TY - CHAP A1 - Himmelein, H. A1 - Steffens, Jochen T1 - ”Ich sehe, was Du hörst!” - Verwendung der Pupillometrie zur Messung des Einflusses kognitiver Belastung auf die Geräuschbewertung T2 - Deutsche Jahrestagung für Akustik (DAGA), Stuttgart Y1 - 2022 CY - Stuttgart ER - TY - CHAP A1 - Steffens, Jochen A1 - Lepa, Steffen A1 - Herzog, Martin A1 - Schönrock, Andreas A1 - Egermann, Hauke T1 - ”Bridging the Semantic Gap” - Kann der semantische Ausdruck von Musik mithilfe von akustischen Signaleigenschaften vorhergesagt werden? T2 - Tagungsband - DAGA 2018 Y1 - 2018 SN - 978-3939296133 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - CHAP A1 - Loss, Lukas A1 - Drochert, Daniel A1 - Hogen, Michael A1 - Hornig, Jörn A1 - Huldtgren, Alina A1 - Geiger, Christian T1 - “Public Brewing“ – eine interaktive Medienfassade mit einer be-greifbaren Nutzerschnittstelle T2 - Workshop ‘Be-greifbare Interaktion’ auf der Mensch & Computer 2014, München, Deutschland, September 2014. Y1 - 2014 CY - München ER - TY - CHAP A1 - Skoda, Sabrina A1 - Steffens, Jochen A1 - Becker-Schweitzer, Jörg ED - Becker, Stefan T1 - Zusammenhang zwischen Bewertungen der Angenehmheit von einzelnen und miteinander kombinierten Geräuschen T2 - Fortschritte der Akustik Y1 - 2015 SN - 978-3-939296-08-9 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - CHAP A1 - Wilczek, Tobias A1 - Steffens, Jochen A1 - Weinzierl, Stefan T1 - Zum Einfluss der Akustik auf die Qualität von Restaurants. Eine Feldstudie T2 - Fortschritte der Akustik - DAGA 2020: 46. Deutsche Jahrestagung für Akustik Y1 - 2020 UR - https://depositonce.tu-berlin.de/bitstream/11303/11109/4/wilczek_etal_2020.pdf U6 - https://doi.org/10.14279/depositonce-9999 SP - 854 EP - 857 PB - Deutsche Gesellschaft für Akustik e.V. CY - Berlin ER - TY - CHAP A1 - Mohren, Henning T1 - ZKI Herbsttagung 2019 T2 - ZKI-Frühjahrstagung 2019, 20.03.2009 Y1 - 2019 UR - https://www.db-thueringen.de/receive/dbt_mods_00040813 CY - Erfurft ER - TY - CHAP A1 - Trofimov, Igor A1 - Jahr, Andreas T1 - Zeitsignale im Massenstrom eines Linearschwingförderers zur Nutzung für Regelungsaufgaben T2 - IFToMM D-A-CH Konferenz / Vierte IFToMM D-A-CH Konferenz 2018 Y1 - 2018 U6 - https://doi.org/10.17185/duepublico/45302 SP - 1 EP - 9 PB - DuEPublico CY - Duisburg-Essen ER - TY - CHAP A1 - Marmann, Michael T1 - Wie lässt sich digital literacy in die Hochschullehre integrieren T2 - HFD Winter School 2017, 4.12.-6.12.2017 KW - Digitale Lehre KW - Agilität Y1 - 2017 UR - https://hochschulforumdigitalisierung.de/de/rueckblick-winter-school-2017 PB - Stifterverband für die Deutsche Wissenschaft e.V. ER - TY - CHAP A1 - Deckert, Carsten T1 - Why Some Ideas Refuse to Diffuse BT - 8th Annual Conference Front End of Innovation (FEI EMEA), Munich N2 - There is a popular saying in German: Innovation is when the market shouts “Hooray!”. Thus, a new idea is only as good as its diffusion into the addressed social system. The question is what affects the adoption or rejection of a new idea. Carsten Deckert shares his experience on the main innovation resistances and on ways to increase the acceptance of new ideas. He talks about which perceived attributes of innovations are conducive to the rate of adoption of an innovation and which are characteristics of failed innovations. Y1 - 2014 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-18193 PB - KNect 365 CY - München ER - TY - CHAP A1 - Steffens, Jochen A1 - Greb, Fabian A1 - Schlotz, Wolff T1 - Why listen to music right now? – Towards an inventory measuring the functions of music listening under situational influences T2 - Proceedings of the 14th International Conference on Music Perception and Cognition (ICMPC), San Francisco (CA), USA Y1 - 2016 UR - http://www.icmpc.org/icmpc14/files/ICMPC14_Proceedings.pdf SN - 1-876346-65-5 SP - 842 CY - San Francisco, UA ER - TY - CHAP A1 - Steffens, Jochen T1 - When do we judge sounds? – Relevant everyday situations for the estimation of ecological validity of indoor soundscape experiments T2 - International Congress on Acoustics (ICA) 2013, Montréal, Canada Y1 - 2013 U6 - https://doi.org/10.1121/1.4800346 N1 - © 2013 Acoustical Society of America CY - Montréal ER - TY - CHAP A1 - Zielke, Thomas A1 - Bernst, Irina A1 - Crombach, Tobias A1 - Becker, Martin A1 - Lippel, Jens ED - Gómez Chova, Luis ED - López Martínez, A. ED - Candel Torres, I. T1 - WHAT CAN BE LEARNED BY GRADING ANALYTICS? T2 - INTED 2018: 12th International Technology, Education and Development Conference : 5-7 March, 2018, Valencia (Spain) : conference proceedings Y1 - 2018 SN - 978-84-697-9480-7 U6 - https://doi.org/10.21125/inted.2018.0593 VL - 12th International Technology, Education and Development Conference SP - 3097 EP - 3106 PB - IATED Academy CY - Valencia, Spain ER - TY - CHAP A1 - Greb, Fabian A1 - Steffens, Jochen A1 - Schlotz, Wolff T1 - Wer hört wann was? – Modellierung des Musikauswahlverhaltens unter Berücksichtigung von Person und Situation T2 - 33. Abstract-Band zur Jahrestagung der Deutschen Gesellschaft für Musikpsychologie (DGM) Y1 - 2017 UR - Greb, Steffens et al. 2017 - Wer hört wann was.pptx CY - Hamburg ER - TY - CHAP A1 - Askari, Sima Ipakchian A1 - Huldtgren, Alina A1 - IJsselsteijn, Wijnand ED - Bamidis, P.D. ED - Ziefle, M. ED - Maciaszek, L. T1 - Wear it or fear it: exploration of drivers & barriers in smartwatch acceptance by senior citizens T2 - Proceedings of the 4th International Conference on Information and Communication Technologies for Ageing Well and e-Health,IC T4AWE - Volume 1, 26-36, 2018, Funchal, Madeira, Portugal KW - Assistive Technology KW - Seniors KW - Smartwatches KW - Technology Acceptance KW - Wearables Y1 - 2018 SN - 978-989-758-299-8 U6 - https://doi.org/10.5220/0006673000260036 SP - 26 EP - 36 PB - SciTePress Digital Library ER - TY - CHAP A1 - Zimmer, Christian A1 - Ratz, Nanette A1 - Bertram, Michael A1 - Geiger, Christian T1 - War Children: Using AR in a Documentary Context T2 - 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Munich, 16.10.2018 - 20.10.2018 Y1 - 2018 UR - https://doi.org/10.1109/ISMAR-Adjunct.2018.00112 SN - 978-1-5386-7592-2 U6 - https://doi.org/10.1109/ISMAR-Adjunct.2018.00112 SP - 390 EP - 394 PB - IEEE ER - TY - CHAP A1 - Herder, Jens T1 - Visualization of a Clustering Algorithm of Sound Sources based on Localization Errors T2 - Second International Conference on Human and Computer N2 - A module for soundscape monitoring and visualizing resource management processes was extended for presenting clusters, generated by a novel sound source clustering algorithm. This algorithm groups multiple sound sources together into a single representative source, considering localization errors depending on listener orientation. Localization errors are visualized for each cluster using resolution cones. Visualization is done in runtime and allows understanding and evaluation of the clustering algorithm. KW - audio rendering, clustering KW - human perception KW - Resource Management KW - Sound Spatialization KW - Visualization Y1 - 1999 SP - 1 EP - 5 CY - Aizu-Wakamatsu ER - TY - CHAP A1 - Myszkowski, Karol A1 - Herder, Jens A1 - Kunii, Tosiyasu L. A1 - Ibusuki, Masumi T1 - Visualization and analysis of occlusion for human jaws using a "functionally generated path" T2 - IS&T/SPIE Symp. on Electronic Imaging, Visual Data Exploration and Analysis III N2 - Dynamic characteristics of occlusion during lower jaw motion are useful in the diagnosis of jaw articulation problems and in computer-aided design/manufacture of teeth restorations. The Functionally Generated Path (FGP), produced as a surface which envelops the actual occlusal surface of the moving opponent jaw, can be used for compact representation of dynamic occlusal relations. In traditional dentistry FGP is recorded as a bite impression in a patient’s mouth. We propose an efficient computerized technique for FGP reconstruction and validate it through implementation and testing. The distance maps between occlusal surfaces of jaws, calculated for multiple projection directions and accumulated for mandibular motion, provide information for FGP computation. Rasterizing graphics hardware is used for fast calculation of the distance maps. Real-world data are used: the scanned shape of teeth and the measured motion of the lower jaw. We show applications of FGP to analysis of the occlusion relations and occlusal surface design for restorations. Y1 - 1996 U6 - https://doi.org/10.1117/12.234684 SP - 360 EP - 367 PB - The International Society for Optical Engineering CY - San Jose ER - TY - CHAP A1 - Myszkowski, Karol A1 - Okuneva, Galina A1 - Herder, Jens A1 - Kunii, Tosiyasu L. A1 - Ibusuki, Masumi ED - Earnshaw, Rae A. ED - Huw, Jones ED - John, Vince T1 - Visual Simulation of the Chewing Process for Dentistry T2 - Visualization & Modeling N2 - CAD/CAM techniques are increasingly used in dentistry for the design and fabrication of teeth estorations. Important concerns are the correction of articulation problems that existed before treatment and the prevention of treatment-generated problems. These require interactive evaluation of the occlusal surfaces of teeth during mastication. Traditional techniques based on the use of casts with mechanical articulators require manual adjustment of occlusal surfaces, which becomes impractical when hard restoration materials like porcelain are used; they are also time and labor consuming and provide little visual information. We present new visual tools and a related user interface for global articulation simulation, developed for the