@inproceedings{HerderWilkeHeimbachetal.2009, author = {Herder, Jens and Wilke, Michael and Heimbach, Julia and G{\"o}bel, Sebastian and Marinos, Dionysios}, title = {Simple Actor Tracking for Virtual TV Studios Using a Photonic Mixing Device}, series = {12th International Conference on Human and Computer}, booktitle = {12th International Conference on Human and Computer}, address = {Hamamatsu / Aizu-Wakamatsu / D{\"u}sseldorf}, year = {2009}, abstract = {Virtual TV studios use actor tracking systems for resolving the occlusion of computer graphics and studio camera image. The actor tracking delivers the distance between actor and studio camera. We deploy a photonic mixing device, which captures a depth map and a luminance image at low resolution. The renderer engines gets one depth value per actor using the OSC protocol. We describe the actor recognition algorithm based on the luminance image and the depth value calculation. We discuss technical issues like noise and calibration.}, language = {en} } @inproceedings{MayerPogschebaMarinosetal.2014, author = {Mayer, Christian and Pogscheba, Patrick and Marinos, Dionysios and W{\"o}ldecke, Bj{\"o}rn and Geiger, Christian}, title = {An audio-visual music installation with dichotomous user interactions}, series = {Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, 11.11.2014-14.11.2014}, booktitle = {Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, 11.11.2014-14.11.2014}, editor = {Chisik, Yoram and Geiger, Christian and Hasegawa, Shoichi}, publisher = {ACM}, address = {New York}, isbn = {9781450329453}, doi = {10.1145/2663806.2663842}, pages = {1 -- 6}, year = {2014}, language = {en} } @inproceedings{MarinosGeiger2014, author = {Marinos, Dionysios and Geiger, Christian}, title = {Facilitating the creation of natural interactions for live audiovisual performances}, series = {Proceedings of the 9th Audio Mostly on A Conference on Interaction With Sound - AM '14, Aalborg, 01.10.2014 - 03.10.2014}, booktitle = {Proceedings of the 9th Audio Mostly on A Conference on Interaction With Sound - AM '14, Aalborg, 01.10.2014 - 03.10.2014}, editor = {Grimshaw, Mark and Walther-Hansen, Mads}, publisher = {ACM Press}, address = {New York}, isbn = {9781450330329}, doi = {10.1145/2636879.2636893}, pages = {1 -- 6}, year = {2014}, language = {en} } @inproceedings{WoeldeckeMarinosGeiger2014, author = {W{\"o}ldecke, Bj{\"o}rn and Marinos, Dionysios and Geiger, Christian}, title = {Flexible Registration of Multiple Displays}, series = {Proceedings of The International Symposium on Pervasive Displays, Copenhagen, 03.06.2014-04.06.2014}, booktitle = {Proceedings of The International Symposium on Pervasive Displays, Copenhagen, 03.06.2014-04.06.2014}, editor = {Gehring, Sven and Boring, Sebastian and Quigley, Aaron}, publisher = {ACM}, address = {New York}, isbn = {9781450329521}, doi = {10.1145/2611009.2611030}, pages = {86 -- 91}, year = {2014}, language = {en} } @inproceedings{MarinosWoeldeckeGeigeretal.2011, author = {Marinos, Dionysios and W{\"o}ldecke, Bj{\"o}rn and Geiger, Christian and Schwirten, Tobias}, title = {Design of a touchless multipoint musical interface in a virtual studio environment}, series = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, 08.11.2011 - 11.11.2011, Lisbon}, booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE '11, 08.11.2011 - 11.11.2011, Lisbon}, editor = {Rom{\~a}o, Teresa and Correia, Nuno and Inami, Masahiko and Kato, Hirokasu and Prada, Rui and Terada, Tsutomu and Dias, Eduardo and Chambel, Teresa}, publisher = {ACM Press}, address = {New York}, isbn = {9781450308274}, doi = {10.1145/2071423.2071464}, pages = {1}, year = {2011}, language = {en} } @inproceedings{WoldeckeMarinosGeiger2013, author = {Woldecke, Bjorn and Marinos, Dionysios and Geiger, Christian}, title = {Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studio}, series = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.2013, Orlando}, booktitle = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.2013, Orlando}, publisher = {IEEE}, isbn = {978-1-4673-6098-2}, doi = {10.1109/3DUI.2013.6550239}, pages = {183 -- 184}, year = {2013}, language = {en} } @inproceedings{MarinosGeiger2009, author = {Marinos, Dionysios and Geiger, Christian}, title = {An immersive multiuser music generation interface}, series = {Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens}, booktitle = {Proceedings of the International Conference on Advances in Computer Enterntainment Technology - ACE '09, 29.10.2009 - 31.10.2009, Athens}, publisher = {ACM Press}, address = {New York}, isbn = {9781605588643}, doi = {10.1145/1690388.1690486}, pages = {433}, year = {2009}, language = {en} } @inproceedings{DziwisVormannWiethoelteretal.2013, author = {Dziwis, Damian T. and Vormann, Anja and Wieth{\"o}lter, Felix and Geiger, Christian and Marinos, Dionysios}, title = {The conductor's philosophy}, series = {Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich}, booktitle = {Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction - TEI '14, 16.02.2014 - 19.02.2014, Munich}, editor = {Butz, Andreas and Greenberg, Saul and Bakker, Saskia and Loke, Lian and de Luca, Alexander}, publisher = {ACM Press}, address = {New York}, isbn = {9781450326353}, doi = {10.1145/2540930.2555208}, pages = {343 -- 344}, year = {2013}, language = {en} } @inproceedings{MarinosWoldeckeGeiger2013, author = {Marinos, Dionysios and Woldecke, Bjorn and Geiger, Christian}, title = {Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture following}, series = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.2013, Orlando}, booktitle = {2013 IEEE Symposium on 3D User Interfaces (3DUI), 16.03.2013 - 17.03.2013, Orlando}, publisher = {IEEE}, isbn = {978-1-4673-6098-2}, doi = {10.1109/3DUI.2013.6550224}, pages = {153 -- 154}, year = {2013}, language = {en} } @inproceedings{MarinosGeigerSchwirtenetal.2010, author = {Marinos, Dionysios and Geiger, Christian and Schwirten, Tobias and G{\"o}bel, Sebastian}, title = {Multitouch navigation in zoomable user interfaces for large diagrams}, series = {ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 07.11.2010 - 10.11.2010, Saarbr{\"u}cken}, booktitle = {ACM International Conference on Interactive Tabletops and Surfaces - ITS '10, 07.11.2010 - 10.11.2010, Saarbr{\"u}cken}, editor = {Kr{\"u}ger, Antonio and Sch{\"o}ning, Johannes and Wigdor, Daniel and Haller, Michael}, publisher = {ACM Press}, address = {New York}, isbn = {9781450303996}, doi = {10.1145/1936652.1936713}, pages = {275}, year = {2010}, language = {en} } @inproceedings{MarinosWoeldeckeGeiger2013, author = {Marinos, Dionysios and W{\"o}ldecke, Bj{\"o}rn and Geiger, Christian}, title = {Prototyping natural interactions in virtual studio environments by demonstration}, series = {Proceedings of the Virtual Reality International Conference: Laval Virtual, 20.03.2013-22.03.2013, Laval}, booktitle = {Proceedings of the Virtual Reality International Conference: Laval Virtual, 20.03.2013-22.03.2013, Laval}, editor = {Richir, Simon}, publisher = {ACM}, address = {New York}, isbn = {9781450318754}, doi = {10.1145/2466816.2466819}, pages = {1 -- 8}, year = {2013}, language = {en} } @inproceedings{GoebelGeigerHeinzeetal.2010, author = {G{\"o}bel, Sebastian and Geiger, Christian and Heinze, Christin and Marinos, Dionysios}, title = {Creating a virtual archery experience}, series = {Proceedings of the International Conference on Advanced Visual Interfaces - AVI '10, 26.05.2010 - 28.05.2010, ROma}, booktitle = {Proceedings of the International Conference on Advanced Visual Interfaces - AVI '10, 26.05.2010 - 28.05.2010, ROma}, editor = {Santucci, Giuseppe}, publisher = {ACM Press}, address = {New York}, isbn = {9781450300766}, doi = {10.1145/1842993.1843056}, pages = {337}, year = {2010}, language = {en} } @inproceedings{KlapdohrWoeldeckeMarinosetal.2010, author = {Klapdohr, Monika and W{\"o}ldecke, Bj{\"o}rn and Marinos, Dionysios and Herder, Jens and Geiger, Christian and Vonolfen, Wolfgang}, title = {Vibrotactile Pitfalls: Arm Guidance for Moderators in Virtual TV Studios}, series = {HC '10 Proceedings of the 13th International Conference on Humans and Computers}, booktitle = {HC '10 Proceedings of the 13th International Conference on Humans and Computers}, publisher = {University of Aizu Press}, address = {Aizu-Wakamatsu}, pages = {72 -- 80}, year = {2010}, abstract = {For this study, an experimental vibrotactile feedback system was developed to help actors with the task of moving their arm to a certain place in a virtual tv studio under live conditions. Our intention is to improve interaction with virtual objects in a virtual set, which are usually not directly visible to the actor, but only