@inproceedings{ZimmerDrochtertGeigeretal.2017, author = {Zimmer, Christian and Drochtert, Daniel and Geiger, Christian and Brink, Michael and M{\"u}tze, Rolf}, title = {Mobile previsualization using augmented reality}, series = {SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017}, booktitle = {SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications on - SA '17, Bangkok, 27.11.2017 - 30.11.2017}, editor = {Billinghurst, Mark and Rungjiratananon, Witawat}, publisher = {ACM Press}, address = {New York}, isbn = {9781450354103}, doi = {10.1145/3132787.3132805}, pages = {1 -- 5}, year = {2017}, language = {en} } @inproceedings{HerderTakedaVermeegenetal.2019, author = {Herder, Jens and Takeda, Shinpei and Vermeegen, Kai and Davin, Till and Berners, Dominique and Ryskeldiev, Bektur and Zimmer, Christian and Druzetic, Ivana and Geiger, Christian}, title = {Mixed Reality Art Experiments - Immersive Access to Collective Memories}, series = {ISEA2019, Proceedings, 25th International Symposium on Electronic Art, Gwangju, South Korea, June 22-28, 2019}, booktitle = {ISEA2019, Proceedings, 25th International Symposium on Electronic Art, Gwangju, South Korea, June 22-28, 2019}, publisher = {IESA}, address = {Gwangju}, pages = {334 -- 341}, year = {2019}, abstract = {We report about several experiments on applying mixed reality technology in the context of accessing collective memories from atomic bombs, Holocaust and Second World War. We discuss the impact of Virtual Reality, Augmented Virtuality and Augmented Reality for specific memorial locations. We show how to use a virtual studio for demonstrating an augmented reality application for a specific location in a remote session within a video conference. Augmented Virtuality is used to recreate the local environment, thus providing a context and helping the participants recollect emotions related to a certain place. This technique demonstrates the advantages of using virtual (VR) and augmented (AR) reality environments for rapid prototyping and pitching project ideas in a live remote setting.}, language = {en} } @inproceedings{WoltersKindsmuellerHeineckeetal.2019, author = {Wolters, Christian and Kindsm{\"u}ller, Martin Christof and Heinecke, Andreas M. and Rakow, Thomas C. and Dahm, Markus and Jent, Sophie and Rumpler, Martin}, title = {Medieninformatik 2019: Kompetenzorientierte Lehr-Lernszenarien in der Medieninformatik}, series = {Mensch und Computer 2019 - Workshopband. Bonn: Gesellschaft f{\"u}r Informatik e.V.}, booktitle = {Mensch und Computer 2019 - Workshopband. Bonn: Gesellschaft f{\"u}r Informatik e.V.}, publisher = {Deutsche Gesellschaft f{\"u}r Informatik e.V.}, doi = {10.18420/muc2019-ws-305}, pages = {512 -- 517}, year = {2019}, abstract = {Die Fachgruppe Medieninformatik (FG MI) im Fachbereich Mensch-Computer-Interaktion (FB MCI) der Gesellschaft f{\"u}r Informatik (GI) setzt im Workshop Medieninformatik 2019 die Arbeit an der Curriculums-Empfehlung f{\"u}r Medieninformatik (MI)-Studieng{\"a}nge fort. Die Identifikation grundlegender medieninformatik-spezifischer Kompetenzen steht zurzeit im Fokus der Arbeit des AK Curriculum der FG MI. Das besondere fachliche Spektrum in der Medieninformatik und Spezialisierungen einzelner MI- sowie MI-verwandter Studieng{\"a}nge stellt den Arbeitskreis immer wieder vor die Herausforderung zwischen grundlegenden Kompetenzen, die jede*r Medi-eninformatiker*in erwerben soll und fachlichen Vertiefungen zu differenzieren. Um die bisherige Curriculumsarbeit mit der Praxis in den Studieng{\"a}ngen abzugleichen bietet der Workshop der Fachcommunity ein Forum, um sowohl die bisher aufgestellten Kompetenzen zu diskutieren, gegebenenfalls zu erg{\"a}nzen, als auch MI-spezifische Lehr- und Lernformate vorzustellen, die die Erlangung dieser MI-Kompetenzen f{\"o}rdern. Der vorliegende Beitrag stellt den aktuellen Diskussionsstand dar.}, language = {de} } @inproceedings{Marmann2019, author = {Marmann, Michael}, title = {Digital Learning Blends zur Unterst{\"u}tzung agiler Lernsettings}, series = {Learntec 2019 - Agile Methoden im Lernumfeld, 29.01.-31.01.2019 in Karlsruhe}, booktitle = {Learntec 2019 - Agile Methoden im Lernumfeld, 29.01.-31.01.2019 in Karlsruhe}, publisher = {Learntec}, address = {Karlsruhe}, organization = {Learntec}, year = {2019}, abstract = {Agile Lernsettings sind unter anderem dadurch charakterisiert, dass agile Grundwerte und Prinzipien wie z.B. Selbstorganisation, Transparenz, Fokussierung und Kommunikation auf Augenh{\"o}he auf den Lernkontext {\"u}bertragen werden. Hierdurch kann sehr flexibel und schnell auf individuelle Lernbedarfe reagiert werden und auch Lehrprozesse lassen sich deutlich effizienter gestalten. Vor dem Hintergrund der digitalen Lebens- und Arbeitswelt des 21. Jahrhunderts stellt sich unmittelbar auch die Frage nach einer geeigneten digitalen Unterst{\"u}tzung agiler Lernsettings. Ist ein klassisches Learning Management System noch das Tool der Wahl oder bedarf es wendigerer L{\"o}sungen, um spezifische Bildungsziele zu erreichen? Diesen Fragen m{\"o}chte dieser Beitrag nachgehen und Antworten liefern. Hierzu wird der Begriff "Digital Learning Blend" eingef{\"u}hrt und anhand konkreter Beispiele agiler Lehrpraxis im Fachbereich Medien der Hochschule D{\"u}sseldorf illustriert. Der Fokus liegt dabei auf einer geplanten und strukturierten Zusammenstellung digitaler Tools, die einen Workflow-basierten Lernprozess entweder vollst{\"a}ndig oder phasenbezogen begleiten. Da zur Nutzung dieser Werkzeuge allerdings auch ein gewisses Maß an Digitalkompetenz sowohl bei den Lehrenden als auch bei den Studierenden erforderlich ist, ist eine bloße Zusammenstellung von Tools weder ausreichend, noch zielf{\"u}hrend. Die vorgestellten agilen Lernsettings beinhalten daher nicht nur Digital Learning Blends, sondern dar{\"u}ber hinaus kommentierte Learning-Workflows, anschauliche Beispiele, Video-Tutorials, Whiteboard-Animations und Templates f{\"u}r benutzte Werkzeuge etc. Die Lehrenden starten k{\"u}nftig somit bereits auf einem hohen Abstraktionslevel mit der jeweiligen agilen Lehrveranstaltung und k{\"o}nnen sich auf das konzentrieren, was die Studierenden zu Recht erwarten d{\"u}rfen: spannende, motivierende Lernerfahrungen.}, subject = {Digitalisierung}, language = {de} } @inproceedings{Marmann2018, author = {Marmann, Michael}, title = {Schlanke Tools, vernetztes Wissen und Agilit{\"a}t in der technischen Kommunikation}, series = {Tekom Jahres­tagung 2018, 13.11.- 15.11.2018 in Stuttgart}, booktitle = {Tekom Jahres­tagung 2018, 13.11.- 15.11.2018 in Stuttgart}, publisher = {Telkom}, address = {Stuttgart}, organization = {Tekom}, year = {2018}, abstract = {Alles ist lean, vernetzt und agil! Was bedeutet das f{\"u}r technische Redaktionsprozesse? Wie lassen sich z.B. Autorenprozesse f{\"u}r interaktive Lernmedien schlanker gestalten? Welche Formate und Werkzeuge sind interessant, um technische Produkte und Dienstleistungen auf einfache und attraktive Weise zu erkl{\"a}ren, ohne dabei den Ressourcenrahmen zu sprengen? Und ist nicht auch die digitale Wissensvernetzung, die mehr und mehr zu einem entscheidenden Wettbewerbsfaktor f{\"u}r Unternehmen jeglicher Gr{\"o}ße und Branche wird, ein spannendes Bet{\"a}tigungsfeld f{\"u}r technische Redakteure? In der Keynote werden diese Fragestellungen aus einer E-Learning- und Wissensmanagementperspektive thematisiert und durch aktuelle Praxisbeispiele illustriert.}, language = {de} } @inproceedings{Marmann2018, author = {Marmann, Michael}, title = {Containerschiff oder Schnellboote: Wie machen wir digitale Bildung agiler?