Intelligent Dental Care System project. The aim of the simulation is visual representation of characteristics relevant to the chewing process. The simulation is based on the construction of distance maps, which are visual representations of the distributions of the distances of points in a tooth to the opposite jaw. We use rasterizing graphics hardware for fast calculation of the distance maps. Distance maps are used for collision detection and for the derivation of various characteristics showing the distribution of load on the teeth and the chewing capability of the teeth. Such characteristics can be calculated for particular positions of the jaws; cumulative characteristics are used to describe the properties of jaw movement. This information may be used for interactive design of the occlusal surfaces of restorations and for jaw articulation diagnosis. We also demonstrate elements of a user interface that exploit metaphors familiar to dentists from everyday practice. Y1 - 1997 SN - 0-12-227738-4 SP - 419 EP - 438 PB - Academic Press CY - London ER - TY - CHAP A1 - Myszkowski, Karol A1 - Okuneva, Galina A1 - Herder, Jens A1 - Kunii, Tosiyasu L. A1 - Ibusuki, Masumi T1 - Visual Simulation of the Chewing Process for Dentistry T2 - Visualization & Modelling, International Conf., 5-7 December, 1995 N2 - CAD/CAM techniques are increasingly used in dentistry for the design and fabrication of teeth restorations. Important concerns are the correction of articulation problems that existed beforetreatment and the prevention of treatment-generated problems. These require interactive evaluation of the occlusal surfaces of teeth during mastication. Traditional techniques based on the use of casts with mechanical articulators require manual adjustment of occlusal surfaces, which becomes impractical when hard restoration materials like porcelain are used; they are also time and labor consuming and provide little visual information. We present new visual tools and a related user interface for global articulation simulation, developed for the Intelligent Dental Care System project. The aim of the simulation is visual representation of characteristics relevant to the chewing process. The simulation is based on the construction of distance maps, which are visual representations of the distributions of the distances of points in a tooth to the opposite jaw. We use rasterizing graphics hardware for fast calculation of the distance maps. Distance maps are used for collision detection and for the derivation of various characteristics showing the distribution of load on the teeth and the chewing capability of the teeth. Such characteristics can be calculated for particular positions of the jaws; cumulative characteristics are used to describe the properties of jaw movement. This information may be used for interactive design of the occlusal surfaces of restorations and for jaw articulation diagnosis. We also demonstrate elements of a user interface that exploit metaphors familiar to dentists from everyday practice. Y1 - 1995 CY - Leeds ER - TY - CHAP A1 - Ayten, Hüseyin A1 - Herder, Jens A1 - Vonolfen, Wolfgang T1 - Visual Acceptance Evaluation of Soft Shadow Algorithms for Virtual TV Studios T2 - HC '10 Proceedings of the 13th International Conference on Humans and Computers N2 - Shadows in computer graphics are an important rendering aspect for spatial objects. For realtime computer applications such as games, it is essential to represent shadows as accurate as possible. Also, various tv stations work with virtual studio systems instead of real studio sets. Especially for those systems, a realistic impression of the rendered and mixed scene is important. One challenge, hence, is the creation of a natural shadow impression. This paper presents the results of an empirical study to compare the performance and quality of different shadow mapping methods. For this test, a prototype studio renderer was developed. A percentage closer filter (pcf) with a number of specific resolutions is used to minimize the aliasing issue. More advanced algorithms which generate smooth shadows like the percentage closer soft shadow (pcss) method as well as the variance shadow maps (vsm) method are analysed. Different open source apis are used to develop the virtual studio renderer, giving the benefit of permanent enhancement. The Ogre 3D graphic engine is used to implement the rendering system, benefiting from various functions and plugins. The transmission of the tracking data is accomplished with the vrpn server/client and the Intersense api. The different shadow algorithms are compared in a virtual studio environment which also casts real shadows and thus gives a chance for a direct comparison throughout the empirical user study. The performance is measured in frames per secon KW - Virtual (TV) Studio KW - soft shadow KW - realtime rendering KW - augmented reality KW - algorithmus KW - FHD KW - experimentation KW - verification KW - VSVR Y1 - 2010 UR - https://dl.acm.org/citation.cfm?id=1994505 SP - 66 EP - 71 PB - University of Aizu Press CY - Aizu-Wakamatsu ER - TY - CHAP ED - Geiger, Christian ED - Herder, Jens ED - Vierjahn, Tom T1 - Virtuelle und Erweiterte Realität – 9. Workshop der GI-Fachgruppe VR/AR N2 - Der neunte Workshop "Virtuelle und Erweiterte Realität" der Fachgruppe VR/AR der Gesellschaft für Informatik e.V. >> wurde an der FH Düsseldorf vom 19.09. - 20.09.2012 durchgeführt. Dies ist der Tagungsband des neunten Workshops zum Thema "Virtuelle und Erweiterte Realität", die von der Fachgruppe VR/AR der Gesellschaft für Informatik e.V. ins Leben gerufen wurde. Als etablierte Plattform für den Informations- und Ideenaustausch der deutschsprachigen VR/AR-Szene bot der Workshop den idealen Rahmen, aktuelle Ergebnisse und Vorhaben aus Forschung und Entwicklung – auch provokative Ideen – im Kreise eines fachkundigen Publikums zur Diskussion zu stellen. Insbesondere wollten wir auch jungen Nachwuchswissenschaftlern die Möglichkeit geben, ihre Arbeiten zu präsentieren; darunter fielen laufende Promotionsvorhaben oder auch herausragende studentische Arbeiten von Hochschulen und Forschungseinrichtungen. Eine Auswahl der besten Artikel aus dem Workshop werden in einer Sonderausgabe des Journal of Virtual Reality and Broadcasting (JVRB) veröffentlicht. KW - VR Systeme KW - Virtuelle Realität KW - Interaction Design KW - Visualisierung KW - Mixed Reality Y1 - 2012 SN - 978-3-8440-1309-2 PB - Shaker Verlag CY - Aachen ER - TY - CHAP ED - Herder, Jens ED - Geiger, Christian ED - Dörner, Ralf ED - Grimm, Paul T1 - Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR N2 - Der fünfzehnte Workshop "Virtuelle und Erweiterte Realität" der Fachgruppe VR/AR der Gesellschaft für Informatik e.V. wurde an der Hochschule Düsseldorf vom 10.-11.10.2018 durchgeführt. Als etablierte Plattform für den Informations- und Ideenaustausch der deutschsprachigen VR/AR-Szene bot der Workshop den idealen Rahmen, aktuelle Ergebnisse und Vorhaben aus Forschung und Entwicklung – auch provokative Ideen – im Kreise eines fachkundigen Publikums zur Diskussion zu stellen. Insbesondere wurde auch jungen Nachwuchswissenschaftlern die Möglichkeit gegeben, ihre Arbeiten zu präsentieren; darunter fielen laufende Promotionsvorhaben oder auch herausragende studentische Arbeiten von Hochschulen und Forschungseinrichtungen. Das Programmkomitee hat 12 Lang- und 6 Kurzbeiträge aus über 29 Gesamteinreichungen ausgewählt. Die Beiträge decken das Spektrum der Virtuellen und Erweiterten Realität ab. Der Workshop fand am 10. Oktober gleichzeitig mit dem Innovationstag des Innovationshubs in Düsseldorf statt. Für einen Beitrag eigneten sich alle Themenfelder der "Virtuellen und Erweiterten Realität", insbesondere: 3D Eingabegeräte und Interaktionstechniken Avatare und Agenten Displaytechnologien und Tracking (Echtzeit-)Rendering Education und Edutainment Entertainment und Experiences Gesellschaft und soziotechnische Aspekte Human Factors Industrielle Einsatzszenarien Innovative Anwendungen Künstlerische Anwendungen Modellierung und Simulation Multimodale Interaktion Systemarchitekturen und Intelligente Umgebungen Verteilte und kooperative VR/AR-Umgebungen KW - VR Systeme KW - Virtuelle Realität KW - Interaction Design KW - Visualisierung KW - Augmented Virtuality Y1 - 2018 UR - https://www.shaker.de/de/content/catalogue/index.asp?lang=de&ID=8&ISBN=978-3-8440-6215-1 SN - 978-3-8440-6215-1 U6 - https://doi.org/10.2370/9783844062151 PB - Shaker Verlag CY - Herzogenrath ER - TY - CHAP A1 - Thiele, Simon A1 - Meyer, Laurid A1 - Geiger, Christian A1 - Drochtert, Daniel A1 - Woldecke, Bjorn T1 - Virtual archery with tangible interaction T2 - 2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.201, Orlando Y1 - 2013 UR - http://ieeexplore.ieee.org/document/6550199/ SN - 978-1-4673-6098-2 U6 - https://doi.org/10.1109/3DUI.2013.6550199 SP - 67 EP - 70 PB - IEEE ER - TY - CHAP A1 - Uren, Victoria A1 - Dadzie, Aba-Sah A1 - Franz, Thomas A1 - Lanfranchi, Vita A1 - Petrelli, Daniela T1 - Views on Cross-Media Knowledge Collections T2 - MMKM Workshop: Multimedia Knowledge Management: Industry meets academia, Milton Keynes Y1 - 2007 N1 - Published: Abstract and Poster: MMKM Workshop: Multimedia Knowledge Management: Industry meets academia, Milton Keynes ER - TY - CHAP A1 - Klapdohr, Monika A1 - Wöldecke, Björn A1 - Marinos, Dionysios A1 - Herder, Jens A1 - Geiger, Christian A1 - Vonolfen, Wolfgang T1 - Vibrotactile Pitfalls: Arm Guidance for Moderators in Virtual TV Studios T2 - HC '10 Proceedings of the 13th