@techreport{BhaiyaJahrHappel2007, author = {Bhaiya, Madhur and Jahr, Andreas and Happel, Holger}, title = {Harvesting-Combine-Flow Simulation Technique}, address = {D{\"u}sseldorf}, organization = {Autorenkollektiv}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-4239}, year = {2007}, abstract = {CFX 11.0 is a Computational Fluid Dynamics (CFD) program for simulating the behavior of systems involving fluid flow, heat transfer, and other related physical processes. It works by solving the equations of fluid flow (in a special form) over a region of interest, with specified (known) conditions on the boundary of that region. This tool is used here to analyse the straw cutter which is used to comminute the straw which is left standing in the field after stripper header has stripped the grains from the crops. Stripper Header is a new technique different to conventional harvester machines and it is still under development and testing. It works on the principle in which grains are first stripped off from the head of the standing crop which helps in much reduced intake freeing up the separation systems to handle a larger volume of grains. But with this, the new problem of the disposal of the long, uncut straw left after stripping of grains arose. So a straw cutter is used after the stripper header stage in this Combine Harvester, where the rotor is equipped with pressed steel blades and rotates towards the crop, i.e., it cuts and lifts the straw over the top. This technique is environment friendly because previously farmers would have to burn the long, uncut straw standing in the fields while in this case mulched straw can be used for min-till systems. This rotor based straw cutting machine is analysed here which helps us in increasing power efficiency and comminution rate and quality of cut straw particles. Here fluid flow simulation has been preferred over particle simulation: - CFX 10.0 tool is not very effective for particle simulation techniques and computation time is increased considerably. - It's very hard to realize particle simulation in CFX 10.0 because we have to define size and properties of each particle and besides this wall conditions would have to be defined differently for every boundary. - Besides this, it's hard to realize cutting effect with straw particles in CFX 10.0 which otherwise would be comminuted in real life conditions. - The results obtained from fluid simulation are validated using experimental results and found to be nearly the same which clearly contradicts any need of performing particle simulation.}, language = {en} } @inproceedings{Herder1997, author = {Herder, Jens}, title = {Cooperative Tools for Teaching : an Impact of a Network Environment}, series = {Annual Report of the Information Systems and Technology Center, University of Aizu, October 1997}, booktitle = {Annual Report of the Information Systems and Technology Center, University of Aizu, October 1997}, address = {Aizu}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-827}, pages = {3 -- 8}, year = {1997}, abstract = {Education at the University of Aizu is focussed upon computer science. Besides being the subject matter of many courses, however, the computer also plays a vital role in the educational process itself, both in the distribution of instructional media, and in providing students with valuable practical experience. All students have unlimited access (24-hours-a-day) to individual networked workstations, most of which are multimedia-capable (even video capture is possible in two exercise rooms). Without software and content tailored for computer-aided instruction, the hardware becomes an expensive decoration. In any case, there is a need to better educate the instructors and students in the use of the equipment. In the interest of facilitating effective, collaborative use of network-based computers in teaching, this article explores the impact that a network environment can have on such activities. First, as a general overview, and to examine the motivation for the use of a network environment in teaching, this article reviews a range of different styles of collaboration. Then the article shows what kind of tools are available for use, within the context of what has come to be called Computer-Supported Cooperative Work (CSCW).}, language = {en} } @inproceedings{Herder1998, author = {Herder, Jens}, title = {Sound Spatialization Framework: An Audio Toolkit for Virtual Environments}, series = {First International Conference on Human and Computer, Aizu-Wakamatsu, September 1998}, booktitle = {First International Conference on Human and Computer, Aizu-Wakamatsu, September 1998}, address = {Aizu}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-788}, pages = {6}, year = {1998}, abstract = {The Sound Spatialization Framework is a C++ toolkit and development environment for providing advanced sound spatialization for virtual reality and multimedia applications. The Sound Spatialization Framework provides many powerful display and user-interface features not found in other sound spatialization software packages. It provides facilities that go beyond simple sound source spatialization: visualization and editing of the soundscape, multiple sinks, clustering of sound sources, monitoring and controlling resource management, support for various spatialization backends, and classes for MIDI animation and handling.}, language = {en} } @inproceedings{Herder1997, author = {Herder, Jens}, title = {Tools and widgets for spatial sound authoring}, series = {CompuGraphics ' 97, Sixth International Conference on Computational Graphics and Visualization Techniques: Graphics in the Internet Age, Vilamoura, Portugal}, booktitle = {CompuGraphics ' 97, Sixth International Conference on Computational Graphics and Visualization Techniques: Graphics in the Internet Age, Vilamoura, Portugal}, address = {Portugal}, isbn = {972-8342-02-0}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-896}, pages = {87 -- 95}, year = {1997}, abstract = {Broader use of virtual reality environments and sophisticated animations spawn a need for spatial sound. Until now, spatial sound design has been based very much on experience and trial and error. Most effects are hand-crafted, because good design tools for spatial sound do not exist. This paper discusses spatial sound authoring and its applications, including shared virtual reality environments based on VRML. New utilities introduced by this research are an inspector for sound sources, an interactive resource manager, and a visual soundscape manipulator. The tools are part of a sound spatialization framework and allow a designer/author of multimedia content to monitor and debug sound events. Resource constraints like limited sound spatialization channels can also be simulated.}, language = {en} } @techreport{Bleuel2009, author = {Bleuel, Hans-H.}, title = {The German banking system and the global financial crisis: causes, developments and policy responses}, number = {8}, editor = {Kalmring, Dirk}, address = {D{\"u}sseldorf}, organization = {Fachhochschule D{\"u}sseldorf}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-5116}, year = {2009}, abstract = {Germany's banking sector has been severely hit by the global financial crisis. In a German context as of February, 2009, this paper reviews briefly the structure of the banking industry, quantifies effects of the crisis on banks and surveys responses of economic policy. It is argued that policy design needs to enhance transparency and enforce the liability principle. In addition, economic policy should not eclipse principles of competition policy.}, language = {en} } @techreport{Thiel2009, author = {Thiel, Christoph}, title = {Constructing lattice bases by means of approximations}, address = {D{\"u}sseldorf}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-6128}, year = {2009}, abstract = {The construction of a basis of a certain lattice of interest is a basic tool in many fields of algorithmic number theory. All too often we can not compute with the original lattices because of irrational numbers involved but have to work with approximations of them. While helpful bounds were shown about the reduction of lattice bases in cite{buchmann94reducing}, here we introduce the notion of a \$(epsilon,delta)\$-constructable basis of a lattice and determine the precision of vectors that is necessary to extend a set to a \$(epsilon,delta)\$-constructable basis.