}, series = {Pearson Deutschland der "Higher Education Summit 2018" zum Thema "Chancen und Notwendigkeiten der digitalisierten Hochschullehre", 19.10.2018}, booktitle = {Pearson Deutschland der "Higher Education Summit 2018" zum Thema "Chancen und Notwendigkeiten der digitalisierten Hochschullehre", 19.10.2018}, publisher = {Pearson}, address = {Frankfurt}, organization = {Pearson}, year = {2018}, abstract = {Die Digitalisierung kommt - auch in der Hochschullehre. Daran besteht kein Zweifel. Die Frage ist nur: Wann, wo und wie die deutsche Hochschullandschaft dem unaufhaltsamen Trend begegnen wird, um sowohl im nationalen wie auch internationalen Vergleich attraktiv und wettbewerbsf{\"a}hig zu bleiben. Eine Mammutaufgabe, zu deren erfolgreicher Bew{\"a}ltigung viele verschiedene „Stellschrauben" gedreht werden m{\"u}ssen. Welche das sind, wer sie bet{\"a}tigen muss und wohin die Reise letztendlich f{\"u}hren kann - darauf sucht der 1. HIGHER EDUCATION Summit 2018 kreative, kontroverse und vision{\"a}re Antworten. Veranstaltet vom neuen FORUM Higher Education, bringt der programmatisch hochwertige und intensive Tageskongress f{\"u}hrende Denker, Entscheider und Anwender digitaler Lern- und Lehrl{\"o}sungen f{\"u}r den Hochschulbetrieb aus dem deutschsprachigen Raum zusammen.}, language = {de} } @inproceedings{Marmann2018, author = {Marmann, Michael}, title = {Mit agilen Konzepten Digitalkompetenz f{\"o}rdern - Perspektiven f{\"u}r das Lernen und Lehren an Hochschulen}, series = {Tag der digitalen Lehre 2018, 2.10.2018 an der Universtit{\"a}t Regensurg}, booktitle = {Tag der digitalen Lehre 2018, 2.10.2018 an der Universtit{\"a}t Regensurg}, publisher = {Universit{\"a}t Regensburg}, address = {Regensburg}, organization = {Universit{\"a}t Regensburg; Zentrum f{\"u}r Hochschul- und Wirtschaftsdidaktik}, year = {2018}, abstract = {Vortrag ist als Videomitschnitt verf{\"u}gbar. Siehe related URL}, language = {de} } @inproceedings{Marmann2018, author = {Marmann, Michael}, title = {Trello, Slack und Episode X - Geht Hochschullehre auch agil?}, series = {Learntec 2018, 20.01.-01.02.2018 in Karlsruhe}, booktitle = {Learntec 2018, 20.01.-01.02.2018 in Karlsruhe}, publisher = {Learntec}, address = {Karlsruhe}, organization = {Learntec}, year = {2018}, abstract = {Das Buzzword Agilit{\"a}t ist in aller Munde. Agile Methoden und Werkzeuge werden vor allem in der Softwareentwicklung eingesetzt. Agilit{\"a}t steht dort vor allem f{\"u}r mehr Flexibilit{\"a}t und Kundenorientierung. Mehr und mehr setzen sich agile Prinzipien aber auch als generelles Managementkonzept jenseits der Softwareentwicklung durch. Gerade junge Unternehmen und Startups der Digitalbranche mit Ihren oftmals flachen Hierarchien machen sich agile Werte wie Selbstorganisation, Transparenz, Commitment, Kommunikation auf Augenh{\"o}he und kontinuierliches Feedback zu eigen. Wir haben uns gefragt, ob sich agile Werte, Prinzipien und Methoden nicht auch auf die Hochschullehre {\"u}bertragen lassen. F{\"u}hrt z.B. der Einsatz agiler Projekttools wie Slack oder Trello zu einer Bereicherung klassischer Lehrformate? Welche Auswirkungen haben sie m{\"o}glicherweise auf Lernintensit{\"a}t und Lehreffizienz? L{\"a}sst sich mit "agileren" Lehrformaten auch ein Beitrag zur Entwicklung der digital literacy von Studierenden erzielen, um sie auf diesem Weg besser auf eine zunehmend digitalisierte Lebens- und Arbeitswelt vorzubereiten? In mehreren Lehrveranstaltungen j{\"u}ngerer Vergangenheit sind wir diesen Fragen nachgegangen und berichten in diesem Beitrag {\"u}ber unsere Erfahrungen.}, language = {de} } @inproceedings{Marmann2017, author = {Marmann, Michael}, title = {Wie l{\"a}sst sich digital literacy in die Hochschullehre integrieren}, series = {HFD Winter School 2017, 4.12.-6.12.2017}, booktitle = {HFD Winter School 2017, 4.12.-6.12.2017}, publisher = {Stifterverband f{\"u}r die Deutsche Wissenschaft e.V.}, organization = {Stifterverband f{\"u}r die Deutsche Wissenschaft e.V.}, year = {2017}, language = {de} } @inproceedings{BrettschneiderHerderdeMooijetal.2019, author = {Brettschneider, Nico and Herder, Jens and de Mooij, Jeroen and Ryskeldiev, Bektur}, title = {Audio vs. Visual Avatars as Guides in Virtual Environments}, series = {21th International Conference on Human and Computer, HC-2018, March 27-28, 2019, Shizuoka University, Hamamatsu, Japan.}, booktitle = {21th International Conference on Human and Computer, HC-2018, March 27-28, 2019, Shizuoka University, Hamamatsu, Japan.}, editor = {Herder, Jens}, publisher = {Hochschule D{\"u}sseldorf}, address = {D{\"u}sseldorf}, organization = {Hochschule D{\"u}sseldorf}, doi = {10.20385/0hrj-qc02}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-23859}, pages = {9}, year = {2019}, abstract = {Through constant technical progress, multi-user virtual reality is transforming towards a social activity that is no longer only used by remote users, but also in large-scale location-based experiences. We evaluate the usage of realtime-tracked avatars in co-located business-oriented applications in a "guide-user-scenario" in comparison to audio only instructions. The present study examined the effect of an avatar-guide on the user-related factors of Spatial Presence, Social Presence, User Experience and Task Load in order to propose design guidelines for co-located collaborative immersive virtual environments. Therefore, an application was developed and a user study with 40 participants was conducted in order to compare both guiding techniques of a realtime-tracked avatar guide and a non-visualised guide with otherwise constant conditions. Results reveal that the avatar-guide enhanced and stimulated communicative processes while facilitating interaction possibilities and creating a higher sense of mental immersion for users. Furthermore, the avatar-guide appeared to make the storyline more engaging and exciting while helping users adapt to the medium of virtual reality. Even though no assertion could be made concerning the Task Load factor, the avatar-guide achieved a higher subjective value on User Experience. Due to the results, avatars can be considered valuable social elements in the design of future co-located collaborative virtual environments.}, language = {en} } @inproceedings{Mohren2019, author = {Mohren, Henning}, title = {Dienstleistungen der Campus IT unter Governance-Gesichtspunkten}, series = {Herbsttagung der Zentren f{\"u}r Kommunikations- und Informationsverarbeitung e.V. (ZKI), D{\"u}sseldorf, 09.-11.09.2019}, booktitle = {Herbsttagung der Zentren f{\"u}r Kommunikations- und Informationsverarbeitung e.V. (ZKI), D{\"u}sseldorf, 09.-11.09.2019}, address = {D{\"u}sseldorf}, organization = {Zentren f{\"u}r Kommunikations- und Informationsverarbeitung e.V.}, year = {2019}, subject = {Dienstleistung}, language = {de} } @inproceedings{Mohren2018, author = {Mohren, Henning}, title = {Entwicklung einer Softwarel{\"o}sung zur Personalbedarfsbemessung in Hochschul-DVZ}, publisher = {Hagen}, year = {2018}, subject = {Dienstleistung}, language = {de} } @inproceedings{Mohren2019, author = {Mohren, Henning}, title = {ZKI Herbsttagung 2019}, series = {ZKI-Fr{\"u}hjahrstagung 2019, 20.03.2009}, booktitle = {ZKI-Fr{\"u}hjahrstagung 2019, 20.03.2009}, address = {Erfurft}, organization = {Friedrich-Schiller-Universit{\"a}t Jena}, year = {2019}, language = {de} } @inproceedings{vanAerssenLeichSchmidtetal.2022, author = {van Aerssen, Max and Leich, Christian and Schmidt, Holger and Al Ali, Salar and Benni, Abdulkader and Tanz, Jakob}, title = {CopypastaVulGuard - A browser extension to prevent copy and paste spreading of vulnerable source code in forum posts}, series = {ARES '22: Proceedings of the 17th International Conference on Availability, Reliability and Security}, booktitle = {ARES '22: Proceedings of the 17th International Conference on Availability, Reliability and Security}, publisher = {Association for Computing Machinery}, address = {New York}, doi = {10.1145/3538969.3538973}, pages = {1 -- 8}, year = {2022}, abstract = {Forums such as Stack Overflow are used by many software developers to find a solution for a given coding problem. Found solutions, i.e. forum posts containing relevant source code, are utilized in a copy and paste manner. This behavior carries the risk that vulnerabilities contained in the source code of the forum posts are spread. Software developers should be able to identify vulnerable source code at an early stage, thereby preventing copying the corresponding source code. In this paper, we introduce the tool CopypastaVulGuard that identifies vulnerable source code in forum posts and allows software developers to omit the source code by marking the forum posts as dangerous. Our tool consists of a browser extension and a management application capable to address as examples SQL injections, remote code executions and deprecated functions based on a dump of the archive.org Stack Overflow data set. We present an evaluation of our tool's possible impact and relevance considering pros/cons and selected research questions.