@inproceedings{BurgaDaemenDjuderijaetal.2013, author = {Burga, Jose and Daemen, Jeff and Djuderija, Sascha and Gnehr, Maren and Goossens, Lars and Hartz, Sven and Haufs-Brusberg, Peter and Herder, Jens and Ibrahim, Mohammed and Koop, Nikolas and Leske, Christophe and Meyer, Laurid and M{\"u}ller, Antje and Salgert, Bj{\"o}rn and Schroeder, Richard and Thiele, Simon}, title = {Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot}, series = {10th International Conference on Visual Media Production (CVMP 2013), London}, booktitle = {10th International Conference on Visual Media Production (CVMP 2013), London}, address = {London}, year = {2013}, abstract = {The major challenge in virtual studio technology is the interaction between the actor and virtual objects. Within a distributed live production, two locally separated markerless tracking systems where used simultaneously alongside a virtual studio. The production was based on a fully tracked actor, cyborg (half actor, half graphics), avatar, and a bot. All participants could interact and throw a virtual disc. This setup is compared and mapped to Milgram's continuum and technical challenges are described.}, language = {en} } @techreport{SchmidtGondolfHaufsBrusberg2018, author = {Schmidt, Holger and Gondolf, Jeremy and Haufs-Brusberg, Peter}, title = {Studie zur Information Security Awareness in kleinen und mittleren Unternehmen (KMU)}, publisher = {Hochschule D{\"u}sseldorf}, address = {D{\"u}sseldorf}, organization = {Hochschule D{\"u}sseldorf}, issn = {2625-3690}, doi = {10.20385/2625-3690/2018.1}, url = {http://nbn-resolving.de/urn:nbn:de:hbz:due62-opus-11880}, pages = {46}, year = {2018}, abstract = {Der Bereich der Informationssicherheit stellt große und insbesondere kleine und mittlere Unternehmen (KMU) vor erhebliche Herausforderungen. Zunehmende Angriffe auf IT-Systeme und Infrastrukturen haben die Informationssicherheit zum kritischen Erfolgsfaktor gemacht. Neben klassischen Zielen und Bereichen der Informationssicherheit hat vor allem die Security Awareness - das Sicherheitsbewusstsein aller Mitarbeiter eines Unternehmens - an Bedeutung gewonnen. Security Awareness bezieht sich auf jegliches Wissen und Handeln der Mitarbeiter eines Unternehmens und ist daher ein bedeutsamer Baustein zur ganzheitlichen Gewährleistung von Informationssicherheit. Die Motivation zur Entwicklung und Einf{\"u}hrung von Informationssicherheit und insbesondere Security Awareness geht in großen Unternehmen vor allem von externen Faktoren, so z. B. der Regulierung von Branchen, aus und ist mittels globaler Standards, Normen und Frameworks implementiert. KMU sind grundsätzlich keinen geringeren Risiken als große Unternehmen ausgesetzt, verf{\"u}gen jedoch nur selten {\"u}ber vergleichbare Schutzmaßnahmen hinsichtlich Informationssicherheit. Im Rahmen des Projekts wurden externe Anforderungen f{\"u}r große Unternehmen analysiert und hinsichtlich der Eignung als Grundlage f{\"u}r KMU bewertet. Das Projekt thematisiert weiterhin die Messbarkeit von Security Awareness sowie die in großen Unternehmen eingesetzten Maßnahmen zur Gewährleistung von Security Awareness besonders hinsichtlich ihrer Eignung f{\"u}r KMU.}, language = {de} } @incollection{GlowatzHaufsBrusbergSchmidt2020, author = {Glowatz, Christoph and Haufs-Brusberg, Peter and Schmidt, Holger}, title = {Unternehmensorganisation und Informationssicherheit - Einf{\"u}hrung und Grundlagen}, series = {Cybersicherheit f{\"u}r vernetzte Anwendungen in der Industrie 4.0}, booktitle = {Cybersicherheit f{\"u}r vernetzte Anwendungen in der Industrie 4.0}, editor = {Schulz, Thomas}, publisher = {Vogel Communications Group}, address = {W{\"u}rzburg}, isbn = {978-3-8343-3424-4}, pages = {315 -- 334}, year = {2020}, language = {de} } @incollection{GlowatzHaufsBrusbergSchmidt2019, author = {Glowatz, Christoph and Haufs-Brusberg, Peter and Schmidt, Holger}, title = {Unternehmensorganisation und Informationssicherheit: Einf{\"u}hrung und Grundlagen (Kap. F1)}, series = {Cybersicherheit f{\"u}r vernetzte Anwendungen in der Industrie 4.0}, booktitle = {Cybersicherheit f{\"u}r vernetzte Anwendungen in der Industrie 4.0}, editor = {Schulz, Thomas}, publisher = {Vogel Communications Group}, address = {W{\"u}rzburg}, isbn = {978-3834334244}, pages = {315 -- 334}, year = {2019}, language = {de} } @inproceedings{DaemenHaufsBrusbergHerder2013, author = {Daemen, Jeff and Haufs-Brusberg, Peter and Herder, Jens}, title = {Markerless Actor Tracking for Virtual (TV) Studio Applications}, series = {2013 International Joint Conference on Awareness Science and Technology \& Ubi-Media Computing (iCAST 2013 \& UMEDIA 2013)}, booktitle = {2013 International Joint Conference on Awareness Science and Technology \& Ubi-Media Computing (iCAST 2013 \& UMEDIA 2013)}, publisher = {IEEE}, address = {Aizu-Wakamatsu}, isbn = {978-1-4799-2364-9}, doi = {10.1109/ICAwST.2013.6765544}, pages = {790 -- 795}, year = {2013}, abstract = {Virtual (tv) studios gain much more acceptance through improvements in computer graphics and camera tracking. Still commercial studios cannot have full interaction between actors and virtual scene because actors data are not completely digital available as well as the feedback for actors is still not sufficient. Markerless full body tracking might revolutionize virtual studio technology as it allows better interaction between real and virtual world. This article reports about using a markerless actor tracking in a virtual studio with a tracking volume of nearly 40 cubic meter enabling up to three actors within the green box. The tracking is used for resolving the occlusion between virtual objects and actors so that the Tenderer can output automatically a mask for virtual objects in the foreground in case the actor is behind. It is also used for triggering functions scripted within the Tenderer engine, which are attached to virtual objects, starting any kind of action (e.g., animation). Last but not least the system is used for controlling avatars within the virtual set. All tracking and rendering is done within a studio frame rate of 50 Hz with about 3 frames delay. The markerless actor tracking within virtual studios is evaluated by experts using an interview approach. The statistical evaluation is based on a questionnaire.}, language = {en} } @inproceedings{HerderDaemenHaufsBrusbergetal.2015, author = {Herder, Jens and Daemen, Jeff and Haufs-Brusberg, Peter and Abdel Aziz, Isis}, title = {Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control}, series = {Virtual Realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers}, volume = {LNCS, 8844}, booktitle = {Virtual Realities: International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers}, editor = {Brunnett, Guido and Coquillart, Sabine and van Liere, Robert and Welch, Gregory and V{\´a}ša, Libor}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-17042-8}, doi = {10.1007/978-3-319-17043-5_2}, pages = {16 -- 32}, year = {2015}, language = {en} }