International Conference on Humans and Computers N2 - For this study, an experimental vibrotactile feedback system was developed to help actors with the task of moving their arm to a certain place in a virtual tv studio under live conditions. Our intention is to improve interaction with virtual objects in a virtual set, which are usually not directly visible to the actor, but only on distant displays. Vibrotactile feedback might improve the appearance on tv because an actor is able to look in any desired direction (camera or virtual object) or to read text on a teleprompter while interacting with a virtual object. Visual feedback in a virtual studio lacks spatial relation to the actor, which impedes the adjustment of the desired interaction. The five tactors of the implemented system which are mounted on the tracked arm give additional information like collision, navigation and activation. The user study for the developed system shows that the duration for reaching a certain target is much longer in case no visual feedback is given, but the accuracy is similar. In this study, subjects reported that an activation signal indicating the arrival at the target of a drag & drop task was helpful. In this paper, we discuss the problems we encountered while developing such a vibrotactile display. Keeping these pitfalls in mind could lead to better feedback systems for actors in virtual studio environments. KW - vibrotactile feedback KW - Virtual (TV) Studio KW - augmented reality KW - FHD KW - VSVR Y1 - 2010 UR - https://dl.acm.org/citation.cfm?id=1994506 SP - 72 EP - 80 PB - University of Aizu Press CY - Aizu-Wakamatsu ER - TY - CHAP A1 - Glembin, J. A1 - Adam, Mario A1 - Deidert, J. A1 - Jagnow, K. A1 - Rockendorf, G. A1 - Wirth, Hans Peter T1 - Vergleichende Untersuchung von Kesseleinbindungen in solarthermischen Kombianlagen. Posterbeitrag T2 - 22. OTTI Symposium Thermische Solarenergie KW - Kessel und große Solarthermieanlagen Y1 - 2012 ER - TY - CHAP A1 - Petrenko, Johannes A1 - Steffens, Jochen A1 - Becker-Schweitzer, Jörg ED - Kollmeier, Birger T1 - Vergleich von momentanen und retrospektiven Bewertungen natürlicher Soundscapes T2 - "Fortschritte der Akustik" Y1 - 2014 SN - 978-3-939296-06-5 PB - Deutsche Gesellschaft für Audiologie CY - Oldenburg; Berlin ER - TY - CHAP A1 - Tiator, Marcel A1 - Geiger, Christian A1 - Dewitz, Bastian A1 - Fischer, Ben A1 - Gerhardt, Laurin A1 - Nowottnik, David A1 - Preu, Hendrik ED - Lukosch, Stephan ED - Kunze, Kai T1 - Venga!: climbing in mixed reality T2 - Proceedings of the First Superhuman Sports Design Challenge on First International Symposium on Amplifying Capabilities and Competing in Mixed Realities - SHS '18, Delft, 02.07.2018 - 05.07.2018 Y1 - 2018 UR - http://dl.acm.org/citation.cfm?doid=3210299 SN - 9781450364072 U6 - https://doi.org/10.1145/3210299.3210308 SP - 1 EP - 8 PB - ACM Press CY - New York ER - TY - CHAP A1 - Gonner, Steffen A1 - Müller, Dennis A1 - Hold, Stephanie A1 - Meuter, Mirko A1 - Kummert, Anton T1 - Vehicle recognition and TTC estimation at night based on spotlight pairing T2 - Proceedings of the 12th International IEEE Conference on Intelligent Transportation Systems, St. Louis, MO, USA, October 3-7, 2009 Y1 - 2009 SN - 978-1-4244-5521-8 U6 - https://doi.org/10.1109/ITSC.2009.5309848 SP - 1 EP - 6 PB - IEEE CY - Piscataway, N.J. ER - TY - CHAP A1 - Tiator, Marcel A1 - Kerkmann, Anna Maria A1 - Geiger, Christian A1 - Grimm, Paul T1 - Using Semantic Segmentation to Assist the Creation of Interactive VR Applications T2 - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020 Y1 - 2020 UR - https://doi.org/10.1109/AIVR50618.2020.00011 SN - 978-1-7281-7463-1 U6 - https://doi.org/10.1109/AIVR50618.2020.00011 SP - 1 EP - 9 PB - IEEE ER - TY - CHAP A1 - Beckers, Kristian A1 - Faßbender, Stephan A1 - Heisel, Maritta A1 - Schmidt, Holger T1 - Using Security Requirements Engineering Approaches to Support ISO 27001 Information Security Management Systems Development and Documentation T2 - 2012 Seventh International Conference on Availability, Reliability and Security N2 - An ISO 27001 compliant information security management system is difficult to create, due to the the limited support for system development and documentation provided in the standard. We present a structured analysis of the documentation and development requirements in the ISO 27001 standard. Moreover, we investigate to what extent existing security requirements engineering approaches fulfill these requirements. We developed relations between these approaches and the ISO 27001 standard using a conceptual framework originally developed for comparing security requirements engineering methods. The relations include comparisons of important terms, techniques, and documentation artifacts. In addition, we show practical applications of our results. Y1 - 2012 UR - https://ieeexplore.ieee.org/document/6329189 SN - 978-1-4673-2244-7 U6 - https://doi.org/10.1109/ARES.2012.35 SP - 242 EP - 248 PB - IEEE CY - Prague ER - TY - CHAP A1 - Ladwig, Philipp A1 - Pech, Alexander A1 - Dorner, Ralf A1 - Geiger, Christian T1 - Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence T2 - 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020 KW - Mirevi Y1 - 2020 UR - https://doi.org/10.1109/AIVR50618.2020.00025 SN - 978-1-7281-7463-1 U6 - https://doi.org/10.1109/AIVR50618.2020.00025 SP - 82 EP - 90 PB - IEEE ER - TY - CHAP A1 - Franz, Thomas A1 - Dellschaft, Klaas A1 - Staab, Steffen ED - Domingue, John ED - Fensel, Dieter ED - Traverso, Paolo T1 - Unlock Your Data: The Case of MyTag T2 - Future Internet – FIS 2008: First Future Internet Symposium, FIS 2008 Vienna, Austria, September 29-30, 2008. Revised Selected Papers Y1 - 2009 UR - http://www.thomas-franz.de/publications/fis-mytag.pdf U6 - https://doi.org/10.1007/978-3-642-00985-3_10 VL - Lecture Notes in Computer Science, 5468 SP - 117 EP - 129 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Musall, Eike T1 - Understanding Net ZEB - Overview of existing definitions in EU/Europe T2 - Towards Net Zero Energy Buildings Conference, Kopenhagen Y1 - 2012 CY - Kopenhagen ER - TY - CHAP A1 - Côté, Isabelle A1 - Heisel, Maritta A1 - Schmidt, Holger A1 - Hatebur, Denis T1 - UML4PF — A tool for problem-oriented requirements analysis T2 - 2011 IEEE 19th International Requirements Engineering Conference N2 - We present UML4PF, a tool for requirements analysis based on problem frames. It consists of a UML profile and an Eclipse-Plugin to model and analyze problem diagrams, derive specifications, and develop architectures. KW - Unified modeling language KW - problem frames KW - tool support KW - programming KW - generators Y1 - 2011 UR - https://ieeexplore.ieee.org/document/6051670 SN - 978-1-4577-0924-1 U6 - https://doi.org/10.1109/RE.2011.6051670 N1 - Sie haben Zugriff auf den Volltext innerhalb des HSD Campus. SP - 349 EP - 350 PB - IEEE CY - Trento ER - TY - CHAP A1 - Geiger, Christian A1 - Rattay, Oliver T1 - TubeMouse - A Two-Handed Input Device for Flexible Objects T2 - 2008 IEEE Symposium on 3D User Interfaces, 08.03.2008 - 09.03.2008, Reno Y1 - 2008 UR - http://ieeexplore.ieee.org/document/4476587/ SN - 978-1-4244-2047-6 U6 - https://doi.org/10.1109/3DUI.2008.4476587 SP - 27 EP - 34 PB - IEEE ER - TY - CHAP A1 - Franz, Thomas A1 - Schultz, Antje A1 - Sizov, Sergej A1 - Staab, Steffen ED - Hutchison, David ED - Kanade, Takeo ED - Kittler, Josef ED - Kleinberg, Jon M. ED - Mattern, Friedemann ED - Mitchell, John C. ED - Naor, Moni ED - Nierstrasz, Oscar ED - Pandu Rangan, C. ED - Steffen, Bernhard ED - Sudan, Madhu ED - Terzopoulos, Demetri ED - Tygar, Doug ED - Vardi, Moshe Y. ED - Weikum, Gerhard ED - Bernstein, Abraham ED - Karger, David R. ED - Heath, Tom ED - Feigenbaum, Lee ED - Maynard, Diana ED - Motta, Enrico ED - Thirunarayan, Krishnaprasad T1 - TripleRank: Ranking Semantic Web Data by Tensor Decomposition T2 - The Semantic Web - ISWC 2009: 8th International Semantic Web Conference, ISWC 2009, Chantilly, VA, USA, October 25-29, 2009. Proceedings Y1 - 2009 UR - http://www.thomas-franz.de/publications/triplerank-iswc.pdf U6 - https://doi.org/10.1007/978-3-642-04930-9_14 VL - Lecture Notes in Computer Science, 5823 SP - 213 EP - 228 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Marmann, Michael T1 - Trello, Slack und Episode X - Geht Hochschullehre auch agil? T2 - Learntec 2018, 20.01.