@inproceedings{DewitzLadwigSteinickeetal.2018, author = {Dewitz, Bastian and Ladwig, Philipp and Steinicke, Frank and Geiger, Christian}, title = {Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction}, series = {Proceedings of the Symposium on Spatial User Interaction, SUI '18: Symposium on Spatial User Interaction, Berlin, 13.10.2018-14.10.2018}, booktitle = {Proceedings of the Symposium on Spatial User Interaction, SUI '18: Symposium on Spatial User Interaction, Berlin, 13.10.2018-14.10.2018}, publisher = {ACM}, address = {New York}, isbn = {9781450357081}, doi = {10.1145/3267782.3274680}, pages = {185}, year = {2018}, language = {en} } @inproceedings{TreskunovGerhardtNowottniketal.2019, author = {Treskunov, Anastasia and Gerhardt, Emil and Nowottnik, David and Fischer, Ben and Gerhardt, Laurin and S{\"a}ger, Mitja and Geiger, Christian}, title = {ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction Concepts}, series = {Proceedings of Mensch und Computer 2019, MuC'19: Mensch-und-Computer, Hamburg, 08.09.2019-11.09.2019}, booktitle = {Proceedings of Mensch und Computer 2019, MuC'19: Mensch-und-Computer, Hamburg, 08.09.2019-11.09.2019}, editor = {Alt, Florian and Bulling, Andreas and D{\"o}ring, Tanja}, publisher = {ACM}, address = {New York}, isbn = {9781450371988}, doi = {10.1145/3340764.3345379}, pages = {909 -- 911}, year = {2019}, language = {en} } @inproceedings{TiatorKerkmannGeigeretal.2020, author = {Tiator, Marcel and Kerkmann, Anna Maria and Geiger, Christian and Grimm, Paul}, title = {Using Semantic Segmentation to Assist the Creation of Interactive VR Applications}, series = {2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020}, booktitle = {2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020}, publisher = {IEEE}, isbn = {978-1-7281-7463-1}, doi = {10.1109/AIVR50618.2020.00011}, pages = {1 -- 9}, year = {2020}, language = {en} } @inproceedings{LadwigPechDorneretal.2020, author = {Ladwig, Philipp and Pech, Alexander and Dorner, Ralf and Geiger, Christian}, title = {Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence}, series = {2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020}, booktitle = {2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), Utrecht, 14.12.2020 - 18.12.2020}, publisher = {IEEE}, isbn = {978-1-7281-7463-1}, doi = {10.1109/AIVR50618.2020.00025}, pages = {82 -- 90}, year = {2020}, language = {en} } @inproceedings{LadwigEversJansenetal.2020, author = {Ladwig, Philipp and Evers, Kester and Jansen, Eric J. and Fischer, Ben and Nowottnik, David and Geiger, Christian}, title = {MotionHub: Middleware for Unification of Multiple Body Tracking Systems}, series = {Proceedings of the 7th International Conference on Movement and Computing: MOCO '20: 7th International Conference on Movement and Computing, Jersey City, 15.07.2020-17.07.2020}, booktitle = {Proceedings of the 7th International Conference on Movement and Computing: MOCO '20: 7th International Conference on Movement and Computing, Jersey City, 15.07.2020-17.07.2020}, publisher = {ACM}, address = {New York}, isbn = {9781450375054}, doi = {10.1145/3401956.3404185}, pages = {1 -- 8}, year = {2020}, language = {en} } @inproceedings{TriebusDruzeticDewitzetal.2021, author = {Triebus, Charlotte and Druzetic, Ivana and Dewitz, Bastian and Huhn, Calvin and Kretschel, Paul and Geiger, Christian}, title = {is a rose - A Performative Installation between the Tangible and the Digital}, series = {Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction}, booktitle = {Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction}, editor = {Wimmer, Raphael and Kaltenbrunner, Martin and Murer, Martin and Wolf, Katrin and Oakley, Ian}, publisher = {ACM}, address = {New York}, isbn = {9781450382137}, doi = {10.1145/3430524.3444640}, pages = {1 -- 4}, year = {2021}, language = {en} } @inproceedings{HerderTakedaVermeegenetal.2019, author = {Herder, Jens and Takeda, Shinpei and Vermeegen, Kai and Davin, Till and Berners, Dominique and Ryskeldiev, Bektur and Zimmer, Christian and Druzetic, Ivana and Geiger, Christian}, title = {Mixed Reality Art Experiments - Immersive Access to Collective Memories}, series = {ISEA2019, Proceedings, 25th International Symposium on Electronic