}, language = {en} } @misc{Buckley1998, type = {Master Thesis}, author = {Buckley, Andrea}, title = {Medical social work in Ireland and Germany : a comparison of a personal social service in two different welfare states}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-3292}, school = {Fachhochschule D{\"u}sseldorf}, pages = {79}, year = {1998}, abstract = {Diese Masterarbeit wurde als Abschlußarbeit f{\"u}r den Studiengang Master of European Social Policy Analysis an der National University of Ireland Maynooth eingereicht . Der Titel lautet : Soziale Arbeit im Krankenhaus in Irland und Deutschland: ein Vergleich einer personenbezogenen sozialen Dienstleistung in zwei verschiedenen Wohlfahrtsstaaten. Sie beschreibt und analysiert den Kontext bzw. die Rahmenbedingungen, in dem Soziale Arbeit im Krankenhaus (Sozialdienst im Krankenhaus) stattfindet. Hier wird der Bezug zwischen gesellschaftlichem Kontext als Ganzem, dem Gesundheitssystem im allgemeinen (Makroebene) und den Rahmenbedingungen im Krankenhaus (Mesoebene) besonderes Augenmerk gewidmet. Die Idee dieser Arbeit ist, einen kurzen historischen {\"U}berblick {\"u}ber die Entwicklung der Krankenhaussozialarbeit (Mikroebene) in beiden L{\"a}ndern zu geben, sowie Hintergrundinformationen dar{\"u}ber, was Soziale Arbeit / Sozialdienst im Krankenhaus beinhaltet. Der untersuchte Zeitraum reicht von 1980 bis heute. Die Hauptuntersuchungsfragen lauten: Welche Interdependenzen gibt es zwischen Makro-, Meso- und Mikroebene? Haben Ver{\"a}nderungen im Gesundheitssystem bzw. der Gesundheitspolitik im Allgemeinen und hinsichtlich der Krankenh{\"a}user im Besonderen die Arbeit im Krankenhaussozialdienst beeinflusst und wenn ja, wie? Welche Gemeinsamkeiten und Unterschiede gibt es in diesem Kontext in den beiden untersuchten L{\"a}ndern?}, language = {en} } @techreport{Vogel2017, author = {Vogel, Peter}, title = {Investing as Random Trial}, series = {Trading}, journal = {Trading}, number = {1}, publisher = {Hochschule D{\"u}sseldorf}, address = {D{\"u}sseldorf}, issn = {2567-2347}, doi = {10.20385/2567-2347/2017.1}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-11118}, pages = {39}, year = {2017}, abstract = {We introduce an investment algorithm for a market of individual securities. The investment algorithm is derived from constraints depending on investment parameters in order to limit the risk and to take into account an individual investor. One constraint is devoted to trading costs. Purchased securities are selected randomly among securities that meet the buy condition, making trading a random trial. Simulations with historical price data are demonstrated for a simple example: The buy condition is evaluated on the basis of the price relationship for two subsequent trading days and the sales condition is defined by holding securities only for one day. A trading expert evaluates the expected return for the investment algorithm with respect to the random selection. Thus, the expert informs precisely on how many market players perform using the same investment algorithm. Its findings are for a parametrized set of buy conditions simultaneously, which makes a trading expert a valuable tool for theorists as well as for practitioners. In our example, the trading expert demonstrated clearly a significant mean reversion effect for a horizon of one day.}, language = {en} } @techreport{AuthDierkesLeiberetal.2017, author = {Auth, Diana and Dierkes, Mirjam and Leiber, Simone and Leitner, Sigrid}, title = {Reconciling employment and elderly care within the "adult worker model": typical arrangements of caring sons}, address = {D{\"u}sseldorf}, issn = {2509-6958}, doi = {10.20385/2509-6958/2017.2}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-10459}, year = {2017}, abstract = {Reconciling work and family life is one of the main issues of welfare state policies in the fields of childcare and long-term care. On that account, policy and research are focused almost exclusively on women - often on the reconciliation of work and childbearing - and social policy at the state level. In our study, we concentrate on men who reconcile gainful employment with elderly care, and we include the company level - a level of analysis often neglected in traditional theoretical approaches and typologies of comparative welfare state research. In Germany, during the last decade, the share of sons who are responsible for taking care of their elderly relatives has remarkably increased. In our qualitative research, we carried out comparative case studies in eleven German companies. We conducted around 60 interviews with male employees caring for an elderly relative, as well as with members of the works councils and human resources departments in different kinds of companies. We analysed which familial, social, professional, legal as well as occupational resources are central for these men, how they cope with reconciling work and care, and which gaps in the welfare system they identify. Interestingly, the overwhelming majority of the caring sons claim not to have problems in reconciling work and care, although they spend significant time on caring. In this paper we try to explain this pattern by looking at their typical care arrangements. We found that while women tend to organise employment around care, men rather seem to organise care around their employment. Given the feminist critique of the "adult worker model" this is an interesting result and needs theoretical reflection. Do men have the solution to the care-blindness of the "adult worker model" without falling into the "cold modern model of care"? Which resources are mainly used in "adult worker care arrangements"? Where are the limits of the approach?}, language = {en} } @techreport{GreilSchwarzStein2018, author = {Greil, Stefan and Schwarz, Christian and Stein, Stefan}, title = {Perceived Fairness in the Taxation of a Digital Business Model}, editor = {Kalmring, Dirk}, address = {D{\"u}sseldorf}, issn = {2365-3361}, doi = {10.20385/2365-3361/2018.47}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-15759}, pages = {27}, year = {2018}, abstract = {The "fair" taxation of digital business models is challenging. One of the key aspects - both policy makers and the public opinion consider as most pressuring - is the determination of intragroup transfer prices for intangibles used in digital business models. In this paper, we address the issue of a "perceived fair" taxation of the digital economy in the light of the arm's length principle based on a survey with transfer pricing experts. The aim of the survey is not to estimate arm's length profit allocations but rather to elicit fairness considerations in different transfer pricing related scenarios. In a digital economy framework where arm's length profits are distributed extremely inequitably, subjects perceive this distribution of profits as most unfair compared to more balanced scenarios. Consequently, subjects propose a "fair" distribution of profits that substantially differs from the exogenously given arm's length allocation. In scenarios with a more balanced arm's length allocation of profits, we find that the perceived fairness for the expert groups increases while a control group of business students is almost not influenced by the arm's length allocation of profits.}, language = {en} } @inproceedings{VermeegenHerder2018, author = {Vermeegen, Kai and Herder, Jens}, title = {A Lighthouse-based Camera Tracking System for Professional Virtual Studios}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {19 -- 26}, year = {2018}, abstract = {This article describes the possibilities and problems that occur using the SteamVR tracking 2.0 system as a camera tracking system in a virtual studio and explains an approach for implementation and calibration within a professional studio environment. The tracking system allows for cost effective deployment. Relevant application fields are also mixed reality recording and streaming of AR and VR experiences.