-01.02.2018 in Karlsruhe N2 - Das Buzzword Agilität ist in aller Munde. Agile Methoden und Werkzeuge werden vor allem in der Softwareentwicklung eingesetzt. Agilität steht dort vor allem für mehr Flexibilität und Kundenorientierung. Mehr und mehr setzen sich agile Prinzipien aber auch als generelles Managementkonzept jenseits der Softwareentwicklung durch. Gerade junge Unternehmen und Startups der Digitalbranche mit Ihren oftmals flachen Hierarchien machen sich agile Werte wie Selbstorganisation, Transparenz, Commitment, Kommunikation auf Augenhöhe und kontinuierliches Feedback zu eigen. Wir haben uns gefragt, ob sich agile Werte, Prinzipien und Methoden nicht auch auf die Hochschullehre übertragen lassen. Führt z.B. der Einsatz agiler Projekttools wie Slack oder Trello zu einer Bereicherung klassischer Lehrformate? Welche Auswirkungen haben sie möglicherweise auf Lernintensität und Lehreffizienz? Lässt sich mit "agileren" Lehrformaten auch ein Beitrag zur Entwicklung der digital literacy von Studierenden erzielen, um sie auf diesem Weg besser auf eine zunehmend digitalisierte Lebens- und Arbeitswelt vorzubereiten? In mehreren Lehrveranstaltungen jüngerer Vergangenheit sind wir diesen Fragen nachgegangen und berichten in diesem Beitrag über unsere Erfahrungen. KW - Digitale Lehre KW - Agilität Y1 - 2018 PB - Learntec CY - Karlsruhe ER - TY - CHAP A1 - Tiator, Marcel A1 - Köse, Okan A1 - Wiche, Roman A1 - Geiger, Christian A1 - Dorn, Fritz ED - Chisik, Yoram ED - Holopainen, Jussi ED - Khaled, Rilla ED - Luis Silva, José ED - Alexandra Silva, Paula T1 - Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment T2 - Intelligent Technologies for Interactive Entertainment: INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings Y1 - 2018 UR - https://doi.org/10.1007/978-3-319-73062-2_8 SN - 978-3-319-73061-5 U6 - https://doi.org/10.1007/978-3-319-73062-2_8 SP - 105 EP - 119 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Huldtgren, Alina A1 - Mayer, Christian A1 - Kierepka, Oliver A1 - Geiger, Christian ED - Chisik, Yoram T1 - Towards serendipitous urban encounters with SoundtrackOfYourLife T2 - Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, 11.11.2014-14.11.2014 Y1 - 2014 UR - https://dl.acm.org/doi/proceedings/10.1145/2663806 SN - 9781450329453 U6 - https://doi.org/10.1145/2663806.2663836 SP - 1 EP - 8 PB - ACM CY - New York ER - TY - CHAP A1 - Ladwig, Philipp A1 - Herder, Jens A1 - Geiger, Christian T1 - Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals T2 - ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments N2 - More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has only been partly exploited due to unresolved problems such as ergonomic problems, numerous challenges with user interaction and the inability to perform exact, fast and progressive refinements. This paper explores past research, shows alternative approaches and proposes novel interaction tools for pending problems. An immersive modelling application for polygon meshes is created from scratch and tested by professional users of desktop modelling tools, such as Autodesk Maya, in order to assess the efficiency, comfort and speed of the proposed application with direct comparison to professional desktop modelling tools. KW - Human-centered computing KW - Virtual reality KW - Interaction techniques KW - Interaction design process and methods KW - Information systems Y1 - 2017 UR - http://vsvr.medien.hs-duesseldorf.de/publications/egve2017-mod-abstract.html U6 - https://doi.org/10.2312/egve.20171360 SP - 22 EP - 24 PB - The Eurographics Association ER - TY - CHAP A1 - Unterfrauner, Elisabeth A1 - Voigt, Christian A1 - Schön, Sandra ED - Di Mascio, Tania ED - Vittorini, Pierpaolo ED - Gennari, Rosella ED - de La Prieta, Fernando ED - Rodríguez, Sara ED - Temperini, Marco ED - Azambuja Silveira, Ricardo ED - Popescu, Elvira ED - Lancia, Loreto T1 - Towards a Model of Early Entrepreneurial Education: Appreciation, Facilitation and Evaluation T2 - Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference Y1 - 2019 SN - 978-3-319-98871-9 U6 - https://doi.org/10.1007/978-3-319-98872-6_17 VL - Advances in Intelligent Systems and Computing: 804 SP - 139 EP - 146 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Schwittek, Widura A1 - Schmidt, Holger A1 - Eicker, Stefan A1 - Heisel, Maritta ED - Filipe, Joaquim ED - Liu, Kecheng T1 - Towards a Common Body of Knowledge for Engineering Secure Software and Services T2 - Proceedings of the International Conference on Knowledge Management and Information Sharing N2 - Interdisciplinary communities involve people and knowledge from different disciplines in addressing a common challenge. Differing perspectives, processes, methods, tools, vocabularies, and standards are problems that arise in this context. We present an approach to support bringing together disciplines based on a common body of knowledge (CBK), in which knowledge from different disciplines is collected, integrated, and structured. The novelty of our approach is twofold: first, it introduces a CBK ontology, which allows one to semantically enrich contents in order to be able to query the CBK in a more elaborate way afterwards. Second, it heavily relies on user participation in building up a CBK, making use of the Semantic MediaWiki as a platform to support collaborative writing. The CBK ontology is backed by a conceptual framework, consisting of concepts to structure the knowledge, to provide access options to it, and to build up a common terminology. To ensure a high quality of the provided contents and to sustain the community’s commitment, we further present organizational means as part of our approach. We demonstrate our work using the example of a Network of Excellence EU project, which aims at bringing together researchers and practitioners from services computing, security and software engineering. KW - common body of knowledge KW - knowledge management KW - software engineering KW - security engineering KW - services computing Y1 - 2011 SP - 369 EP - 374 PB - SciTePress - Science and Technology Publications CY - Paris ER - TY - CHAP A1 - Brosda, Constantin A1 - Daemen, Jeff A1 - Djuderija, Sascha A1 - Joeres, Stephan A1 - Langer, Oleg A1 - Schweitzer, Andre A1 - Wilhelm, Andreas A1 - Herder, Jens T1 - TouchPlanVS Lite - A Tablet-based Tangible Multitouch Planning System for Virtual TV Studio Productions T2 - Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments N2 - This paper presents a mobile approach of integrating tangible user feedback in today’s virtual TV studio productions. We describe a tangible multitouch planning system, enabling a single user to prepare and customize scene flow and settings. Users can view and interact with virtual objects by using a tangible user interface on a capacitive multitouch surface. In a 2D setting created TV scenes are simultaneously rendered as separate view using a production/target renderer in 3D. Thereby the user experiences a closer reproduction of a final production and set assets can be reused. Subsequently, a user can arrange scenes on a timeline while maintaining different versions/sequences. The system consists of a tablet and a workstation, which does all application processing and rendering. The tablet is just an interface connected via wireless LAN. KW - virtual studio KW - planning tools KW - tangibles KW - capacitive touch screens KW - application streaming KW - VSVR KW - Virtual (TV) Studio Y1 - 2012 UR - https://dl.acm.org/citation.cfm?doid=2160749.2160764 SN - 978-1-4503-1191-5 SP - 64 EP - 67 PB - ACM CY - New York ER - TY - CHAP A1 - Herder, Jens A1 - Brosda, Constantin A1 - Djuderija, Sascha A1 - Drochtert, Daniel A1 - Genc, Ömer A1 - Joeres, Stephan A1 - Kellerberg, Patrick A1 - Looschen, Simon A1 - Geiger, Christian A1 - Wöldecke, Björn T1 - TouchPlanVS - A Tangible Multitouch Planning System for Virtual TV Studio Productions T2 - 2011 IEEE Symposium on 3D User Interfaces (3DUI) N2 - This article presents a new approach of integrating tangible user feedback in todays virtual TV studio productions. We describe a tangible multitouch planning system, enabling multiple users to prepare and customize scene flow and settings. Users can collaboratively view and interact with virtual objects by using a tangible user interface on a shared multitouch surface. The in a 2D setting created TV scenes are simultaneously rendered on an external monitor, using a production/target renderer in 3D. Thereby the user experiences a closer reproduction of a final production. Subsequently, users are able to join together the scenes into one complex plot. Within the developing process, a video prototype of the system shows the user interaction and enables early reviews and evaluations. The requirement analysis is based on expert interviews. KW - augmented KW - virtual realities KW - multimedia information systems KW - FHD KW - VSVR KW - Virtual (TV) Studio Y1 - 2011 UR - https://ieeexplore.ieee.org/document/5759226 SN - 978-1-4577-0064-4 U6 - https://doi.org/10.1109/3DUI.2011.5759226 SP - 103 EP - 104 PB - IEEE CY - Singapore ER - TY - CHAP A1 - Herder, Jens T1 - Tools and widgets for spatial sound authoring T2 - CompuGraphics ' 97, Sixth International Conference on Computational Graphics and Visualization Techniques: Graphics in the Internet Age, Vilamoura, Portugal N2 - Broader use of virtual reality environments and sophisticated animations spawn a need for spatial sound. Until now, spatial sound design has been based very much on experience and trial and error. Most effects are hand-crafted, because good design tools for spatial sound do not exist. This paper discusses spatial sound authoring and its applications, including shared virtual reality environments based on VRML. New utilities introduced by this research are an inspector for sound sources, an interactive resource manager, and a visual soundscape manipulator. The tools are part of a sound spatialization framework and allow a designer/author of multimedia content to monitor and debug sound events. Resource constraints like limited sound spatialization channels can also be simulated. KW - spatial sound KW - virtual reality environments KW - multimedia KW - spatialization KW - spatial media KW - vizualization KW - user interface design KW - man-machine interfaces Y1 - 1997 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-896 UR - http://vsvr.medien.hs-duesseldorf.de/publications/cg97-tawfssa/welcome.html SN - 972-8342-02-0 N1 - Zugriff auf die Konferenzveröffentlichung über den angegebene URL conference paper available via URL SP - 87 EP - 95 CY - Portugal ER - TY - CHAP A1 - Müller, Dennis A1 - Pauli, Josef A1 - Nunn, Christian A1 - Gormer, Steffen A1 - Müller-Schneiders, Stefan