Art, Gwangju, South Korea, June 22-28, 2019}, booktitle = {ISEA2019, Proceedings, 25th International Symposium on Electronic Art, Gwangju, South Korea, June 22-28, 2019}, publisher = {IESA}, address = {Gwangju}, pages = {334 -- 341}, year = {2019}, abstract = {We report about several experiments on applying mixed reality technology in the context of accessing collective memories from atomic bombs, Holocaust and Second World War. We discuss the impact of Virtual Reality, Augmented Virtuality and Augmented Reality for specific memorial locations. We show how to use a virtual studio for demonstrating an augmented reality application for a specific location in a remote session within a video conference. Augmented Virtuality is used to recreate the local environment, thus providing a context and helping the participants recollect emotions related to a certain place. This technique demonstrates the advantages of using virtual (VR) and augmented (AR) reality environments for rapid prototyping and pitching project ideas in a live remote setting.}, language = {en} } @incollection{HerderGeigerLehmannetal.2009, author = {Herder, Jens and Geiger, Christian and Lehmann, Anke and Vierjahn, Tom and W{\"o}ldecke, Bj{\"o}rn}, title = {Designstrategien f{\"u}r den Einsatz von vibrotaktielem Feedback in Mixed Reality Anwendungen}, series = {Augmented \& Virtual Reality in der Produktentstehung}, volume = {232}, booktitle = {Augmented \& Virtual Reality in der Produktentstehung}, editor = {Gausemeier, J{\"u}rgen and Grafe, Michael}, publisher = {Heinz Nixdorf Institut, Universit{\"a}t Paderborn}, address = {Paderborn}, isbn = {978-3-939350-71-2}, pages = {225 -- 240}, year = {2009}, language = {de} } @incollection{RattayGeigerHerderetal.2007, author = {Rattay, Oliver and Geiger, Christian and Herder, Jens and Goebbels, Gernot and Nikitin, Igor}, title = {Zweih{\"a}ndige Interaktion in VR-Umgebungen}, series = {Augmented \& Virtual Reality in der Produktentstehung}, volume = {209}, booktitle = {Augmented \& Virtual Reality in der Produktentstehung}, editor = {Gausemeier, J{\"u}rgen and Grafe, Michael}, publisher = {Heinz Nixdorf Institut, Universit{\"a}t Paderborn}, address = {Paderborn}, isbn = {978-3-939350-28-6}, pages = {315 -- 332}, year = {2007}, abstract = {Einfach benutzbare VR-Anwendungen erfordern andere Interaktionstechniken als konventionelle Desktop-Anwendungen mit Maus, Tastatur und Desktop-Metapher zur Verf{\"u}gung stellen. Da solche Ans{\"a}tze in Konzeption und Realisierung deutlicher komplexer sind, m{\"u}ssen diese mit Sorgfalt ausgew{\"a}hlt werden. Folgt man der Argumentation, dass VR eine nat{\"u}rliche Interaktion mit virtuellen Objekten erm{\"o}glicht, so f{\"u}hrt dies fast zwangsl{\"a}ufig zu zweih{\"a}ndigen Interaktionstechniken f{\"u}r virtuelle Umgebungen, da Benutzer in realen Umgebungen gewohnt sind, fast ausschlie{\"i}‚lich zweih{\"a}ndig zu agieren. In diesem Beitrag geben wir eine {\"U}bersicht {\"u}ber den Stand der Technik im Bereich zweih{\"a}ndiger Interaktion, leiten Anforderungen an eine Entwicklung zweih{\"a}ndiger Interaktionstechniken in VR ab und beschreiben einen eigenen Ansatz. Dabei geht es um die zweih{\"a}ndige Interaktion bei der Simulation flexibler biegeschlaffer Bauteile (z. B. Schlauchverbindungen).}, language = {de} } @inproceedings{WoeldeckeVierjahnFlaskoetal.2009, author = {W{\"o}ldecke, Bj{\"o}rn and Vierjahn, Tom and Flasko, Matthias and Herder, Jens and Geiger, Christian}, title = {Steering actors through a virtual set employing vibro-tactile feedback}, series = {TEI '09 Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, booktitle = {TEI '09 Proceedings of the 3rd International Conference on Tangible and Embedded Interaction}, publisher = {ACM}, address = {New York}, isbn = {978-1-60558-493-5}, doi = {10.1145/1517664.1517703}, pages = {169 -- 174}, year = {2009}, abstract = {Actors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects. In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibrotactile feedback during a small navigational task (path following). We present a prototype of a wireless vibrotactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibrotactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions.}, language = {en} }