on distant displays. Vibrotactile feedback might improve the appearance on tv because an actor is able to look in any desired direction (camera or virtual object) or to read text on a teleprompter while interacting with a virtual object. Visual feedback in a virtual studio lacks spatial relation to the actor, which impedes the adjustment of the desired interaction. The five tactors of the implemented system which are mounted on the tracked arm give additional information like collision, navigation and activation. The user study for the developed system shows that the duration for reaching a certain target is much longer in case no visual feedback is given, but the accuracy is similar. In this study, subjects reported that an activation signal indicating the arrival at the target of a drag \& drop task was helpful. In this paper, we discuss the problems we encountered while developing such a vibrotactile display. Keeping these pitfalls in mind could lead to better feedback systems for actors in virtual studio environments.}, language = {en} } @inproceedings{MarinosGeigerHerder2012, author = {Marinos, Dionysios and Geiger, Christian and Herder, Jens}, title = {Large-Area Moderator Tracking and Demonstrational Configuration of Position Based Interactions for Virtual Studio}, series = {EuroITV '12 Proceedings of the 10th European Conference on Interactive TV and Video}, booktitle = {EuroITV '12 Proceedings of the 10th European Conference on Interactive TV and Video}, publisher = {ACM}, address = {New York}, isbn = {978-1-4503-1107-6}, doi = {10.1145/2325616.2325639}, pages = {105 -- 114}, year = {2012}, abstract = {In this paper we introduce a system for tracking persons walking or standing on a large planar surface and for using the acquired data to easily configure position based interactions for virtual studio productions. The tracking component of the system, radarTRACK, is based on a laser scanner device capable of delivering interaction points on a large configurable plane. By using the device on the floor it is possible to use the delivered data to detect feet positions and derive the position and orientation of one or more users in real time. The second component of the system, named OscCalibrator, allows for the easy creation of multidimensional linear mappings between input and output parameters and the routing of OSC messages within a single modular design environment. We demonstrate the use of our system to flexibly create position-based interactions in a virtual studio environment.}, language = {en} } @inproceedings{WoeldeckeMarinosPogschebaetal.2011, author = {W{\"o}ldecke, Bj{\"o}rn and Marinos, Dionysios and Pogscheba, Patrick and Geiger, Christian and Herder, Jens and Schwirten, Tobias}, title = {radarTHEREMIN - Creating Musical Expressions in a Virtual Studio Environment}, series = {2011 IEEE International Symposium on VR Innovation}, booktitle = {2011 IEEE International Symposium on VR Innovation}, publisher = {IEEE}, address = {Singapore}, isbn = {978-1-4577-0055-2}, doi = {10.1109/ISVRI.2011.5759671}, pages = {345 -- 346}, year = {2011}, abstract = {In this paper we describe a prototypical system for live musical performance in a virtual studio environment. The performer stands in front of the studio camera and interacts with an infrared-laser-based multi-touch device. The final TV image shows the performer interacting with a virtual screen which is augmented in front of herself. To overcome the problem of the performer not seeing this virtual screen in reality, we use a special hexagonal grid to facilitate the performer's awareness of this novel Theremin-like virtual musical instrument.}, language = {en} } @inproceedings{GeigerHerderGoebeletal.2010, author = {Geiger, Christian and Herder, Jens and G{\"o}bel, Sebastian and Heinze, Christin and Marinos, Dionysios}, title = {Design and Virtual Studio Presentation of a Traditional Archery Simulator}, series = {Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen, Duisburg, Germany, September 12-15, 2010}, booktitle = {Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen, Duisburg, Germany, September 12-15, 2010}, address = {Duisburg}, pages = {37 -- 44}, year = {2010}, abstract = {In this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user's movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way.}, language = {en} }