T1 - Time to contact estimation using interest points T2 - Proceedings of the 12th International IEEE Conference on Intelligent Transportation Systems, St. Louis, MO, USA, October 3-7, 2009 Y1 - 2009 SN - 978-1-4244-5521-8 U6 - https://doi.org/10.1109/ITSC.2009.5309851 SP - 1 EP - 6 PB - IEEE CY - Piscataway, N.J. ER - TY - CHAP A1 - Schmidt, Holger T1 - Threat- and Risk-Analysis During Early Security Requirements Engineering T2 - 2010 International Conference on Availability, Reliability and Security N2 - We present a threat and risk-driven methodology to security requirements engineering. Our approach has a strong focus on gathering, modeling, and analyzing the environment in which a secure ICT-system to be built is located. The knowledge about the environment comprises threat and risk models. This security-relevant knowledge is used to assess the adequacy of security mechanisms, which are selected to establish security requirements. KW - risk analysis KW - data security KW - security requirements engineering KW - software engineering Y1 - 2010 UR - https://ieeexplore.ieee.org/document/5438095 SN - 978-1-4244-5880-6 U6 - https://doi.org/10.1109/ARES.2010.14 SP - 188 EP - 195 PB - IEEE CY - Krakow ER - TY - CHAP A1 - Dubberke, Frithjof A1 - Priebe, Klaus-Peter A1 - Vrabec, Jadran A1 - Neef, Matthias A1 - Rödder, Maximilian T1 - Thermodynamic simulation and experimental validation of a cascaded two-stage organic Rankine cycle T2 - ASME ORC 2015, Brussels KW - simulation Y1 - 2015 CY - Brussels ER - TY - CHAP A1 - Franz, Thomas A1 - Staab, Steffen A1 - Arndt, Richard ED - Sleeman, Derek ED - Barker, Ken T1 - The X-COSIM integration framework for a seamless semantic desktop T2 - Proceedings of the 4th international conference on Knowledge capture Y1 - 2007 SN - 978-1-59593-643-1 U6 - https://doi.org/10.1145/1298406.1298433 N1 - Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee PB - ACM CY - New York, NY ER - TY - CHAP A1 - Kierepka, Oliver A1 - Brosda, Constantin A1 - Geiger, Christian ED - Herrlich, Marc ED - Malaka, Rainer ED - Masuch, Maic T1 - The Soundtrack Of Your Life T2 - Entertainment Computing - ICEC 2012, 11th, September 26-29, 2012, Bremen, Proceedings Y1 - 2012 SN - 978-3-642-33541-9 U6 - https://doi.org/10.1007/978-3-642-33542-6_47 SP - 437 EP - 440 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Heyman, Thomas A1 - Yskout, Koen A1 - Scandariato, Riccardo A1 - Schmidt, Holger A1 - Yu, Yijun ED - Erlingsson, Úlfar ED - Wieringa, Roel ED - Zannone, Nicola T1 - The Security Twin Peaks T2 - Engineering Secure Software and Systems: Third International Symposium, ESSoS 2011, Madrid, Spain, February 9-10, 2011. Proceedings KW - security KW - software architecture KW - requirements KW - patterns Y1 - 2011 UR - https://link.springer.com/book/10.1007/978-3-642-19125-1 SN - 978-3-642-19124-4 U6 - https://doi.org/10.1007/978-3-642-19125-1_13 VL - LNCS IS - 6542 SP - 167 EP - 180 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Steele, Daniel A1 - Steffens, Jochen A1 - Guastavino, Catherine T1 - The role of activity in urban soundscape evaluations T2 - Proceedings of Euronoise 2015, 31 May - 3 June, Maastricht Y1 - 2015 UR - https://www.conforg.fr/euronoise2015/proceedings/data/articles/000248.pdf SP - 1507 EP - 1512 CY - Maastricht ER - TY - CHAP A1 - Neme, Christopher A1 - Seefeldt, Friedrich A1 - Gottstein, Meg A1 - Echternacht, David A1 - Moser, Albert A1 - Weston, Frederick T1 - The Positive Effects of Energy Efficiency on the German Electricity Sector: Peer-reviewed paper presented at IEPPEC 2014 International Energy Policies & Programmes Evaluation Conference T2 - 15. International Energy Policies & Programmes Evaluation Conference (IEPEC), Berlin, Deutschland, 09.09-11.09.2014 Y1 - 2014 UR - https://www.agora-energiewende.de/en/publications/the-positive-effects-of-energy-efficiency-on-the-german-electricity-sector/ SP - 1 EP - 16 CY - Berlin ER - TY - CHAP A1 - Amano, Katsumi A1 - Matsushita, Fumio A1 - Yanagawa, Hirofumi A1 - Cohen, Michael A1 - Herder, Jens A1 - Koba, Yoshiharu A1 - Tohyama, Mikio T1 - The Pioneer sound field control system at the University of Aizu Multimedia Center T2 - RO-MAN '96 Tsukuba N2 - The PSFC, or Pioneer sound field control system, is a DSP-driven hemispherical 14-loudspeaker array, installed at the University of Aizu Multimedia Center. Collocated with a large screen rear-projection stereographic display the PSFC features realtime control of virtual room characteristics and direction of two separate sound channels, smoothly steering them around a configurable soundscape. The PSFC controls an entire sound field, including sound direction, virtual distance, and simulated environment (reverb level, room size and liveness) for each source. It can also configure a dry (DSP-less) switching matrix for direct directionalization. The PSFC speaker dome is about 14 m in diameter, allowing about twenty users at once to comfortably stand or sit near its sweet spot. KW - Acoustic reflection KW - Auditory displays KW - Control systems KW - Delay effects KW - Electronic mail KW - Large screen displays KW - Loudspeakers KW - Multimedia systems KW - Reverberation KW - Size control Y1 - 1996 SN - 0-7803-3253-9 U6 - https://doi.org/10.1109/ROMAN.1996.568887 SP - 495 EP - 499 PB - IEEE CY - Piscataway ER - TY - CHAP A1 - Musall, Eike A1 - Voss, Karsten ED - Feist, Wolfgang T1 - The Passive House Concept as Suitable Basis towards Net Zero Energy Buildings T2 - Tagungsband / 16. Internationale Passivhaustagung 2012, 4. - 5. Mai 2012, Hannover KW - Querschnittsauswertung Y1 - 2012 UR - https://www.researchgate.net/publication/260719331_The_Passive_House_Concept_as_Suitable_Basis_towards_Net_Zero_Energy_Buildings SN - 978-3-00-037721-1 SP - 271 EP - 276 PB - Passivhaus-Inst. CY - Darmstadt ER - TY - CHAP A1 - Elvers, Paul A1 - Steffens, Jochen ED - Goschke, Thomas ED - Bolte, Annette ED - Kirschbaum, Clemens T1 - The influence of motivational music on risk-behavior and ball-throwing performance T2 - TeaP 2017: Abstracts of the 59th Conference of Experimental Psychologists : Dresden, Germany, March 26-29, 2017 Y1 - 2017 SN - 978-3958532946 PB - Pabst Science Publishers CY - Lengerich ER - TY - CHAP A1 - Greb, Fabian A1 - Steffens, Jochen T1 - The Impact of Music Preference on the Physiological Activation of the Human Body due to Music Reception T2 - Fortschritte der Akustik 2013, DAGA-AIA, Merano, Italy, CD-ROM Y1 - 2013 CY - Merano ER - TY - CHAP A1 - Völker, Lutz A1 - Casey, Michael A1 - Neef, Matthias A1 - Stüer, Heinrich T1 - The Flow Field and Performance of a Model Low Pressure Steam Turbine T2 - 6th European Conference on Turbomachinery - Fluid Dynamics and Thermodynamics : conference proceedings; 7-11 March 2005, Lille, France N2 - A 3-stage model of a low pressure steam turbine has been equipped with extensive instrumentation to assess aerodynamic performance and for validation of numerical methods. Emphasis was placed on detailed measurements at the inlet and exit of the last stage guide vane. Two configurations were examined – the first used a guide vane with lean in the last stage and a the second used a guide vane combining both lean and sweep. The experimental results from the two configurations have been compared with data from various design methods, ranging from through-flow to 3D multistage viscous simulations with mixing planes. Despite the challenges in modelling complex rotating blades in a wet steam environment, good agreement between the numerical and experimental results was obtained, and the new stator vane combining lean and sweep achieved the desired increase in reaction at the hub section. Y1 - 2005 CY - Lille ER - TY - CHAP A1 - Dziwis, Damian T. A1 - Vormann, Anja A1 - Wiethölter, Felix A1 - Geiger, Christian A1 - Marinos, Dionysios ED - Butz, Andreas ED - Greenberg, Saul ED - Bakker, Saskia ED - Loke, Lian ED - de Luca, Alexander T1 - The conductor's philosophy T2 - Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich Y1 - 2013 UR - http://dl.acm.org/citation.cfm?doid=2540930 SN - 9781450326353 U6 - https://doi.org/10.1145/2540930.2555208 SP - 343 EP - 344 PB - ACM Press CY - New York ER - TY - CHAP A1 - Deckert, Carsten T1 - Tensions in Corporate Creativity T2 - Book of Papers N2 - The standard definition of creativity is based on a tension between originality and effectiveness. Borrowing from the wave-particle duality in physics one could say that there is an originality-effectiveness duality at work for creativity. The paper explores how this tension pervades Amabile's (1997) componential theory of organizational creativity with the components organizational motivation, management practices (including work assignment and work control) and resources. As a method the so called value square (" Wertequadrat ") developed by Helwig (1967) and Schulz von Thun (1998) is used which balances a value with its countervalue. The author identifies a tension of corporate tradition and corporate change for organizational motivation, a tension of skills and challenges for work assignment, a tension of management by control and management by loss of control for work control as well as a tension of organizational efficiency and organizational slack for resources. Additionally different implications of these tensions for the resistance of a company to creativity, for an organizational climate conducive to creativity as well as for resource allocation in creative endeavours are discussed. KW - Components of Creativity KW - Corporate Creativity KW - Organizational