TY - JOUR A1 - Tiator, Marcel A1 - Kerkmann, Anna Maria A1 - Geiger, Christian A1 - Grimm, Paul T1 - US2RO: Union of Superpoints to Recognize Objects JF - International Journal of Semantic Computing KW - MIREVI Y1 - 2021 U6 - https://doi.org/10.1142/S1793351X21400146 SN - 1793-351X VL - 15 IS - 04 SP - 513 EP - 537 PB - World Scientific Publishing ER - TY - CHAP A1 - Geiger, Christian A1 - Ali, Soren A1 - Dilchert, Philipp ED - Olivero, Lucas Fabian ED - Stark, Maja ED - Schürrer, Dagmar ED - Israel, Johann Habakuk T1 - The BildKlangPoet - a Framework for Designing Mixed Reality Painting Experiences Using Generative AI T2 - Proceedings of the 22nd International Conference on Culture and Computer Science: Remixing Analog and Digital (KUI ’25), September 25, 26, 2025, Berlin, Germany KW - MIREVI KW - Applied Computing KW - Arts and Humanities KW - Media Arts Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-60086 SN - 979-8-4007-1478-8/2025/09 SP - 1 EP - 4 PB - ACM CY - New York, NY, USA ER - TY - JOUR A1 - Kampa, Miriam A1 - Finke, Johannes A1 - Stalder, Tobias A1 - Bucher, Leandra A1 - Klapperich, Holger A1 - Mertl, Fabian A1 - Zimmer, Christian A1 - Geiger, Christian A1 - Hassenzahl, Marc A1 - Klucken, Tim T1 - Facilitating relaxation and stress reduction in healthy participants through a virtual reality intervention: study protocol for a non-inferiority randomized controlled trial JF - Trials KW - MIREVI Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-40118 SN - 1745-6215 N1 - Open Access funding enabled and organized by Projekt DEAL. This work is funded by the Bundesministerium für Bildung und Forschung (BMBF, Funding number: 16SV8068). The funding source was not involved in the study design; the collection, analysis, and interpretation of data; in the writing of the report; or the decision to submit the article for publication. (see SPIRIT item 4). VL - 23 PB - BMC ER - TY - JOUR A1 - Napetschnig, Alina A1 - Deiters, Wolfgang A1 - Brixius, Klara A1 - Bertram, Michael A1 - Vogel, Christoph T1 - Development and Evaluation of an Immersive Virtual Reality Application for Road Crossing Training in Older Adults JF - Geriatrics N2 - Background/Objectives: Aging is often accompanied by physical and cognitive decline, affecting older adults’ mobility. Virtual reality (VR) offers innovative opportunities to safely practice everyday tasks, such as street crossing. This study was designed as a feasibility and pilot study to explore acceptance, usability, and preliminary effects of a VR-based road-crossing intervention for older adults. It investigates the use of virtual reality (VR) as an innovative training tool to support senior citizens in safely navigating everyday challenges such as crossing roads. By providing an immersive environment with realistic traffic scenarios, VR enables participants to practice in a safe and controlled setting, minimizing the risks associated with real-world road traffic. Methods: A VR training application called “Wegfest” was developed to facilitate targeted road-crossing practice. The application simulates various scenarios commonly encountered by older adults, such as crossing busy streets or waiting at traffic lights. The study applied a single-group pre-post design. Outcomes included the Timed Up and Go test (TUG), Falls Efficacy Scale-International (FES-I), and Montreal Cognitive Assessment (MoCA). Results: The development process of “Wegfest” demonstrates how a highly realistic street environment can be created for VR-based road-crossing training. Significant improvements were found in the Timed Up and Go test (p = 0.002, d = 0.784) and fall-related self-efficacy (FES-I, p = 0.005). No change was observed in cognitive function (MoCA, p = 0.56). Participants reported increased subjective safety (p < 0.001). Discussion: The development of the VR training application “Wegfest” highlights the feasibility of creating realistic virtual environments for skill development. By leveraging immersive technology, both physical and cognitive skills required for road-crossing can be effectively trained. The findings suggest that “Wegfest” has the potential to enhance the mobility and safety of older adults in road traffic through immersive experiences and targeted training interventions. Conclusions: As an innovative training tool, the VR application not only provides an engaging and enjoyable learning environment but also fosters self-confidence and independence among older adults in traffic settings. Regular training within the virtual world enables senior citizens to continuously refine their skills, ultimately improving their quality of life. KW - Virtuelle Realität KW - Übungsprogramm KW - Immersion (Virtuelle Realität) KW - Straßenüberquerung KW - Älterer Mensch KW - MIREVI Y1 - 2025 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-57571 SN - 2308-3417 VL - 10 IS - 4 PB - MDPI ER -