}, language = {en} } @inproceedings{HimmeleinSteffens2022, author = {Himmelein, H. and Steffens, Jochen}, title = {"Ich sehe, was Du h{\"o}rst!" - Verwendung der Pupillometrie zur Messung des Einflusses kognitiver Belastung auf die Ger{\"a}uschbewertung}, series = {Deutsche Jahrestagung f{\"u}r Akustik (DAGA), Stuttgart}, booktitle = {Deutsche Jahrestagung f{\"u}r Akustik (DAGA), Stuttgart}, address = {Stuttgart}, year = {2022}, language = {de} } @inproceedings{BeckersFassbenderHeiseletal.2012, author = {Beckers, Kristian and Faßbender, Stephan and Heisel, Maritta and K{\"u}ster, Jan-Christoph and Schmidt, Holger}, title = {Supporting the Development and Documentation of ISO 27001 Information Security Management Systems through Security Requirements Engineering Approaches}, series = {Engineering Secure Software and Systems: 4th International Symposium, ESSoS 2012, Eindhoven, The Netherlands, February, 16-17, 2012. Proceedings}, volume = {LNCS, 7159}, booktitle = {Engineering Secure Software and Systems: 4th International Symposium, ESSoS 2012, Eindhoven, The Netherlands, February, 16-17, 2012. Proceedings}, editor = {Barthe, Gilles and Livshits, Benjamin and Scandariato, Riccardo}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-28165-5}, doi = {10.1007/978-3-642-28166-2_2}, pages = {14 -- 21}, year = {2012}, language = {en} } @inproceedings{BeckersFassbenderKuesteretal.2012, author = {Beckers, Kristian and Faßbender, Stephan and K{\"u}ster, Jan-Christoph and Schmidt, Holger}, title = {A Pattern-Based Method for Identifying and Analyzing Laws}, series = {Requirements Engineering: Foundation for Software Quality: 18th International Working Conference, REFSQ 2012, Essen, Germany, March 19-22, 2012. Proceedings}, volume = {LNCS, 7195}, booktitle = {Requirements Engineering: Foundation for Software Quality: 18th International Working Conference, REFSQ 2012, Essen, Germany, March 19-22, 2012. Proceedings}, editor = {Regnell, Bj{\"o}rn and Damian, Daniela}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-28713-8}, doi = {10.1007/978-3-642-28714-5_23}, pages = {256 -- 262}, year = {2012}, language = {en} } @inproceedings{SchwittekSchmidtBeckersetal.2012, author = {Schwittek, Widura and Schmidt, Holger and Beckers, Kristian and Eicker, Stefan and Faßbender, Stephan and Heisel, Maritta}, title = {A Common Body of Knowledge for Engineering Secure Software and Services}, series = {2012 Seventh International Conference on Availability, Reliability and Security}, volume = {NESSoS, ICT-2009.1.4 Trustworthy ICT, Grant No. 25698}, booktitle = {2012 Seventh International Conference on Availability, Reliability and Security}, publisher = {IEEE}, address = {Prague}, isbn = {978-1-4673-2244-7}, doi = {10.1109/ARES.2012.31}, pages = {499 -- 506}, year = {2012}, abstract = {The discipline of engineering secure software and services brings together researchers and practitioners from software, services, and security engineering. This interdisciplinary community is fairly new, it is still not well integrated and is therefore confronted with differing perspectives, processes, methods, tools, vocabularies, and standards. We present a Common Body of Knowledge (CBK) to overcome the aforementioned problems. We capture use cases from research and practice to derive requirements for the CBK. Our CBK collects, integrates, and structures knowledge from the different disciplines based on an ontology that allows one to semantically enrich content to be able to query the CBK. The CBK heavily relies on user participation, making use of the Semantic MediaWiki as a platform to support collaborative writing. The ontology is complemented by a conceptual framework, consisting of concepts to structure the knowledge and to provide access to it, and a means to build a common terminology. We also present organizational factors covering dissemination and quality assurance.}, language = {en} } @inproceedings{BeckersFassbenderSchmidt2012, author = {Beckers, Kristian and Faßbender, Stephan and Schmidt, Holger}, title = {An Integrated Method for Pattern-Based Elicitation of Legal Requirements Applied to a Cloud Computing Example}, series = {2012 Seventh International Conference on Availability, Reliability and Security}, booktitle = {2012 Seventh International Conference on Availability, Reliability and Security}, publisher = {IEEE}, address = {Prague}, isbn = {978-0-7695-4775-6}, doi = {10.1109/ARES.2012.25}, pages = {463 -- 472}, year = {2012}, abstract = {Considering legal aspects during software development is a challenging problem, due to the cross-disciplinary expertise required. The problem is even more complex for cloud computing systems, because of the international distribution, huge amounts of processed data, and a large number of stakeholders that own or process the data. Approaches exist to deal with parts of the problem, but they are isolated from each other. We present an integrated method for elicitation of legal requirements. A cloud computing online banking scenario illustrates the application of our methods. The running example deals with the problem of storing personal information in the cloud and based upon the BDSG (German Federal Data Protection Act). We describe the structure of the online banking cloud system using an existing pattern-based approach. The elicited information is further refined and processed into functional requirements for software development. Moreover, our method covers the analysis of security-relevant concepts such as assets and attackers particularly with regard to laws. The requirements artifacts then serve as inputs for existing patterns for the identification of laws relevant for the online banking cloud system. Finally, our method helps to systematically derive functional as well as security requirements that realize the previously identified laws.}, language = {en} } @inproceedings{JuerjensOchoaSchmidtetal.2011, author = {J{\"u}rjens, Jan and Ochoa, Mart{\´i}n and Schmidt, Holger and Marchal, Lo{\"i}c and Houmb, Siv Hilde and Islam, Shareeful}, title = {Modelling Secure Systems Evolution: Abstract and Concrete Change Specifications}, series = {Formal Methods for Eternal Networked Software Systems: 11th International School on Formal Methods for the Design of Computer, Communication and Software Systems, SFM 2011, Bertinoro, Italy, June 13-18, 2011. Advanced Lectures}, volume = {LNCS, 6659}, booktitle = {Formal Methods for Eternal Networked Software Systems: 11th International School on Formal Methods for the Design of Computer, Communication and Software Systems, SFM 2011, Bertinoro, Italy, June 13-18, 2011. Advanced Lectures}, editor = {Bernardo, Marco and Issarny, Val{\´e}rie}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-21455-4}, doi = {10.1007/978-3-642-21455-4_15}, pages = {504 -- 526}, year = {2011}, abstract = {Developing security-critical systems is difficult, and there are many well-known examples of vulnerabilities exploited in practice. In fact, there has recently been a lot of work on methods, techniques, and tools to improve this situation already at the system specification and design. However, security-critical systems are increasingly long-living and undergo evolution throughout their lifetime. Therefore, a secure software development approach that supports maintaining the needed levels of security even through later software evolution is highly desirable. In this chapter, we recall the UMLsec approach to model-based security and discuss on tools and techniques to model and verify evolution of UMLsec models.