TY - CHAP A1 - Herder, Jens A1 - Büntig, Fabian A1 - Daemen, Jeff A1 - Lang, Jaroslaw A1 - Lück, Florian A1 - Säger, Mitja A1 - Sörensen, Roluf A1 - Hermanni, Markus A1 - Vonolfen, Wolfgang T1 - Subtle Animations using Talent Tracking in a Virtual (TV) Studio T2 - 17th International Conference on Human and Computer N2 - Markerless talent tracking is widely used for interactions and animations within virtual environments. In a virtual (tv) studio talents could be overburden by interaction tasks because camera and text require extensive attention. We take a look into animations and inter- actions within a studio, which do not require any special attention or learning. We show the generation of an artificial shadow from a talent, which ease the keying process, where separation of real shadows from the background is a difficult task. We also demonstrate animations of footsteps and dust. Furthermore, capturing talents’ height can also be used to adjust the parameters of elements in the virtual environment, like the position and scaling of a virtual display. In addition to the talents, a rigid body was tracked as placeholder for graphics, easing the interaction tasks for a talent. Two test productions show the possibilities, which subtle animations offer. In the second production, the rendering was improved (shadows, filtering, normal maps, ...) and instead of using the rigid body to move an object (a flag), the animation was only controlled by the hand’s position. KW - talent tracking KW - virtual studios KW - realtime animations KW - FHD KW - Virtual (TV) Studio Y1 - 2014 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-16009 UR - http://vsvr.medien.hs-duesseldorf.de/publications/hc2014-subtle-animations-abstract.html CY - Hamamatsu/Aizu-Wakamatsu/Duesseldorf ER - TY - CHAP A1 - Herder, Jens A1 - Ladwig, Philipp A1 - Vermeegen, Kai A1 - Hergert, Dennis A1 - Busch, Florian A1 - Klever, Kevin A1 - Holthausen, Sebastian A1 - Ryskeldiev, Bektur T1 - Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications T2 - GRAPP 2018 - 13th International Conference on Computer Graphics Theory and Applications N2 - The article discusses the question of “How to convey the experience in a virtual environment to third parties?” and explains the different technical implementations which can be used for live streaming and recording of a mixed reality experience. The real-world applications of our approach include education, entertainment, e- sports, tutorials, and cinematic trailers, which can benefit from our research by finding a suitable solution for their needs. We explain and outline our Mixed Reality systems as well as discuss the experience of recorded demonstrations of different VR applications, including the need for calibrated camera lens parameters based on realtime encoder values. KW - Virtual Reality KW - Mixed Reality KW - Augmented Virtuality KW - Virtual (TV) Studio KW - Camera Tracking KW - Lehre Y1 - 2018 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:hbz:due62-opus-15823 UR - http://vsvr.medien.hs-duesseldorf.de/publications/grapp2018-mr-openvr-abstract.html SN - 978-989-758-287-5 N1 - Zweitveröffentlichung - Originalpublikation liegt auf: http://www.scitepress.org/DigitalLibrary SP - 281 EP - 287 PB - INSTICC CY - Setubal - Portugal ER -