TY - CHAP A1 - Ryskeldiev, Bektur A1 - Igarashi, Toshiharu A1 - Zhang, Junjian A1 - Ochiai, Yoichi A1 - Cohen, Michael A1 - Herder, Jens T1 - Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality T2 - ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18) N2 - Live video streaming is becoming increasingly popular as a form of interaction in social applications. One of its main advantages is an ability to immediately create and connect a community of remote users on the spot. In this paper we discuss how this feature can be used for crowdsourced completion of simple visual search tasks (such as finding specific objects in libraries and stores, or navigating around live events) and social interactions through mobile mixed reality telepresence interfaces. We present a prototype application that allows users to create a mixed reality space with a photospherical imagery as a background and interact with other connected users through viewpoint, audio, and video sharing, as well as realtime annotations in mixed reality space. Believing in the novelty of our system, we conducted a short series of interviews with industry professionals on the possible applications of our system. We discuss proposed use-cases for user evaluation, as well as outline future extensions of our system. KW - Groupware KW - Mixed reality KW - Mobile computing KW - Remote collaboration KW - Spatial media KW - M KW - FHD Y1 - 2018 UR - http://vsvr.medien.hs-duesseldorf.de/publications/cscw2018-spotility-abstract.html SN - 978-1-4503-6018-0 U6 - https://doi.org/10.1145/3272973.3274100 N1 - Zugriff auf den Volltext via ACM-Datenbank SP - 373 EP - 376 PB - ACM CY - New York ER - TY - CHAP A1 - Ryskeldiev, Bektur A1 - Ochiai, Yoichi A1 - Cohen, Michael A1 - Herder, Jens T1 - Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications T2 - Proceedings of the 9th Augmented Human International Conference N2 - Mixed reality telepresence is becoming an increasingly popular form of interaction in social and collaborative applications. We are interested in how created virtual spaces can be archived, mapped, shared, and reused among different applications. Therefore, we propose a decentralized blockchain-based peer-to-peer model of distribution, with virtual spaces represented as blocks. We demonstrate the integration of our system in a collaborative mixed reality application and discuss the benefits and limitations of our approach. KW - Blockchain KW - Groupware KW - Mixed Reality KW - Mobile Computing KW - Photospherical Imagery Y1 - 2018 UR - http://vsvr.medien.hs-duesseldorf.de/publications/ah2018-blockchain-streamspace-abstract.html SN - 978-1-4503-5415-8 U6 - https://doi.org/10.1145/3174910.3174952 SP - 7 EP - 9 PB - ACM ER -