TY - GEN A1 - Jarosch, Monika A1 - Herder, Jens A1 - Langmann, Mathias T1 - Entwicklung einer AR-Applikation zur kosteneffektiven volumetrischen Erfassung von Baugruben T2 - gis.Science N2 - Die volumetrische Erfassung von Aushüben auf Baustellen ist ein kostenrelevanter Faktor und wird auch heute im täglichen Baustellenbetrieb oft noch in manueller Detailarbeit durchgeführt. Kostengünstige Sensoren zur Tiefenerfassung ermöglichen die halbautomatische Erfassung von Baugruben. Augmented Reality (AR) kann für diesen Prozess das nötige Feedback liefern. Vorgestellt wird ein Prototyp, bestehend aus einem Tablet mit integrierter Kamera und einem Lidar-Scanner. Es wird die Erfassung des Volumens bezüglich Nutzbarkeit und Genauigkeit mit Einsatz von AR getestet und evaluiert. Zur Bestimmung des Volumens wird unter Verwendung von Strahlen mit Unterstützung einer Grafik-Engine ein Algorithmus entwickelt. Der Algorithmus ist robust gegen nicht vollständig geschlossene Volumen. Die Bedienung, Überprüfung und Visualisierung findet durch praktischen Einsatz von AR statt. KW - Volumenbestimmung KW - Augmented Reality KW - Baustelle KW - LIDAR KW - VSVR Y1 - 2022 UR - https://gispoint.de/artikelarchiv/gis/2022/gisscience-ausgabe-22022/7427-entwicklung-einer-ar-applikation-zur-kosteneffektiven-volumetrischen-erfassung-von-baugruben.html SN - 2698-4571 N1 - Der Artikel ist als PDF beim Verlag herunterladbar. Dieses wurde nach 3 Monaten freigeschaltet. Vorher war ein Abonnement notwendig. VL - 2022 IS - 2 SP - 75 EP - 83 ER - TY - CHAP A1 - Triebus, Charlotte A1 - Druzetic, Ivana A1 - Dewitz, Bastian A1 - Huhn, Calvin A1 - Kretschel, Paul A1 - Geiger, Christian ED - Wimmer, Raphael ED - Kaltenbrunner, Martin ED - Murer, Martin ED - Wolf, Katrin ED - Oakley, Ian T1 - is a rose – A Performative Installation between the Tangible and the Digital T2 - Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction KW - Mirevi Y1 - 2021 UR - https://dl.acm.org/doi/proceedings/10.1145/3430524 SN - 9781450382137 U6 - https://doi.org/10.1145/3430524.3444640 SP - 1 EP - 4 PB - ACM CY - New York ER - TY - CHAP A1 - Davin, Till A1 - Herder, Jens ED - Weier, Martin ED - Bues, Matthias ED - Wechner, Reto T1 - Real-Time Relighting of Video Streams for Augmented Virtuality Scenes T2 - GI VR / AR Workshop. Gesellschaft für Informatik e.V. KW - Virtual (TV) Studio Y1 - 2021 U6 - https://doi.org/10.18420/vrar2021_6 PB - Gesellschaft für Informatik e.V. (GI) CY - Bonn ER - TY - CHAP A1 - Ladwig, Philipp A1 - Pech, Alexander A1 - Dorner, Ralf A1 - Geiger, Christian T1 - Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence T2 - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020 KW - Mirevi Y1 - 2020 UR - https://doi.org/10.1109/AIVR50618.2020.00025 SN - 978-1-7281-7463-1 U6 - https://doi.org/10.1109/AIVR50618.2020.00025 SP - 82 EP - 90 PB - IEEE ER - TY - CHAP A1 - Ladwig, Philipp A1 - Evers, Kester A1 - Jansen, Eric J. A1 - Fischer, Ben A1 - Nowottnik, David A1 - Geiger, Christian T1 - MotionHub: Middleware for Unification of Multiple Body Tracking Systems T2 - Proceedings of the 7th International Conference on Movement and Computing: MOCO '20: 7th International Conference on Movement and Computing, Jersey City, 15.07.2020-17.07.2020 Y1 - 2020 UR - https://dl.acm.org/doi/proceedings/10.1145/3401956 SN - 9781450375054 U6 - https://doi.org/10.1145/3401956.3404185 SP - 1 EP - 8 PB - ACM CY - New York ER - TY - CHAP A1 - Tiator, Marcel A1 - Kerkmann, Anna Maria A1 - Geiger, Christian A1 - Grimm, Paul T1 - Using Semantic Segmentation to Assist the Creation of Interactive VR Applications T2 - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020 Y1 - 2020 UR - https://doi.org/10.1109/AIVR50618.2020.00011 SN - 978-1-7281-7463-1 U6 - https://doi.org/10.1109/AIVR50618.2020.00011 SP - 1 EP - 9 PB - IEEE ER - TY - CHAP A1 - Tiator, Marcel A1 - Geiger, Christian A1 - Grimm, Paul ED - Dilkina, B. ED - Catala, A. ED - Giacomo, G. De T1 - Point Cloud Segmentation with Deep Reinforcement Learning T2 - ECAI 2020: 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago De Compostela, Spain - Including 10th Conference on Prestigious Applications of Artificial Intellig Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-30872 SN - 978-1-64368-100-9 SP - 2768 EP - 2775 PB - IOS Press ER - TY - JFULL ED - Herder, Jens T1 - Journal of Virtual Reality and Broadcasting N2 - The “Journal of Virtual Reality and Broadcasting” is an open access E-journal covering advanced media technology for the integration of human computer interaction and modern information systems. The main focus is on the creation of synergies between such basic technologies as computer graphics and state-of-the-art broadcasting techniques. The main goals are to publish research results in the field of Virtual Reality and Broadcasting, to provoke discussions, and to promote the exchange of ideas and information. Developments in the area have a direct effect on society, therefore social aspects will also be considered. As an interdisciplinary field Virtual Reality requires multilateral collaboration in order to enable new applications. RB publishes articles consecutively and in electronic form only. All articles are peer-reviewed in a strict review process by at least three independent experts from the appropriate field of research and appear in the English language. The articles are organized in one volume per year with ten to twenty articles. Material that has been previously presented at conferences undergo a major revision