Creativity Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-18065 UR - https://www.researchgate.net/publication/313010955_TENSIONS_IN_CORPORATE_CREATIVITY SP - 79 EP - 86 ER - TY - CHAP A1 - Breuer, Christopher A1 - Echternacht, David A1 - Linnemann, Christian A1 - Moser, Albert T1 - Technical and economic comparison of national and joint cross-border curative congestion management application T2 - 2011 8th International Conference on the European Energy Market (EEM), 25.05.2011 - 27.05.2011, Zagreb, Croatia Y1 - 2011 UR - http://ieeexplore.ieee.org/document/5952974/ SN - 978-1-61284-285-1 U6 - https://doi.org/10.1109/EEM.2011.5952974 SP - 33 EP - 38 PB - IEEE ER - TY - CHAP A1 - Reckter, Holger A1 - Geiger, Christian A1 - Singer, Jurgen A1 - Streuber, Stephan T1 - Tech-note: Iterative design and test of a multimodal experience T2 - 2009 IEEE Symposium on 3D User Interfaces, 14.03.2009 - 15.03.2009, Lafayette Y1 - 2009 UR - http://ieeexplore.ieee.org/document/4811213/ SN - 978-1-4244-3965-2 U6 - https://doi.org/10.1109/3DUI.2009.4811213 SP - 99 EP - 102 PB - IEEE ER - TY - CHAP A1 - Zielke, Thomas A1 - Neef, Matthias A1 - Fussenecker, Claudia T1 - Teaching Engineering Conferences T2 - Proceedings of the Canadian Engineering Education Association (CEEA) Conference N2 - This article is on a university course called Engineering Conferences. It has been developed by the authors and installed as a mandatory part of the curriculum in three master’s degree programs for engineering students. The participants of the course are postgraduates with different nationalities, mostly German, and different technical backgrounds. They study Mechanical Engineering, Simulation and Experimental Technology, or International Business Engineering. The basic idea of the course concept goes far beyond simply teaching the standards of academic writing and skills for using scientific publications. By using a learnercentered approach, the students get engaged in typical activities around an active attendance of a real conference. Students learn to locate the field of their bachelor thesis or project report in the world of research communities, scientific journals and engineering conferences. They learn about conferences matching their bachelor/project topic. They write a paper complying with common academic standards, submit it to a mock-up conference, and review submissions of their fellow students. Students also produce a poster and have to defend it in a poster session held publicly on the campus. Engineering Conferences is a course on scientific communication and presentation that also aims at the development of other skills and competences needed in the world of modern engineering. KW - Engineering Conferences Y1 - 2017 CY - Winnipeg ER - TY - CHAP A1 - Echternacht, David A1 - Neusel-Lange, N. A1 - Schermuly, Rainer A1 - Meyer, F. T1 - Target Network Planning and Asset Condition Assessment as Basis for an integrated Asset Management Approach T2 - ETG Congress 2017, Bonn, 28.11.-29.11.2017 Y1 - 2017 CY - Bonn ER - TY - CHAP A1 - Feitsch, Jochen A1 - Strobel, Marco A1 - Meyer, Stefan A1 - Geiger, Christian ED - Butz, Andreas ED - Greenberg, Saul ED - Bakker, Saskia ED - Loke, Lian ED - de Luca, Alexander T1 - Tangible and body-related interaction techniques for a singing voice synthesis installation T2 - Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich Y1 - 2013 UR - http://dl.acm.org/citation.cfm?doid=2540930 SN - 9781450326353 U6 - https://doi.org/10.1145/2540930.2540962 SP - 157 EP - 164 PB - ACM Press CY - New York ER - TY - CHAP A1 - Rödder, Maximilian A1 - Neef, Matthias A1 - Laux, Christoph A1 - Priebe, Klaus-P. T1 - Systematic Fluid Selection for Organic Rankine Cycles (ORC) and Performance Analysis for a Combined High and Low Temperature Cycle T2 - Volume 3: Coal, Biomass and Alternative Fuels; Cycle Innovations; Electric Power; Industrial and Cogeneration N2 - The organic Rankine cycle (ORC) is an established thermodynamic process that converts waste heat to electric energy. Due to the wide range of organic working fluids available the fluid selection adds an additional degree of freedom to the early design phase of an ORC process. Despite thermodynamic aspects such as the temperature level of the heat source, other technical, economic and safety aspects have to be considered. For the fluid selection process in this paper, 22 criteria were identified in six main categories while distinguishing between elimination and tolerance criteria. For an ORC design, the suggested method follows a practical engineering approach and can be used as a structured way to limit the number of interesting working fluids before starting a detailed performance analysis of the most promising candidates. For the first time the selection process is applied to a two-stage reference cycle which uses the waste heat of a large reciprocating engine for cogeneration power plants. It consists of a high temperature and a low temperature cycle in which the condensation heat of the high temperature (HT) cycle provides the heat input of the low temperature (LT) cycle. After the fluid selection process the detailed thermodynamic cycle design is carried out with a thermodynamic design tool that also includes a database for organic working fluids. The investigated ORC cycle shows a net thermal efficiency of about 17,4% in the high temperature cycle with Toluene as the working fluid and 6,2% in low temperature cycle with iso-Butane as the working fluid. The electric efficiency of the cogeneration plant increases from 40,4% to 46,97% with the both stages of the two-stage ORC in operation. Y1 - 2015 UR - https://asmedigitalcollection.asme.org/GT/proceedings/GT2015/56673/Montreal, Quebec, Canada/236733 SN - 978-0-7918-5667-3 U6 - https://doi.org/10.1115/GT2015-42432 PB - American Society of Mechanical Engineers ER - TY - CHAP A1 - Hatebur, Denis A1 - Heisel, Maritta A1 - Jürjens, Jan A1 - Schmidt, Holger ED - Giannakopoulou, Dimitra ED - Orejas, Fernando T1 - Systematic Development of UMLsec Design Models Based on Security Requirements T2 - Fundamental Approaches to Software Engineering: 14th International Conference, FASE 2011, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2011, Saarbrücken, Germany, March 26–April 3, 2011. Proceedings KW - security requirement KW - secquence diagram KW - eclipse modeling framework KW - patient monitoring system KW - security requirement engineering Y1 - 2011 UR - https://link.springer.com/chapter/10.1007/978-3-642-19811-3_17 SN - 978-3-642-19810-6 U6 - https://doi.org/10.1007/978-3-642-19811-3_17 VL - LNCS, 6603 SP - 232 EP - 246 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Beckers, Kristian A1 - Faßbender, Stephan A1 - Heisel, Maritta A1 - Küster, Jan-Christoph A1 - Schmidt, Holger ED - Barthe, Gilles ED - Livshits, Benjamin ED - Scandariato, Riccardo T1 - Supporting the Development and Documentation of ISO 27001 Information Security Management Systems through Security Requirements Engineering Approaches T2 - Engineering Secure Software and Systems: 4th International Symposium, ESSoS 2012, Eindhoven, The Netherlands, February, 16-17, 2012. Proceedings KW - Security standards KW - requirements engineering KW - ISO27000 KW - ISO27001 KW - security Y1 - 2012 UR - https://link.springer.com/chapter/10.1007/978-3-642-28166-2_2 SN - 978-3-642-28165-5 U6 - https://doi.org/10.1007/978-3-642-28166-2_2 VL - LNCS, 7159 SP - 14 EP - 21 PB - Springer CY - Berlin, Heidelberg ER - TY - CHAP A1 - Herder, Jens A1 - Büntig, Fabian A1 - Daemen, Jeff A1 - Lang, Jaroslaw A1 - Lück, Florian A1 - Säger, Mitja A1 - Sörensen, Roluf A1 - Hermanni, Markus A1 - Vonolfen, Wolfgang T1 - Subtle Animations using Talent Tracking in a Virtual (TV) Studio T2 - 17th International Conference on Human and Computer N2 - Markerless talent tracking is widely used for interactions and animations within virtual environments. In a virtual (tv) studio talents could be overburden by interaction tasks because camera and text require extensive attention. We take a look into animations and inter- actions within a studio, which do not require any special attention or learning. We show the generation of an artificial shadow from a talent, which ease the keying process, where separation of real shadows from the background is a difficult task. We also demonstrate animations of footsteps and dust. Furthermore, capturing talents’ height can also be used to adjust the parameters of elements in the virtual environment, like the position and scaling of a virtual display. In addition to the talents, a rigid body was tracked as placeholder for graphics, easing the interaction tasks for a talent. Two test productions show the possibilities, which subtle animations offer. In the second production, the rendering was improved (shadows, filtering, normal maps, ...) and instead of using the rigid body to move an object (a flag), the animation was only controlled by the hand’s position. KW - talent tracking KW - virtual studios KW - realtime animations KW - FHD KW - Virtual (TV) Studio Y1 - 2014 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-16009 UR - http://vsvr.medien.hs-duesseldorf.de/publications/hc2014-subtle-animations-abstract.html CY - Hamamatsu/Aizu-Wakamatsu/Duesseldorf ER - TY - CHAP A1 - Versümer, Siegbert A1 - Steffens, Jochen A1 - Blättermann, Patrick T1 - Subjektive Lautheitsbewertung unter Einfluss situativer und personenbezogener Faktoren T2 - Deutsche Jahrestagung für Akustik (DAGA) Y1 - 2022 CY - Stuttgart ER - TY - CHAP A1 - Kärst, Michaela A1 - Steffens, Jochen