TY - CHAP A1 - Schwittek, Widura A1 - Schmidt, Holger A1 - Beckers, Kristian A1 - Eicker, Stefan A1 - Faßbender, Stephan A1 - Heisel, Maritta T1 - A Common Body of Knowledge for Engineering Secure Software and Services T2 - 2012 Seventh International Conference on Availability, Reliability and Security N2 - The discipline of engineering secure software and services brings together researchers and practitioners from software, services, and security engineering. This interdisciplinary community is fairly new, it is still not well integrated and is therefore confronted with differing perspectives, processes, methods, tools, vocabularies, and standards. We present a Common Body of Knowledge (CBK) to overcome the aforementioned problems. We capture use cases from research and practice to derive requirements for the CBK. Our CBK collects, integrates, and structures knowledge from the different disciplines based on an ontology that allows one to semantically enrich content to be able to query the CBK. The CBK heavily relies on user participation, making use of the Semantic MediaWiki as a platform to support collaborative writing. The ontology is complemented by a conceptual framework, consisting of concepts to structure the knowledge and to provide access to it, and a means to build a common terminology. We also present organizational factors covering dissemination and quality assurance. KW - software engineering KW - security engineering KW - services computing KW - common body of knowledge KW - interdisciplinary Y1 - 2012 UR - https://ieeexplore.ieee.org/document/6329223 SN - 978-1-4673-2244-7 U6 - https://doi.org/10.1109/ARES.2012.31 N1 - Sie haben Zugriff auf den Volltext innerhalb des HSD Campus. VL - NESSoS, ICT-2009.1.4 Trustworthy ICT, Grant No. 25698 SP - 499 EP - 506 PB - IEEE CY - Prague ER - TY - CHAP A1 - Zhao, Kun A1 - Meuter, Mirko A1 - Nunn, Christian A1 - Muller, Dennis A1 - Muller-Schneiders, Stefan A1 - Pauli, Josef T1 - A novel multi-lane detection and tracking system T2 - 2012 IEEE Intelligent Vehicles Symposium (IV) Y1 - 2012 SN - 978-1-4673-2119-8 U6 - https://doi.org/10.1109/IVS.2012.6232168 SP - 1084 EP - 1089 PB - IEEE ER - TY - CHAP A1 - Ruess, Martin A1 - Varduhn, Vasco A1 - Rank, Ernst A1 - Yosibash, Zohar ED - Bader, Michael T1 - A Parallel High-Order Fictitious Domain Approach for Biomechanical Applications T2 - 11th International Symposium on Parallel and Distributed Computing (ISPDC), 2012 : 25 - 29 June 2012, Munich, Germany ; proceedings Y1 - 2012 UR - http://ieeexplore.ieee.org/document/6341523/ SN - 978-1-4673-2599-8 U6 - https://doi.org/10.1109/ISPDC.2012.45 SP - 279 EP - 285 PB - IEEE CY - Piscataway ER - TY - CHAP A1 - Beckers, Kristian A1 - Faßbender, Stephan A1 - Küster, Jan-Christoph A1 - Schmidt, Holger ED - Regnell, Björn ED - Damian, Daniela T1 - A Pattern-Based Method for Identifying and Analyzing Laws T2 - Requirements Engineering: Foundation for Software Quality: 18th International Working Conference, REFSQ 2012, Essen, Germany, March 19-22, 2012. Proceedings KW - compliance KW - law Y1 - 2012 UR - https://link.springer.com/chapter/10.1007/978-3-642-28714-5_23 SN - 978-3-642-28713-8 U6 - https://doi.org/10.1007/978-3-642-28714-5_23 VL - LNCS, 7195 SP - 256 EP - 262 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Beckers, Kristian A1 - Faßbender, Stephan A1 - Schmidt, Holger T1 - An Integrated Method for Pattern-Based Elicitation of Legal Requirements Applied to a Cloud Computing Example T2 - 2012 Seventh International Conference on Availability, Reliability and Security N2 - Considering legal aspects during software development is a challenging problem, due to the cross-disciplinary expertise required. The problem is even more complex for cloud computing systems, because of the international distribution, huge amounts of processed data, and a large number of stakeholders that own or process the data. Approaches exist to deal with parts of the problem, but they are isolated from each other. We present an integrated method for elicitation of legal requirements. A cloud computing online banking scenario illustrates the application of our methods. The running example deals with the problem of storing personal information in the cloud and based upon the BDSG (German Federal Data Protection Act). We describe the structure of the online banking cloud system using an existing pattern-based approach. The elicited information is further refined and processed into functional requirements for software development. Moreover, our method covers the analysis of security-relevant concepts such as assets and attackers particularly with regard to laws. The requirements artifacts then serve as inputs for existing patterns for the identification of laws relevant for the online banking cloud system. Finally, our method helps to systematically derive functional as well as security requirements that realize the previously identified laws. KW - law KW - security KW - requirements engineering KW - software architecture Y1 - 2012 UR - https://ieeexplore.ieee.org/document/6329218 SN - 978-0-7695-4775-6 U6 - https://doi.org/10.1109/ARES.2012.25 N1 - Sie haben Zugriff auf den Volltext innerhalb des HSD Campus. SP - 463 EP - 472 PB - IEEE CY - Prague ER - TY - CHAP A1 - Rakow, Thomas