and are extended and modified by the authors with at least 20% new material according to the Journal's policy for previously published articles. The Journal has been established in 2004. Currently, the submission and publication of articles is free of charge. No author fees are applied. N2 - Das Journal of Virtual Reality and Broadcasting ist ein open access E-Journal, welches den Fortschritt der Medientechnik zur Integration von Mensch-Computer-Interaktion und modernen Informationssystemen thematisiert. Der Schwerpunkt liegt dabei auf der Schaffung von Synergien zwischen Basistechnologien wie etwa der Computergrafik und modernster Studiotechnik. Das Hauptziel des Projektes ist die Publikation aktueller Forschungsergebnisse im Bereich der virtuellen Realität und der Studiotechnik, welche Diskussionen anregen und den Austausch von Ideen und Informationen fördern sollen. Die Entwicklungen im Bereich der virtuellen Realität und der Studiotechnik haben direkten Einfluß auf die Gesellschaft. Daher werden auch soziologische Aspekte dieses Themenbereichs bedacht. Als ein interdisziplinäres Feld benötigt Virtual Reality eine fächerübergreifende Zusammenarbeit um die Enwicklung neuer Anwendungen zu fördern. Das Journal erscheint kontinuierlich und in rein elektronischer Form. Alle Artikel durchlaufen einen strengen Peer-Review mit mindestens drei unabhängigen Gutachter aus dem zutreffenden Forschungsbereich und erscheinen in englischer Sprache. Die Artikel werden in Jahrgängen organisiert veröffentlicht. Jeder Jahrgang enthält durchschnittlich zwischen zehn und zwanzig Artikel. Material, welches zuvor auf einer Konferenz präsentiert worden ist, wird vor Einreichung einer Revision mit Änderungen und Erweiterungen durch die Autoren unterzogen. Die neue Version muss zu mindestens 20% neues Material beeinhalten, gemäß JVRBs der policy for previously published articles. Die Zeitschrift wurde im Jahr 2004 gegründet: Y1 - 2019 UR - https://www.jvrb.org/ SN - 1860-2037 PB - Hochschule Düsseldorf CY - Düsseldorf ER - TY - CHAP A1 - Herder, Jens A1 - Takeda, Shinpei A1 - Vermeegen, Kai A1 - Davin, Till A1 - Berners, Dominique A1 - Ryskeldiev, Bektur A1 - Zimmer, Christian A1 - Druzetic, Ivana A1 - Geiger, Christian T1 - Mixed Reality Art Experiments - Immersive Access to Collective Memories T2 - ISEA2019, Proceedings, 25th International Symposium on Electronic Art, Gwangju, South Korea, June 22-28, 2019 N2 - We report about several experiments on applying mixed reality technology in the context of accessing collective memories from atomic bombs, Holocaust and Second World War. We discuss the impact of Virtual Reality, Augmented Virtuality and Augmented Reality for specific memorial locations. We show how to use a virtual studio for demonstrating an augmented reality application for a specific location in a remote session within a video conference. Augmented Virtuality is used to recreate the local environment, thus providing a context and helping the participants recollect emotions related to a certain place. This technique demonstrates the advantages of using virtual (VR) and augmented (AR) reality environments for rapid prototyping and pitching project ideas in a live remote setting. KW - Mixed Reality KW - Augmented Reality KW - Augmented Virtuality KW - Rapid Prototyping KW - Video Conferencing Y1 - 2019 UR - http://www.isea-archives.org/docs/2019/ISEA2019_Proceedings.pdf SP - 334 EP - 341 PB - IESA CY - Gwangju ER - TY - CHAP A1 - Treskunov, Anastasia A1 - Gerhardt, Emil A1 - Nowottnik, David A1 - Fischer, Ben A1 - Gerhardt, Laurin A1 - Säger, Mitja A1 - Geiger, Christian ED - Alt, Florian ED - Bulling, Andreas ED - Döring, Tanja T1 - ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction Concepts T2 - Proceedings of Mensch und Computer 2019, MuC'19: Mensch-und-Computer, Hamburg, 08.09.2019-11.09.2019 Y1 - 2019 UR - https://dl.acm.org/doi/proceedings/10.1145/3340764 SN - 9781450371988 U6 - https://doi.org/10.1145/3340764.3345379 SP - 909 EP - 911 PB - ACM CY - New York ER - TY - CHAP A1 - Ladwig, Philipp A1 - Geiger, Christian ED - Auer, Michael E. ED - Langmann, Reinhard T1 - A Literature Review on Collaboration in Mixed Reality T2 - Smart Industry & Smart Education. Proceedings of the 15th International Conference on Remote Engineering and Virtual Instrumentation Y1 - 2019 UR - https://doi.org/10.1007/978-3-319-95678-7_65 SN - 978-3-319-95677-0 U6 - https://doi.org/10.1007/978-3-319-95678-7_65 VL - Lecture Notes in Networks and Systems SP - 591 EP - 600 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Vermeegen, Kai A1 - Herder, Jens ED - Herder, Jens ED - Geiger, Christian ED - Dörner, Ralf ED - Grimm, Paul T1 - A Lighthouse-based Camera Tracking System for Professional Virtual Studios T2 - Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR N2 - This article describes the possibilities and problems that occur using the SteamVR tracking 2.0 system as a camera tracking system in a virtual studio and explains an approach for implementation and calibration within a professional studio environment. The tracking system allows for cost effective deployment. Relevant application fields are also mixed reality recording and streaming of AR and VR experiences. KW - Camera Tracking KW - SteamVR KW - HMD KW - Virtual (TV) Studio KW - Augmented Virtuality Y1 - 2018 UR - http://vsvr.medien.hs-duesseldorf.de/publications/gi-vrar2018-lighthouse-vs/ SN - 978-3-8440-6215-1 U6 - https://doi.org/10.2370/9783844062151 N1 - Zugriff auf den Titel über die angegebene