A1 - Skoda, Sabrina T1 - Subjective evaluation and psychoacoustic analysis of the sound quality of low-noise asphalt on motorways in North-Rhine Westphalia T2 - Fortschritte der Akustik 2013,DAGA-AIA, Merano, Italy, CD-ROM Y1 - 2013 CY - Merano ER - TY - CHAP A1 - Wöldecke, Björn A1 - Vierjahn, Tom A1 - Flasko, Matthias A1 - Herder, Jens A1 - Geiger, Christian T1 - Steering actors through a virtual set employing vibro-tactile feedback T2 - TEI '09 Proceedings of the 3rd International Conference on Tangible and Embedded Interaction N2 - Actors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects. In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibrotactile feedback during a small navigational task (path following). We present a prototype of a wireless vibrotactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibrotactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions. KW - tactile feedback KW - interaction in virtual sets KW - navigation aids KW - FHD KW - VSVR KW - Virtual (TV) Studio Y1 - 2009 UR - https://dl.acm.org/citation.cfm?id=1517703 SN - 978-1-60558-493-5 U6 - https://doi.org/10.1145/1517664.1517703 SP - 169 EP - 174 PB - ACM CY - New York ER - TY - CHAP A1 - Kahn, Ken A1 - Montero, Calkin Suero A1 - Voigt, Christian ED - Giannakos, Michail N. ED - Jaccheri, Letizia ED - Divitini, Monica T1 - STEAM learning in formal and informal settings via craft and maker projects T2 - Proceedings of the 17th ACM Conference on Interaction Design and Children, 19.06.-22.06.2018, Trondheim Y1 - 2018 SN - 9781450351522 U6 - https://doi.org/10.1145/3202185.3205869 SP - 728 EP - 733 PB - ACM CY - New York ER - TY - CHAP A1 - Ryskeldiev, Bektur A1 - Igarashi, Toshiharu A1 - Zhang, Junjian A1 - Ochiai, Yoichi A1 - Cohen, Michael A1 - Herder, Jens T1 - Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality T2 - ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18) N2 - Live video streaming is becoming increasingly popular as a form of interaction in social applications. One of its main advantages is an ability to immediately create and connect a community of remote users on the spot. In this paper we discuss how this feature can be used for crowdsourced completion of simple visual search tasks (such as finding specific objects in libraries and stores, or navigating around live events) and social interactions through mobile mixed reality telepresence interfaces. We present a prototype application that allows users to create a mixed reality space with a photospherical imagery as a background and interact with other connected users through viewpoint, audio, and video sharing, as well as realtime annotations in mixed reality space. Believing in the novelty of our system, we conducted a short series of interviews with industry professionals on the possible applications of our system. We discuss proposed use-cases for user evaluation, as well as outline future extensions of our system. KW - Groupware KW - Mixed reality KW - Mobile computing KW - Remote collaboration KW - Spatial media KW - M KW - FHD Y1 - 2018 UR - http://vsvr.medien.hs-duesseldorf.de/publications/cscw2018-spotility-abstract.html SN - 978-1-4503-6018-0 U6 - https://doi.org/10.1145/3272973.3274100 N1 - Zugriff auf den Volltext via ACM-Datenbank SP - 373 EP - 376 PB - ACM CY - New York ER - TY - CHAP A1 - Simsch, Jonathan A1 - Herder, Jens ED - Chisik, Yoram T1 - SpiderFeedback - Visual Feedback for Orientation in Virtual TV Studios T2 - ACE'14, 11th Advances in Computer Entertainment Technology Conference, ACM, Funchal, Portugal N2 - A visual and spatial feedback system for orientation in virtual sets of virtual TV studios was developed and evaluated. It is based on a green proxy object, which moves around in the acting space by way of four transparent wires. A separate unit controls four winches and is connected to an engine, which renders the virtual set. A new developed plugin registers a virtual object’s position with the proxy object which imitates the virtual object’s movement on stage. This will allow actors to establish important eye contact with a virtual object and feel more comfortable in a virtual set. Furthermore, interaction with the virtual object and its proxy can be realised through a markerless actor tracking system. Several possible scenarios for user application were recorded and presented to experts in the broadcast industry, who evaluated the potential of SpiderFeedback in interviews and by questionnaires. KW - Mixed reality KW - visual feedback KW - stage flight system KW - presentation assistance KW - VSVR KW - Virtual (TV) Studio Y1 - 2014 UR - https://dl.acm.org/citation.cfm?doid=2663806.2663830 SN - 978-1-4503-2945-3 U6 - https://doi.org/10.1145/2663806.2663830 N1 - Sie haben Zugriff auf den Volltext innerhalb des HSD Campus. PB - ACM CY - New York ER - TY - CHAP A1 - Garbe, Katharina A1 - Herbst, Iris A1 - Herder, Jens T1 - Spatial Audio for Augmented Reality T2 - 10th International Conference on Human and Computer N2 - Using spatial audio successfully for augmented reality (AR) applications is a challenge, but is awarded with an improved user experience. Thus, we have extended the AR/VR framework \sc Morgan with spatial audio to improve users orientation in an AR application. In this paper, we investigate the users’ capability to localize and memorize spatial sounds (registered with virtual or real objects). We discuss two scenarios. In the first scenario, the user localizes only sound sources and in the second scenario the user memorizes the location of audio-visual objects. Our results reflect spatial audio performance within the application domain and show which technology pitfalls still exist. Finally, we provide design recommendations for spatial audio AR environments. KW - spatial audio KW - augmented reality KW - sound interaction KW - FHD KW - VSVR Y1 - 2007 SP - 53 EP - 58 CY - Düsseldorf, Aizu-Wakamatsu ER - TY - CHAP A1 - Herder, Jens A1 - Cohen, Michael T1 - Sound Spatialization Resource Management in Virtual Reality Environments T2 - ASVA’97 ‐- Int. Symp. on Simulation, Visualization and Auralization for Acoustic Research and Education N2 - In a virtual reality environment users are immersed in a scene with objects which might produce sound. The responsibility of a VR environment is to present these objects, but a system has only limited resources, including spatialization channels (mixels), MIDI/audio channels, and processing power. The sound spatialization resource manager controls sound resources and optimizes fidelity (presence) under given conditions. For that a priority scheme based on human psychophysical hearing is needed. Parameters for spatialization priorities include intensity calculated from volume and distance, orientation in the case of non-uniform radiation patterns, occluding objects, frequency spectrum (low frequencies are harder to localize), expected activity, and others. Objects which are spatially close together (depending on distance and direction) can be mixed. Sources that can not be spatialized can be treated as a single ambient sound source. Important for resource management is the resource assignment, i.e., minimizing swap operations, which makes it desirable to look-ahead and predict upcoming events in a scene. Prediction is achieved by monitoring objects’ speed and past evaluation values. Fidelity is contrasted for Zifferent kind of resource restrictions and optimal resource assignment based upon unlimited dynamic scene look-ahead. To give standard and comparable results, the VRML 2.0 specification is used as an application programmer interface. Applicability is demonstrated with a helical keyboard, a polyphonic MIDI stream driven animation including user interaction (user moves around, playing together with programmed notes). The developed sound spatialization resource manager gives improved spatialization fidelity under runtime constraints. Application programmers and virtual reality scene designers are freed from the burden of assigning and predicting the sound sources. Y1 - 1997 SP - 407 EP - 414 CY - Tokyo ER - TY - CHAP A1 - Herder, Jens T1 - Sound Spatialization Framework: An Audio Toolkit for Virtual Environments T2 - First International Conference on Human and Computer, Aizu-Wakamatsu, September 1998 N2 - The Sound Spatialization Framework is a C++ toolkit and development environment for providing advanced sound spatialization for virtual reality and multimedia applications. The Sound Spatialization Framework provides many powerful display and user-interface features not found in other sound spatialization software packages. It provides facilities that go beyond simple sound source spatialization: visualization and editing of the soundscape, multiple sinks, clustering of sound sources, monitoring and controlling resource management, support for various spatialization backends, and classes for MIDI animation and handling. KW - sound spatialization KW - resource management KW - virtual environments KW - spatial sound authoring KW - user interface design KW - human-machine interfaces Y1 - 1998 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-788 CY - Aizu ER - TY - CHAP A1 - Skoda, Sabrina A1 - Steffens, Jochen A1 - Becker-Schweitzer, Jörg T1 - Sound Quality evaluation of acoustical environments with multiple sources T2 - Proceedings of Euronoise 2015, 31 May - 3 June, Maastricht Y1 - 2015 CY - Maastricht ER - TY - CHAP A1 - Adam, Mario A1 - Dreher, Martina A1 - Schramm, Sebastian A1 - Anthrakidis, Anette A1 - Faber, Christian A1 - Lanz, Marco T1 - Solare-ProzesswärmeStandards. Poster Session T2 - World Sustainable Energy Days 2011, 2.