C. A1 - Korezki, Vitali A1 - Bender, Axel T1 - Comparing the Contrast for Electronic and Traditional Whiteboards in a Real-life Environment T2 - Proceedings Electronic Displays Conference 2012, Nuremberg, Germany KW - Whiteboards KW - FHD Y1 - 2012 N1 - USB-Stick PB - Design & Elektronik [i.e. WEKA-Fachmedien] CY - Haar ER - TY - CHAP A1 - Becker, Thomas A1 - Herder, Jens T1 - Cost effective tangibles using fiducials for infrared multi-touch frames T2 - 15th International Conference on Human and Computer N2 - The late immersion of multi-touch sensitive displays enables the use of tangibles on multi-touch screens. There a several wide spread and/or sophisticated solutions to fulfill this need but they seem to have some flaws. One popular system at the time of writing is an overlay frame that can be placed on a normal display with the corresponding size. The frame creates a grid with infrared light emitting diodes. The disruption of this grid can be detected and messages with the positions are sent via usb to a connected computer. This system is quite robust in matters of ambient light insensitivity and also fast to calibrate. Unfortunately it is not created with the recognition of tangibles in mind and printed patterns can not be resolved. This article summarizes an attempt to create fiducials that are recognized by an infrared multi-touch frame as fingers. Those false fingers are checked by a software for known patterns. Once a known pattern (= fiducial) has been recognized its position and orientation are send with the finger positions towards the interactive software. The usability is tested with an example application where tangibles and finger touches are used in combination. KW - low cost multi-touch infrared overlay frame KW - fiducial tangible recognition KW - FHD Y1 - 2012 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-16011 UR - http://vsvr.medien.hs-duesseldorf.de/publications/hc2012-fiducials-abstract.html N1 - Copyright 2012 University of Aizu Press CY - Hamamatsu/Aizu-Wakamatsu/Duesseldorf ER - TY - CHAP A1 - Breuer, Christopher A1 - Drees, Tim A1 - Echternacht, David A1 - Linnemann, Christian A1 - Moser, Albert T1 - Identification of potentials and locations for power-to-gas in germany T2 - 6. EUROSOLAR-Konferenz "Stadtwerke mit erneuerbaren Energien", 21.-22. Juni 2012, Heidelberg Y1 - 2012 SN - 978-3-00-037648-1 PB - Eurosolar CY - Berlin ER - TY - CHAP A1 - Ludwig, Philipp A1 - Büchel, Joachim A1 - Herder, Jens A1 - Vonolfen, Wolfgang T1 - InEarGuide - A Navigation and Interaction Feedback System using In Ear Headphones for Virtual TV Studio Productions T2 - 9. Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR N2 - This paper presents an approach to integrate non-visual user feedback in today's virtual tv studio productions. Since recent studies showed that systems providing vibro-tactile feedback are not sufficient for replacing the common visual feedback, we developed an audio-based solution using an in ear headphone system, enabling a talent to move, avoid and point to virtual objects in a blue or green box. The system consists of an optical head tracking system, a wireless in ear monitor system and a workstation, which performs all application and audio processing. Using head related transfer functions, the talent gets directional and distance cues. Past research showed, that generating reflections of the sounds and simulating the acoustics of the virtual room helps the listener to conceive the acoustical feedback, we included this technique as well. In a user study with 15 participants the performance of the system was evaluated. KW - Navigation KW - virtual TV KW - erweiterte Realität KW - VSVR KW - Virtual (TV) Studio Y1 - 2012 CY - Düsseldorf ER - TY - CHAP A1 - Marinos, Dionysios A1 - Geiger, Christian A1 - Herder, Jens T1 - Large-Area Moderator Tracking and Demonstrational Configuration of Position Based Interactions for Virtual Studio T2 - EuroITV '12 Proceedings of the 10th European Conference on Interactive TV and Video N2 - In this paper we introduce a system for tracking persons walking or standing on a large planar surface and for using the acquired data to easily configure position based interactions for virtual studio productions. The tracking component of the system, radarTRACK, is based on a laser scanner device capable of delivering interaction points on a large configurable plane. By using the device on the floor it is possible to use the delivered data to detect feet positions and derive the position and orientation of one or more users in real time. The second component of the system, named OscCalibrator, allows for the easy creation of multidimensional linear mappings between input and output parameters and the routing of OSC messages within a single modular design environment. We demonstrate the use of our system to flexibly create position-based interactions in a virtual studio environment. KW - body tracking KW - OSC mapping KW - virtual studio interaction KW - measurement KW - design KW - reliability KW - experimentation KW - human factors KW - VSVR KW - Virtual (TV) Studio Y1 - 2012 UR - https://dl.acm.org/citation.cfm?id=2325639 SN - 978-1-4503-1107-6 U6 - https://doi.org/10.1145/2325616.2325639 SP - 105 EP - 114 PB - ACM CY - New York ER -