}, language = {en} } @inproceedings{HeymanYskoutScandariatoetal.2011, author = {Heyman, Thomas and Yskout, Koen and Scandariato, Riccardo and Schmidt, Holger and Yu, Yijun}, title = {The Security Twin Peaks}, series = {Engineering Secure Software and Systems: Third International Symposium, ESSoS 2011, Madrid, Spain, February 9-10, 2011. Proceedings}, volume = {LNCS}, booktitle = {Engineering Secure Software and Systems: Third International Symposium, ESSoS 2011, Madrid, Spain, February 9-10, 2011. Proceedings}, number = {6542}, editor = {Erlingsson, {\´U}lfar and Wieringa, Roel and Zannone, Nicola}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-19124-4}, doi = {10.1007/978-3-642-19125-1_13}, pages = {167 -- 180}, year = {2011}, language = {en} } @inproceedings{HateburHeiselJuerjensetal.2011, author = {Hatebur, Denis and Heisel, Maritta and J{\"u}rjens, Jan and Schmidt, Holger}, title = {Systematic Development of UMLsec Design Models Based on Security Requirements}, series = {Fundamental Approaches to Software Engineering: 14th International Conference, FASE 2011, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2011, Saarbr{\"u}cken, Germany, March 26-April 3, 2011. Proceedings}, volume = {LNCS, 6603}, booktitle = {Fundamental Approaches to Software Engineering: 14th International Conference, FASE 2011, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2011, Saarbr{\"u}cken, Germany, March 26-April 3, 2011. Proceedings}, editor = {Giannakopoulou, Dimitra and Orejas, Fernando}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-19810-6}, doi = {10.1007/978-3-642-19811-3_17}, pages = {232 -- 246}, year = {2011}, language = {en} } @inproceedings{SchmidtJuerjens2011, author = {Schmidt, Holger and J{\"u}rjens, Jan}, title = {Connecting Security Requirements Analysis and Secure Design Using Patterns and UMLsec}, series = {Advanced Information Systems Engineering: 23rd International Conference, CAiSE 2011, London, UK, June 20-24, 2011. Proceedings}, volume = {LNCS, 6741}, booktitle = {Advanced Information Systems Engineering: 23rd International Conference, CAiSE 2011, London, UK, June 20-24, 2011. Proceedings}, editor = {Mouratidis, Haralambos and Rolland, Colette}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-21639-8}, doi = {10.1007/978-3-642-21640-4_28}, pages = {367 -- 382}, year = {2011}, language = {en} } @inproceedings{JuerjensMarchalOchoaetal.2011, author = {J{\"u}rjens, Jan and Marchal, Lo{\"i}c and Ochoa, Mart{\´i}n and Schmidt, Holger}, title = {Incremental Security Verification for Evolving UMLsec models}, series = {Modelling Foundations and Applications: 7th European Conference, ECMFA 2011, Birmingham, UK, June 6 - 9, 2011 Proceedings}, volume = {LNCS, 6698}, booktitle = {Modelling Foundations and Applications: 7th European Conference, ECMFA 2011, Birmingham, UK, June 6 - 9, 2011 Proceedings}, editor = {France, Robert B. and Kuester, Jochen M. and Bordbar, Behzad and Paige, Richard F.}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-21469-1}, doi = {10.1007/978-3-642-21470-7_5}, pages = {52 -- 68}, year = {2011}, language = {en} } @inproceedings{BeckersSchmidtKuesteretal.2011, author = {Beckers, Kristian and Schmidt, Holger and K{\"u}ster, Jan-Christoph and Faßbender, Stephan}, title = {Pattern-Based Support for Context Establishment and Asset Identification of the ISO 27000 in the Field of Cloud Computing}, series = {2011 Sixth International Conference on Availability, Reliability and Security}, booktitle = {2011 Sixth International Conference on Availability, Reliability and Security}, publisher = {IEEE}, address = {Vienna}, isbn = {978-1-4577-0979-1}, doi = {10.1109/ARES.2011.55}, pages = {327 -- 333}, year = {2011}, abstract = {The ISO 27000 is a well-established series of information security standards. The scope for applying these standards can be an organisation as a whole, single business processes or even an IT application or IT infrastructure. The context establishment and the asset identification are among the first steps to be performed. The quality of the results produced when performing these steps has a crucial influence on the subsequent steps such as identifying loss, vulnerabilities, possible attacks and defining countermeasures. Thus, a context analysis to gather all necessary information in the initial steps is important, but is not offered in the standard. In this paper, we focus on the scope of cloud computing systems and present a way to support the context establishment and the asset identification described in ISO 27005. A cloud system analysis pattern and different kinds of stakeholder templates serve to understand and describe a given cloud development problem, i.e. the envisaged IT systems and the relevant parts of the operational environment. We illustrate our support using an online banking cloud scenario.}, language = {en} } @inproceedings{CoteHeiselSchmidtetal.2011, author = {C{\^o}t{\´e}, Isabelle and Heisel, Maritta and Schmidt, Holger and Hatebur, Denis}, title = {UML4PF — A tool for problem-oriented requirements analysis}, series = {2011 IEEE 19th International Requirements Engineering Conference}, booktitle = {2011 IEEE 19th International Requirements Engineering Conference}, publisher = {IEEE}, address = {Trento}, isbn = {978-1-4577-0924-1}, doi = {10.1109/RE.2011.6051670}, pages = {349 -- 350}, year = {2011}, abstract = {We present UML4PF, a tool for requirements analysis based on problem frames. It consists of a UML profile and an Eclipse-Plugin to model and analyze problem diagrams, derive specifications, and develop architectures.}, language = {en} } @inproceedings{SchwittekSchmidtEickeretal.2011, author = {Schwittek, Widura and Schmidt, Holger and Eicker, Stefan and Heisel, Maritta}, title = {Towards a Common Body of Knowledge for Engineering Secure Software and Services}, series = {Proceedings of the International Conference on Knowledge Management and Information Sharing}, booktitle = {Proceedings of the International Conference on Knowledge Management and Information Sharing}, editor = {Filipe, Joaquim and Liu, Kecheng}, publisher = {SciTePress - Science and Technology Publications}, address = {Paris}, pages = {369 -- 374}, year = {2011}, abstract = {Interdisciplinary communities involve people and knowledge from different disciplines in addressing a common challenge. Differing perspectives, processes, methods, tools, vocabularies, and standards are problems that arise in this context. We present an approach to support bringing together disciplines based on a common body of knowledge (CBK), in which knowledge from different disciplines is collected, integrated, and structured. The novelty of our approach is twofold: first, it introduces a CBK ontology, which allows one to semantically enrich contents in order to be able to query the CBK in a more elaborate way afterwards. Second, it heavily relies on user participation in building up a CBK, making use of the Semantic MediaWiki as a platform to support collaborative writing. The CBK ontology is backed by a conceptual framework, consisting of concepts to structure the knowledge, to provide access options to it, and to build up a common terminology. To ensure a high quality of the provided contents and to sustain the community's commitment, we further present organizational means as part of our approach. We demonstrate our work using the example of a Network of Excellence EU project, which aims at bringing together researchers and practitioners from services computing, security and software engineering.