TY - CHAP A1 - Schmidt, Holger T1 - Threat- and Risk-Analysis During Early Security Requirements Engineering T2 - 2010 International Conference on Availability, Reliability and Security N2 - We present a threat and risk-driven methodology to security requirements engineering. Our approach has a strong focus on gathering, modeling, and analyzing the environment in which a secure ICT-system to be built is located. The knowledge about the environment comprises threat and risk models. This security-relevant knowledge is used to assess the adequacy of security mechanisms, which are selected to establish security requirements. KW - risk analysis KW - data security KW - security requirements engineering KW - software engineering Y1 - 2010 UR - https://ieeexplore.ieee.org/document/5438095 SN - 978-1-4244-5880-6 U6 - https://doi.org/10.1109/ARES.2010.14 SP - 188 EP - 195 PB - IEEE CY - Krakow ER - TY - CHAP A1 - Müller, Dennis A1 - Pauli, Josef A1 - Nunn, Christian A1 - Gormer, Steffen A1 - Müller-Schneiders, Stefan T1 - Time to contact estimation using interest points T2 - Proceedings of the 12th International IEEE Conference on Intelligent Transportation Systems, St. Louis, MO, USA, October 3-7, 2009 Y1 - 2009 SN - 978-1-4244-5521-8 U6 - https://doi.org/10.1109/ITSC.2009.5309851 SP - 1 EP - 6 PB - IEEE CY - Piscataway, N.J. ER - TY - JOUR A1 - Fomin, A. A1 - Dvornikov, L. A1 - Paramonov, M. A1 - Jahr, Andreas T1 - To the theory of mechanisms subfamilies JF - IOP Conference Series: Materials Science and Engineering Y1 - 2016 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-28062 VL - 124 PB - IOP Publishing ER - TY - CHAP A1 - Niemann, Jörg A1 - Fussenecker, Claudia A1 - Schlösser, Martin ED - Yilmaz, Murat ED - Niemann, Jörg ED - Clarke, Paul ED - Messnarz, Richard T1 - Toolbox of Methods for the Digital Business Transformation T2 - Systems, Software and Services Process Improvement KW - FBMV Y1 - 2020 SN - 978-3-030-56440-7 U6 - https://doi.org/10.1007/978-3-030-56441-4_59 SP - 783 EP - 793 PB - Springer Nature Switzerland CY - Cham ER - TY - CHAP A1 - Herder, Jens T1 - Tools and widgets for spatial sound authoring T2 - CompuGraphics ' 97, Sixth International Conference on Computational Graphics and Visualization Techniques: Graphics in the Internet Age, Vilamoura, Portugal N2 - Broader use of virtual reality environments and sophisticated animations spawn a need for spatial sound. Until now, spatial sound design has been based very much on experience and trial and error. Most effects are hand-crafted, because good design tools for spatial sound do not exist. This paper discusses spatial sound authoring and its applications, including shared virtual reality environments based on VRML. New utilities introduced by this research are an inspector for sound sources, an interactive resource manager, and a visual soundscape manipulator. The tools are part of a sound spatialization framework and allow a designer/author of multimedia content to monitor and debug sound events. Resource constraints like limited sound spatialization channels can also be simulated. KW - spatial sound KW - virtual reality environments KW - multimedia KW - spatialization KW - spatial media KW - vizualization KW - user interface design KW - man-machine interfaces Y1 - 1997 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-896 UR - http://vsvr.medien.hs-duesseldorf.de/publications/cg97-tawfssa/welcome.html SN - 972-8342-02-0 N1 - Zugriff auf die Konferenzveröffentlichung über den angegebene URL conference paper available via URL SP - 87 EP - 95 CY - Portugal ER - TY - JOUR A1 - Herder, Jens T1 - Tools and Widgets for Spatial Sound Authoring JF - Computer Networks & ISDN Systems Y1 - 1998 VL - 30 IS - 20-21 SP - 1933 EP - 1940 PB - Elsevier ER - TY - CHAP A1 - Herder, Jens A1 - Brosda, Constantin A1 - Djuderija, Sascha A1 - Drochtert, Daniel A1 - Genc, Ömer A1 - Joeres, Stephan A1 - Kellerberg, Patrick A1 - Looschen, Simon A1 - Geiger, Christian A1 - Wöldecke, Björn T1 - TouchPlanVS - A Tangible Multitouch Planning System for Virtual TV Studio Productions T2 - 2011 IEEE Symposium on 3D User Interfaces (3DUI) N2 - This article presents a new approach of integrating tangible user feedback in todays virtual TV studio productions. We describe a tangible multitouch planning system, enabling multiple users to prepare and customize scene flow and settings. Users can collaboratively view and interact with virtual objects by using a tangible user interface on a shared multitouch surface. The in a 2D setting created TV scenes are simultaneously rendered on an external monitor, using a