}, language = {en} } @inproceedings{HateburHeiselSchmidt2006, author = {Hatebur, Denis and Heisel, Maritta and Schmidt, Holger}, title = {Security Engineering Using Problem Frames}, series = {Emerging Trends in Information and Communication Security: International Conference, ETRICS 2006, Freiburg, Germany, June 6-9, 2006. Proceeding}, volume = {LNCS, 3995}, booktitle = {Emerging Trends in Information and Communication Security: International Conference, ETRICS 2006, Freiburg, Germany, June 6-9, 2006. Proceeding}, editor = {M{\"u}ller, G{\"u}nter}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-540-34640-1}, doi = {10.1007/11766155_17}, pages = {238 -- 253}, year = {2006}, language = {en} } @inproceedings{SchmidtWentzlaff2006, author = {Schmidt, Holger and Wentzlaff, Ina}, title = {Preserving Software Quality Characteristics from Requirements Analysis to Architectural Design}, series = {Software Architecture: Third European Workshop, EWSA 2006, Nantes, France, September 4-5, 2006, Revised Selected Papers}, volume = {LNCS, 4344}, booktitle = {Software Architecture: Third European Workshop, EWSA 2006, Nantes, France, September 4-5, 2006, Revised Selected Papers}, editor = {Gruhn, Volker and Oquendo, Flavio}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-540-69271-3}, doi = {10.1007/11966104_14}, pages = {189 -- 203}, year = {2006}, language = {en} } @inproceedings{CoteHateburHeiseletal.2008, author = {C{\^o}t{\´e}, Isabelle and Hatebur, Denis and Heisel, Maritta and Schmidt, Holger and Wentzlaff, Ina}, title = {A Systematic Account of Problem Frames}, series = {Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP '2007), Irsee, Germany, July 4-8, 2007.}, booktitle = {Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP '2007), Irsee, Germany, July 4-8, 2007.}, publisher = {Universit{\"a}tsverlag Konstanz}, address = {Konstanz}, pages = {749 -- 767}, year = {2008}, abstract = {We give an enumeration of possible problem frames, based on domain characteristics, and comment on the usefulness of the obtained frames. In particular, we investigate problem domains and their characteristics in detail. This leads to fine-grained criteria for describing problem domains. As a result, we identify a new type of problem domain and come up with integrity conditions for developing useful problem frames. Taking a complete enumeration of possible problem frames (with at most three problem domains, of which only one is constrained) as a basis, we find 8 new problem frames, 7 of which we consider as useful in practical software development.}, language = {en} } @inproceedings{HateburHeiselSchmidt2007, author = {Hatebur, Denis and Heisel, Maritta and Schmidt, Holger}, title = {A Security Engineering Process based on Patterns}, series = {18th International Workshop on Database and Expert Systems Applications (DEXA 2007)}, booktitle = {18th International Workshop on Database and Expert Systems Applications (DEXA 2007)}, publisher = {IEEE}, address = {Regensburg}, isbn = {978-0-7695-2932-5}, doi = {10.1109/DEXA.2007.36}, pages = {734 -- 738}, year = {2007}, abstract = {We present a security engineering process based on security problem frames and concretized security problem frames. Both kinds of frames constitute patterns for analyzing security problems and associated solution approaches. They are arranged in a pattern system that makes dependencies between them explicit. We describe step-by-step how the pattern system can be used to analyze a given security problem and how solution approaches can be found. Further, we introduce a new frame that focuses on the privacy requirement anonymity.}, language = {en} } @article{DahmBarnjakHeilemann2016, author = {Dahm, Markus and Barnjak, Frano and Heilemann, Moritz}, title = {5Code - An Integrated Programming Environment for Beginners}, series = {i-com: Journal of Interactive Media}, volume = {15}, journal = {i-com: Journal of Interactive Media}, number = {1}, issn = {2196-6826}, doi = {10.1515/icom-2016-0002}, pages = {79 -- 92}, year = {2016}, abstract = {Based on experience in teaching programming, we developed the integrated development environment (IDE) 5Code especially to support beginners. As a first step, a simple, understandable formula was developed how to advance from the problem to the program in 5 operative steps: read it → get it → think it → note it → code it. In order to reduce the cognitive load of the learners effectively, 5Code was designed such that all 5 steps are permanently presented, accessible and executable. Thus, learners are provided with the entire programming context from presentation of the task via own notes and annotations to the code area. Learners can mark and annotate any part of the given task's text; these annotations can be edited as notes with own comments. Furthermore, the notes can be dragged into the code area, where they are shown as comments in the coding language. Any modifications in the comments are synchronized between notes and code. 5Code is implemented as a web-application. It is used in university introductory courses on object oriented programming.}, language = {en} } @inproceedings{BeckerHerder2012, author = {Becker, Thomas and Herder, Jens}, title = {Cost effective tangibles using fiducials for infrared multi-touch frames}, series = {15th International Conference on Human and Computer}, booktitle = {15th International Conference on Human and Computer}, address = {Hamamatsu/Aizu-Wakamatsu/Duesseldorf}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-16011}, pages = {7}, year = {2012}, abstract = {The late immersion of multi-touch sensitive displays enables the use of tangibles on multi-touch screens. There a several wide spread and/or sophisticated solutions to fulfill this need but they seem to have some flaws. One popular system at the time of writing is an overlay frame that can be placed on a normal display with the corresponding size. The frame creates a grid with infrared light emitting diodes. The disruption of this grid can be detected and messages with the positions are sent via usb to a connected computer. This system is quite robust in matters of ambient light insensitivity and also fast to calibrate. Unfortunately it is not created with the recognition of tangibles in mind and printed patterns can not be resolved. This article summarizes an attempt to create fiducials that are recognized by an infrared multi-touch frame as fingers. Those false fingers are checked by a software for known patterns. Once a known pattern (= fiducial) has been recognized its position and orientation are send with the finger positions towards the interactive software. The usability is tested with an example application where tangibles and finger touches are used in combination.}, language = {en} } @inproceedings{FlaskoPogschebaHerderetal.2011, author = {Flasko, Matthias and Pogscheba, Patrick and Herder, Jens and Vonolfen, Wolfgang}, title = {Heterogeneous binocular camera-tracking in a Virtual Studio}, series = {8. Workshop Virtuelle und Erweiterte Realit{\"a}t der GI-Fachgruppe VR/AR}, booktitle = {8. Workshop Virtuelle und Erweiterte Realit{\"a}t der GI-Fachgruppe VR/AR}, address = {Wedel}, year = {2011}, abstract = {This paper presents a tracking of parts of a human body in a virtual TV studio environment. The tracking is based on a depth camera and a HD studio camera and aims at a realistic interaction between the actor and the computer generated environment. Stereo calibration methods are used to match corresponding pixels of both cameras (HD color and depth image). Hence the images were rectified and column aligned. The disparity is used to correct the depth image pixel by pixel. This image registration results in row and column aligned images where ghost regions are in the depth image resulting from occlusion. Both images are used to generate foreground masks with chroma and depth keying. The color image is taken for skin color segmentation to determine and distinguish the actor's hands and face. In the depth image the flesh colored regions were used to determine their spatial position. The extracted positions were augmented by virtual objects. The scene is rendered correctly with virtual camera parameters which were calculated from the camera calibration parameters. Generated computer graphics with alpha value are combined with the HD color images. This compositing shows interaction with augmented objects for verification. The additional depth information results in changing the size of objects next to the hands when the actor moves around.