}, language = {en} } @inproceedings{Schmidt2009, author = {Schmidt, Holger}, title = {Pattern-Based Confidentiality-Preserving Refinement}, series = {Engineering Secure Software and Systems: First International Symposium ESSoS 2009, Leuven, Belgium, February 4-6, 2009. Proceedings}, volume = {LNCS, 5429}, booktitle = {Engineering Secure Software and Systems: First International Symposium ESSoS 2009, Leuven, Belgium, February 4-6, 2009. Proceedings}, editor = {Massacci, Fabio and Redwine Jr., Samuel T. and Zannone, Nicola}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-642-00198-7}, doi = {10.1007/978-3-642-00199-4_5}, pages = {43 -- 59}, year = {2009}, language = {en} } @inproceedings{HateburHeiselSchmidt2008, author = {Hatebur, Denis and Heisel, Maritta and Schmidt, Holger}, title = {Analysis and Component-based Realization of Security Requirements}, series = {2008 Third International Conference on Availability, Reliability and Security}, booktitle = {2008 Third International Conference on Availability, Reliability and Security}, publisher = {IEEE}, address = {Barcelona}, isbn = {978-0-7695-3102-1}, doi = {10.1109/ARES.2008.27}, pages = {195 -- 203}, year = {2008}, abstract = {We present a process to develop secure software with an extensive pattern-based security requirements engineering phase. It supports identifying and analyzing conflicts between different security requirements. In the design phase, we proceed by selecting security software components that achieve security requirements. The process enables software developers to systematically identify, analyze, and finally realize security requirements using security software components. We illustrate our approach by a lawyer agency software example.}, language = {en} } @inproceedings{HateburHeiselSchmidt2008, author = {Hatebur, Denis and Heisel, Maritta and Schmidt, Holger}, title = {A Formal Metamodel for Problem Frames}, series = {Model Driven Engineering Languages and Systems: 11th International Conference, MoDELS 2008, Toulouse, France, September 28 - October 3, 2008. Proceedings}, volume = {LNCS, 5301}, booktitle = {Model Driven Engineering Languages and Systems: 11th International Conference, MoDELS 2008, Toulouse, France, September 28 - October 3, 2008. Proceedings}, editor = {Czarnecki, Krzysztof and Ober, Ileana and Bruel, Jean-Michel and Uhl, Axel and V{\"o}lter, Markus}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-540-87874-2}, doi = {10.1007/978-3-540-87875-9_5}, pages = {58 -- 82}, year = {2008}, abstract = {Problem frames are patterns for analyzing, structuring, and characterizing software development problems. This paper presents a formal metamodel for problem frames expressed in UML class diagrams and using the formal specification notation OCL. That metamodel clarifies the nature of the different syntactical elements of problem frames, as well as the relations between them. It provides a framework for syntactical analysis and semantic validation of newly defined problem frames, and it prepares the ground for tool support for the problem frame approach.}, language = {de} } @inproceedings{HateburHeiselSchmidt2007, author = {Hatebur, Denis and Heisel, Maritta and Schmidt, Holger}, title = {A Pattern System for Security Requirements Engineering}, series = {The Second International Conference on Availability, Reliability and Security (ARES'07)}, booktitle = {The Second International Conference on Availability, Reliability and Security (ARES'07)}, publisher = {IEEE}, address = {Vienna}, isbn = {0-7695-2775-2}, doi = {10.1109/ARES.2007.12}, pages = {10}, year = {2007}, abstract = {We present a pattern system/or security requirements engineering, consisting of security problem frames and concretized security problem frames. These are special kinds of problem frames that serve to structure, characterize, analyze, and finally solve software development problems in the area of software and system security. We equip each frame with formal preconditions and postconditions. The analysis of these conditions results in a pattern system that explicitly shows the dependencies between the different frames. Moreover, we indicate related frames, which are commonly used together with the considered frame. Hence, our approach helps security engineers to avoid omissions and to cover all security requirements that are relevant for a given problem.}, language = {en} } @inproceedings{HateburHeiselSchmidt2006, author = {Hatebur, Denis and Heisel, Maritta and Schmidt, Holger}, title = {Security Engineering Using Problem Frames}, series = {Emerging Trends in Information and Communication Security: International Conference, ETRICS 2006, Freiburg, Germany, June 6-9, 2006. Proceeding}, volume = {LNCS, 3995}, booktitle = {Emerging Trends in Information and Communication Security: International Conference, ETRICS 2006, Freiburg, Germany, June 6-9, 2006. Proceeding}, editor = {M{\"u}ller, G{\"u}nter}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-540-34640-1}, doi = {10.1007/11766155_17}, pages = {238 -- 253}, year = {2006}, language = {en} } @inproceedings{HerderLadwigVermeegenetal.2018, author = {Herder, Jens and Ladwig, Philipp and Vermeegen, Kai and Hergert, Dennis and Busch, Florian and Klever, Kevin and Holthausen, Sebastian and Ryskeldiev, Bektur}, title = {Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications}, series = {GRAPP 2018 - 13th International Conference on Computer Graphics Theory and Applications}, booktitle = {GRAPP 2018 - 13th International Conference on Computer Graphics Theory and Applications}, publisher = {INSTICC}, address = {Setubal - Portugal}, isbn = {978-989-758-287-5}, doi = {10.5220/0006637502810287}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-15823}, pages = {281 -- 287}, year = {2018}, abstract = {The article discusses the question of "How to convey the experience in a virtual environment to third parties?" and explains the different technical implementations which can be used for live streaming and recording of a mixed reality experience. The real-world applications of our approach include education, entertainment, e- sports, tutorials, and cinematic trailers, which can benefit from our research by finding a suitable solution for their needs. We explain and outline our Mixed Reality systems as well as discuss the experience of recorded demonstrations of different VR applications, including the need for calibrated camera lens parameters based on realtime encoder values.}, language = {en} } @inproceedings{RyskeldievIgarashiZhangetal.2018, author = {Ryskeldiev, Bektur and Igarashi, Toshiharu and Zhang, Junjian and Ochiai, Yoichi and Cohen, Michael and Herder, Jens}, title = {Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality}, series = {ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18)}, booktitle = {ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18)}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-6018-0}, doi = {10.1145/3272973.3274100}, pages = {373 -- 376}, year = {2018}, abstract = {Live video streaming is becoming increasingly popular as a form of interaction in social applications. One of its main advantages is an ability to immediately create and connect a community of remote users on the spot. In this paper we discuss how this feature can be used for crowdsourced completion of simple visual search tasks (such as finding specific objects in libraries and stores, or navigating around live events) and social interactions through mobile mixed reality telepresence interfaces. We present a prototype application that allows users to create a mixed reality space with a photospherical imagery as a background and interact with other connected users through viewpoint, audio, and video sharing, as well as realtime annotations in mixed reality space. Believing in the novelty of our system, we conducted a short series of interviews with industry professionals on the possible applications of our system. We discuss proposed use-cases for user evaluation, as well as outline future extensions of our system.