URL. Publication access via URL. SP - 19 EP - 26 PB - Shaker Verlag CY - Herzogenrath ER - TY - CHAP A1 - Ryskeldiev, Bektur A1 - Igarashi, Toshiharu A1 - Zhang, Junjian A1 - Ochiai, Yoichi A1 - Cohen, Michael A1 - Herder, Jens T1 - Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality T2 - ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18) N2 - Live video streaming is becoming increasingly popular as a form of interaction in social applications. One of its main advantages is an ability to immediately create and connect a community of remote users on the spot. In this paper we discuss how this feature can be used for crowdsourced completion of simple visual search tasks (such as finding specific objects in libraries and stores, or navigating around live events) and social interactions through mobile mixed reality telepresence interfaces. We present a prototype application that allows users to create a mixed reality space with a photospherical imagery as a background and interact with other connected users through viewpoint, audio, and video sharing, as well as realtime annotations in mixed reality space. Believing in the novelty of our system, we conducted a short series of interviews with industry professionals on the possible applications of our system. We discuss proposed use-cases for user evaluation, as well as outline future extensions of our system. KW - Groupware KW - Mixed reality KW - Mobile computing KW - Remote collaboration KW - Spatial media KW - M KW - FHD Y1 - 2018 UR - http://vsvr.medien.hs-duesseldorf.de/publications/cscw2018-spotility-abstract.html SN - 978-1-4503-6018-0 U6 - https://doi.org/10.1145/3272973.3274100 N1 - Zugriff auf den Volltext via ACM-Datenbank SP - 373 EP - 376 PB - ACM CY - New York ER - TY - CHAP ED - Herder, Jens ED - Geiger, Christian ED - Dörner, Ralf ED - Grimm, Paul T1 - Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR N2 - Der fünfzehnte Workshop "Virtuelle und Erweiterte Realität" der Fachgruppe VR/AR der Gesellschaft für Informatik e.V. wurde an der Hochschule Düsseldorf vom 10.-11.10.2018 durchgeführt. Als etablierte Plattform für den Informations- und Ideenaustausch der deutschsprachigen VR/AR-Szene bot der Workshop den idealen Rahmen, aktuelle Ergebnisse und Vorhaben aus Forschung und Entwicklung – auch provokative Ideen – im Kreise eines fachkundigen Publikums zur Diskussion zu stellen. Insbesondere wurde auch jungen Nachwuchswissenschaftlern die Möglichkeit gegeben, ihre Arbeiten zu präsentieren; darunter fielen laufende Promotionsvorhaben oder auch herausragende studentische Arbeiten von Hochschulen und Forschungseinrichtungen. Das Programmkomitee hat 12 Lang- und 6 Kurzbeiträge aus über 29 Gesamteinreichungen ausgewählt. Die Beiträge decken das Spektrum der Virtuellen und Erweiterten Realität ab. Der Workshop fand am 10. Oktober gleichzeitig mit dem Innovationstag des Innovationshubs in Düsseldorf statt. Für einen Beitrag eigneten sich alle Themenfelder der "Virtuellen und Erweiterten Realität", insbesondere: 3D Eingabegeräte und Interaktionstechniken Avatare und Agenten Displaytechnologien und Tracking (Echtzeit-)Rendering Education und Edutainment Entertainment und Experiences Gesellschaft und soziotechnische Aspekte Human Factors Industrielle Einsatzszenarien Innovative Anwendungen Künstlerische Anwendungen Modellierung und Simulation Multimodale Interaktion Systemarchitekturen und Intelligente Umgebungen Verteilte und kooperative VR/AR-Umgebungen KW - VR Systeme KW - Virtuelle Realität KW - Interaction Design KW - Visualisierung KW - Augmented Virtuality Y1 - 2018 UR - https://www.shaker.de/de/content/catalogue/index.asp?lang=de&ID=8&ISBN=978-3-8440-6215-1 SN - 978-3-8440-6215-1 U6 - https://doi.org/10.2370/9783844062151 PB - Shaker Verlag CY - Herzogenrath ER - TY - CHAP A1 - Deppe, Robert A1 - Nemitz, Oliver A1 - Herder, Jens ED - Herder, Jens ED - Geiger, Christian ED - Dörner, Ralf ED - Grimm, Paul T1 - Augmented reality for supporting manual non-destructive ultrasonic testing of metal pipes and plates T2 - Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR N2 - We describe an application of augmented reality technology for non-destructive testing of products in the metal-industry. The prototype is created with hard- and software, that is usually employed in the gaming industry, and delivers positions for creating ultra- sonic material scans (C-scans). Using a stereo camera in combination with an hmd enables realtime visualisation of the probes path, as well as the setting of virtual markers on the specimen. As a part of the implementation the downhill simplex optimization algorithm is implemented to fit the specimen to a cloud of recorded surface points. The accuracy is statistically tested and evaluated with the result, that the tracking system is accurate up to ca. 1-2 millimeters in well set-up conditions. This paper is of interest not only for research institutes of the metal-industry, but also for any areas of work, in which the enhancement with augmented reality is possible and a precise tracking is necessary. KW - Nondestructive Testing KW - Ultrasonic KW - Augmented Reality KW - Tracking KW - Stereo camera KW - M Y1 - 2018 UR - http://vsvr.medien.hs-duesseldorf.de/publications/gi-vrar2018-ar-in-ndt/ SN - 978-3-8440-6215-1 U6 - https://doi.org/10.2370/9783844062151 SP - 45 EP - 52 PB - Shaker Verlag CY - Herzogenrath ER - TY - CHAP A1 - Baranowski, Artur A1 - Utzig, Sebastian A1 - Fischer, Philipp A1 - Gerndt, Andreas A1 - Herder, Jens ED - Herder, Jens