TY - CHAP A1 - Dewitz, Bastian A1 - Ladwig, Philipp A1 - Steinicke, Frank A1 - Geiger, Christian T1 - Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction T2 - Proceedings of the Symposium on Spatial User Interaction, SUI '18: Symposium on Spatial User Interaction, Berlin, 13.10.2018-14.10.2018 Y1 - 2018 UR - https://dl.acm.org/doi/proceedings/10.1145/3267782 SN - 9781450357081 U6 - https://doi.org/10.1145/3267782.3274680 PB - ACM CY - New York ER - TY - CHAP A1 - Treskunov, Anastasia A1 - Gerhardt, Emil A1 - Nowottnik, David A1 - Fischer, Ben A1 - Gerhardt, Laurin A1 - Säger, Mitja A1 - Geiger, Christian ED - Alt, Florian ED - Bulling, Andreas ED - Döring, Tanja T1 - ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction Concepts T2 - Proceedings of Mensch und Computer 2019, MuC'19: Mensch-und-Computer, Hamburg, 08.09.2019-11.09.2019 Y1 - 2019 UR - https://dl.acm.org/doi/proceedings/10.1145/3340764 SN - 9781450371988 U6 - https://doi.org/10.1145/3340764.3345379 SP - 909 EP - 911 PB - ACM CY - New York ER - TY - CHAP A1 - Tiator, Marcel A1 - Kerkmann, Anna Maria A1 - Geiger, Christian A1 - Grimm, Paul T1 - Using Semantic Segmentation to Assist the Creation of Interactive VR Applications T2 - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020 Y1 - 2020 SN - 978-1-7281-7463-1 U6 - https://doi.org/10.1109/AIVR50618.2020.00011 SP - 1 EP - 9 PB - IEEE ER - TY - CHAP A1 - Ladwig, Philipp A1 - Pech, Alexander A1 - Dorner, Ralf A1 - Geiger, Christian T1 - Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence T2 - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020 KW - Mirevi Y1 - 2020 UR - https://doi.org/10.1109/AIVR50618.2020.00025 SN - 978-1-7281-7463-1 U6 - https://doi.org/10.1109/AIVR50618.2020.00025 SP - 82 EP - 90 PB - IEEE ER - TY - CHAP A1 - Ladwig, Philipp A1 - Evers, Kester A1 - Jansen, Eric J. A1 - Fischer, Ben A1 - Nowottnik, David A1 - Geiger, Christian T1 - MotionHub: Middleware for Unification of Multiple Body Tracking Systems T2 - Proceedings of the 7th International Conference on Movement and Computing: MOCO '20: 7th International Conference on Movement and Computing, Jersey City, 15.07.2020-17.07.2020 Y1 - 2020 UR - https://dl.acm.org/doi/proceedings/10.1145/3401956 SN - 9781450375054 U6 - https://doi.org/10.1145/3401956.3404185 SP - 1 EP - 8 PB - ACM CY - New York ER - TY - CHAP A1 - Triebus, Charlotte A1 - Druzetic, Ivana A1 - Dewitz, Bastian A1 - Huhn, Calvin A1 - Kretschel, Paul A1 - Geiger, Christian ED - Wimmer, Raphael ED - Kaltenbrunner, Martin ED - Murer, Martin ED - Wolf, Katrin ED - Oakley, Ian T1 - is a rose – A Performative Installation between the Tangible and the Digital T2 - Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction KW - Mirevi Y1 - 2021 UR - https://dl.acm.org/doi/proceedings/10.1145/3430524 SN - 9781450382137 U6 - https://doi.org/10.1145/3430524.3444640 SP - 1 EP - 4 PB - ACM CY - New York ER - TY - CHAP A1 - Herder, Jens A1 - Takeda, Shinpei A1 - Vermeegen, Kai A1 - Davin, Till A1 - Berners, Dominique A1 - Ryskeldiev, Bektur A1 - Zimmer, Christian A1 - Druzetic, Ivana A1 - Geiger, Christian T1 - Mixed Reality Art Experiments - Immersive Access to Collective Memories T2 - ISEA2019, Proceedings, 25th International Symposium on Electronic Art, Gwangju, South Korea, June 22-28, 2019 N2 - We report about several experiments on applying mixed reality technology in the context of accessing collective memories from atomic bombs, Holocaust and Second World War. We discuss the impact of Virtual Reality, Augmented Virtuality and Augmented Reality for specific memorial locations. We