}, language = {en} } @inproceedings{SchmidtWentzlaff2006, author = {Schmidt, Holger and Wentzlaff, Ina}, title = {Preserving Software Quality Characteristics from Requirements Analysis to Architectural Design}, series = {Software Architecture: Third European Workshop, EWSA 2006, Nantes, France, September 4-5, 2006, Revised Selected Papers}, volume = {LNCS, 4344}, booktitle = {Software Architecture: Third European Workshop, EWSA 2006, Nantes, France, September 4-5, 2006, Revised Selected Papers}, editor = {Gruhn, Volker and Oquendo, Flavio}, publisher = {Springer}, address = {Berlin, Heidelberg}, isbn = {978-3-540-69271-3}, doi = {10.1007/11966104_14}, pages = {189 -- 203}, year = {2006}, language = {en} } @inproceedings{CoteHateburHeiseletal.2008, author = {C{\^o}t{\´e}, Isabelle and Hatebur, Denis and Heisel, Maritta and Schmidt, Holger and Wentzlaff, Ina}, title = {A Systematic Account of Problem Frames}, series = {Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP '2007), Irsee, Germany, July 4-8, 2007.}, booktitle = {Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP '2007), Irsee, Germany, July 4-8, 2007.}, publisher = {Universit{\"a}tsverlag Konstanz}, address = {Konstanz}, pages = {749 -- 767}, year = {2008}, abstract = {We give an enumeration of possible problem frames, based on domain characteristics, and comment on the usefulness of the obtained frames. In particular, we investigate problem domains and their characteristics in detail. This leads to fine-grained criteria for describing problem domains. As a result, we identify a new type of problem domain and come up with integrity conditions for developing useful problem frames. Taking a complete enumeration of possible problem frames (with at most three problem domains, of which only one is constrained) as a basis, we find 8 new problem frames, 7 of which we consider as useful in practical software development.}, language = {en} } @inproceedings{HateburHeiselSchmidt2007, author = {Hatebur, Denis and Heisel, Maritta and Schmidt, Holger}, title = {A Security Engineering Process based on Patterns}, series = {18th International Workshop on Database and Expert Systems Applications (DEXA 2007)}, booktitle = {18th International Workshop on Database and Expert Systems Applications (DEXA 2007)}, publisher = {IEEE}, address = {Regensburg}, isbn = {978-0-7695-2932-5}, doi = {10.1109/DEXA.2007.36}, pages = {734 -- 738}, year = {2007}, abstract = {We present a security engineering process based on security problem frames and concretized security problem frames. Both kinds of frames constitute patterns for analyzing security problems and associated solution approaches. They are arranged in a pattern system that makes dependencies between them explicit. We describe step-by-step how the pattern system can be used to analyze a given security problem and how solution approaches can be found. Further, we introduce a new frame that focuses on the privacy requirement anonymity.}, language = {en} } @inproceedings{Dahm2005, author = {Dahm, Markus}, title = {Broad study on the usability of mobile phones}, series = {Conf. Proc. Humans and Computers HuC 2005, Aizu, Japan}, booktitle = {Conf. Proc. Humans and Computers HuC 2005, Aizu, Japan}, address = {Aizu}, pages = {249 -- 254}, year = {2005}, abstract = {A mobile phone the size of a candy bar offers dozens of complex functions, a masterpiece of engineering. Unfortunately, the more functions are available, the less they are accessible to the average user. The design of the user interface suffers from a lack of suitability for the tasks, does not conform to user expectations and a suboptimal self-descriptiveness. The usability of modern mobile phones was tested in a broad survey with over 1300 participants. An internet based simulation offered tasks and an online evaluation. It could be pointed out that mobile phones are not only hard to access for novices but also those who consider themselves experts have difficulties when confronted with unknown functions or another brand of phone. Approaches to increase the usability are discussed.}, language = {en} } @inproceedings{Dahm2007, author = {Dahm, Markus}, title = {MP3ergo - Usability of MP3 players}, series = {proc. 10th intl conf Humans and Computers, Duesseldorf}, booktitle = {proc. 10th intl conf Humans and Computers, Duesseldorf}, address = {D{\"u}sseldorf}, pages = {123 -- 128}, year = {2007}, abstract = {Listening to music played by small MP3-players is almost as ubiquituous as talking over mobile phones. In this paper we analyse interaction elements and usabilty of current MP3-players. To determine the usability, an empirical study based on a website that presented three simulated MP3-players was performed with over 1000 participants. The results show that, despite most marketing claims, some interaction devices are not as intuitive and really suitable for the task as they schould be. Also we found some surprising results concerning erroneous usage of navigation keys.}, language = {en} } @inproceedings{HerderDaemenHaufsBrusbergetal.2015, author = {Herder, Jens and Daemen, Jeff and Haufs-Brusberg, Peter and Abdel Aziz, Isis}, title = {Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control}, series = {Virtual Realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers}, volume = {LNCS, 8844}, booktitle = {Virtual Realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers}, editor = {Brunnett, Guido and Coquillart, Sabine and van Liere, Robert and Welch, Gregory and V{\´a}ša, Libor}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-17042-8}, doi = {10.1007/978-3-319-17043-5_2}, pages = {16 -- 32}, year = {2015}, language = {en} } @inproceedings{FiedlerRillingBogenetal.2015, author = {Fiedler, Jannik and Rilling, Stefan and Bogen, Manfred and Herder, Jens}, title = {Multimodal interaction techniques in scientific data visualization: An analytical survey}, series = {In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (GRAPP-2015)}, booktitle = {In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (GRAPP-2015)}, editor = {Braz, Jos{\´e}}, publisher = {SCITEPRESS}, address = {s. l.}, isbn = {978-989-758-087-1}, doi = {10.5220/0005296404310437}, pages = {431 -- 437}, year = {2015}, abstract = {The interpretation process of complex data sets makes the integration of effective interaction techniques crucial. Recent work in the field of human-computer interaction has shown that there is strong evidence that multimodal user interaction, i.e. the integration of various input modalities and interaction techniques into one comprehensive user interface, can improve human performance when interacting with complex data sets. However, it is still unclear which factors make these user interfaces superior to unimodal user interfaces. The contribution of this work is an analytical comparison of a multimodal and a unimodal user interface for a scientific visualization application. We show that multimodal user interaction with simultaneously integrated speech and gesture input improves user performance regarding efficiency and ease of use.