ED - Geiger, Christian ED - Dörner, Ralf ED - Grimm, Paul T1 - 3D spacecraft configuration using immersive AR technology T2 - Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR N2 - In this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach to spacecraft configuration are revealed and discussed. KW - spacecraft configuration KW - human computer interaction KW - augmented reality KW - 3D user interfaces KW - HoloLens Y1 - 2018 UR - http://vsvr.medien.hs-duesseldorf.de/publications/gi-vrar2018-ar-space/ SN - 978-3-8440-6215-1 U6 - https://doi.org/10.2370/9783844062151 SP - 71 EP - 82 PB - Shaker Verlag CY - Herzogenrath ER - TY - CHAP A1 - Ryskeldiev, Bektur A1 - Ochiai, Yoichi A1 - Cohen, Michael A1 - Herder, Jens T1 - Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications T2 - Proceedings of the 9th Augmented Human International Conference N2 - Mixed reality telepresence is becoming an increasingly popular form of interaction in social and collaborative applications. We are interested in how created virtual spaces can be archived, mapped, shared, and reused among different applications. Therefore, we propose a decentralized blockchain-based peer-to-peer model of distribution, with virtual spaces represented as blocks. We demonstrate the integration of our system in a collaborative mixed reality application and discuss the benefits and limitations of our approach. KW - Blockchain KW - Groupware KW - Mixed Reality KW - Mobile Computing KW - Photospherical Imagery Y1 - 2018 UR - http://vsvr.medien.hs-duesseldorf.de/publications/ah2018-blockchain-streamspace-abstract.html SN - 978-1-4503-5415-8 U6 - https://doi.org/10.1145/3174910.3174952 SP - 7 EP - 9 PB - ACM ER - TY - CHAP A1 - Dewitz, Bastian A1 - Wiche, Roman A1 - Geiger, Christian A1 - Steinicke, Frank A1 - Feitsch, Jochen ED - Chisik, Yoram ED - Holopainen, Jussi ED - Khaled, Rilla ED - Luis Silva, José ED - Alexandra Silva, Paula T1 - AR Sound Sandbox: A Playful Interface for Musical and Artistic Expression T2 - Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings Y1 - 2018 UR - https://doi.org/10.1007/978-3-319-73062-2_5 SN - 978-3-319-73061-5 U6 - https://doi.org/10.1007/978-3-319-73062-2_5 SP - 59 EP - 76 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Tiator, Marcel A1 - Geiger, Christian A1 - Dewitz, Bastian A1 - Fischer, Ben A1 - Gerhardt, Laurin A1 - Nowottnik, David A1 - Preu, Hendrik ED - Lukosch, Stephan ED - Kunze, Kai T1 - Venga!: climbing in mixed reality T2 - Proceedings of the First Superhuman Sports Design Challenge on First International Symposium on Amplifying Capabilities and Competing in Mixed Realities - SHS '18, Delft, 02.07.2018 - 05.07.2018 Y1 - 2018 UR - http://dl.acm.org/citation.cfm?doid=3210299 SN - 9781450364072 U6 - https://doi.org/10.1145/3210299.3210308 SP - 1 EP - 8 PB - ACM Press CY - New York ER - TY - CHAP A1 - Druzetic, Ivana A1 - Büntig, Fabian A1 - Vogel, Christoph A1 - Treskunov, Anastasia A1 - Bertram, Michael A1 - Geiger, Christian ED - Abdennadher, Slim ED - Alt, Florian T1 - Photo Sprayer: A VR Application for Digital Art Creation T2 - Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, MUM 2018: 17th International Conference on Mobile and Ubiquitous Multimedia, Cairo, 25.11.2018-28.11.2018 Y1 - 2018 UR - https://dl.acm.org/doi/proceedings/10.1145/3282894 SN - 9781450365949 U6 - https://doi.org/10.1145/3282894.3289747 SP - 537 EP - 543 PB - ACM CY - New York ER - TY - CHAP A1 - Tiator, Marcel A1 - Büntig, Fabian A1 - Geiger, Christian T1 - Dynamic Movement Monitoring - Algorithms for Real Time Exercise Movement Feedback T2 - Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health, Funchal, 22.03.2018 - 23.03.2018 Y1 - 2018 UR - http://www.scitepress.org/DigitalLibrary/Link.aspx?doi=10.5220/0006735001840191 SN - 978-989-758-299-8 U6 - https://doi.org/10.5220/0006735001840191 SP - 184 EP - 191 PB - SCITEPRESS - Science and Technology Publications ER - TY - CHAP A1 - Dewitz, Bastian A1 - Ladwig, Philipp A1 - Steinicke, Frank A1 - Geiger, Christian T1 - Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction T2 - Proceedings of the Symposium on Spatial User Interaction, SUI '18: Symposium on Spatial User Interaction, Berlin, 13.10.2018-14.10.2018 Y1 - 2018 UR - https://dl.acm.org/doi/proceedings/10.1145/3267782 SN - 9781450357081 U6 - https://doi.org/10.1145/3267782.3274680 PB - ACM CY - New York ER - TY - CHAP A1 - Tiator, Marcel A1 - Fischer, Ben A1 - Gerhardt, Laurin A1 - Nowottnik, David A1 - Preu, Hendrik A1 - Geiger, Christian T1 - Cliffhanger-VR T2 - 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, 18.03.2018 - 22.03.2018 Y1 - 2018 SN - 978-1-5386-3365-6 U6 - https://doi.org/10.1109/VR.2018.8446506 SP - 1 EP - 2 PB - IEEE ER - TY - CHAP A1 - Treskunov, Anastasia A1 - Vogel, Christoph A1 - Wróblewska, Marta A1 - Bertram, Michael A1 - Büntig, Fabian A1 - Geiger, Christian ED - Chisik, Yoram ED - Holopainen, Jussi ED - Khaled, Rilla ED - Luis Silva, José ED - Alexandra Silva, Paula T1 - G:RASS – Experiencing a City Through an Artist’s Eyes T2 - Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings Y1 - 2018 UR - https://doi.org/10.1007/978-3-319-73062-2_12 SN - 978-3-319-73061-5 U6 - https://doi.org/10.1007/978-3-319-73062-2_12 SP - 142 EP - 145 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Tiator, Marcel A1 - Köse, Okan A1 - Wiche, Roman A1 - Geiger, Christian A1 - Dorn, Fritz ED - Chisik, Yoram ED - Holopainen, Jussi ED - Khaled, Rilla ED - Luis Silva, José ED - Alexandra Silva, Paula T1 - Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment T2 - Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings Y1 - 2018 UR - https://doi.org/10.1007/978-3-319-73062-2_8 SN - 978-3-319-73061-5 U6 - https://doi.org/10.1007/978-3-319-73062-2_8 SP - 105 EP - 119 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Zimmer, Christian A1 - Ratz, Nanette A1 - Bertram, Michael A1 - Geiger, Christian T1 - War Children: Using AR in a Documentary Context T2 - 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Munich, 16.10.2018 - 20.10.2018 Y1 - 2018 UR - https://doi.org/10.1109/ISMAR-Adjunct.2018.00112 SN - 978-1-5386-7592-2 U6 - https://doi.org/10.1109/ISMAR-Adjunct.2018.00112 SP - 390 EP - 394 PB - IEEE ER - TY - CHAP A1 - Paul, Felix A1 - Herder, Jens ED - Herder, Jens ED - Geiger, Christian ED - Dörner, Ralf ED - Grimm, Paul T1 - A model-based filtering approach for real-time human motion data T2 - Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR N2 - Acquiring human motion data from video images plays an important role in the field of computer vision. Ground truth tracking systems require markers to create high quality motion data. But in many applications it is desired to work without markers. In recent years affordable hardware for markerless tracking systems was made available at a consumer level. Efficient depth camera systems based on Time-of-Flight sensors and structured light systems have made it possible to record motion data in real time. However, the gap between the quality of marker-based and markerless systems is high. The error sources of a markerless motion tracking pipeline are discussed and a model-based filter is proposed, which adapts depending on spatial location. The proposed method is then proven to be more robust and accurate than the unfiltered data stream and can be used to visually enhance the presence of an actor within a virtual environment in live broadcast productions. KW - Virtual (TV) Studio Y1 - 2018 UR - http://vsvr.medien.hs-duesseldorf.de/publications/gi-vrar2018-filter/ SN - 978-3-8440-6215-1 U6 - https://doi.org/10.2370/9783844062151 SP - 37 EP - 44 PB - Shaker Verlag CY - Herzogenrath ER - TY - CHAP A1 - Herder, Jens A1 - Ladwig, Philipp A1 - Vermeegen, Kai A1 - Hergert, Dennis A1 - Busch, Florian A1 - Klever, Kevin A1 - Holthausen, Sebastian A1 - Ryskeldiev, Bektur T1 - Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications T2 - GRAPP 2018 - 13th International Conference on Computer Graphics Theory and Applications N2 - The article discusses the question of “How to convey the experience in a virtual environment to third parties?” and explains the different technical implementations which can be used for live streaming and recording of a mixed reality experience. The real-world applications of our approach include education, entertainment, e- sports, tutorials, and cinematic trailers, which can benefit from our research by finding a suitable solution for their needs. We explain and outline our Mixed Reality systems as well as discuss the experience of recorded demonstrations of different VR applications, including the need for calibrated camera lens parameters based on realtime encoder values. KW - Virtual Reality KW - Mixed Reality KW - Augmented Virtuality KW - Virtual (TV) Studio KW - Camera Tracking KW - Lehre Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-15823 UR - http://vsvr.medien.hs-duesseldorf.de/publications/grapp2018-mr-openvr-abstract.html SN - 978-989-758-287-5 N1 - Zweitveröffentlichung - Originalpublikation liegt auf: http://www.scitepress.org/DigitalLibrary SP - 281 EP - 287 PB - INSTICC CY - Setubal - Portugal ER - TY - CHAP A1 - Ryskeldiev, Bektur A1 - Cohen, Michael A1 - Herder, Jens T1 - Applying rotational tracking and photospherical imagery to immersive mobile telepresence and live video streaming groupware T2 - Proceeding SA '17 SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Article No. 5 N2 - Mobile live video streaming is becoming an increasingly popular form of interaction both in social media and remote collaboration scenarios. However, in most cases the streamed video does not take mobile devices' spatial data into account (e.g., the viewers do not know the spatial orientation of a streamer), or use such data only in specific scenarios (e.g., to navigate around a spherical video stream). KW - spatial media KW - rotational tracking KW - mixed reality KW - live streaming KW - social media KW - telepresence KW - mobile computing KW - groupware KW - photospherical imagery Y1 - 2017 UR - https://dl.acm.org/citation.cfm?doid=3132787.3132813 SN - 978-1-4503-5410-3 U6 - https://doi.org/10.1145/3132787.3132813 PB - ACM CY - New York ER - TY - CHAP A1 - Ladwig, Philipp A1 - Herder, Jens A1 - Geiger, Christian T1 - Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals T2 - ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments N2 - More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has only been partly exploited due to unresolved problems such as ergonomic problems, numerous challenges with user interaction and the inability to perform exact, fast and progressive refinements. This paper explores past research, shows alternative approaches and proposes novel interaction tools for pending problems. An immersive modelling application for polygon meshes is created from scratch and tested by professional users of desktop modelling tools, such as Autodesk Maya, in order to assess the efficiency, comfort and speed of the proposed application with