}, language = {en} } @inproceedings{Dahm2005, author = {Dahm, Markus}, title = {Broad study on the usability of mobile phones}, series = {Conf. Proc. Humans and Computers HuC 2005, Aizu, Japan}, booktitle = {Conf. Proc. Humans and Computers HuC 2005, Aizu, Japan}, address = {Aizu}, pages = {249 -- 254}, year = {2005}, abstract = {A mobile phone the size of a candy bar offers dozens of complex functions, a masterpiece of engineering. Unfortunately, the more functions are available, the less they are accessible to the average user. The design of the user interface suffers from a lack of suitability for the tasks, does not conform to user expectations and a suboptimal self-descriptiveness. The usability of modern mobile phones was tested in a broad survey with over 1300 participants. An internet based simulation offered tasks and an online evaluation. It could be pointed out that mobile phones are not only hard to access for novices but also those who consider themselves experts have difficulties when confronted with unknown functions or another brand of phone. Approaches to increase the usability are discussed.}, language = {en} } @inproceedings{Dahm2007, author = {Dahm, Markus}, title = {MP3ergo - Usability of MP3 players}, series = {proc. 10th intl conf Humans and Computers, Duesseldorf}, booktitle = {proc. 10th intl conf Humans and Computers, Duesseldorf}, address = {D{\"u}sseldorf}, pages = {123 -- 128}, year = {2007}, abstract = {Listening to music played by small MP3-players is almost as ubiquituous as talking over mobile phones. In this paper we analyse interaction elements and usabilty of current MP3-players. To determine the usability, an empirical study based on a website that presented three simulated MP3-players was performed with over 1000 participants. The results show that, despite most marketing claims, some interaction devices are not as intuitive and really suitable for the task as they schould be. Also we found some surprising results concerning erroneous usage of navigation keys.}, language = {en} } @inproceedings{FiedlerRillingBogenetal.2015, author = {Fiedler, Jannik and Rilling, Stefan and Bogen, Manfred and Herder, Jens}, title = {Multimodal interaction techniques in scientific data visualization: An analytical survey}, series = {In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (GRAPP-2015)}, booktitle = {In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (GRAPP-2015)}, editor = {Braz, Jos{\´e}}, publisher = {SCITEPRESS}, address = {s. l.}, isbn = {978-989-758-087-1}, doi = {10.5220/0005296404310437}, pages = {431 -- 437}, year = {2015}, abstract = {The interpretation process of complex data sets makes the integration of effective interaction techniques crucial. Recent work in the field of human-computer interaction has shown that there is strong evidence that multimodal user interaction, i.e. the integration of various input modalities and interaction techniques into one comprehensive user interface, can improve human performance when interacting with complex data sets. However, it is still unclear which factors make these user interfaces superior to unimodal user interfaces. The contribution of this work is an analytical comparison of a multimodal and a unimodal user interface for a scientific visualization application. We show that multimodal user interaction with simultaneously integrated speech and gesture input improves user performance regarding efficiency and ease of use.}, language = {en} } @inproceedings{VierjahnWoeldeckeGeigeretal.2009, author = {Vierjahn, Tom and W{\"o}ldecke, Bj{\"o}rn and Geiger, Christian and Herder, Jens}, title = {Improved Direction Signalization Technique Employing Vibrotactile Feedback}, series = {11th Virtual Reality International Conference, VRIC'2009}, booktitle = {11th Virtual Reality International Conference, VRIC'2009}, isbn = {2-9515730-8-1}, pages = {1 -- 8}, year = {2009}, abstract = {Vibrotactile feedback via body-worn vibrating belts is a common means of direction signalization - e.g. for navigational tasks. Consequently such feedback devices are used to guide blind or visually impaired people but can also be used to support other wayfinding tasks - for instance, guiding actors in virtual studio productions. Recent effort has been made to simplify this task by integrating vibrotactile feedback into virtual studio applications. In this work we evaluate the accuracy of an improved direction signalization technique, utilizing a body-worn vibrotactile belt with a limited number of tactors, and compare it to other work. The results from our user study indicate that it is possible to signalize different directions accurately, even with a small number of tactors spaced by 90°.}, language = {en} } @inproceedings{RyskeldievCohenHerder2017, author = {Ryskeldiev, Bektur and Cohen, Michael and Herder, Jens}, title = {Applying rotational tracking and photospherical imagery to immersive mobile telepresence and live video streaming groupware}, series = {Proceeding SA '17 SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications, Article No. 5}, booktitle = {Proceeding SA '17 SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications, Article No. 5}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-5410-3}, doi = {10.1145/3132787.3132813}, pages = {2}, year = {2017}, abstract = {Mobile live video streaming is becoming an increasingly popular form of interaction both in social media and remote collaboration scenarios. However, in most cases the streamed video does not take mobile devices' spatial data into account (e.g., the viewers do not know the spatial orientation of a streamer), or use such data only in specific scenarios (e.g., to navigate around a spherical video stream).}, language = {en} } @article{Herder1998, author = {Herder, Jens}, title = {Sound Spatialization Framework: An Audio Toolkit for Virtual Environments}, series = {Journal of the 3D-Forum Society}, volume = {12}, journal = {Journal of the 3D-Forum Society}, number = {3}, pages = {17 -- 22}, year = {1998}, abstract = {The Sound Spatialization Framework is a C++ toolkit and development environment for providing advanced sound spatialization for virtual reality and multimedia applications. The Sound Spatialization Framework provides many powerful display and user-interface features not found in other sound spatialization software packages. It provides facilities that go beyond simple sound source spatialization: visualization and editing of the soundscape, multiple sinks, clustering of sound sources, monitoring and controlling resource management, support for various spatialization backends, and classes for MIDI animation and handling. Keywords: sound spatialization, resource management, virtual environments, spatial sound authoring, user interface design, human-machine interfaces}, language = {en} } @inproceedings{RyskeldievIgarashiZhangetal.2018, author = {Ryskeldiev, Bektur and Igarashi, Toshiharu and Zhang, Junjian and Ochiai, Yoichi and Cohen, Michael and Herder, Jens}, title = {Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality}, series = {ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18)}, booktitle = {ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18)}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-6018-0}, doi = {10.1145/3272973.3274100}, pages = {373 -- 376}, year = {2018}, abstract = {Live video streaming is becoming increasingly popular as a form of interaction in social applications. One of its main advantages is an ability to immediately create and connect a community of remote users on the spot. In this paper we discuss how this feature can be used for crowdsourced completion of simple visual search tasks (such as finding specific objects in libraries and stores, or navigating around live events) and social interactions through mobile mixed reality telepresence interfaces. We present a prototype application that allows users to create a mixed reality space with a photospherical imagery as a background and interact with other connected users through viewpoint, audio, and video sharing, as well as realtime annotations in mixed reality space. Believing in the novelty of our system, we conducted a short series of interviews with industry professionals on the possible applications of our system. We discuss proposed use-cases for user evaluation, as well as outline future extensions of our system.