TY - CHAP A1 - Davin, Till A1 - Herder, Jens ED - Weier, Martin ED - Bues, Matthias ED - Wechner, Reto T1 - Real-Time Relighting of Video Streams for Augmented Virtuality Scenes T2 - GI VR / AR Workshop. Gesellschaft für Informatik e.V. KW - Virtual (TV) Studio Y1 - 2021 U6 - https://doi.org/10.18420/vrar2021_6 PB - Gesellschaft für Informatik e.V. (GI) CY - Bonn ER - TY - CHAP A1 - Geiger, Christian A1 - Reckter, Holger A1 - Dumitrescu, Roman A1 - Kahl, Sascha A1 - Berssenbrügge, Jan ED - Jacko, Julie A. T1 - A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens T2 - Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II Y1 - 2009 SN - 978-3-642-02576-1 U6 - https://doi.org/10.1007/978-3-642-02577-8_87 VL - 5611 SP - 791 EP - 800 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Huldtgren, Alina A1 - Mertl, Fabian A1 - Vormann, Anja A1 - Geiger, Christian ED - Abascal, Julio ED - Barbosa, Simone ED - Fetter, Mirko ED - Gross, Tom ED - Palanque, Philippe ED - Winckler, Marco T1 - Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia T2 - Human-Computer Interaction – INTERACT 2015 Y1 - 2015 SN - 978-3-319-22697-2 U6 - https://doi.org/10.1007/978-3-319-22698-9_6 SP - 71 EP - 79 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Druzetic, Ivana A1 - Büntig, Fabian A1 - Vogel, Christoph A1 - Treskunov, Anastasia A1 - Bertram, Michael A1 - Geiger, Christian ED - Abdennadher, Slim ED - Alt, Florian T1 - Photo Sprayer: A VR Application for Digital Art Creation T2 - Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, MUM 2018: 17th International Conference on Mobile and Ubiquitous Multimedia, Cairo, 25.11.2018-28.11.2018 Y1 - 2018 UR - https://dl.acm.org/doi/proceedings/10.1145/3282894 SN - 9781450365949 U6 - https://doi.org/10.1145/3282894.3289747 SP - 537 EP - 543 PB - ACM CY - New York ER - TY - CHAP A1 - Herder, Jens T1 - Matching Light for Virtual Studio TV Productions T2 - 9th International Conference on Human and Computer N2 - High dynamic range environments maps based on still images or video streams are used for computer animation or interactive systems. The task of realistic light setup of scenes using captured environment maps might be eased as well as the visual quality improves. In this article, we discuss the light setting problem for virtual studio (tv) layout and system become more complex to handle this new feature of studio light capturing. The analysis of system requirements identifies the technical challenges. KW - VSVR KW - Animation KW - Virtual (TV) Studio Y1 - 2006 SP - 158 EP - 162 CY - Aizu-Wakamatsu ER - TY - CHAP A1 - Herder, Jens A1 - Myszkowski, Karol A1 - Kunii, Tosiyasu L. A1 - Ibusuki, Masumi ED - Weghorst, Suzanne J. ED - Sieburg, Hans B. ED - Morgan, Karen S. T1 - A Virtual Reality Interface to an Intelligent Dental Care System T2 - Medicine Meets Virtual Reality 4 Y1 - 1996 SP - 17 EP - 20 PB - IOS Press CY - Amsterdam ER - TY - CHAP A1 - Cohen, Michael A1 - Herder, Jens ED - Göbel, Martin ED - Landauer, Jürgen ED - Lang, Ulrich ED - Wapler, Matthias T1 - Symbolic representations of exclude and include for audio sources and sinks: Figurative suggestions of mute/solo & cue and deafen/confide & harken T2 - Virtual Environments ’98, Proceedings of the Eurographics Workshop Y1 - 1998 SN - 3-211-83233-5 U6 - https://doi.org/10.1007/978-3-7091-7519-4_23 SP - 235 EP - 242 PB - Springer-Verlag CY - Stuttgart ER - TY - CHAP A1 - Suzuki, Kenji A1 - Nishoji, Yuji A1 - Herder, Jens T1 - Implementation of Aural Attributes for Simulation of Room Effects in Virtual Environments T2 - ACM Multimedia 2000 N2 - The audio design for virtual environments includes simulation of acoustical room properties besides specifing sound sources and sinks and their behavior. Virtual environments supporting room reverberation not only gain realism but also provide additional information to the user about surrounding space. Catching the different sound properties by the different spaces requires partitioning the space by the properties of aural spaces. We define soundscape and aural attributes as an application and multimedia content interface. Calculated data on an abstract level is sent to spatialization backends. Part of this research was the implementation of a device driver for the Roland Sound Space Processor. This device not only directionalizes sound sources, but also controls room effects like reverberation. KW - Acoustic displays KW - Aural attributes KW - Room effects KW - Virtual environments KW - VSVR Y1 - 2000 SP - 439 EP - 441 PB - ACM CY - Los Angeles ER - TY - CHAP A1 - Herder, Jens A1 - Geiger, Christian A1 - Lehmann, Anke A1 - Vierjahn, Tom A1 - Wöldecke, Björn ED - Gausemeier, Jürgen ED - Grafe, Michael T1 - Designstrategien für den Einsatz von vibrotaktielem Feedback in Mixed Reality Anwendungen T2 - Augmented & Virtual Reality in der Produktentstehung KW - Mixed Reality KW - Human Computer Interaktion KW - Vibrotaktiles Feedback KW - Haptik Y1 - 2009 SN - 978-3-939350-71-2 VL - 232 SP - 225 EP - 240 PB - Heinz Nixdorf Institut, Universität Paderborn CY - Paderborn ER - TY - CHAP A1 - Herder, Jens A1 - Novotny, Thomas T1 - Spatial Sound Design and Interaction for Virtual Environments in the Promotion of Architectural Designs T2 - Third International Workshop on Spatial Media N2 - Virtual environment walkthrough applications are generally enhanced by a user’s interactions within a simulated architectural space, but the enhancement that stems from changes in spatial sound that are coupled with a user’s behavior are particularly important, especially within regard to creating a sense of place. When accompanied by stereoscopic image synthesis, spatial sound can immerse the user in a high-realism virtual copy of the real world. An advanced virtual environment that allow users to change realtime rendering features with a few manipulations has been shown to enable switching between different versions of a modeled space while maintaining sensory immersion. This paper reports on an experimental project in which an architectural model is being integrated into such an interactive virtual environment. The focus is on the spatial sound design for supporting interaction, including demonstrations of both the possibilities and limitations of such applications in presenting and promoting architectural designs, as well as in three-dimensional sketching. KW - spatial sound design KW - sketching KW - interaction KW - virtual environments KW - architectural design KW - interactive walkthrough KW - design review KW - VSVR Y1 - 2003 SP - 7 EP - 11 CY - Aizu-Wakamatsu ER -