direct comparison to professional desktop modelling tools. KW - Human-centered computing KW - Virtual reality KW - Interaction techniques KW - Interaction design process and methods KW - Information systems Y1 - 2017 UR - http://vsvr.medien.hs-duesseldorf.de/publications/egve2017-mod-abstract.html U6 - https://doi.org/10.2312/egve.20171360 SP - 22 EP - 24 PB - The Eurographics Association ER - TY - CHAP A1 - Zimmer, Christian A1 - Bertram, Michael A1 - Büntig, Fabian A1 - Drochtert, Daniel A1 - Geiger, Christian ED - Billinghurst, Mark ED - Rungjiratananon, Witawat T1 - Mobile augmented reality illustrations that entertain and inform with the hololens T2 - SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017 Y1 - 2017 UR - http://dl.acm.org/citation.cfm?doid=3132787 SN - 9781450354103 U6 - https://doi.org/10.1145/3132787.3140546 PB - ACM Press CY - New York ER - TY - CHAP A1 - Zimmer, Christian A1 - Bertram, Michael A1 - Büntig, Fabian A1 - Drochtert, Daniel A1 - Geiger, Christian ED - Billinghurst, Mark ED - Rungjiratananon, Witawat T1 - Mobile augmented reality illustrations that entertain and inform T2 - SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017 Y1 - 2017 UR - http://dl.acm.org/citation.cfm?doid=3132787 SN - 9781450354103 U6 - https://doi.org/10.1145/3132787.3132804 SP - 1 EP - 7 PB - ACM Press CY - New York ER - TY - CHAP A1 - Zimmer, Christian A1 - Drochtert, Daniel A1 - Geiger, Christian A1 - Brink, Michael A1 - Mütze, Rolf ED - Billinghurst, Mark ED - Rungjiratananon, Witawat T1 - Mobile previsualization using augmented reality T2 - SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017 Y1 - 2017 UR - http://dl.acm.org/citation.cfm?doid=3132787 SN - 9781450354103 U6 - https://doi.org/10.1145/3132787.3132805 SP - 1 EP - 5 PB - ACM Press CY - New York ER - TY - JOUR A1 - Daemen, Jeff A1 - Herder, Jens A1 - Koch, Cornelius A1 - Ladwig, Philipp A1 - Wiche, Roman A1 - Wilgen, Kai T1 - Halbautomatische Steuerung von Kamera und Bildmischer bei Live-Übertragungen JF - Fachzeitschrift für Fernsehen, Film und Elektronische Medien N2 - Live-Video-Broadcasting mit mehreren Kameras erfordert eine Vielzahl von Fachkenntnissen. Robotersysteme ermöglichen zwar die Automatisierung von gängigen und wiederholten Tracking-Aufnahmen, diese erlauben jedoch keine kurzfristigen Anpassungen aufgrund von unvorhersehbaren Ereignissen. In diesem Beitrag wird ein modulares, automatisiertes Kamerasteuerungs- und Bildschnitt-System eingeführt, das auf grundlegenden kinematografischen Regeln basiert. Die Positionen der Akteure werden durch ein markerloses Tracking-System bereitgestellt. Darüber hinaus werden Tonpegel der Lavaliermikrofone der Akteure zur Analyse der aktuellen Szene verwendet. Ein Expertensystem ermittelt geeignete Kamerawinkel und entscheidet, wann von einer Kamera auf eine andere umgeschaltet werden soll. Eine Testproduktion wurde durchgeführt, um den entwickelten Prototyp in einem Live-Broadcast-Szenario zu beobachten und diente als Videodemonstration für eine Evaluierung. KW - Halbautomatische Roboterkamerasteuerung KW - Verfolgen von Darstellern KW - Bildmischer KW - Szenenanalyse KW - Filmregeln KW - Automatische Bildauswahl KW - Virtual (TV) Studio Y1 - 2017 N1 - Der Artikel ist eine Übersetzung von dem Konferenzbeitrag "Semi-Automatic Camera and Switcher Control for Live Broadcast", International Conference on Interactive Experiences for Television and Online Video, TVX'2016, Chicago, IL, USA, ACM, DOI=10.1145/2932206.2933559, June 22-24, 2016. IS - 11 SP - 501 EP - 505 PB - Schiele & Schön ER - TY - JOUR A1 - Huldtgren, Alina A1 - Mertl, Fabian A1 - Vormann, Anja A1 - Geiger, Christian T1 - Reminiscence of People With Dementia Mediated by Multimedia Artifacts JF - Interacting with Computers Y1 - 2017 U6 - https://doi.org/10.1093/iwc/iwx005 VL - 29 IS - 5 SP - 679 EP - 696 PB - Oxford University Press ER - TY - CHAP A1 - Werfel, Fabian A1 - Wiche, Roman A1 - Feitsch, Jochen A1 - Geiger, Christian ED - Seigneur, Jean-Marc ED - Hernandez-Munoz, Jose M. ED - McCullagh, Paul ED - Schmidt, Albrecht ED - Terada, Tsutomu ED - Woo, Woontack ED - Mistry, Pranav T1 - Empathizing Audiovisual Sense Impairments T2 - Proceedings of the 7th Augmented Human International Conference 2016, Geneva, 25.02.2016-27.02.2016 Y1 - 2016 UR - https://dl.acm.org/doi/proceedings/10.1145/2875194 SN - 9781450336802 U6 - https://doi.org/10.1145/2875194.2875226 SP - 1 EP - 8 PB - ACM CY - New York ER - TY - CHAP A1 - Daemen, Jeff A1 - Herder, Jens A1 - Koch, Cornelius A1 - Ladwig, Philipp A1 - Wiche, Roman A1 - Wilgen, Kai T1 - Semi-Automatic Camera and Switcher Control for Live Broadcast T2 - TVX '16 Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, Chicago, Illinois, USA — June 22 - 24, 2016 N2 - Live video broadcasting requires a multitude of professional expertise to enable multi-camera productions. Robotic systems allow the automation of common and repeated tracking shots. However, predefined camera shots do not allow quick adjustments when required due to unpredictable events. We introduce a modular automated robotic camera control and video switch system, based on fundamental cinematographic rules. The actors' positions are provided by a markerless tracking system. In addition, sound levels of actors' lavalier microphones are used to analyse the current scene. An expert system determines appropriate camera angles and decides when to switch from one camera to another. A test production was conducted to observe the developed prototype in