}, language = {en} } @inproceedings{DeppeNemitzHerder2018, author = {Deppe, Robert and Nemitz, Oliver and Herder, Jens}, title = {Augmented reality for supporting manual non-destructive ultrasonic testing of metal pipes and plates}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {45 -- 52}, year = {2018}, abstract = {We describe an application of augmented reality technology for non-destructive testing of products in the metal-industry. The prototype is created with hard- and software, that is usually employed in the gaming industry, and delivers positions for creating ultra- sonic material scans (C-scans). Using a stereo camera in combination with an hmd enables realtime visualisation of the probes path, as well as the setting of virtual markers on the specimen. As a part of the implementation the downhill simplex optimization algorithm is implemented to fit the specimen to a cloud of recorded surface points. The accuracy is statistically tested and evaluated with the result, that the tracking system is accurate up to ca. 1-2 millimeters in well set-up conditions. This paper is of interest not only for research institutes of the metal-industry, but also for any areas of work, in which the enhancement with augmented reality is possible and a precise tracking is necessary.}, language = {en} } @inproceedings{BaranowskiUtzigFischeretal.2018, author = {Baranowski, Artur and Utzig, Sebastian and Fischer, Philipp and Gerndt, Andreas and Herder, Jens}, title = {3D spacecraft configuration using immersive AR technology}, series = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, booktitle = {Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realit{\"a}t - 15. Workshop der GI-Fachgruppe VR/AR}, editor = {Herder, Jens and Geiger, Christian and D{\"o}rner, Ralf and Grimm, Paul}, publisher = {Shaker Verlag}, address = {Herzogenrath}, isbn = {978-3-8440-6215-1}, doi = {10.2370/9783844062151}, pages = {71 -- 82}, year = {2018}, abstract = {In this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach to spacecraft configuration are revealed and discussed.}, language = {en} } @inproceedings{RyskeldievOchiaiCohenetal.2018, author = {Ryskeldiev, Bektur and Ochiai, Yoichi and Cohen, Michael and Herder, Jens}, title = {Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications}, series = {Proceedings of the 9th Augmented Human International Conference}, booktitle = {Proceedings of the 9th Augmented Human International Conference}, publisher = {ACM}, isbn = {978-1-4503-5415-8}, doi = {10.1145/3174910.3174952}, pages = {7 -- 9}, year = {2018}, abstract = {Mixed reality telepresence is becoming an increasingly popular form of interaction in social and collaborative applications. We are interested in how created virtual spaces can be archived, mapped, shared, and reused among different applications. Therefore, we propose a decentralized blockchain-based peer-to-peer model of distribution, with virtual spaces represented as blocks. We demonstrate the integration of our system in a collaborative mixed reality application and discuss the benefits and limitations of our approach.}, language = {en} } @inproceedings{LadwigHerderGeiger2017, author = {Ladwig, Philipp and Herder, Jens and Geiger, Christian}, title = {Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals}, series = {ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments}, booktitle = {ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments}, publisher = {The Eurographics Association}, doi = {10.2312/egve.20171360}, pages = {22 -- 24}, year = {2017}, abstract = {More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has only been partly exploited due to unresolved problems such as ergonomic problems, numerous challenges with user interaction and the inability to perform exact, fast and progressive refinements. This paper explores past research, shows alternative approaches and proposes novel interaction tools for pending problems. An immersive modelling application for polygon meshes is created from scratch and tested by professional users of desktop modelling tools, such as Autodesk Maya, in order to assess the efficiency, comfort and speed of the proposed application with direct comparison to professional desktop modelling tools.}, language = {en} } @inproceedings{BurgaDaemenDjuderijaetal.2013, author = {Burga, Jose and Daemen, Jeff and Djuderija, Sascha and Gnehr, Maren and Goossens, Lars and Hartz, Sven and Haufs-Brusberg, Peter and Herder, Jens and Ibrahim, Mohammed and Koop, Nikolas and Leske, Christophe and Meyer, Laurid and M{\"u}ller, Antje and Salgert, Bj{\"o}rn and Schroeder, Richard and Thiele, Simon}, title = {Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot}, series = {10th International Conference on Visual Media Production (CVMP 2013), London}, booktitle = {10th International Conference on Visual Media Production (CVMP 2013), London}, address = {London}, year = {2013}, abstract = {The major challenge in virtual studio technology is the interaction between the actor and virtual objects. Within a distributed live production, two locally separated markerless tracking systems where used simultaneously alongside a virtual studio. The production was based on a fully tracked actor, cyborg (half actor, half graphics), avatar, and a bot. All participants could interact and throw a virtual disc. This setup is compared and mapped to Milgram's continuum and technical challenges are described.}, language = {en} } @inproceedings{HerderWilkeHeimbachetal.2009, author = {Herder, Jens and Wilke, Michael and Heimbach, Julia and G{\"o}bel, Sebastian and Marinos, Dionysios}, title = {Simple Actor Tracking for Virtual TV Studios Using a Photonic Mixing Device}, series = {12th International Conference on Human and Computer}, booktitle = {12th International Conference on Human and Computer}, address = {Hamamatsu / Aizu-Wakamatsu / D{\"u}sseldorf}, year = {2009}, abstract = {Virtual TV studios use actor tracking systems for resolving the occlusion of computer graphics and studio camera image. The actor tracking delivers the distance between actor and studio camera. We deploy a photonic mixing device, which captures a depth map and a luminance image at low resolution. The renderer engines gets one depth value per actor using the OSC protocol. We describe the actor recognition algorithm based on the luminance image and the depth value calculation. We discuss technical issues like noise and calibration.