production/target renderer in 3D. Thereby the user experiences a closer reproduction of a final production. Subsequently, users are able to join together the scenes into one complex plot. Within the developing process, a video prototype of the system shows the user interaction and enables early reviews and evaluations. The requirement analysis is based on expert interviews. KW - augmented KW - virtual realities KW - multimedia information systems KW - FHD KW - VSVR KW - Virtual (TV) Studio Y1 - 2011 UR - https://ieeexplore.ieee.org/document/5759226 SN - 978-1-4577-0064-4 U6 - https://doi.org/10.1109/3DUI.2011.5759226 SP - 103 EP - 104 PB - IEEE CY - Singapore ER - TY - CHAP A1 - Brosda, Constantin A1 - Daemen, Jeff A1 - Djuderija, Sascha A1 - Joeres, Stephan A1 - Langer, Oleg A1 - Schweitzer, Andre A1 - Wilhelm, Andreas A1 - Herder, Jens T1 - TouchPlanVS Lite - A Tablet-based Tangible Multitouch Planning System for Virtual TV Studio Productions T2 - Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments N2 - This paper presents a mobile approach of integrating tangible user feedback in today’s virtual TV studio productions. We describe a tangible multitouch planning system, enabling a single user to prepare and customize scene flow and settings. Users can view and interact with virtual objects by using a tangible user interface on a capacitive multitouch surface. In a 2D setting created TV scenes are simultaneously rendered as separate view using a production/target renderer in 3D. Thereby the user experiences a closer reproduction of a final production and set assets can be reused. Subsequently, a user can arrange scenes on a timeline while maintaining different versions/sequences. The system consists of a tablet and a workstation, which does all application processing and rendering. The tablet is just an interface connected via wireless LAN. KW - virtual studio KW - planning tools KW - tangibles KW - capacitive touch screens KW - application streaming KW - VSVR KW - Virtual (TV) Studio Y1 - 2012 UR - https://dl.acm.org/citation.cfm?doid=2160749.2160764 SN - 978-1-4503-1191-5 SP - 64 EP - 67 PB - ACM CY - New York ER - TY - CHAP A1 - Schwittek, Widura A1 - Schmidt, Holger A1 - Eicker, Stefan A1 - Heisel, Maritta ED - Filipe, Joaquim ED - Liu, Kecheng T1 - Towards a Common Body of Knowledge for Engineering Secure Software and Services T2 - Proceedings of the International Conference on Knowledge Management and Information Sharing N2 - Interdisciplinary communities involve people and knowledge from different disciplines in addressing a common challenge. Differing perspectives, processes, methods, tools, vocabularies, and standards are problems that arise in this context. We present an approach to support bringing together disciplines based on a common body of knowledge (CBK), in which knowledge from different disciplines is collected, integrated, and structured. The novelty of our approach is twofold: first, it introduces a CBK ontology, which allows one to semantically enrich contents in order to be able to query the CBK in a more elaborate way afterwards. Second, it heavily relies on user participation in building up a CBK, making use of the Semantic MediaWiki as a platform to support collaborative writing. The CBK ontology is backed by a conceptual framework, consisting of concepts to structure the knowledge, to provide access options to it, and to build up a common terminology. To ensure a high quality of the provided contents and to sustain the community’s commitment, we further present organizational means as part of our approach. We demonstrate our work using the example of a Network of Excellence EU project, which aims at bringing together researchers and practitioners from services computing, security and software engineering. KW - common body of knowledge KW - knowledge management KW - software engineering KW - security engineering KW - services computing Y1 - 2011 SP - 369 EP - 374 PB - SciTePress - Science and Technology Publications CY - Paris ER - TY - JOUR A1 - Herzog, Martin A1 - Lepa, Steffen A1 - Egermann, Hauke A1 - Schoenrock, Andreas A1 - Steffens, Jochen T1 - Towards a common terminology for music branding campaigns JF - Journal of Marketing Management KW - brand identity KW - brand value KW - Music branding KW - Music Branding Expert Terminology (MBET) KW - musical congruity KW - musical meaning Y1 - 2020 U6 - https://doi.org/10.1080/0267257X.2020.1713856 N1 - Das Preprint (Accepted Version) ist online verfügbar: https://eprints.whiterose.ac.uk/155624/ (Green Open Access) VL - 36 IS - 1-2 SP - 176 EP - 209 PB - Taylor & Francis ER -