}, language = {en} } @inproceedings{SimschHerder2014, author = {Simsch, Jonathan and Herder, Jens}, title = {SpiderFeedback - Visual Feedback for Orientation in Virtual TV Studios}, series = {ACE'14, 11th Advances in Computer Entertainment Technology Conference, ACM, Funchal, Portugal}, booktitle = {ACE'14, 11th Advances in Computer Entertainment Technology Conference, ACM, Funchal, Portugal}, editor = {Chisik, Yoram}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-2945-3}, doi = {10.1145/2663806.2663830}, pages = {8}, year = {2014}, abstract = {A visual and spatial feedback system for orientation in virtual sets of virtual TV studios was developed and evaluated. It is based on a green proxy object, which moves around in the acting space by way of four transparent wires. A separate unit controls four winches and is connected to an engine, which renders the virtual set. A new developed plugin registers a virtual object's position with the proxy object which imitates the virtual object's movement on stage. This will allow actors to establish important eye contact with a virtual object and feel more comfortable in a virtual set. Furthermore, interaction with the virtual object and its proxy can be realised through a markerless actor tracking system. Several possible scenarios for user application were recorded and presented to experts in the broadcast industry, who evaluated the potential of SpiderFeedback in interviews and by questionnaires.}, language = {en} } @inproceedings{BeckerHerder2012, author = {Becker, Thomas and Herder, Jens}, title = {Cost effective tangibles using fiducials for infrared multi-touch frames}, series = {15th International Conference on Human and Computer}, booktitle = {15th International Conference on Human and Computer}, address = {Hamamatsu/Aizu-Wakamatsu/Duesseldorf}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-16011}, pages = {7}, year = {2012}, abstract = {The late immersion of multi-touch sensitive displays enables the use of tangibles on multi-touch screens. There a several wide spread and/or sophisticated solutions to fulfill this need but they seem to have some flaws. One popular system at the time of writing is an overlay frame that can be placed on a normal display with the corresponding size. The frame creates a grid with infrared light emitting diodes. The disruption of this grid can be detected and messages with the positions are sent via usb to a connected computer. This system is quite robust in matters of ambient light insensitivity and also fast to calibrate. Unfortunately it is not created with the recognition of tangibles in mind and printed patterns can not be resolved. This article summarizes an attempt to create fiducials that are recognized by an infrared multi-touch frame as fingers. Those false fingers are checked by a software for known patterns. Once a known pattern (= fiducial) has been recognized its position and orientation are send with the finger positions towards the interactive software. The usability is tested with an example application where tangibles and finger touches are used in combination.}, language = {en} } @inproceedings{LudwigBuechelHerderetal.2012, author = {Ludwig, Philipp and B{\"u}chel, Joachim and Herder, Jens and Vonolfen, Wolfgang}, title = {InEarGuide - A Navigation and Interaction Feedback System using In Ear Headphones for Virtual TV Studio Productions}, series = {9. Workshop Virtuelle und Erweiterte Realit{\"a}t der GI-Fachgruppe VR/AR}, booktitle = {9. Workshop Virtuelle und Erweiterte Realit{\"a}t der GI-Fachgruppe VR/AR}, address = {D{\"u}sseldorf}, year = {2012}, abstract = {This paper presents an approach to integrate non-visual user feedback in today's virtual tv studio productions. Since recent studies showed that systems providing vibro-tactile feedback are not sufficient for replacing the common visual feedback, we developed an audio-based solution using an in ear headphone system, enabling a talent to move, avoid and point to virtual objects in a blue or green box. The system consists of an optical head tracking system, a wireless in ear monitor system and a workstation, which performs all application and audio processing. Using head related transfer functions, the talent gets directional and distance cues. Past research showed, that generating reflections of the sounds and simulating the acoustics of the virtual room helps the listener to conceive the acoustical feedback, we included this technique as well. In a user study with 15 participants the performance of the system was evaluated.}, language = {en} } @inproceedings{MarinosGeigerHerder2012, author = {Marinos, Dionysios and Geiger, Christian and Herder, Jens}, title = {Large-Area Moderator Tracking and Demonstrational Configuration of Position Based Interactions for Virtual Studio}, series = {EuroITV '12 Proceedings of the 10th European Conference on Interactive TV and Video}, booktitle = {EuroITV '12 Proceedings of the 10th European Conference on Interactive TV and Video}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-1107-6}, doi = {10.1145/2325616.2325639}, pages = {105 -- 114}, year = {2012}, abstract = {In this paper we introduce a system for tracking persons walking or standing on a large planar surface and for using the acquired data to easily configure position based interactions for virtual studio productions. The tracking component of the system, radarTRACK, is based on a laser scanner device capable of delivering interaction points on a large configurable plane. By using the device on the floor it is possible to use the delivered data to detect feet positions and derive the position and orientation of one or more users in real time. The second component of the system, named OscCalibrator, allows for the easy creation of multidimensional linear mappings between input and output parameters and the routing of OSC messages within a single modular design environment. We demonstrate the use of our system to flexibly create position-based interactions in a virtual studio environment.}, language = {en} } @inproceedings{FlaskoPogschebaHerderetal.2011, author = {Flasko, Matthias and Pogscheba, Patrick and Herder, Jens and Vonolfen, Wolfgang}, title = {Heterogeneous binocular camera-tracking in a Virtual Studio}, series = {8. Workshop Virtuelle und Erweiterte Realit{\"a}t der GI-Fachgruppe VR/AR}, booktitle = {8. Workshop Virtuelle und Erweiterte Realit{\"a}t der GI-Fachgruppe VR/AR}, address = {Wedel}, year = {2011}, abstract = {This paper presents a tracking of parts of a human body in a virtual TV studio environment. The tracking is based on a depth camera and a HD studio camera and aims at a realistic interaction between the actor and the computer generated environment. Stereo calibration methods are used to match corresponding pixels of both cameras (HD color and depth image). Hence the images were rectified and column aligned. The disparity is used to correct the depth image pixel by pixel. This image registration results in row and column aligned images where ghost regions are in the depth image resulting from occlusion. Both images are used to generate foreground masks with chroma and depth keying. The color image is taken for skin color segmentation to determine and distinguish the actor's hands and face. In the depth image the flesh colored regions were used to determine their spatial position. The extracted positions were augmented by virtual objects. The scene is rendered correctly with virtual camera parameters which were calculated from the camera calibration parameters. Generated computer graphics with alpha value are combined with the HD color images. This compositing shows interaction with augmented objects for verification. The additional depth information results in changing the size of objects next to the hands when the actor moves around.