}, language = {en} } @inproceedings{GarbeHerbstHerder2007, author = {Garbe, Katharina and Herbst, Iris and Herder, Jens}, title = {Spatial Audio for Augmented Reality}, series = {10th International Conference on Human and Computer}, booktitle = {10th International Conference on Human and Computer}, address = {D{\"u}sseldorf, Aizu-Wakamatsu}, pages = {53 -- 58}, year = {2007}, abstract = {Using spatial audio successfully for augmented reality (AR) applications is a challenge, but is awarded with an improved user experience. Thus, we have extended the AR/VR framework \sc Morgan with spatial audio to improve users orientation in an AR application. In this paper, we investigate the users' capability to localize and memorize spatial sounds (registered with virtual or real objects). We discuss two scenarios. In the first scenario, the user localizes only sound sources and in the second scenario the user memorizes the location of audio-visual objects. Our results reflect spatial audio performance within the application domain and show which technology pitfalls still exist. Finally, we provide design recommendations for spatial audio AR environments.}, language = {en} } @article{JuttnerHerder2006, author = {Juttner, Carsten and Herder, Jens}, title = {Lighting an Interactive Scene in Real-time with a GPU and Video Textures}, series = {Journal of the 3D-Forum Society}, volume = {20}, journal = {Journal of the 3D-Forum Society}, number = {1}, pages = {22 -- 28}, year = {2006}, abstract = {The presentation of virtual environments in real time has always been a demanding task. Specially designed graphics hardware is necessary to deal with the large amounts of data these applications typically produce. For several years the chipsets that were used allowed only simple lighting models and fixed algorithms. But recent development has produced new graphics processing units (GPUs) that are much faster and more programmable than their predecessors. This paper presents an approach to take advantage of these new features. It uses a video texture as part of the lighting calculations for the passenger compartment of a virtual train and was run on the GPU of a recent PC graphics card. The task was to map the varying illumination of a filmed landscape onto the virtual objects and also onto another video texture (showing two passengers), thereby enhancing the realism of the scene.}, language = {en} } @article{NovotnyJaenschHerder2005, author = {Novotny, Tom and Jaensch, Kai and Herder, Jens}, title = {A Database Driven and Virtual Reality supported Environment for Marketing Studies}, series = {Journal of the 3D-Forum Society}, volume = {19}, journal = {Journal of the 3D-Forum Society}, number = {4}, pages = {95 -- 101}, year = {2005}, abstract = {In today's market research mechanisms multi modal technologies are significant tools to perform flexible and price efficient studies for not only consumer products but also consumer goods. Current appraisal mechanisms in combination with applied computer graphics can improve the assessment of a product's launch in the very early design phase or an innovation process. The combination of online questionnaires, Virtual Reality (VR) applications and a database management system offers a powerful tool to let a consumer judge products as well as innovated goods even without having produced a single article. In this paper we present an approach of consumer good studies consisting of common as well as interactive VR product presentations and online questionnaires bases on a bidirectional database management solution to configure and manage numerous studies, virtual sets, goods and participants in an effective way to support the estimation of the received data. Non-programmers can create their test environment including a VR scenario very quickly without any effort. Within the extensive knowledge of consumer goods, marketing instruments can be defined to shorten and improve the rollout process in the early product stages.}, language = {en} } @techreport{Marke2019, author = {Marke, Ute}, title = {Land of High Hopes}, publisher = {Hochschule D{\"u}sseldorf}, address = {D{\"u}sseldorf}, organization = {Hochschule D{\"u}sseldorf}, doi = {10.20385/k4fh-bd11}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-17683}, pages = {18}, year = {2019}, abstract = {We are living in the era of sophisticated, state-of-the-art technology, artificial intelligence, accelerating data sciences at ultimate speed and sheer unlimited possibilities. We are able to shoot unmanned rockets equipped with vehicles into the orbit. We can afford to spend fortunes on research and development. However, and that leaves me bloodcurdling and furious, we haven´t managed yet to settle at least some of the most pressing global humanitarian needs: access to food, water, electricity, education and healthcare. So how can we be proud of any achievements? What does make us proud anyway?! ...}, language = {en} } @techreport{Deckert2019, author = {Deckert, Carsten}, title = {Tensions in Team Creativity: Using the Value Square to Model Team Climate for Creativity}, editor = {Niemann, J{\"o}rg and Deckert, Carsten}, address = {D{\"u}sseldorf}, issn = {2627-8375}, doi = {10.20385/2627-8375_1}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-16763}, pages = {26}, year = {2019}, abstract = {This paper explores the tensions in team creativity. The tensions in team creativity are based on a tension between originality and effectiveness in the standard definition of creativity. To display the tensions in team creativity, the value square ("Wertequadrat") developed by Schulz von Thun (1998) is used which balances a value with its countervalue. The author identifies tensions for cohesion, consensus and conformity. Cohesion is described as a tension between team diversity and team safety, consensus as a tension between constructive controversy and participatory decision-making and conformity as a tension between support for innovation and task orientation. Finally, the connection of individual and team creativity is described as an interplay between solitary and interactive components.}, language = {en} } @article{MartensHerderShiba1999, author = {Martens, William L. and Herder, Jens and Shiba, Yoshiki}, title = {A filtering model for efficient rendering of the spatial image of an occluded virtual sound source}, series = {The Journal of the Acoustical Society of America}, volume = {105}, journal = {The Journal of the Acoustical Society of America}, number = {2}, doi = {10.1121/1.425354}, pages = {980}, year = {1999}, abstract = {Rendering realistic spatial sound imagery for complex virtual environments must take into account the effects of obstructions such as reflectors and occluders. It is relatively well understood how to calculate the acoustical consequence that would be observed at a given observation point when an acoustically opaque object occludes a sound source. But the interference patterns generated by occluders of various geometries and orientations relative to the virtual source and receiver are computationally intense if accurate results are required. In many applications, however, it is sufficient to create a spatial image that is recognizable by the human listener as the sound of an occluded source. In the interest of improving audio rendering efficiency, a simplified filtering model was developed and its audio output submitted to psychophysical evaluation. Two perceptually salient components of occluder acoustics were identified that could be directly related to the geometry and orientation of a simple occluder. Actual occluder impulse responses measured in an anechoic chamber resembled the responses of a model incorporating only a variable duration delay line and a low-pass filter with variable cutoff frequency.