-4. März, Wels KW - Solare-Prozesswärme-Standards KW - Poster Y1 - 2011 CY - Wels ER - TY - CHAP A1 - Anthrakidis, Anette A1 - Faber, Christian A1 - Krokerm M, A1 - Lanz, Marco A1 - Backes, Klaus A1 - Adam, Mario A1 - Dreher, Martina A1 - Schramm, Sebastian T1 - Solare Prozesswärmestandards - Konzeptionierung, Aufbau und wissenschaftliche Begleitung einer Pilotanlage T2 - 20. OTTI Symposium Thermische Solarenergie, 05.-07.05.2010, Bad Staffelstein KW - Solare-Prozesswärme-Standards Y1 - 2010 CY - Bad Staffelstein ER - TY - CHAP A1 - Lohmann, Sandra A1 - Thesing, M. A1 - Adam, Mario T1 - Solare Kühlung – Dynamische Rechnersimulationen und DoE-unterstützte Parametervariationen T2 - Deutsche Kälte-Klima-Tagung 2010, 17.-19.11.2010, Magdeburg KW - Solare Kühlung Y1 - 2010 SN - 978-1-61782-341-1 VL - 3 SP - 685 EP - 711 CY - Magdeburg ER - TY - CHAP A1 - Lohmann, Sandra A1 - Radosavljevic, Radojka A1 - Gottschald, Jonas A1 - Adam, Mario A1 - Goebel, Johannes T1 - Solare Kühlung im Hardware-in-the-Loop-Test T2 - Deutsche Kälte-Klima-Tagung 2012, 21.-23.11.2012, Würzburg KW - FBMV KW - Solare Kühlung KW - ZIES Y1 - 2012 ER - TY - CHAP A1 - Schlotz, Wolff A1 - Greb, Fabian A1 - Steffens, Jochen T1 - Smartphones as research tools in ambulatory assessment: Effects of own or loan devices on adherence, response attrition, usability, and reactivity T2 - Proceedings of the 5th Conference of the Society for Ambulatory Assessment (SAA 2017), Luxembourg Y1 - 2017 CY - Luxembourg ER - TY - CHAP A1 - Irrgang, Melanie A1 - Steffens, Jochen A1 - Egermann, Hauke T1 - Smartphone-Assessed Movement Predicts Music Properties T2 - Proceedings of the 5th International Conference on Movement and Computing KW - Accelerometer KW - Music Information Retrieval KW - Smartphone Y1 - 2018 SN - 978-1-4503-6504-8 U6 - https://doi.org/10.1145/3212721.3212852 VL - ICPS SP - 1 EP - 4 PB - ACM CY - New York ER - TY - CHAP A1 - Echternacht, David A1 - Feilhauer, Werner A1 - Franken, Muriel A1 - Geulen, Uwe A1 - Moser, Albert A1 - Schrieder, Werner A1 - Zimmer, Peter T1 - Smart Area Aachen - Zustandsschätzung in Verteilnetzen T2 - Von Smart Grids zu Smart Markets 2015 - Beiträge der ETG-Fachtagung 25.03.2015 - 26.03.2015 in Kassel, Deutschland Y1 - 2015 PB - ETG CY - Kassel ER - TY - CHAP A1 - Echternacht, David A1 - Fellhauer, W. A1 - Geulen, Uwe A1 - Schrieder, Werner A1 - Zimmer, Peter T1 - Smart Area Aachen - State Estimation in Distribution Grids T2 - Worls Smart Grid Forum 2013, Berlin, 23-25 September 2013 Y1 - 2013 SP - 1 EP - 6 CY - Berlin ER - TY - CHAP A1 - Echternacht, David A1 - Franken, Muriel A1 - Moser, Albert A1 - Geulen, Uwe A1 - Zimmer, Peter A1 - Feilhauer, Werner A1 - Schrieder, W. T1 - Smart Area Aachen - in field test of meter placement and state estimation algorithms for distribution grids T2 - 2015 IEEE PES Innovative Smart Grid Technologies Latin America (ISGT LATAM), 05.10.2015 - 07.10.2015, Montevideo Y1 - 2015 UR - http://ieeexplore.ieee.org/document/7381194/ SN - 978-1-4673-6605-2 U6 - https://doi.org/10.1109/ISGT-LA.2015.7381194 SP - 435 EP - 439 PB - IEEE ER - TY - CHAP A1 - Greb, Fabian A1 - Steffens, Jochen A1 - Schlotz, Wolff T1 - Situational influences on music selection behavior in daily life: An experience sampling study T2 - Proceedings of the 15th International Conference on Music Perception and Cognition (ICMPC), Graz, Austria. Y1 - 2018 CY - San Francisco, UA ER - TY - CHAP A1 - Feitsch, Jochen A1 - Strobel, Marco A1 - Geiger, Christian ED - Reidsma, Dennis ED - Katayose, Haruhiro ED - Nijholt, Anton T1 - Singing Like a Tenor without a Real Voice T2 - Advances in Computer Entertainment. 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings Y1 - 2013 SN - 978-3-319-03160-6 U6 - https://doi.org/10.1007/978-3-319-03161-3_18 VL - 8253 SP - 258 EP - 269 PB - Springer International Publishing CY - Cham ER - TY - CHAP A1 - Beckers, Sebastian A1 - Pawlik, Julian A1 - Kiel, Jürgen A1 - Grote, Wolfgang T1 - Simulation von Partikelflugbahnen zur Auslegungshilfe von elektrostatischen Luftfiltern T2 - Tagungsband: ASIM Workshop 2019 - Simulation Technischer Systeme Grundlagen und Methoden in Modellbildung und Simulation, 21.-22. Februar 2019, Braunschweig Y1 - 2019 SN - 978-3-901608-06-3 U6 - https://doi.org/10.11128/arep.57 SP - 147 EP - 152 PB - ARGESIM, ASIM CY - Wien ER - TY - CHAP A1 - Prusas, Benedik T1 - Simulation of Germany’s security of supply: long-term forecasting of electric load profiles using machine learning. T2 - ENERDAY 2022 - 16th international conference of energy economics and technology, 30.9.2022, Dresden KW - KiVi KW - Vortrag Y1 - 2022 PB - Technische Universität Dresden CY - Dresden ER - TY - CHAP A1 - Echternacht, David A1 - Schermuly, Rainer ED - Cichowski, Rolf Rüdiger T1 - Simulation der Auswirkungen privater Ladeinfrastruktur auf Niederspannungsnetze T2 - Anlagentechnik 2020 Y1 - 2019 SN - 978-3-8007-4838-9 SP - 149 EP - 158 PB - VDE Verlag CY - Berlin ET - Neuerscheinung ER - TY - CHAP A1 - Echternacht, David A1 - El Haouati, I. A1 - Schermuly, Rainer A1 - Meyer, F. ED - Schulz, Detlef T1 - Simulating the impact of e-mobility charging infrastructure on urban low-voltage networks. Postersession T2 - NEIS 2018: Conference on Sustainable Energy Supply and Energy Storage Systems. Hamburg, Deutschland, 20.09.-21.09.2018 Y1 - 2018 SN - 978-3-8007-4821-1 SP - 208 EP - 213 PB - VDE CY - Frankfurt am Main; Piscataway, NJ ER - TY - CHAP A1 - Mueller, Patrick A1 - Lehmann, Matthias A1 - Braun, Alexander T1 - Simulating tests to test simulation T2 - IS&T International Symposium on Electronic Imaging 2020: Autonomous Vehicles and Machines, 26 January 2020 — 30 January 2020, Burlingame, CA, USA Y1 - 2020 U6 - https://doi.org/10.2352/ISSN.2470-1173.2020.16.AVM-149 VL - 2020 IS - 16 PB - Society for Imaging Science and Technology ER - TY - CHAP A1 - Müller, Patrick A1 - Braun, Alexander T1 - Simulating optical properties to access novel metrological parameter ranges and the impact of different model approximations T2 - 2022 IEEE International Workshop on Metrology for Automotive (MetroAutomotive), 4-6 July 2022 Y1 - 2022 SN - 978-1-6654-6689-9 U6 - https://doi.org/10.1109/MetroAutomotive54295.2022.9855079 SP - 133 EP - 138 PB - IEEE ER - TY - CHAP ED - Jahr, Andreas ED - Batos, Andrej T1 - SIMULAND 2020: Simulation landtechnischer Prozesse, Düsseldorf, 19. März 2020 N2 - Die Simulation landwirtschaftlicher Prozesse hat in den vergangenen Jahren stark an Bedeutung gewonnen. Damit ist die Hoffnung verbunden, neue Erkenntnisse zu generieren mit dem Ziel der Erhöhung der Effizienz, Qualität und Wirtschaftlichkeit in der Landwirtschaft. Besonders große Herausforderungen stellen dabei die Modellierung landwirtschaftlicher Güter und der für Simulationen teilweise erforderliche, hohe Rechenaufwand dar. Um der bereits recht weiten und weiter fortschreitenden Verbreitung dieser Technologien Rechnung zu tragen und sie zu fördern, entstand die Idee für eine themenspezifische Tagung, die sich ausdrücklich und ausschließlich mit der Simulation landtechnischer Güter und Prozesse befasst. N2 - The simulation of agricultural processes has become important in recent years. Nowadays, the focus is mainly on the virtual representation of agricultural goods and the processes associated with their processing and handling. The goal of these efforts is to generate new knowledge helping to increase efficiency, quality and profitability in agriculture. Modelling of agricultural goods poses a large challenge due to their highly complex structure and a high scattering of the measured values as well as their inhomogeneous and time-varying properties. In addition, some simulation cases result in a high computing effort. In order to support and promote the already quite broad and progressive dissemination of these technologies, the idea for a topic-specific conference was born, which deals explicitly and exclusively with the simulation of agricultural goods and processes. T2 - SimuLand 2020 - Conference Proceedings KW - Simulation KW - VDI KW - FMDauto KW - Modellierung KW - Simulation KW - Parametrierung KW - Parameterermittlung KW - parameterization KW - parameter determination KW - agricultural goods Y1 - 2020 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-23368 SN - 978-3-941334-30-4 CY - Düsseldorf ER - TY - CHAP A1 - Herder, Jens A1 - Wilke, Michael A1 - Heimbach, Julia A1 - Göbel, Sebastian A1 - Marinos, Dionysios T1 - Simple Actor Tracking for Virtual TV Studios Using a Photonic Mixing Device T2 - 12th International Conference on Human and Computer N2 - Virtual TV studios use actor tracking systems for resolving the occlusion of computer graphics and studio camera image. The actor tracking delivers the distance between actor and studio camera. We deploy a photonic mixing device, which captures a depth map and a luminance image at low resolution. The renderer engines gets one depth value per actor using the OSC protocol. We describe the actor recognition algorithm based on the luminance image and the depth value calculation. We discuss technical issues like noise and calibration. KW - actor tracking KW - photonic mixing device KW - virtual studio KW - video processing KW - FHD KW - VSVR Y1 - 2009 CY - Hamamatsu / Aizu-Wakamatsu / Düsseldorf ER - TY - CHAP T1 - Shaping sonic experiences in urban environments using Water Features T2 - Research Workshop Animating pedestrian zones in the sonic dimension KW - Vortrag Y1 - 2016 CY - Montreal, Kanada ER -