TY - CHAP A1 - Gerhardt, Emil A1 - Geiger, Chris A1 - Säger, Mitja T1 - Designing Fractal Expressions for Immersive Aesthetic Experiences T2 - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) KW - Virtuelle Realität KW - Installation (Kunst) KW - Interaktive Kunst Y1 - 2025 U6 - https://doi.org/10.1109/VRW66409.2025.00466 SP - 1642 EP - 1643 PB - IEEE CY - Piscataway, NJ ER - TY - JOUR A1 - Gerhards, Claudia T1 - Of tubes and telegrams: The names of social media platforms and messenger services JF - Convergence: The International Journal of Research into New Media Technologies Y1 - 2023 U6 - https://doi.org/10.1177/13548565231174591 SN - 1748-7382 VL - 0 IS - 0 SP - 1 EP - 25 PB - Sage ER - TY - CHAP A1 - Gerhards, Claudia ED - Christians, Heiko ED - Bickenbach, Matthias ED - Wegmann, Nikolaus T1 - Influencen T2 - Historisches Wörterbuch des Mediengebrauchs, Bd. 3 Y1 - 2022 SN - 978-3-412-51430-3 SP - 163 EP - 179 PB - Böhlau CY - Köln, Weimar, Wien ER - TY - GEN A1 - Gerhards, Claudia T1 - Was zeichnet „gutes Verhalten“ von Influencern bei Werbekooperationen aus? Die Sicht von Agenturen T2 - transfer - Zeitschrift für Kommunikation und Markenmanagement Y1 - 2021 SN - 1436-798X VL - 67 IS - 2 SP - 100 EP - 105 PB - New Business Verlag ER - TY - CHAP A1 - Gerhards, Claudia ED - Christians, Heiko ED - Bickenbach, Matthias ED - Wegmann, Nikolaus T1 - Snapchatten T2 - Historisches Wörterbuch des Mediengebrauchs, Bd. 2 Y1 - 2018 SN - 978-3-412-50512-7 SP - 425 EP - 439 PB - Böhlau CY - Köln, Weimar, Wien ER - TY - JOUR A1 - Gerhards, Claudia T1 - YouTube-basierte Geschäftsmodelle von Bewegtbildanbietern. Eine Option für Fernsehproduzenten? JF - MedienWirtschaft. Zeitschrift für Medienmanagement und Medienökonomie Y1 - 2015 SN - 1613-0669 VL - 12 IS - 2 SP - 14 EP - 26 PB - New-Business-Verlag ER - TY - JOUR A1 - Gerhards, Claudia T1 - Product placement on YouTube: An explorative study on YouTube creators’ experiences with advertisers JF - Convergence: The International Journal of Research into New Media Technologies N2 - During its process of diffusion, YouTube has become increasingly attractive for advertisers, not only in terms of classical commercials (like pre-roll ads) but also in terms of product placement opportunities. This article aims to explore the processes between YouTube creators and advertisers concerning product placement enquiries. For this purpose, YouTube creators from Germany ( n = 57) answered an online survey about their experiences with advertisers. The creators covered a wide range of YouTube channel genres (beauty, fashion, comedy, gaming, cooking) and differed in number of subscribers. Some creators who took part in the survey had less than 20,000 subscribers, others had between 20,000 and 500,000 subscribers and still others had more than 500,000 subscribers. How often do YouTube creators use product placement? Is paid-for placement an important source of finance for them? How professional are the relations and processes between YouTube creators and advertisers? Before presenting and discussing the results of the empirical survey of the current use of product placement, a brief history of how YouTube has become a marketing space for advertisers is provided. Y1 - 2017 U6 - https://doi.org/10.1177/1354856517736977 SN - 1354-8565 VL - 25 IS - 3 SP - 516 EP - 533 PB - SAGE Publications ER - TY - JOUR A1 - Gerhards, Claudia T1 - Social Media Influencers as “Dirty Workers”: An Explorative Study on How They Use Strategies to Reduce the Moral Taint JF - Social Media + Society N2 - Since social media influencers have become popular and monetize their content with the help of