}, language = {en} } @article{MartensHerder1999, author = {Martens, William L. and Herder, Jens}, title = {Perceptual criteria for eliminating reflectors and occluders for efficient rendering of environmental sound}, series = {The Journal of the Acoustical Society of America}, volume = {105}, journal = {The Journal of the Acoustical Society of America}, number = {2}, doi = {10.1121/1.425349}, pages = {979}, year = {1999}, language = {en} } @inproceedings{HerderCohen1996, author = {Herder, Jens and Cohen, Michael}, title = {Design of a Helical Keyboard}, series = {icad'96 - International Conference on Auditory Display, Palo Alto}, booktitle = {icad'96 - International Conference on Auditory Display, Palo Alto}, address = {Palo Alto}, year = {1996}, abstract = {Inspired by the cyclical nature of octaves and helical structure of a scale (Shepard, '82 and '83), we prepared a model of a piano-style keyboard (prototyped in Mathematica), which was then geometrically warped into a left-handed helical configuration, one octave/revolution, pitch mapped to height. The natural orientation of upper frequency keys higher on the helix suggests a parsimonious left-handed chirality, so that ascending notes cross in front of a typical listener left to right. Our model is being imported (via the dxf file format) into (Open Inventor/)VRML, where it can be driven by MIDI events, realtime or sequenced, which stream is both synthesized (by a Roland Sound Module), and spatialized by a heterogeneous spatial sound backend (including the Crystal River Engineering Acoustetron II and the Pioneer Sound Field Control speaker-array System), so that the sound of the respective notes is directionalized with respect to sinks, avatars of the human user, by default in the tube of the helix. This is a work-in-progress which we hope to be fully functional within the next few months.}, language = {en} } @techreport{GreilSchwarzStein2018, author = {Greil, Stefan and Schwarz, Christian and Stein, Stefan}, title = {Fairness and the Arm's Length Principle in a Digital Economy}, number = {42}, address = {D{\"u}sseldorf}, issn = {2365-3361}, doi = {10.20385/2365-3361/2018.42}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-12029}, year = {2018}, abstract = {The OECD Base Erosion Profit Shifting (BEPS) Initiative as well as the current fairness oriented public discussion regarding the taxation of digital business models highlight the importance and complexity of the arm's length principle. In a theoretical model of an internationally fragmented digital good's production process, we show that fairness considerations of tax authorities (namely inequity aversion) can result in a falling apart between a perceived "fair" and arm's length distribution of profits across tax jurisdictions. Our model predicts that a multinational firm follows the fundamental paradigm of international taxation, i.e. the arm's length principle, to properly incentivize internal agents involved in the production of a digital good. However, with inequity averse tax authorities, we find that tax authorities "prefer" a more equal distribution of profits compared to the arm's length allocation. From a multinational firm's perspective, inequity aversion among tax authorities dampens the strategic effect to - in accordance with arm's length principle - shift profits to low tax countries.}, language = {en} } @misc{Thiel2017, type = {Master Thesis}, author = {Thiel, Vanessa}, title = {African Artivism: Politically engaged art in Sub-Saharan Africa}, address = {D{\"u}sseldorf}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-12035}, school = {Hochschule D{\"u}sseldorf}, pages = {76}, year = {2017}, language = {en} } @misc{Vogel2018, author = {Vogel, Peter}, title = {Marktdaten}, series = {Trading}, journal = {Trading}, publisher = {Hochschule D{\"u}sseldorf}, address = {D{\"u}sseldorf}, issn = {2567-2347}, doi = {10.20385/2567-2347/2017.1/1}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-15015}, year = {2018}, abstract = {Die in der Schriftenreihe Trading verwendeten Forschungsdaten beinhalten historische Kursdaten, geliefert von Lenz+Partner AG (Deutschland), f{\"u}r eine Auswahl an Aktien. Die Datei „FEBRDUSA_1" zeigt diese Auswahl in Form der deutschen Wertpapierkennnummer (Spalte „Titel"), des Handelszeitraums (Spalten „Beginn" und „Ende") und des Aktiennamens. Kursdaten sind in dieser Datei nicht enthalten, sondern liegen in einer umfangreichen Datenbank vor. Die Marktdaten umfassen 867 Aktien und sind das Ergebnis eines im Jahr 2015 durchgef{\"u}hrten Auswahlprozesses mit dem Ziel, Datenqualit{\"a}t und Handelbarkeit der Aktien zu verbessern. Es wurden folgende Bedingungen gefordert: - Die Aktien werden an der Frankfurter B{\"o}rse gehandelt. - Sie sind in einem der deutschen Aktienindizes DAX, MDAX, TECDAX, SDAX, HDAX, CDAX, Technology All Share, Prime All Share und GEX oder in den amerikanischen Aktienindizes S\&P 500 oder Nasdaq 100 gelistet. - Die Kursdaten der in Frankfurt gehandelten Aktien enden nicht vor dem Jahr 2014. - Der (unbereinigte) Er{\"o}ffnungskurs Ende 2013 betr{\"a}gt mindestens 1 EUR. Diese Bedingung soll dazu beitragen, das Handeln von „penny stocks" zu verhindern. Die vorliegende Marktdefinition resultierte in 867 Aktien, die fr{\"u}hestens am 11. Dezember 2014 enden, sodass eine Auswertung der Marktdaten mit vollst{\"a}ndigen Kurswerten bis zu diesem Zeitpunkt m{\"o}glich ist. Der Markt ist groß genug, um interessante Kaufbedingungen mit einer ausreichend großen Anzahl an Kaufkandidaten zu untersuchen.}, language = {en} } @periodical{OPUS4-1502, title = {Journal of Virtual Reality and Broadcasting}, editor = {Herder, Jens}, publisher = {Hochschule D{\"u}sseldorf}, address = {D{\"u}sseldorf}, issn = {1860-2037}, year = {2019}, abstract = {The "Journal of Virtual Reality and Broadcasting" is an open access E-journal covering advanced media technology for the integration of human computer interaction and modern information systems. The main focus is on the creation of synergies between such basic technologies as computer graphics and state-of-the-art broadcasting techniques. The main goals are to publish research results in the field of Virtual Reality and Broadcasting, to provoke discussions, and to promote the exchange of ideas and information. Developments in the area have a direct effect on society, therefore social aspects will also be considered. As an interdisciplinary field Virtual Reality requires multilateral collaboration in order to enable new applications. RB publishes articles consecutively and in electronic form only. All articles are peer-reviewed in a strict review process by at least three independent experts from the appropriate field of research and appear in the English language. The articles are organized in one volume per year with ten to twenty articles. Material that has been previously presented at conferences undergo a major revision and are extended and modified by the authors with at least 20\% new material according to the Journal's policy for previously published articles. The Journal has been established in 2004. Currently, the submission and publication of articles is free of charge. No author fees are applied.}, language = {en} } @inproceedings{BeckersEickerFassbenderetal.2012, author = {Beckers, Kristian and Eicker, Stefan and Faßbender, Stephan and Heisel, Maritta and Schmidt, Holger and Schwittek, Widura}, title = {Ontology-Based Identification of Research Gaps and Immature Research Areas}, series = {Multidisciplinary Research and Practice for Information Systems: IFIP WG 8.4, 8.9/TC 5 International Cross-Domain Conference and Workshop on Availability, Reliability, and Security, CD-ARES 2012, Prague, Czech Republic, August 20-24, 2012. Proceedings}, volume = {LNCS, 7465}, booktitle = {Multidisciplinary Research and Practice for Information Systems: IFIP WG 8.4, 8.9/TC 5 International Cross-Domain Conference and Workshop on Availability, Reliability, and Security, CD-ARES 2012, Prague, Czech Republic, August 20-24, 2012. Proceedings}, editor = {Quirchmayr, Gerald and Basl, Josef and You, Ilsun and Xu, Lida and Weippl, Edgar}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-32497-0}, issn = {1611-3349}, doi = {10.1007/978-3-642-32498-7_1}, pages = {1 -- 16}, year = {2012}, language = {en} } @inproceedings{BeckersFassbenderHeiseletal.2012, author = {Beckers, Kristian and Faßbender, Stephan and Heisel, Maritta and Schmidt, Holger}, title = {Using Security Requirements Engineering Approaches to Support ISO 27001 Information Security Management Systems Development and Documentation}, series = {2012 Seventh International Conference on Availability, Reliability and Security}, booktitle = {2012 Seventh International Conference on Availability, Reliability and Security}, publisher = {IEEE}, address = {Prague}, isbn = {978-1-4673-2244-7}, doi = {10.1109/ARES.2012.35}, pages = {242 -- 248}, year = {2012}, abstract = {An ISO 27001 compliant information security management system is difficult to create, due to the the limited support for system development and documentation provided in the standard. We present a structured analysis of the documentation and development requirements in the ISO 27001 standard. Moreover, we investigate to what extent existing security requirements engineering approaches fulfill these requirements. We developed relations between these approaches and the ISO 27001 standard using a conceptual framework originally developed for comparing security requirements engineering methods. The relations include comparisons of important terms, techniques, and documentation artifacts. In addition, we show practical applications of our results.