a live broadcast scenario and served as a video-demonstration for an evaluation. KW - automated robotic camera system KW - actor tracking KW - switcher control KW - scene analysis KW - film rules KW - automated shot control KW - Virtual (TV) Studio Y1 - 2016 UR - http://vsvr.medien.hs-duesseldorf.de/publications/tvx2016-rob-abstract.html SN - 978-1-4503-4067-0 U6 - https://doi.org/10.1145/2932206.2933559 SP - 129 EP - 134 PB - ACM CY - New York ER - TY - CHAP A1 - Ballester Ripoll, Marina A1 - Herder, Jens A1 - Ladwig, Philipp A1 - Vermeegen, Kai ED - Pfeiffer, Thies ED - Fröhlich, Julia ED - Kruse, Rolf T1 - Comparison of two Gesture Recognition Sensors for Virtual TV Studios T2 - GI-VRAR, Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 13. Workshop der GI-Fachgruppe VR/AR, N2 - In order to improve the interactivity between users and computers, recent technologies focus on incorporating gesture recognition into interactive systems. The aim of this article is to evaluate the effectiveness of using a Myo control armband and the Kinect 2 for recognition of gestures in order to interact with virtual objects in a weather report scenario. The Myo armband has an inertial measurement unit and is able to read electrical activity produced by skeletal muscles, which can be recognized as gestures, which are trained by machine learning. A Kinect sensor was used to build up a dataset which contains motion recordings of 8 different gestures and was also build up by a gesture training machine learning algorithm. Both input methods, the Kinect 2 and the Myo armband, were evaluated with the same interaction patterns in a user study, which allows a direct comparison and reveals benefits and limits of each technique. KW - Gesture recognition KW - Interaction KW - Kinect KW - Myo KW - Virtual (TV) Studio KW - Lehre Y1 - 2016 UR - http://vsvr.medien.hs-duesseldorf.de/publications/gi-vrar2016-gesture-abstract.html SN - 978-3-8440-4718-9 PB - Shaker Verlag CY - Herzogenrath ER - TY - CHAP A1 - Huldtgren, Alina A1 - Mertl, Fabian A1 - Vormann, Anja A1 - Geiger, Christian T1 - Reminiscence of People with Dementia Mediated by a Tangible Multimedia Book T2 - Proceedings of the International Conference on Information and Communication Technologies for Ageing Well and e-Health,, Rome, 21.04.2016 - 22.04.2016 Y1 - 2016 UR - http://www.scitepress.org/DigitalLibrary/Link.aspx?doi=10.5220/0005758801910201 SN - 978-989-758-180-9 U6 - https://doi.org/10.5220/0005758801910201 SP - 191 EP - 201 PB - SCITEPRESS - Science and and Technology Publications ER - TY - CHAP A1 - Fiedler, Jannik A1 - Rilling, Stefan A1 - Bogen, Manfred A1 - Herder, Jens ED - Braz, José T1 - Multimodal interaction techniques in scientific data visualization: An analytical survey T2 - In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (GRAPP-2015) N2 - The interpretation process of complex data sets makes the integration of effective interaction techniques crucial. Recent work in the field of human-computer interaction has shown that there is strong evidence that multimodal user interaction, i.e. the integration of various input modalities and interaction techniques into one comprehensive user interface, can improve human performance when interacting with complex data sets. However, it is still unclear which factors make these user interfaces superior to unimodal user interfaces. The contribution of this work is an analytical comparison of a multimodal and a unimodal user interface for a scientific visualization application. We show that multimodal user interaction with simultaneously integrated speech and gesture input improves user performance regarding efficiency and ease of use. KW - Interaction KW - Mulitmodal KW - Interaction Techniques KW - 3-D Interaction KW - Immersive Environments KW - VSVR Y1 - 2015 SN - 978-989-758-087-1 U6 - https://doi.org/10.5220/0005296404310437 SP - 431 EP - 437 PB - SCITEPRESS CY - s. l. ER - TY - CHAP A1 - Drochtert, Daniel A1 - Geiger, Christian T1 - Collaborative magic lens graph exploration T2 - SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, Kobe, 02.11.2015-06.11.2015 Y1 - 2015 UR - https://dl.acm.org/doi/proceedings/10.1145/2818427 SN - 9781450339285 U6 - https://doi.org/10.1145/2818427.2818465 SP - 1 EP - 3 PB - ACM CY - New York ER - TY - CHAP A1 - Drochtert, D. A1 - Geiger, Christian A1 - Hogen, M. A1 - Huldtgren, Alina A1 - Köse, O. A1 - Wiche, R. A1 - Loss, L. ED - Gehring, Sven ED - Krüger, Antonio ED - Alt, Florian ED - Taylor, Nick T1 - Public Brewing: a Media Façade with a Mixed Reality Interface T2 - Proceedings of the 4th International Symposium on Pervasive Displays, 10.06.2015-12.06.2015, Saarbrücken Y1 - 2015 UR - https://dl.acm.org/doi/proceedings/10.1145/2757710 SN - 9781450336086 U6 - https://doi.org/10.1145/2757710.2757736 SP - 69 EP - 75 PB - ACM CY - New York ER - TY - CHAP A1 - Huldtgren, Alina A1 - Mertl, Fabian A1 - Vormann, Anja A1 - Geiger, Christian ED - Abascal, Julio ED - Barbosa, Simone ED - Fetter, Mirko ED - Gross, Tom ED - Palanque, Philippe ED - Winckler, Marco T1 - Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia T2 - Human-Computer Interaction – INTERACT 2015 Y1 - 2015 SN - 978-3-319-22697-2 U6 - https://doi.org/10.1007/978-3-319-22698-9_6 SP - 71 EP - 79 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Huldtgren, Alina A1 - Vormann, Anja A1 - Geiger, Christian ED - Helfert, Markus ED - Holzinger, Andreas ED - Ziefle, Martina ED - Fred, Ana ED - O'Donoghue, John ED - Röcker, Carsten T1 - Mapping Memories