}, language = {en} } @inproceedings{HerderBrosdaDjuderijaetal.2011, author = {Herder, Jens and Brosda, Constantin and Djuderija, Sascha and Drochtert, Daniel and Genc, {\"O}mer and Joeres, Stephan and Kellerberg, Patrick and Looschen, Simon and Geiger, Christian and W{\"o}ldecke, Bj{\"o}rn}, title = {TouchPlanVS - A Tangible Multitouch Planning System for Virtual TV Studio Productions}, series = {2011 IEEE Symposium on 3D User Interfaces (3DUI)}, booktitle = {2011 IEEE Symposium on 3D User Interfaces (3DUI)}, publisher = {IEEE}, address = {Singapore}, isbn = {978-1-4577-0064-4}, doi = {10.1109/3DUI.2011.5759226}, pages = {103 -- 104}, year = {2011}, abstract = {This article presents a new approach of integrating tangible user feedback in todays virtual TV studio productions. We describe a tangible multitouch planning system, enabling multiple users to prepare and customize scene flow and settings. Users can collaboratively view and interact with virtual objects by using a tangible user interface on a shared multitouch surface. The in a 2D setting created TV scenes are simultaneously rendered on an external monitor, using a production/target renderer in 3D. Thereby the user experiences a closer reproduction of a final production. Subsequently, users are able to join together the scenes into one complex plot. Within the developing process, a video prototype of the system shows the user interaction and enables early reviews and evaluations. The requirement analysis is based on expert interviews.}, language = {en} } @inproceedings{AytenHerderVonolfen2010, author = {Ayten, H{\"u}seyin and Herder, Jens and Vonolfen, Wolfgang}, title = {Visual Acceptance Evaluation of Soft Shadow Algorithms for Virtual TV Studios}, series = {HC '10 Proceedings of the 13th International Conference on Humans and Computers}, booktitle = {HC '10 Proceedings of the 13th International Conference on Humans and Computers}, publisher = {University of Aizu Press}, address = {Aizu-Wakamatsu}, pages = {66 -- 71}, year = {2010}, abstract = {Shadows in computer graphics are an important rendering aspect for spatial objects. For realtime computer applications such as games, it is essential to represent shadows as accurate as possible. Also, various tv stations work with virtual studio systems instead of real studio sets. Especially for those systems, a realistic impression of the rendered and mixed scene is important. One challenge, hence, is the creation of a natural shadow impression. This paper presents the results of an empirical study to compare the performance and quality of different shadow mapping methods. For this test, a prototype studio renderer was developed. A percentage closer filter (pcf) with a number of specific resolutions is used to minimize the aliasing issue. More advanced algorithms which generate smooth shadows like the percentage closer soft shadow (pcss) method as well as the variance shadow maps (vsm) method are analysed. Different open source apis are used to develop the virtual studio renderer, giving the benefit of permanent enhancement. The Ogre 3D graphic engine is used to implement the rendering system, benefiting from various functions and plugins. The transmission of the tracking data is accomplished with the vrpn server/client and the Intersense api. The different shadow algorithms are compared in a virtual studio environment which also casts real shadows and thus gives a chance for a direct comparison throughout the empirical user study. The performance is measured in frames per secon}, language = {en} } @inproceedings{KlapdohrWoeldeckeMarinosetal.2010, author = {Klapdohr, Monika and W{\"o}ldecke, Bj{\"o}rn and Marinos, Dionysios and Herder, Jens and Geiger, Christian and Vonolfen, Wolfgang}, title = {Vibrotactile Pitfalls: Arm Guidance for Moderators in Virtual TV Studios}, series = {HC '10 Proceedings of the 13th International Conference on Humans and Computers}, booktitle = {HC '10 Proceedings of the 13th International Conference on Humans and Computers}, publisher = {University of Aizu Press}, address = {Aizu-Wakamatsu}, pages = {72 -- 80}, year = {2010}, abstract = {For this study, an experimental vibrotactile feedback system was developed to help actors with the task of moving their arm to a certain place in a virtual tv studio under live conditions. Our intention is to improve interaction with virtual objects in a virtual set, which are usually not directly visible to the actor, but only on distant displays. Vibrotactile feedback might improve the appearance on tv because an actor is able to look in any desired direction (camera or virtual object) or to read text on a teleprompter while interacting with a virtual object. Visual feedback in a virtual studio lacks spatial relation to the actor, which impedes the adjustment of the desired interaction. The five tactors of the implemented system which are mounted on the tracked arm give additional information like collision, navigation and activation. The user study for the developed system shows that the duration for reaching a certain target is much longer in case no visual feedback is given, but the accuracy is similar. In this study, subjects reported that an activation signal indicating the arrival at the target of a drag \& drop task was helpful. In this paper, we discuss the problems we encountered while developing such a vibrotactile display. Keeping these pitfalls in mind could lead to better feedback systems for actors in virtual studio environments.}, language = {en} } @inproceedings{GeigerHerderGoebeletal.2010, author = {Geiger, Christian and Herder, Jens and G{\"o}bel, Sebastian and Heinze, Christin and Marinos, Dionysios}, title = {Design and Virtual Studio Presentation of a Traditional Archery Simulator}, series = {Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen, Duisburg, Germany, September 12-15, 2010}, booktitle = {Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen, Duisburg, Germany, September 12-15, 2010}, address = {Duisburg}, pages = {37 -- 44}, year = {2010}, abstract = {In this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user's movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way.}, language = {en} } @inproceedings{VierjahnWoeldeckeGeigeretal.2009, author = {Vierjahn, Tom and W{\"o}ldecke, Bj{\"o}rn and Geiger, Christian and Herder, Jens}, title = {Improved Direction Signalization Technique Employing Vibrotactile Feedback}, series = {11th Virtual Reality International Conference, VRIC'2009}, booktitle = {11th Virtual Reality International Conference, VRIC'2009}, isbn = {2-9515730-8-1}, pages = {1 -- 8}, year = {2009}, abstract = {Vibrotactile feedback via body-worn vibrating belts is a common means of direction signalization - e.g. for navigational tasks. Consequently such feedback devices are used to guide blind or visually impaired people but can also be used to support other wayfinding tasks - for instance, guiding actors in virtual studio productions. Recent effort has been made to simplify this task by integrating vibrotactile feedback into virtual studio applications. In this work we evaluate the accuracy of an improved direction signalization technique, utilizing a body-worn vibrotactile belt with a limited number of tactors, and compare it to other work. The results from our user study indicate that it is possible to signalize different directions accurately, even with a small number of tactors spaced by 90°.}, language = {en} } @inproceedings{RyskeldievCohenHerder2017, author = {Ryskeldiev, Bektur and Cohen, Michael and Herder, Jens}, title = {Applying rotational tracking and photospherical imagery to immersive mobile telepresence and live video streaming groupware}, series = {Proceeding SA '17 SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications, Article No. 5}, booktitle = {Proceeding SA '17 SIGGRAPH Asia 2017 Mobile Graphics \& Interactive Applications, Article No. 5}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-5410-3}, doi = {10.1145/3132787.3132813}, pages = {2}, year = {2017}, abstract = {Mobile live video streaming is becoming an increasingly popular form of interaction both in social media and remote collaboration scenarios. However, in most cases the streamed video does not take mobile devices' spatial data into account (e.g., the viewers do not know the spatial orientation of a streamer), or use such data only in specific scenarios (e.g., to navigate around a spherical video stream).}, language = {en} }