significant. T3 - Working Papers in Industrial Engineering - 5 Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-39057 SN - 2627-8375 CY - Düsseldorf ER - TY - RPRT A1 - Deckert, Carsten A1 - Nawrat, Nicole A1 - Scherer, Anke T1 - Cultural Product Design Matrix T2 - CBS Working Paper Series Y1 - 2018 UR - https://www.researchgate.net/publication/326041216_Cultural_Product_Design_Matrix SN - 2195-6618 VL - 2 PB - Cologne Business School CY - Köln ER - TY - RPRT A1 - Deckert, Carsten A1 - Rehberg, David A1 - Rütten, Pia T1 - Beer Inventory Game: Entwicklung und Realisierung eines Planspiels zur Simulation selektiver Lagerhaltungsstrategien im Distributionsnetzwerk T2 - CBS Working Paper Series Y1 - 2017 U6 - https://doi.org/10.13140/RG.2.2.31366.88641 VL - 3 PB - Cologne Business School CY - Köln ER -