show how to use a virtual studio for demonstrating an augmented reality application for a specific location in a remote session within a video conference. Augmented Virtuality is used to recreate the local environment, thus providing a context and helping the participants recollect emotions related to a certain place. This technique demonstrates the advantages of using virtual (VR) and augmented (AR) reality environments for rapid prototyping and pitching project ideas in a live remote setting. KW - Mixed Reality KW - Augmented Reality KW - Augmented Virtuality KW - Rapid Prototyping KW - Video Conferencing Y1 - 2019 UR - http://www.isea-archives.org/docs/2019/ISEA2019_Proceedings.pdf SP - 334 EP - 341 PB - IESA CY - Gwangju ER - TY - CHAP A1 - Herder, Jens A1 - Geiger, Christian A1 - Lehmann, Anke A1 - Vierjahn, Tom A1 - Wöldecke, Björn ED - Gausemeier, Jürgen ED - Grafe, Michael T1 - Designstrategien für den Einsatz von vibrotaktielem Feedback in Mixed Reality Anwendungen T2 - Augmented & Virtual Reality in der Produktentstehung KW - Mixed Reality KW - Human Computer Interaktion KW - Vibrotaktiles Feedback KW - Haptik Y1 - 2009 SN - 978-3-939350-71-2 VL - 232 SP - 225 EP - 240 PB - Heinz Nixdorf Institut, Universität Paderborn CY - Paderborn ER - TY - CHAP A1 - Rattay, Oliver A1 - Geiger, Christian A1 - Herder, Jens A1 - Goebbels, Gernot A1 - Nikitin, Igor ED - Gausemeier, Jürgen ED - Grafe, Michael T1 - Zweihändige Interaktion in VR-Umgebungen T2 - Augmented & Virtual Reality in der Produktentstehung N2 - Einfach benutzbare VR-Anwendungen erfordern andere Interaktionstechniken als konventionelle Desktop-Anwendungen mit Maus, Tastatur und Desktop-Metapher zur Verfügung stellen. Da solche Ansätze in Konzeption und Realisierung deutlicher komplexer sind, müssen diese mit Sorgfalt ausgewählt werden. Folgt man der Argumentation, dass VR eine natürliche Interaktion mit virtuellen Objekten ermöglicht, so führt dies fast zwangsläufig zu zweihändigen Interaktionstechniken für virtuelle Umgebungen, da Benutzer in realen Umgebungen gewohnt sind, fast ausschlieï‚lich zweihändig zu agieren. In diesem Beitrag geben wir eine Übersicht über den Stand der Technik im Bereich zweihändiger Interaktion, leiten Anforderungen an eine Entwicklung zweihändiger Interaktionstechniken in VR ab und beschreiben einen eigenen Ansatz. Dabei geht es um die zweihändige Interaktion bei der Simulation flexibler biegeschlaffer Bauteile (z. B. Schlauchverbindungen). KW - 3D Interaktion KW - Zweihändige Eingabe KW - Simulation biegeschlaffer Objekte KW - FHD KW - VSVR Y1 - 2007 SN - 978-3-939350-28-6 VL - 209 SP - 315 EP - 332 PB - Heinz Nixdorf Institut, Universität Paderborn CY - Paderborn ER - TY - CHAP A1 - Wöldecke, Björn A1 - Vierjahn, Tom A1 - Flasko, Matthias A1 - Herder, Jens A1 - Geiger, Christian T1 - Steering actors through a virtual set employing vibro-tactile feedback T2 - TEI '09 Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - Actors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects. In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibrotactile feedback during a small navigational task (path following). We present a prototype of a wireless vibrotactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibrotactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions. KW - tactile feedback KW - interaction in virtual sets KW - navigation aids KW - FHD KW - VSVR KW - Virtual (TV) Studio Y1 - 2009 UR - https://dl.acm.org/citation.cfm?id=1517703 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517703 SP - 169 EP - 174 PB - ACM CY - New York ER -