for People with Dementia T2 - Information and Communication Technologies for Ageing Well and e-Health Y1 - 2015 SN - 978-3-319-27694-6 U6 - https://doi.org/10.1007/978-3-319-27695-3_10 SP - 165 EP - 184 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Huldtgren, Alina A1 - Vormann, Anja A1 - Geiger, Christian T1 - Reminiscence Map - Insights to Design for People with Dementia from a Tangible Prototype T2 - Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health, Lisbon, 20.05.2015 - 22.05.2015 Y1 - 2015 UR - http://www.scitepress.org/DigitalLibrary/Link.aspx?doi=10.5220/0005442702330242 SN - 978-989-758-102-1 U6 - https://doi.org/10.5220/0005442702330242 SP - 233 EP - 242 PB - SCITEPRESS - Science and and Technology Publications ER - TY - CHAP A1 - Mayer, Christian A1 - Pogscheba, Patrick A1 - Marinos, Dionysios A1 - Wöldecke, Björn A1 - Geiger, Christian ED - Chisik, Yoram ED - Geiger, Christian ED - Hasegawa, Shoichi T1 - An audio-visual music installation with dichotomous user interactions T2 - Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, 11.11.2014-14.11.2014 Y1 - 2014 UR - https://dl.acm.org/doi/proceedings/10.1145/2663806 SN - 9781450329453 U6 - https://doi.org/10.1145/2663806.2663842 SP - 1 EP - 6 PB - ACM CY - New York ER - TY - CHAP A1 - Marinos, Dionysios A1 - Geiger, Christian ED - Grimshaw, Mark ED - Walther-Hansen, Mads T1 - Facilitating the creation of natural interactions for live audiovisual performances T2 - Proceedings of the 9th Audio Mostly on A Conference on Interaction With Sound - AM '14, Aalborg, 01.10.2014 - 03.10.2014 Y1 - 2014 UR - http://dl.acm.org/citation.cfm?doid=2636879 SN - 9781450330329 U6 - https://doi.org/10.1145/2636879.2636893 SP - 1 EP - 6 PB - ACM Press CY - New York ER - TY - CHAP A1 - Wöldecke, Björn A1 - Marinos, Dionysios A1 - Geiger, Christian ED - Gehring, Sven ED - Boring, Sebastian ED - Quigley, Aaron T1 - Flexible Registration of Multiple Displays T2 - Proceedings of The International Symposium on Pervasive Displays, Copenhagen, 03.06.2014-04.06.2014 Y1 - 2014 UR - https://dl.acm.org/doi/proceedings/10.1145/2611009 SN - 9781450329521 U6 - https://doi.org/10.1145/2611009.2611030 SP - 86 EP - 91 PB - ACM CY - New York ER - TY - CHAP A1 - Herder, Jens A1 - Büntig, Fabian A1 - Daemen, Jeff A1 - Lang, Jaroslaw A1 - Lück, Florian A1 - Säger, Mitja A1 - Sörensen, Roluf A1 - Hermanni, Markus A1 - Vonolfen, Wolfgang T1 - Subtle Animations using Talent Tracking in a Virtual (TV) Studio T2 - 17th International Conference on Human and Computer N2 - Markerless talent tracking is widely used for interactions and animations within virtual environments. In a virtual (tv) studio talents could be overburden by interaction tasks because camera and text require extensive attention. We take a look into animations and inter- actions within a studio, which do not require any special attention or learning. We show the generation of an artificial shadow from a talent, which ease the keying process, where separation of real shadows from the background is a difficult task. We also demonstrate animations of footsteps and dust. Furthermore, capturing talents’ height can also be used to adjust the parameters of elements in the virtual environment, like the position and scaling of a virtual display. In addition to the talents, a rigid body was tracked as placeholder for graphics, easing the interaction tasks for a talent. Two test productions show the possibilities, which subtle animations offer. In the second production, the rendering was improved (shadows, filtering, normal maps, ...) and instead of using the rigid body to move an object (a flag), the animation was only controlled by the hand’s position. KW - talent tracking KW - virtual studios KW - realtime animations KW - FHD KW - Virtual (TV) Studio Y1 - 2014 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-16009 UR - http://vsvr.medien.hs-duesseldorf.de/publications/hc2014-subtle-animations-abstract.html CY - Hamamatsu/Aizu-Wakamatsu/Duesseldorf ER - TY - CHAP A1 - Simsch, Jonathan A1 - Herder, Jens ED - Chisik, Yoram T1 - SpiderFeedback - Visual Feedback for Orientation in Virtual TV Studios T2 - ACE'14, 11th Advances in Computer Entertainment Technology Conference, ACM, Funchal, Portugal N2 - A visual and spatial feedback system for orientation in virtual sets of virtual TV studios was developed and evaluated. It is based on a green proxy object, which moves around in the acting space by way of four transparent wires. A separate unit controls four winches and is connected to an engine, which renders the virtual set. A new developed plugin registers a virtual object’s position with the proxy object which imitates the virtual object’s movement on stage. This will allow actors to establish important eye contact with a virtual object and feel more comfortable in a virtual set. Furthermore, interaction with the virtual object and its proxy can be realised through a markerless actor tracking system. Several possible scenarios for user application were recorded and presented to experts in the broadcast industry, who evaluated the potential of SpiderFeedback in interviews and by questionnaires. KW - Mixed reality KW - visual feedback KW - stage flight system KW - presentation assistance KW - VSVR KW - Virtual (TV) Studio Y1 - 2014 UR - https://dl.acm.org/citation.cfm?doid=2663806.2663830 SN - 978-1-4503-2945-3 U6 - https://doi.org/10.1145/2663806.2663830 N1 - Sie haben Zugriff auf den Volltext innerhalb des HSD Campus. PB - ACM CY - New York ER -