advertising deals, they have been associated with morally questionable, deceptive behavior. The list of misconduct is long. It includes, for example, not disclosing sponsored content, withholding negative experiences with promoted products, buying fake followers, and promoting false ideals of beauty. Building on the concept of “dirty work” as a theoretical framework, this article asks which strategies influencers use to soften this moral taint. Qualitative interviews with influencers living in Germany show that they are aware of their negative image in public and use various stigma management strategies. This article offers a perspective that has not yet played a role in the ethics debate about influencers. It asks how influencers, who are often associated with morally questionable practices, immunize themselves against this negative image and find a positive work identity. Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-54189 SN - 2056-3051 VL - 11 IS - 2 PB - SAGE Publications ER - TY - JOUR A1 - General, S. A1 - Bobrowski, N. A1 - Pöhler, D. A1 - Weber, Konradin A1 - Fischer, C. A1 - Platt, U. T1 - Airborne I-DOAS measurements at Mt. Etna: BrO and OClO evolution in the plume JF - Journal of Volcanology and Geothermal Research KW - Luftreinhaltung Y1 - 2015 U6 - https://doi.org/10.1016/j.jvolgeores.2014.05.012 SN - 0377-0273 VL - 300 SP - 175 EP - 186 PB - Elsevier ER - TY - CHAP A1 - Geiger, Christian A1 - Thiele, Simon A1 - Meyer, Laurid A1 - Meyer, Stefan A1 - Hören, Lutz A1 - Drochtert, Daniel ED - Reidsma, Dennis ED - Katayose, Haruhiro ED - Nijholt, Anton T1 - Goin’ Goblins - Iterative Design of an Entertaining Archery Experience T2 - Advances in Computer Entertainment. 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings Y1 - 2013 SN - 978-3-319-03160-6 U6 - https://doi.org/10.1007/978-3-319-03161-3_20 VL - 8253 SP - 284 EP - 295 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Geiger, Christian A1 - Stoecklein, Joerg A1 - Klompmaker, Florian A1 - Fritze, Robin ED - Inakage, Masa ED - Lee, Newton ED - Tscheligi, Manfred ED - Bernhaupt, Regina ED - Natkin, Stephane T1 - Development of an augmented reality game by extendinga 3D authoring system T2 - Proceedings of the international conference on Advances in computer entertainment technology - ACE '07, 13.06.2007 - 15.06.2007, Salzburg Y1 - 2007 UR - http://portal.acm.org/citation.cfm?doid=1255047 SN - 9781595936400 U6 - https://doi.org/10.1145/1255047.1255099 PB - ACM Press CY - New York ER - TY - CHAP A1 - Geiger, Christian A1 - Stocklein, Jorg A1 - Berssenbrugge, Jan A1 - Paelke, Volker T1 - Mixed Reality Design of Control Strategies T2 - Volume 2: 29th Computers and Information in Engineering Conference, Parts A and B, 30.08.2009 - 02.09.2009, San Diego Y1 - 2009 UR - https://asmedigitalcollection.asme.org/IDETC-CIE/proceedings/IDETC-CIE2009/48999/1621/335536 SN - 978-0-7918-4899-9 U6 - https://doi.org/10.1115/DETC2009-87350 SP - 1621 EP - 1628 PB - ASMEDC ER - TY - CHAP A1 - Geiger, Christian A1 - Reckter, Holger A1 - Paschke, David A1 - Schulz, Florian T1 - Poster: Evolution of a Theremin-Based 3D-Interface for Music Synthesis T2 - 2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno KW - Poster Y1 - 2008 UR - https://doi.org/10.1109/3DUI.2008.4476618 SN - 978-1-4244-2047-6 U6 - https://doi.org/10.1109/3DUI.2008.4476618 SP - 163 EP - 164 PB - IEEE ER - TY - CHAP A1 - Geiger, Christian A1 - Reckter, Holger A1 - Dumitrescu, Roman A1 - Kahl, Sascha A1 - Berssenbrügge, Jan ED - Jacko, Julie A. T1 - A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens T2 - Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II Y1 - 2009 SN - 978-3-642-02576-1 U6 - https://doi.org/10.1007/978-3-642-02577-8_87 VL - 5611 SP - 791 EP - 800 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Geiger, Christian A1 - Rattay, Oliver T1 - TubeMouse - A Two-Handed Input Device for Flexible Objects T2 - 2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno Y1 - 2008 UR - http://ieeexplore.ieee.org/document/4476587/ SN - 978-1-4244-2047-6 U6 - https://doi.org/10.1109/3DUI.2008.4476587 SP - 27 EP - 34 PB - IEEE ER - TY - CHAP A1 - Geiger, Christian A1 - Paelke, Volker A1 - Gansen, Ivonne ED - Hutchison, David ED - Kanade, Takeo ED - Kittler, Josef ED - Kleinberg, Jon M. ED - Mattern, Friedemann ED - Mitchell, John C. ED - Naor, Moni ED - Nierstrasz, Oscar ED - Pandu Rangan, C. ED - Steffen, Bernhard ED - Sudan, Madhu ED - Terzopoulos, Demetri ED - Tygar, Dough ED - Vardi, Moshe Y. ED - Weikum, Gerhard ED - Göbel, Stefan ED - Malkewitz, Rainer ED - Iurgel, Ido T1 - Navigating by Following Stories T2 - Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings Y1 - 2006 UR - https://doi.org/10.1007/11944577_32 SN - 978-3-540-49934-3 U6 - https://doi.org/10.1007/11944577_32 SP - 324 EP - 333 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Geiger, Christian A1 - Hogen, Michael A1 - Hornig, Jörn A1 - Schaar, Michael ED - Butz, Andreas ED - Greenberg, Saul ED - Bakker, Saskia ED - Loke, Lian ED - de Luca, Alexander T1 - Datenreise: : digital bits made tangible T2 - Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich Y1 - 2013 UR - http://dl.acm.org/citation.cfm?doid=2540930 SN - 9781450326353 U6 - https://doi.org/10.1145/2540930.2540945 SP - 283 EP - 284 PB - ACM Press CY - New York ER - TY - CHAP A1 - Geiger, Christian A1 - Herder, Jens A1 - Göbel, Sebastian A1 - Heinze, Christin A1 - Marinos, Dionysios T1 - Design and Virtual Studio Presentation of a Traditional Archery Simulator T2 - Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen, Duisburg, Germany, September 12-15, 2010 N2 - In this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user’s movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way. KW - vr archery KW - 3D interaction KW - interactive sport simulation KW - user experience KW - user-centered design KW - Lehre KW - VSVR KW - Virtual Reality Y1 - 2010 UR - https://dl.gi.de/handle/20.500.12116/7385;jsessionid=149F7CDB1184309727393899BD806939 UR - http://ceur-ws.org/Vol-634/Entertainment-Interfaces-Proceedings03.pdf SP - 37 EP - 44 CY - Duisburg ER - TY - CHAP A1 - Geiger, Christian A1 - Fritze, Robin A1 - Lehmann, Anke A1 - Stöcklein, Jörg ED - Schmidt, Albrecht ED - Gellersen, Hans ED - van den Hoven, Elise ED - Mazalek, Ali ED - Holleis, Paul ED - Villar, Nicolas T1 - HYUI: a visual framework for prototyping hybrid user interfaces T2 - Proceedings of the 2nd international conference on Tangible and embedded interaction - TEI '08, 18.02.2008 - 20.02.2008, Bonn Y1 - 2008 UR - http://portal.acm.org/citation.cfm?doid=1347390 SN - 9781605580043 U6 - https://doi.org/10.1145/1347390.1347406 PB - ACM Press CY - New York ER - TY - CHAP A1 - Geiger, Christian A1 - Ali, Soren A1 - Dilchert, Philipp T1 - The BildKlangPoet – a technical framework for designing mixed reality painting experiences using generative AI T2 - KUI 2025: XXII. Conference on Culture and Computer Science: Remixing analog and digital; September 25 - 26, 2025 KW - Virtuelle Realität KW - Erweiterte Realität (Informatik) KW - Künstliche Intelligenz KW - Interaktive Kunst KW - Bild Y1 - 2025 UR - https://mirevi.de/publications/bildklangpoet-live-creating-multimodal-new-media-art-experiences-with-genai/ UR - https://kui2025.htw-berlin.de/programme-2025/ ER -