}, language = {en} } @inproceedings{BeckersFassbenderHeiseletal.2012, author = {Beckers, Kristian and Faßbender, Stephan and Heisel, Maritta and K{\"u}ster, Jan-Christoph and Schmidt, Holger}, title = {Supporting the Development and Documentation of ISO 27001 Information Security Management Systems through Security Requirements Engineering Approaches}, series = {Engineering Secure Software and Systems: 4th International Symposium, ESSoS 2012, Eindhoven, The Netherlands, February, 16-17, 2012. Proceedings}, volume = {LNCS, 7159}, booktitle = {Engineering Secure Software and Systems: 4th International Symposium, ESSoS 2012, Eindhoven, The Netherlands, February, 16-17, 2012. Proceedings}, editor = {Barthe, Gilles and Livshits, Benjamin and Scandariato, Riccardo}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-28165-5}, doi = {10.1007/978-3-642-28166-2_2}, pages = {14 -- 21}, year = {2012}, language = {en} } @inproceedings{BeckersFassbenderKuesteretal.2012, author = {Beckers, Kristian and Faßbender, Stephan and K{\"u}ster, Jan-Christoph and Schmidt, Holger}, title = {A Pattern-Based Method for Identifying and Analyzing Laws}, series = {Requirements Engineering: Foundation for Software Quality: 18th International Working Conference, REFSQ 2012, Essen, Germany, March 19-22, 2012. Proceedings}, volume = {LNCS, 7195}, booktitle = {Requirements Engineering: Foundation for Software Quality: 18th International Working Conference, REFSQ 2012, Essen, Germany, March 19-22, 2012. Proceedings}, editor = {Regnell, Bj{\"o}rn and Damian, Daniela}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-28713-8}, doi = {10.1007/978-3-642-28714-5_23}, pages = {256 -- 262}, year = {2012}, language = {en} } @inproceedings{SchwittekSchmidtBeckersetal.2012, author = {Schwittek, Widura and Schmidt, Holger and Beckers, Kristian and Eicker, Stefan and Faßbender, Stephan and Heisel, Maritta}, title = {A Common Body of Knowledge for Engineering Secure Software and Services}, series = {2012 Seventh International Conference on Availability, Reliability and Security}, volume = {NESSoS, ICT-2009.1.4 Trustworthy ICT, Grant No. 25698}, booktitle = {2012 Seventh International Conference on Availability, Reliability and Security}, publisher = {IEEE}, address = {Prague}, isbn = {978-1-4673-2244-7}, doi = {10.1109/ARES.2012.31}, pages = {499 -- 506}, year = {2012}, abstract = {The discipline of engineering secure software and services brings together researchers and practitioners from software, services, and security engineering. This interdisciplinary community is fairly new, it is still not well integrated and is therefore confronted with differing perspectives, processes, methods, tools, vocabularies, and standards. We present a Common Body of Knowledge (CBK) to overcome the aforementioned problems. We capture use cases from research and practice to derive requirements for the CBK. Our CBK collects, integrates, and structures knowledge from the different disciplines based on an ontology that allows one to semantically enrich content to be able to query the CBK. The CBK heavily relies on user participation, making use of the Semantic MediaWiki as a platform to support collaborative writing. The ontology is complemented by a conceptual framework, consisting of concepts to structure the knowledge and to provide access to it, and a means to build a common terminology. We also present organizational factors covering dissemination and quality assurance.}, language = {en} } @inproceedings{BeckersFassbenderSchmidt2012, author = {Beckers, Kristian and Faßbender, Stephan and Schmidt, Holger}, title = {An Integrated Method for Pattern-Based Elicitation of Legal Requirements Applied to a Cloud Computing Example}, series = {2012 Seventh International Conference on Availability, Reliability and Security}, booktitle = {2012 Seventh International Conference on Availability, Reliability and Security}, publisher = {IEEE}, address = {Prague}, isbn = {978-0-7695-4775-6}, doi = {10.1109/ARES.2012.25}, pages = {463 -- 472}, year = {2012}, abstract = {Considering legal aspects during software development is a challenging problem, due to the cross-disciplinary expertise required. The problem is even more complex for cloud computing systems, because of the international distribution, huge amounts of processed data, and a large number of stakeholders that own or process the data. Approaches exist to deal with parts of the problem, but they are isolated from each other. We present an integrated method for elicitation of legal requirements. A cloud computing online banking scenario illustrates the application of our methods. The running example deals with the problem of storing personal information in the cloud and based upon the BDSG (German Federal Data Protection Act). We describe the structure of the online banking cloud system using an existing pattern-based approach. The elicited information is further refined and processed into functional requirements for software development. Moreover, our method covers the analysis of security-relevant concepts such as assets and attackers particularly with regard to laws. The requirements artifacts then serve as inputs for existing patterns for the identification of laws relevant for the online banking cloud system. Finally, our method helps to systematically derive functional as well as security requirements that realize the previously identified laws.}, language = {en} } @incollection{SchmidtHateburHeisel2011, author = {Schmidt, Holger and Hatebur, Denis and Heisel, Maritta}, title = {A Pattern-Based Method to Develop Secure Software}, series = {Software Engineering for Secure Systems: Industrial and Research Perspectives}, booktitle = {Software Engineering for Secure Systems: Industrial and Research Perspectives}, editor = {Mouratidis, Haralambos}, publisher = {IGI Global}, address = {Hershey}, isbn = {978-1-61520-837-1}, doi = {10.4018/978-1-61520-837-1.ch003}, pages = {32 -- 74}, year = {2011}, abstract = {The authors present a security engineering process based on security problem frames and concretized security problem frames. Both kinds of frames constitute patterns for analyzing security problems and associated solution approaches. They are arranged in a pattern system that makes dependencies between them explicit. The authors describe step-by-step how the pattern system can be used to analyze a given security problem and how solution approaches can be found. Afterwards, the security problems and the solution approaches are formally modeled in detail. The formal models serve to prove that the solution approaches are correct solutions to the security problems. Furthermore, the formal models of the solution approaches constitute a formal specification of the software to be developed. Then, the specification is implemented by generic security components and generic security architectures, which constitute architectural patterns. Finally, the generic security components and the generic security architecture that composes them are refined and the result is a secure software product built from existing and/or tailor-made security components.}, language = {en} }